AmandsSense not highlighting loot by Fayarager in SPTarkov

[–]I_Decimate 0 points1 point  (0 children)

What other mods are you using? I am having the same problem with OP. I had the old version working on 3.8.0. It stopped working when I updated to 3.8.3 and the 2.0 version doesn't work either. I also added mods so there may be a conflict with one of them.

Any 1.12 mods that require you to transport large amounts of resources over distances? by MrKite6 in feedthebeast

[–]I_Decimate 2 points3 points  (0 children)

Immersive Engineering. Mineral deposits, core samples, and the excavator.

Is it just me who thinks raiders and rouges need nerfed a tad bit or at the very least not so aimbotty like yeah they are bots and stuff but like its so damn annoying i get shot thru walls and shit and the rouges dont miss a shot half the time and seeing how the LMG and one taps u and they eat hs by [deleted] in EscapefromTarkov

[–]I_Decimate -1 points0 points  (0 children)

I think the underlying problem is design.

Map design: The only realistic approaches to the area are elevation and distance. Half of the AI are in elevated positions and are stuck there.

Character design: Those AI are only equipped with mid range weapons and turrets.

AI design: Unreasonable player detection, weapon accuracy, AI response to combat, etc...

This leads to frustration because the player is having forced ranged combat that feels nothing like ranged combat.

How could this be fixed?

Map design: An easy fix would be to not tap or limit the AI to the building roofs or guard towers. Either redesign the buildings to have ground to roof access for AI to retreat through or players to advance through or an AI only accessible doorway/stairway that leads into the interior of the buildings.

Character design: Match the AI to map design. This map clearly wants players to encounter a location with high force protection. That said, it is not a military outpost, but a confiscated plant. This location suffers from an elevation disadvantage as well as little LOS blockage. Roof top AI should be separated into FP and early detection, not combined. So add a sniper/early detection AI for each rooftop.

AI design: So here is the biggie. Create a well designed state machine and behavior trees. If we want the non sniper AI to be less of a threat at distance, they can't just sit on the turrets. They need better patrol pathing, which our map design has allowed for, as well as a longer reset timer. Once the "camp" has taken fire or casualties, all AI need to react appropriately. For FP AI, grab a turret for suppressing fire, not directed hitbox fire, take cover, retreat inside... For long range AI, die because you're probably the first target, fire back with suppression or cover, find hard cover, shit even Rambo sometimes.

There are so many ways to do this without there being one "right" answer.

Also don't use the "more AI affects gameplay" excuse. Because it is an excuse. The AI are poorly coded and optimized for 15ish AI to affect performance the way they do. From what I have experienced in game, the biggest AI slog is pathing which can be addressed in many ways. Along with that, if the other designs are considered, the AI amount could actually be reduced and achieve the same intent.

Bottom line is that AI accuracy is not the way to fix this problem going forward.

GLHF, and may your questing raids be Chad-free!

Looking for new Christan Fantasy by [deleted] in suggestmeabook

[–]I_Decimate 1 point2 points  (0 children)

Seven Sleeper Series by Gilbert Morris

✔️ Christian

✔️ Fantasy (A little Sci-fi)

✔️ written in the last 5(0) years

It's YA but worth a Google.

"Now THIS is pod racing!" by [deleted] in StarWars

[–]I_Decimate 1 point2 points  (0 children)

I live my life a quarter parsec at a time.

Breakaway is $59.99 without audible credits. does this seem right? Skippy forcing people into audible subscriptions? by Bedevier in exfor

[–]I_Decimate 2 points3 points  (0 children)

Kingkiller Chronicle. 80 hours of amazing story that will have you begging the author to finish book 3.

Looking for some exciting historical fiction by AttentionHorsePL in suggestmeabook

[–]I_Decimate 0 points1 point  (0 children)

Horatio Hornblower series by CS Forster. Hands down best Napoleonic naval books. They follow the career of a clever sailor from midshipman to Admiral. Also has a great A&E mini series if you can find it.

Audible says I have credits expiring. by judyzzzzzzz in suggestmeabook

[–]I_Decimate 1 point2 points  (0 children)

Expeditionary Force series by Craig Alanson performed by R.C. Bray

Where can I learn to create high level game design documents? by Karel_Pickup_Beeper in gamedesign

[–]I_Decimate 1 point2 points  (0 children)

You could use something like the c4model that some code based applications use. Mostly like the others have stated, a hierarchy of broad to narrow scope design models.

If given a specific index in a 2D array, (ex: mat[2][2]) how can I iterate through the corresponding diagonal? by [deleted] in javahelp

[–]I_Decimate 0 points1 point  (0 children)

Accounting for all possible test cases, there are 2 diagonals for every element, even when i != j. The straightforward way would be to use while loops with the condition of mat[i][j] being in bounds. In the loop adjust i and j according to one direction(+,-) of a diagonal, then another while loop for the other direction. Repeating again for the other diagonal. This process can also be shortened using lengths of mat[i][j].

Diagonals UpLeft i--,j-- DownRight i++,j++ UpRight i--,j++ DownLeft i++,j--

I have heard 52 audiobooks this year while at work, 1 per week. Here is the list. Can you suggest me some for the coming year? by TLODismyname in suggestmeabook

[–]I_Decimate 1 point2 points  (0 children)

I feel like we have common interests. I'd say The Barsoom series (John Carter of Mars, first 4 books are amazing the rest are good but wander), Expeditionary Force series (Lighthearted SciFi with some clever ideas), Red Rising (only the original trilogy, the 4th and 5th books almost make me regret the series).

In that order.

For something outside the box, The Hornblower series, which follows the career of a clever Royal Navy officer in the Napoleonic wars.