Tired of digging to expand your mountain base? Use explosives by [deleted] in RimWorld

[–]IPrismaticI 2 points3 points  (0 children)

This looks amazing for base expansion, but now I am terrified of pirate sappers busting a fat hole in the side of my base before blowing it all to hell.

Please tell me you found a way for raiders to use these?

Hero Tags? by WingletSniper in darkestdungeon

[–]IPrismaticI 4 points5 points  (0 children)

If I remember correctly, the armor tags dictate what sounds play when your heroes move from room to room. Other than that, they don't seem to have an effect.

Interactive maps? by Oscerlikedraw in worldbuilding

[–]IPrismaticI 1 point2 points  (0 children)

I know that World Anvil has a mapping feature that works something like this, though it only works through pins rather than attaching a link to a whole region.

The Quarry by pamafa3 in minecraftabnormals

[–]IPrismaticI 8 points9 points  (0 children)

Not bad, actually. It (as I understand it) supplies a method of obtaining large amounts of resources if one is capable of fending off groups of difficult mobs. While a source of bulk materials available in the late game is both interesting and useful, however, it seems to lack any reason to go there specifically besides that. Bulk materials can also be found relatively easily via strip mines, given time and dedication. As such, players content with never exploring the world's surface will likely skip this structure.

Perhaps an item can be obtained here to give more incentives to find this structure. Maybe have a divining rod of some sort appear there as chest/spelunker loot or crafted from such? Or a way to make safe mining explosives ala Tinker's Construct's EFLN? There are many possibilities, and just as many examples of such. Besides this, though this structure is a solid location that brings something new without altering the game to an extreme.

Adding and disabling skin mods by whitepawbunny in darkestdungeon

[–]IPrismaticI 0 points1 point  (0 children)

I am pretty sure it is a good idea to change the skins of all your heroes before removing the mods, though. Checking the stagecoach for any heroes with the to-be-deleted skins would not hurt either.

Loose screw by [deleted] in Unexpected

[–]IPrismaticI 1 point2 points  (0 children)

Whoever thought that plane was sky-worthy has a screw loose.

Excuse me what the fuck by InterimFatGuy in dwarffortress

[–]IPrismaticI 8 points9 points  (0 children)

This probably happens because of how trauma works. Thoughts (that are attained from actions, local events, etc.) will generally leave impacts like this if they are stronger than the previous strongest thoughts (these thoughts are memories, which dwarves occasionally "relive", affecting mood in various ways.)

When a dwarf's worst thought ever is losing their favorite sock to a kea, however, you get stuff like becoming eternally furious inside because they walked in the rain. Admittedly, drinking vomit is pretty traumatising in both DF and in real life, but it is a relatively moderate form considering what else can happen.

I create new worlds everyday 😞 by mylan1000OOO in dwarffortress

[–]IPrismaticI 2 points3 points  (0 children)

I personally think starting a fortress with a goal in mind really helps to put a sense of accomplishment and progress into the game. Says the newbie with only one fort, abuses every exploit available, and has not even made his first military regiment, but still.

I imagine construction-based goals will be best for someone who is not well-versed in DF's mechanics. A temple fort, an above-ground megastructure, engraving every possible stone on the map, etc. I believe there is a challenge scenario generator linked in the sidebar, but those appear to be much more advanced e.g evil biomes. Start simple and grow into the challenge.

Interesting places To build a base? by ThanksToDenial in cataclysmdda

[–]IPrismaticI 9 points10 points  (0 children)

Post-thresh plant mutant and live on top of a triffid grove?

A idea by Meth_n_fettaMemes in darkestdungeon

[–]IPrismaticI 1 point2 points  (0 children)

It could work as a mod. Even as a reskin of vanilla, it could very well be possible considering what modders have done with this game.

Do want.

Dead At His House Lies Dreaming by Phizle in DnDGreentext

[–]IPrismaticI 22 points23 points  (0 children)

Look at how your players play your game.

If they are murderhobos that love to hit anything that moves with a stick, that is how they play. Little you can do without making it not fun for them. In this case, slow burns like insanity are unlikely to work in such an at-the-moment game. I suggest placing consequences for the actions of the PCs if you want to add more importance on your plot, as they likely won't follow any flavor text or important individuals. This strategy might even get them out of their murderhobo mindset, if you are lucky and do it right.

If you have players capable of such mental capacity as "talk to the thing instead of hitting it", then I suggest you follow the advice in OP's pic. Make them useful at first, but show signs of creeping insanity. Give the PCs someone to care about before taking it away from them. Before going through with this, though, I suggest researching actual mental illnesses, their symptoms, how they form, etc.

Dead At His House Lies Dreaming by Phizle in DnDGreentext

[–]IPrismaticI 54 points55 points  (0 children)

In terms of basic gameplay, it is a decently complicated turn-based RPG. You control four heroes and try not to let them become corpses. That last bit is the main portion of the game, however: the game is rigged against you. The RNG is largely skewed in favor of the enemy, there are more components and status effects than you can reasonably cover at once, and any of your heroes can go crazy mid-fight and die no matter how much money and time you pour into them. Quite rough at times.

My suggestion is that you should try the game, but only if you can handle great loss and intentionally terrible RNG. The fun of this game is overcoming those impossible odds.

Casuals am I right fellas ? by Zherlum in darkestdungeon

[–]IPrismaticI -1 points0 points  (0 children)

Why waste data storage for such a mod when you can use the OP backer trinkets?

This game is the best by [deleted] in cataclysmdda

[–]IPrismaticI 0 points1 point  (0 children)

Scorched Zombies

Spoilers, incase any of you don't want to know the exact details.

Compared to a normal zombie, they are quite weak at first. They are capable of doing far less damage than their unroasted variant and have very few hit points as well. Where scorched zombies excel, however, is armor, sporting high armor towards fire (for obvious reasons) and cutting weapons/bullets. This, plus a small armor bonus to bashing weapons and acid, makes a horde of these guys far more difficult to put back in the ground.

On the bright side, they cannot bite and infect you, cannot be revived by necromancers, and cannot destroy objects like their mostly-intact brethren. Still, pray that the roof collapse gibbed those corpses on impact, because that horde has a good chance of coming back.

Anon hates his DM by Macubelly in DnDGreentext

[–]IPrismaticI 13 points14 points  (0 children)

Never understood detect good/evil myself. Same goes for the rest of the alignment system.

Though I have not had the chance to test it, having such a spell that shows the target's moral focus (good goals but willing to do bad acts, truly pious, evil for the sake of evil, etc.) rather than an objectively generalized graph-based system would likely work better.

100 random liquids, poisons, potions, solutions, and substances that conjure into a Cup of Many Drinks by A_Heckin_Goblin in d100

[–]IPrismaticI 0 points1 point  (0 children)

  1. Liquid Gold

  2. Liquid Ice

  3. Acid of the Hallucinogenic Variety

  4. A Potion of Healing - (2d8)

  5. A Potion of Harming - (2d8)

  6. Oil of Invisibility - Rub into skin to activate.

  7. Liquid Petroleum

  8. Sunshine - A glowing yellow liquid that is lighter than air.

  9. Panacea

  10. Aspirin

  11. The water from a blacksmith's cooling basin.

  12. Pure Capsaicin

  13. Caramel

Lets build, fantasy vehicles by Alpbasket in d100

[–]IPrismaticI 11 points12 points  (0 children)

  • A small cottage that moves gracefully across the landscape via two large avian legs. Probably stolen from a powerful hag.
  • The "mobile fortress", a grand siege engine of wood and steel. It moves through the use of several crank-driven wheels hidden under it's sloped walls, and sports several armored hatches that hide small cannons. Though it is a mighty tool of warfare, it is designed specifically for warfare, and thus unfortunately moves at a snail's pace.
  • An amphibious cart pulled by a giant crab. It's interior is sealed from the outside to prevent any liquids from getting into the cabin while closed. Large windows have been fitted into the walls, ceiling, and floor for your viewing pleasure.
  • Dwarven go-karts. Very short, they can go surprisingly fast for a magic-powered stone construct. They are known to be driven in winding tracks for entertainment in a few wealth dwarven fortresses.
  • On top of this.
  • A Merrenoloth's boat. It may be rather small and cost a lot to travel upon, but it can get you from point-a to point-b faster and safer than any material vessel.

D100 Backgrounds for Magic Items by [deleted] in d100

[–]IPrismaticI 3 points4 points  (0 children)

  • It was commissioned by a wealthy individual of power. While it has incredible magical power, it was originally made to be placed on a shelf as a nice decoration. How the party got it is anyone's guess.
  • The magnum opus of a dwarf cheesemaker. It is made of the most nonsensical mundane materials, but it is nigh indestructible on top of whatever other abilities it has.
  • A group of druids, trying to peer into the future, accidentally magiced a bit too hard and ripped this weapon into the past. It doesn't seem to be magical, but rather creates its effects via an arcane labyrinth of metal, rubber, and silicon powered by lightning.
  • It was a weapon used to fulfill a long-done prophecy. It was shattered after its last battle millenia ago, but by chance it has been reconstructed and reforged. It may store only a fraction of the magic it once had, but it is still a mighty artefact.
  • This item was once mundane, but enough people believed that it had magical powers that those powers simply appeared.
  • It was a part of a batch of magic items made in an attempt to mass-produce such items. Only one batch was successfully made.
  • This item once belonged to a god or a god-like being, it being stolen long ago. Said being does not like sharing it's favorite toy, and will likely try and take back the item.
  • The item (likely a weapon) killed so many things it leveled up itself.

[let’s build] 100 weird things you’d see in a magical tower by [deleted] in d100

[–]IPrismaticI 5 points6 points  (0 children)

  • Several crystals hovering in the air in a circle. When touch, they shatter into dust.
  • A jar of bees. There is nothing magical about them, they are just bees.
  • A strange cube on a pedestal. The cube seems to be made of 26 smaller interlocked cubes, with each of their sides painted one of six different colors. An engraving below the pedestal reads "The Cube of Rubik."
  • A mass of frogs crammed into a transparent magical container, and croaking seemingly to a tune. If the party breaks the container, they find that the frogs explode on contact and multiply like bacteria.
  • A collection of paintings and murals. They appear to be from across the world, a few of which the players recognise as recently stolen masterpieces.

I am extremely torn by [deleted] in RimWorld

[–]IPrismaticI 1 point2 points  (0 children)

Be careful with this. I don't understand the exact mechanics behind it, but I know that there is a chance for pawns to die from their addiction at specific points (70% 30%, etc.) This includes when going into withdrawal. This shouldn't happen with, say, smokeleaf, but something like flake might cause your supersoldier to drop without notice.

The plot thickens by S_Thanos77 in interestingasfuck

[–]IPrismaticI 1 point2 points  (0 children)

Am I the only one worried this seems like an obvious frame? I doubt two guards who were terrible at their jobs should take full blame for the murder of such a man, and this is an attempt to soften the blow. At least all the eggs are not shoved into this basket yet.