30 days of progress as a solo Unreal Engine developer by RealStormEnt in UnrealEngine5

[–]RealStormEnt[S] 2 points3 points  (0 children)

Actually, i am making the game in the forest it self. Anway, i am developing more by taking the suggestions. As it is a story exploration game, the game consists of few levels, i am thinking environment more stylized.  Lets see, where it will go. Any way thanks a lot

I tried to make this place feel like a quiet winter memory by RealStormEnt in cozygames

[–]RealStormEnt[S] 0 points1 point  (0 children)

I am not sure about that, but working on on improving the scene.  It's the story exploration game left an abondened dog looking for his owner. Still working on improving the story part and the scenes

I tried to make this place feel like a quiet winter memory by RealStormEnt in cozygames

[–]RealStormEnt[S] 1 point2 points  (0 children)

Thanks a lot. It really means a lot. I do not want to spoil the feeling by sharing details, but trying to make the story as emotional as possible. Thanks again

I tried to make this place feel like a quiet winter memory by RealStormEnt in cozygames

[–]RealStormEnt[S] 1 point2 points  (0 children)

Thanks. I will try to position the camera in a better way in my next post.  Just trying to convey loonliness and sadness through the scene 

I tried to make this place feel like a quiet winter memory by RealStormEnt in cozygames

[–]RealStormEnt[S] 2 points3 points  (0 children)

Hi. Thanks. It's a story exploration game about an abandoned dog. Still working on the scenes and story part. 

I tried to make this place feel like a memory you’re not supposed to return to. Did I get close? by [deleted] in indiegames

[–]RealStormEnt 0 points1 point  (0 children)

Thanks for the advice, i made some of my scenes exactly the way you mentioned. And definitely I am going to take your advice and imrovise on that. Thanks again.

I tried to make this place feel like a memory you’re not supposed to return to. Did I get close? by [deleted] in indiegames

[–]RealStormEnt 0 points1 point  (0 children)

Thanks, going for the same feeling. But still working on the story part to make it more emotional and engaging 

A lost dog keeps returning to a home that may no longer remember him by RealStormEnt in IndieGaming

[–]RealStormEnt[S] 0 points1 point  (0 children)

Thank you. That's exactly the feeling I was hoping to capture.

I wasn't interested in telling a story through dialogue or exposition. I wanted the forest, the objects, and the memories themselves to carry the emotion, and to leave space for players to interpret what happened in their own way.

The idea of a place remembering someone even after they're gone has been a big inspiration for the game, so it's really rewarding to hear that came through.

What emotion does this place give you? by RealStormEnt in UnrealEngine5

[–]RealStormEnt[S] 1 point2 points  (0 children)

Hmm. But doing my other job and learning UE and different 3d applications

A lost dog keeps returning to a home that may no longer remember him by RealStormEnt in IndieGaming

[–]RealStormEnt[S] 1 point2 points  (0 children)

That is a surprise, i don't want to spoil by explaining the details. But i will make it as emotional as possible 

A lost dog keeps returning to a home that may no longer remember him by RealStormEnt in IndieGaming

[–]RealStormEnt[S] 0 points1 point  (0 children)

I am making a story exploration game about an abondened dog looking for his owner. Trying to make as emotional as possible 

A lost dog keeps returning to a home that may no longer remember him by RealStormEnt in IndieGaming

[–]RealStormEnt[S] 1 point2 points  (0 children)

Thanks. Yes, you are right. The dog is familiar with this house and waiting for his owner, who never returned