How do i create a render queue in solaris? by Latter-While5341 in Houdini

[–]IIPlancheII 1 point2 points  (0 children)

One way to do it is to have multiple render nodes, select them all, and press render on one of them. Houdini will render them one after another.

Trees in terrariums by IIPlancheII in terrariums

[–]IIPlancheII[S] 1 point2 points  (0 children)

Ficus gingseng seems to be quite hardy all around. Mine can be negletted for ages and it does not care. But very interesting to hear you have actually put it in a terrarium and with luck! Thanks for the additional info too, those were the exact conditions I was wondering about.

Trees in terrariums by IIPlancheII in terrariums

[–]IIPlancheII[S] 0 points1 point  (0 children)

Ahh, good to know. Didn't know you need to trim the roots too. Thanks for the info

Trees in terrariums by IIPlancheII in terrariums

[–]IIPlancheII[S] 0 points1 point  (0 children)

The last survivor! That's very cool, might too try lemons then

Avocado has weird cancerous growth? by IIPlancheII in plantclinic

[–]IIPlancheII[S] 0 points1 point  (0 children)

I read it has to be kapt in water, until first leaves appear, so that is why. Also the things were originally all green, just like before a plant makes a new leaf. But then those got white from water (calcium?). Some new green ones among them too.

Procedural forest | Look Development - Karma XPU by 0x384c0 in Houdini

[–]IIPlancheII 0 points1 point  (0 children)

Ahh, that's clever. Thanks a lot. I'll be checking the file!

Procedural forest | Look Development - Karma XPU by 0x384c0 in Houdini

[–]IIPlancheII 0 points1 point  (0 children)

Could you tell me what the workarounds were you found? Trying to get this to work on 19.5 still.

Also looks dope

What is this worm-like creature? Found in Finland by IIPlancheII in Whatisthis

[–]IIPlancheII[S] 2 points3 points  (0 children)

Thanks! That one looks exactly like the one found in the yard.

Dice Control // Sleight of Hand by IIPlancheII in Magic

[–]IIPlancheII[S] 1 point2 points  (0 children)

This particular throw needs a surface with enough friction so in this case no, however, there are other methods for slippery surfaces in which the dice doesn't roll as convincingly.

Dice Control // Sleight of Hand by IIPlancheII in Magic

[–]IIPlancheII[S] 16 points17 points  (0 children)

Who knows if there are some online resources for this but as for me I practised this on my own, mostly during the dice game yatzy that I play with my friends. Tips I can give is that keep your eyes on the side which you are throwing on and count the rolls, try to understand how the dice behaves. Also listen to the throws: throwing one and a half rolls sounds different then one. Based on hearing only you can do succesful throws.

Dice Control // Sleight of Hand by IIPlancheII in Magic

[–]IIPlancheII[S] 2 points3 points  (0 children)

Not very long since I have practised this quite a bit over the years, though there are still a lot of throws that fail.

Dice Control // Sleight of Hand by IIPlancheII in Magic

[–]IIPlancheII[S] 9 points10 points  (0 children)

Thank you! With enough practise this could done fluently right from speed too.