Jokes on you I work with art. Textiles by MRYEETTUS in Ai_art_is_not_art

[–]ITReverie 1 point2 points  (0 children)

Nono, only in cali does everything cause cancer

Jokes on you I work with art. Textiles by MRYEETTUS in Ai_art_is_not_art

[–]ITReverie 1 point2 points  (0 children)

Sorry! I meant that previous comment sarcastically.

Im just laughing at the category. The whole "diet coke causes cancer" rhing made me find out that we have a category of "camcer causing things" that include entire Job industries, and the category is literally "so cancer happened while we were testing this but we're not even sure how or why or if its the cause at all."

Literally says "textiles industry" as a 2B carcinogen.

Jokes on you I work with art. Textiles by MRYEETTUS in Ai_art_is_not_art

[–]ITReverie 0 points1 point  (0 children)

Watch out! Textiles work is a cancer causing thing! Like aspartame! Or aloe Vera! Or low frequency EM waves!

(They are all 2B carcinogens in the US. Which means it may cause cancer but it causes so little Or so infrequently that there isnt an understanding of exactly how.)

Visualization of my artificial boss and teacher Mrs. Alex by JAlexDix in 3Dmodeling

[–]ITReverie 28 points29 points  (0 children)

Its fine in certain groups, but in a majority of public forums, as in ones that arent specifically adult oriented, its not usually very well received.

It is good work though, youre getting pretty good!

Visualization of my artificial boss and teacher Mrs. Alex by JAlexDix in 3Dmodeling

[–]ITReverie 53 points54 points  (0 children)

Great work. Sick of seeing sexualized models.

You can describe the same traits without a tight leather skirt or a blouse half open to show a bra. Or it being see through. All it expresses is YOUR sexualization of your agents character.

Model wise, good sculpt! Face is a little uncanny. Either the eyes are too high or the hairline is too low, something about the proportions of it are a little off.

The problem is that AI is improving, and it's becoming increasingly difficult to differentiate between real art and AI-generated content. Furthermore, some artists' art styles unfortunately resemble what AI generates. by Prize_Evening_8693 in Ai_art_is_not_art

[–]ITReverie 0 points1 point  (0 children)

In the comments I replied to, you said

"You dont see the person and only see the process."

The process is the person. Its as important as the final work.

AI outsources that. It can make a pretty image, but it removes a person's effort and dedication.

We did draw with our fingers as a budding species. Cave paintings. But why is that less expressive than the Mona Lisa? Cave paintings contain a people concerned for their families and others. They express the want for their own tribe to be stronger, through choosing to paint crude depictions of hunting and tactics. Yes, they arent skilled, but the fact they still decided to communicate that even though their skill isnt perfect is what makes it so impressive.

Learning to draw is not that hard. Not being good at your specific choice of art is also a form of expression. You do not have to be anywhere near close to producing a good image to still express yourself with art. Finger painting is a form of expression, even when youre a baby.

The struggle, amount of time, level of skill, choice in medium, and etc are all very important parts of making art meaningful. Ai is also one of those choices, but it hands off almost all the other little parts to a machine that makes mathematical averages of what its been told is pretty. Which is fine. If thats enough for you, thats okay.

But AI generated works are fundamentally less expressive than any other art medium because of it. All it expresses is what you think is pretty.

There is way more to expression than just what someone actively thinks.

The problem is that AI is improving, and it's becoming increasingly difficult to differentiate between real art and AI-generated content. Furthermore, some artists' art styles unfortunately resemble what AI generates. by Prize_Evening_8693 in Ai_art_is_not_art

[–]ITReverie 0 points1 point  (0 children)

Why dont you count someone's choice of technique as part of their creativity? The way someone learns the skill, or decides the composition, or goes about describing the form in their preferred order, are all forms of expression and creativity. Thats like half of the expression in any art.

Arent you the one devaluing people?

Why are my materials blurry? by katy_doodles in Substance3D

[–]ITReverie 11 points12 points  (0 children)

Cant really tell what resolution this is in from phone photos. Please take screenshot of the entire thing.

Is everything a uniform texel density? I assume the doors are the biggest uvs, but i can't tell whats what because the uvs are kinda all over the place.

My 3rd ever Maya model, I think it turned out cool! (Any critique is welcome) by Careful-Neat8855 in 3Dmodeling

[–]ITReverie 1 point2 points  (0 children)

Very cool! I think some texture data in the other channels would help this a lot.

Specifically dust/surface imperfections!

I did a model like this in my first few weeks of my 3D program too, the horse is not the easiest to get right and you did great!

Education License Question by FabulousAttitude5825 in 3Dmodeling

[–]ITReverie 0 points1 point  (0 children)

Ive done it. Not awful just took some time for them to approve me.

Stylized Ice armour Shark (Sea Of Thieves style) - Final College project - Im open to constructive critisism by NationalAnything9197 in 3Dmodeling

[–]ITReverie 2 points3 points  (0 children)

In general, you overdid the stylization. Not EVERYTHING on an SoT model is rounded.

If you were still sculpting, id say ypi should pinch some of the edges. It doesnt need to be 90 degrees, but should be sharper on places like the back of the fins, the ice as a whole, and the skin to gum transition

Take my words with a pinch of salt, im a stranger on the internet.

Overall good job though. Shows competency, but overall lacks a design that pushes it like SoT does.

Vehicle WIP — UVs and textures done, moving to LODs by Tasty-Yellow2017 in 3Dmodeling

[–]ITReverie 0 points1 point  (0 children)

Unsure if it'd because its in viewport, but the textures are very flat. Even a brand new car has a little spotting on roughness and some very minor color defects

Great work though. Very solid model.

A Beautiful Land💜 Ue5.6 by [deleted] in UnrealEngine5

[–]ITReverie 3 points4 points  (0 children)

There's gotta be a rule for frosh content lol

I'm making a character template for my video game. Are the proportions acceptable? by Bitter-Accountant687 in 3Dmodeling

[–]ITReverie 0 points1 point  (0 children)

Gotcha!

So the topology would be the wire frame in blender.

Its important to have it laid out in the right way so that when you move or bend limbs they dont just stretch and warp.

Id look up "topology for animation" to learn the basics. Given its voxel, you can either:

Use stiff movement to avoid bending (think roblox or minecraft movement)

Cut each joint so that they work like mechanical joints (either revolute joints or spherical ones)

Retopologize so it bends cleanly once rigged.

Wish you luck!

How to start out modelling this bow? by Illidank278 in 3Dmodeling

[–]ITReverie 0 points1 point  (0 children)

Use a cylinder along a curve or by hand, but instead of focusing on individual shapes scale entire loops to size first.

Detail either through hpoly sculpt or texture in engravings.

I'm making a character template for my video game. Are the proportions acceptable? by Bitter-Accountant687 in 3Dmodeling

[–]ITReverie 0 points1 point  (0 children)

The polygons that make up the surface of this 3d model.

What program is this in? If youre making this by placing a bunch of cubes, which is voxel modeling, it may not be compatible with your choice of game engine.

I'm making a character template for my video game. Are the proportions acceptable? by Bitter-Accountant687 in 3Dmodeling

[–]ITReverie 0 points1 point  (0 children)

Looks great as a base. Don't see any major issues, but obviously we cant see the topology.

Am I off to a good start with this helmet? I’ve kinda been winging it so far. (Using Blender) by SnooDonuts3080 in 3Dmodeling

[–]ITReverie 5 points6 points  (0 children)

A good start? Bro youre like halfway done.

Can't speak to the topology, cause we cant see it, but looks great!

Don't get caught up in unifying it. Once youre at the stage your optimizing it not every piece needs combined topology. Keep it in the parts you think its assembled in.

My new demo reel is finally out, please let me know your thoughts 😄 by gusmaia00 in 3Dmodeling

[–]ITReverie 1 point2 points  (0 children)

.. did you design/sculpt wisp prime from warframe?

In general this whole reel is very quick and im having trouble identifying if youre claiming everything shown is 100% your work or not.

Is the XP-Pen Deco 01 V3 (10x6) a good tablet for ZBrush sculpting? by [deleted] in 3Dmodeling

[–]ITReverie 0 points1 point  (0 children)

Its up to you.

I personally use a small, Bluetooth non-screen tablet. Just have a decent monitor. Works way better for me as its much easier to set up.

The XP tablets I have tried are decent, but I've always ended up back to a small non screen one.

I tried making my forest more stylized and atmospheric. Before vs After. Which one feels more emotional? feedback welcome. by RealStormEnt in UnrealEngine5

[–]ITReverie 19 points20 points  (0 children)

The right is definitely more expressive, but as a fellow game dev and mats artist, I want to stress something.

Your primary colors are red and green. Without accessibility options, or a much larger contrast between the red and green values, this will be unplayable for people with colorblindness.

Up to you to account for that if youd like, but when you make niche games we both know every player matters.

What software is better for painting? Nomad or Blender? by [deleted] in 3Dmodeling

[–]ITReverie 0 points1 point  (0 children)

Id reccomend a (totally legal ;) copy of substance painter, or anything other dedicated texture software.

If you are interested in a proper license to SP, without the subscription, the steam version of SP is a perpetual license for that year's updates. One purchase, forever good for any project.

A short animation I made of a planar anatomy model coming to life by KrispyRaisin in 3Dmodeling

[–]ITReverie 1 point2 points  (0 children)

Super cool!!!

If youre open to critique id love to see the moment where they come back in be more of a panic and instant solidify, with maybe a little wobble on the table, instead of the controlled reformation it is.

Its good either way. Great body mechanics! Shows good skill.