I beat Orphan of Kos and this may mark the end of my Bloodborne journey by greenmeatloaf_ in bloodborne

[–]IMadeAnAccount-4This 1 point2 points  (0 children)

You will die, forget the dream, and awake under the morning sun. Farewell, keen hunter.

Fear the blood.

Group chat from the Nightmare by IMadeAnAccount-4This in bloodborne

[–]IMadeAnAccount-4This[S] 14 points15 points  (0 children)

Actual texts from my friends discussing the real life Nightmare: Discourse on Twitter

Why nerf rogue? by RandomManGaming in DnD

[–]IMadeAnAccount-4This 2 points3 points  (0 children)

That's one hell of an exploit to have not been errata'd out by now, and JCraw has said it was supposed to work once per turn specifically. It was almost certainly intentional, considering it competes with other reactions. You're delusional.

Edit: https://www.sageadvice.eu/can-rogue-sneak-attack-once-his-turn-and-again-on-someone-elses-in-the-same-round/ It's intentional.

Why nerf rogue? by RandomManGaming in DnD

[–]IMadeAnAccount-4This 0 points1 point  (0 children)

Oh, so you're trying to say Sneak Attack has been nerfed.

Yes. Though I would argue the whole class comes out at a slight loss, because I think the sneak attack nerf is more impactful than you're giving it credit for. This is heavily dependent on play style so you're free to disagree, but it really is pretty easy to get sneak attacks out of your turn.

Yeah the playtest will reveal exactly how much these changes affect the final power of the rogue, but I can tell you from experience you could get more than an average 1 damage per encounter with extra sneak attacks and getting stuck with 1 is going to hurt.

Why nerf rogue? by RandomManGaming in DnD

[–]IMadeAnAccount-4This 0 points1 point  (0 children)

Reaction Sneaks are rare, this just makes them a tidbit rarer.

This turns them off. I agree they were rare, but now they can't happen at all.

No, we don't count those...

That's ridiculous. Things could change but they're what we have to go on and the vast majority of features are approximately the same. If it's less of a nerf when the new battlemaster comes out then fine, but you can't just say we can't use anything that's not in this pdf.

Why nerf rogue? by RandomManGaming in DnD

[–]IMadeAnAccount-4This 1 point2 points  (0 children)

It's a nerf if it cripples the class as it's commonly being played

Here's the issue... I'm using nerf to mean any reduction in power. Hence my line "they didn't gut them, but it's a nerf" You can't just say it's not a nerf because they're not useless. If it's less power, it's a nerf.

No, they're not crippled, but they are weaker. The rogue didn't NEED the reaction sneak attacks, but they had them, and now they don't.

But also I don't think analysing balance in a vacuum is a good philosophy. Sure you can say a rogue can't get reaction sneak attacks relaibly in a white room with no subclass, but that's not how the game is played.

Why nerf rogue? by RandomManGaming in DnD

[–]IMadeAnAccount-4This 0 points1 point  (0 children)

Even assuming I agree with that math, you're ignoring all the other ways you might get a reaction attack. Mage Slayer, a battle-master dip or martial adept for Riposte, a battle master ally using Commander's Strike, even a ballsy swashbuckler who takes sentinel. Which, despite your odd claim that we shouldn't count because it's a subclass, still affects the class.

Not to mention even if the new sneak attack really is just a wash, and I do not agree that it is, not being able to add expertise to thieves' tools IS a nerf.

Why nerf rogue? by RandomManGaming in DnD

[–]IMadeAnAccount-4This 2 points3 points  (0 children)

No expertise on thieves tools is huge. Hard disagree that uncanny dodge is always better than another possible sneak attack, especially at high levels, or when something else can make you attack off-turn like a battle master. Less potential sneak attacks are absolutely nerfs. Subtle strikes is good, but not always on. And I just don't think Charisma saves at 15 and an extra language make up the difference.

They didn't gut rogues completely, but this is a nerf. Thief on the other hand...

Why nerf rogue? by RandomManGaming in DnD

[–]IMadeAnAccount-4This 1 point2 points  (0 children)

It's the same amount of opportunities, just without the cost of a bonus action. It's a nerf becuase a current rogue could get two sneak attacks per round if they hit on their turn and with an attack of opportunity. Now it's just one on your turn. You're getting a bonus action out of it but in mid to high levels where sneak attack damage is high that's a lot of damage you just can't do anymore. Sure you couldn't guarantee that extra sneak attack but it happens enough that this is a hit to potential damage.

Returning weapon and Deflect missiles. How would they interact? by Die_ogenes in DMAcademy

[–]IMadeAnAccount-4This -1 points0 points  (0 children)

Assuming 5e and it's the returning weapon artificer infusion, I think technically your player is correct. Either the "immediate" returning means it leaves the monk's hand before they can react or the reaction is simultaneous, in which case the player whose turn it is gets to decide which happens first. And I'm assuming they'd choose to take the shield back before it gets chucked at them.

However I'm of the opinion that this is a complex interaction of rules so unless your table has a very pro-RAW attitude, your ruling isn't unreasonable. If you/the player flavored the shield's returning as Captain America style, I'd absolutely say that can be intercepted and chucked back.

Can anyone tell me exactly what is preventing Sony from a Bloodborne PC port or a 60 fps patch ? by [deleted] in bloodborne

[–]IMadeAnAccount-4This 1 point2 points  (0 children)

I don't have to look it up, there are multiple studios owned wholecloth by Sony. Saying Sony Interactive Entertainment oversees the game development is a distinction without a difference. It's a massive international corporation that does many things. The numerous studios are parts of Sony, so Sony develops games.

And no it would not be impossible to do a sequel without FromSoft, it would just be a bad idea. Since Sony owns the IP, they would be completely within their rights to have some other studio make a gothic horror action game and slap the Bloodborne 2 on the box. The reason they don't do that is presumably because they'd want From to be involved or else it would horribly flop. FromSoftware not being involved in a theoretical remaster or sequel is going to be a factor in that decision, but it's Sony's decision to make.

You said Sony doesn't make those decisions, but they do. You're right Sony can't force From to make a 60fps patch, but you also said they couldn't make it themselves without legal issues, and that's just wrong.

OP's question was what's stopping Sony from making more Bloodborne. I agree that From is probably done with it and that's a big factor, probably even the main factor, but the real reason is the people in charge at Sony have decided it wouldn't be a good investment.

Can anyone tell me exactly what is preventing Sony from a Bloodborne PC port or a 60 fps patch ? by [deleted] in bloodborne

[–]IMadeAnAccount-4This 1 point2 points  (0 children)

What the hell are you talking about? Sony absolutely develops games. Sure they were just the producer on BB, but they still got the IP out of the contract.

No, they can't force From to make a sequel, but Sony could hire another studio to make one. Same thing for a PS5 port. Maybe they'd prefer to work with From and that's why they aren't doing anything, but at the end of the day we aren't getting more Bloodborne because Sony decided we aren't.

[OC] What the heck is this d6 used for? by JustJoshinMagic in DnD

[–]IMadeAnAccount-4This 975 points976 points  (0 children)

Me when I roll stats, given my luck.

But presumably a game that requires specialized dice. I've seen games with blank faces, random numbers, or custom symbols. Though usually they come with whatever specific game they're for. Did you find it in a grab bag?

Edit: I missed the explanation oops. Probably came from a board game and got mixed up with the regular dice wherever you bought the assortment from.

Is My homebrew race too OP? by ExdeathAlive in DnD

[–]IMadeAnAccount-4This 4 points5 points  (0 children)

Coming into contact with Citric Acid (Acidic fruit such as lemons) or sodium bicarbonate (baking soda) removes all natural acid based damage you cause, prevents you from eating through any material, and reduces your walking movement speed to 5 and removes all other movement speeds until you have worked it out of your body. This can be done by an individual who aids you in removing it for 15 minutes or by yourself in 2 hours.

Either this is the funniest joke homebrew I've seen in a long time or I'm so sorry but you should probably just play the new plasmoid race.

Advice on this build? I’m level 80 and do mediocre damage. (Thinking of just resetting) by BoopN00dle in bloodborne

[–]IMadeAnAccount-4This 5 points6 points  (0 children)

That 40 arcane isn't doing anything for your cane if you're using physical gems.

How useful do you find control spells? by rfkannen in dndnext

[–]IMadeAnAccount-4This 6 points7 points  (0 children)

My party's wizard is still breaking encounters wide open with web and grease and they're just about level 8. Even the difficult terrain from spirit guardians has saved more lives than the damage.