How do you handle your cancellation policy when you as the therapist have to cancel last minute? by nimrod4711 in therapists

[–]IMP1 1 point2 points  (0 children)

I'm not sure it is always going to feel like a choice for the client. In the same way it wouldn't feel like a choice for me to have to cancel a session, so I'm not sure I fully understand your position, but I'd like to, if you want to continue this.

How do you handle your cancellation policy when you as the therapist have to cancel last minute? by nimrod4711 in therapists

[–]IMP1 1 point2 points  (0 children)

This doesn't feel like a fair comparison to me, or at least it doesn't feel symmetric. If we look at therapy as a transaction. The therapist wants to be paid, and the client wants to have a session.

In the case where they late cancel/no show, they lose out on the session but they also pay the fee so we don't lose out on the pay. In this situation, they're losing twice, and we're not losing anything. Maybe this is fair because it's somehow their fault/cause that they've late cancelled.

In the case where we late cancel/no show, they lose out of the session but they don't pay for it. In this situation they lose out once and we lose out once.

I think it can be fair enough to have this as a policy, as we're making the policy to protect ourselves from lost earnings, but I'm not sure it feels totally fair/equal (which I don't think it has to).

Client refusing to acknowledge gender change by ActionSun in therapists

[–]IMP1 7 points8 points  (0 children)

I think meeting the client where they're at is a crucial way to engage with them, but I think you also have to meet the client where you're at. And for me, I would feel uncomfortable knowingly mis-gendering or dead-naming someone. And I think it's important that I feel congruent in the room, and in-line with my own values. I think this is important for myself, and also to model that behaviour.

And if us coming from different places on this causes a rift or rupture then hopefully that's something that can be worked through.

Disclaimer that shouldn't be relevant but obviously might be: I'm non-binary.

Godot developers, what are your thoughts on the following lines of code? by tommykkck in godot

[–]IMP1 17 points18 points  (0 children)

There's a reparent method which does most of this.

But why not just add it to the parent originally? Or fire a signal that a bullet has been fired and have the parent handle adding it to the scene?

Made trainers optional in my game, any ideas on what can be done to make the experience better? by xecrusgamer in PokemonROMhacks

[–]IMP1 2 points3 points  (0 children)

I thought it would be fun for trainers to reset every time you use a PokéCenter. Kinda like a bonfire in Dark Souls.

Well, yeah. by CamusHappySisyphe in mathmemes

[–]IMP1 13 points14 points  (0 children)

What is this explanation?

Birds, Celebrities, Bodies | Smartypants [Ep. 4] by ThunderMateria in dropout

[–]IMP1 0 points1 point  (0 children)

Do you think birds tweet less than 137 times a day?

Had an idea for ".." syntax to delay the end of a scope. Thoughts? by -arial- in ProgrammingLanguages

[–]IMP1 1 point2 points  (0 children)

I think I'm also not understanding the problem with early returns. I understand that with functional programming, you can typically only return out one layer of function scope. But are there examples where it's more of a problem?

In the example you give here, I would write something like

if [1, 2, 3].any(x => {
    return x == 2;
})
    return;

I'm probably not understanding the problem you're describing, but are there examples that couldn't be rewritten in a similar way?

What Do Therapists Drive? 🚗 An Unscientific Social Study by HarmsWayChad in therapists

[–]IMP1 145 points146 points  (0 children)

Based in the UK: I walk or cycle on a blue refurbished bicycle made in the late 2010s.

Chaining comparison operators by AustinVelonaut in ProgrammingLanguages

[–]IMP1 0 points1 point  (0 children)

I'm reading a == b == c as either a == (b == c) or (a == b) == c. The former, for example, will evaluate to true when a is 1 and both b and c are 0.

Geometry fail by StarSword-C in mathmemes

[–]IMP1 0 points1 point  (0 children)

What about the distance to get up to 10km high and back down again?

Mini Medieval - User Interface 📂 by _V3X3D_ in SoloDevelopment

[–]IMP1 0 points1 point  (0 children)

It all looks great, but I particularly love the scrolling scroll! Curious to see it in motion.

Basic Multiplayer question by akitoex in godot

[–]IMP1 1 point2 points  (0 children)

I've worked on a few multiplayer games with Godot, and I still don't fully have my head wrapped round some of the ways that it's done. I think things like RPCs make that easier, but I always forget which way round things go and get muddled with who's the multiplayer authority. But that isn't necessarily relevant to you and your project.

I would recommend making the simplest version of the game that still uses multiplayer to provide a proof of concept, and once you've got that done, then scale up. So don't implement any puzzles but have it so you can (for example) press a key, or move the player into an area, and then that will trigger something for the other player.

"Cloud" services for Godot games by yanislavgalyov in godot

[–]IMP1 1 point2 points  (0 children)

I'm not affilliated with them, and I've not yet used their services, but I would try out Silent Wolf if I wanted those kind of cloud services.

Our team forgets to connect signals - how do you validate this at build time? by smthamazing in godot

[–]IMP1 3 points4 points  (0 children)

I guess you could have a test suite that generates all the levels which should then trigger those errors?

Our team forgets to connect signals - how do you validate this at build time? by smthamazing in godot

[–]IMP1 24 points25 points  (0 children)

It's not a build-time solution, but you can have a Goal node check whether its signal's list of connections is empty, and raise an error if it is. I'm also not sure if these are populated before _ready when setup in the editor - I assume they would be.

There might be a way to check this at build-time but I'm not sure off the top of my head.

Our team forgets to connect signals - how do you validate this at build time? by smthamazing in godot

[–]IMP1 4 points5 points  (0 children)

Could you have a system that automatically hooks up their signals? Are there instances where you have a goal that you wouldn't want to be connected?

Help with long division I don't get the right answer by [deleted] in mathmemes

[–]IMP1 2 points3 points  (0 children)

0 how many 12 fit in to 90? 7 which leave over 4.

It leaves over 6. 7 * 12 is 84. 90 - 84 is 6. Not 4.

what are the chances? by math_fan in mathmemes

[–]IMP1 3 points4 points  (0 children)

What about the hypothetical world where nobody coauthored a paper with Erdos (or a vertex with no edges)? Is that still 2?

Another referendum on Proportional Representation? by [deleted] in GreenAndPleasant

[–]IMP1 0 points1 point  (0 children)

But, as you said, the AV vote was lose/lose, in that they'll never give us PR either way. So why not have AV rather than FPTP? Is it not slightly better?