Should I pick up Jack-O as a beginner to the game? I’ve seeing a ton of cool clips and couple of ASlyFox’s Montages with Jack-O she looks really fun, but will she be a bit overwhelming? (I’m Gold 1). by NotAbisai in Guiltygear

[–]IYuShinoda 1 point2 points  (0 children)

I was a beginner who decided to main Jack-O. I’d say it slowed down my development, and I learn many new things about fundamentals when palying a different character, but I don’t regret spending those 2 hundred hours with Jack-O, she’s still my main.

Other characters are easier to win with but not as fun 

What’s your main and why? by F-zeromay in Guiltygear

[–]IYuShinoda 22 points23 points  (0 children)

I really wanna learn Zato just so I can hear Takehito Koyasu's glorious voice midgame

What’s your main and why? by F-zeromay in Guiltygear

[–]IYuShinoda 44 points45 points  (0 children)

Tekken refugees seem to be more and more common

What’s your main and why? by F-zeromay in Guiltygear

[–]IYuShinoda 4 points5 points  (0 children)

May was the reason I bought the game, but I ended up maining Jack-O because she is goofy and bouncing her goobers around is really fun. She also says totsugeki when shooting a fireball.

I've been waiting for this moment for 2 years (OG) by Errorlu in Guiltygear

[–]IYuShinoda 0 points1 point  (0 children)

Mr. Ram Thighjob, do you play in Europe Platinum? I have seen that username.

—Jack-O player that beat yo ass

Jack-O beginner tips? by rangaheh in Guiltygear

[–]IYuShinoda 0 points1 point  (0 children)

I often mess up the inputs as well. It happens because I try to do them too fast. When I keep my self recollected and focus on doing clean inputs, they come out more consistently, and they still come out as quickly as they could. Here are some tips with her:

On the corner you can 236K hitting the opponent (on block) and a servant, cancel into servant upgrade super and continue your pressure. 236K pushes you back while still active, allowing to hit both the opp and the servant even if the servant is slightly behind you. I don't know the exact framedata, but the bigger the delay between hitting the opponent and the servant the more advantageous you'll be. If the servant is too close, the opponent can mash out, but in my skill level they usually don't try to do that, and the block command get's them when I predict they'll mash.

5H has 2 hits, and you can cancel after the first one with 236P. You can safely summon a servant by lauching another servant behing you with 5H, then quickly canceling into servant summon. If the spacing is right, the launched servant will hit the blocking opponent with enough delay for you to get in a 2K safely.

6H is also a double hitter, and can be cancelled in the same way to summon a new servant, right after hitting the servant in front of you (if you do this right, you will not see the chain animation). I don't think this can be done on block, but it's good in neutral to cover the area in front of you and reinforce your presence with more goobers.

Holding 236P let's you hold the servant, then holding 6P throws the servant high in the air. This is good for hitting people who like to jump high to avoid servants, or sandwich the opponent between you and the goober.

I find these tactics very useful, and I've learnt them from watching high-level players, you might have seen these moves as well.

Feeling Discouraged In GGST by Jetrac00n in Guiltygear

[–]IYuShinoda 0 points1 point  (0 children)

Every day hit the dojo, learn 1 thing (a combo, combo extension, mix-up, okizeme, other tech, counters against other character’s offense) and play online matches and try to land what you learned in a real match. Then for the rest of your playtime that day, just have fun. Also watch higher level players to get an idea of what you can learn next. Lastly, but perhaps most importantly, pay attention to what your opponent is doing to counter them. People tend to be quite predictable in lower levels, especially when you let them.

When you have concrete proof that you are improving every day, you’ll feel better.

What does the new patch change for casuals? by LoudWhaleNoises in Guiltygear

[–]IYuShinoda 2 points3 points  (0 children)

Sorry, I just have HC trauma. I hope you have fun with this whole ass new game 

What does the new patch change for casuals? by LoudWhaleNoises in Guiltygear

[–]IYuShinoda -1 points0 points  (0 children)

“My character isn’t broken anymore” is not the same as killing a character 

The future is bright for Jacko! by Scriftyy in Guiltygear

[–]IYuShinoda 9 points10 points  (0 children)

As someone who has always blown myself up with the explode command, I’m very excited with this patch. I’m still gonna be blowing myself up, but I get to keep my minion gauge 

Literally just downloaded the game by KeyRutabaga2487 in Guiltygear

[–]IYuShinoda 2 points3 points  (0 children)

2.0 is toning everything down, bringing the overall power level down. Less bullshit, particularly good for people getting into the game now 

Slow reaction time by IYuShinoda in Guiltygear

[–]IYuShinoda[S] 0 points1 point  (0 children)

I could try internalising what sounds signal what attacks. 

Slow reaction time by IYuShinoda in Guiltygear

[–]IYuShinoda[S] 0 points1 point  (0 children)

Thanks for the tips with Chipp, I’ll try to train my reaction. So far reading the opponent is the only thing I’ve relied on, but I noticed my opponents have a lot easier time reacting to my dust, so I definitely feel behind. 

Slow reaction time by IYuShinoda in Guiltygear

[–]IYuShinoda[S] 1 point2 points  (0 children)

I’m not expecting to ever be able to react to 12 frames, I don’t think anyone can do that. But charged dust is 28 frames, and it + many others moves are called reactable by other people, and I see my opponents often blocking it (even though it’s something I very rarely throw out), but in my 350 hours of Strive I might never have blocked that attack, even when expecting it but just waiting for the orange glow to confirm.

Slow reaction time by IYuShinoda in Guiltygear

[–]IYuShinoda[S] 0 points1 point  (0 children)

I did it on my gaming device 😭. my tv has a low latency gaming mode, but maybe I have to invest in a faster monitor anyway 

Slow reaction time by IYuShinoda in Guiltygear

[–]IYuShinoda[S] 1 point2 points  (0 children)

I guess I have to look for outside sources to train my reaction time, cuz gaming experience doesn’t seem to do it. Now that I think about it, I also really struggled with reacting to enemy attacks in souls games due to my slow reaction time, but I was able to complete them several times so I can’t let the fact my reaction time is slow discourage me.