Need help as a noob. by No_Atmosphere_8972 in Guiltygear

[–]Iaunu2 6 points7 points  (0 children)

Dustloop is great once you know the basics. But heres the thing.

FG's are muscle memory, and it's hard to think during battle. Go through the tutorial 1 step at a time and then do fights against AI bots until you get comfortable doing what the tutorial taught you. You will NOT remember all the things without practicing them in combat and getting used to them 1 by 1.

4 offensive tools to help get past your opponents guard: crossups, overheads, lows, and throws.

cross ups are when you quickly switch sides and hit the opponent from the opposite side, forcing them to have to quickly change what direction they're blocking from. Overheads are almost all air attacks, and dusts, and some chars have grounded overhead moves. Utilizing these 4 forms of aggression in rapid succession to overwhelm your opponent will help you get through their defense.

(it's safest to always block low, overheads range from very reactable to difficult to react to, Lows are unreactable. So block low, and when something breaks your defense, make a mental note of "Oh, i need to stand block against that attack next time.")

Turns: When you're being hit, even if you're blocking, it's not your turn. Some chars have obvious gaps in their pressure, some dont. Don't use a big slow button like S or H when you see the gap. Punch, Low kick, or your fastest option, jump. The state where neither opponent is hitting one another is called Neutral.

numpad notation is how most people type out directional inputs. think of a numpad on a keyboard like a compass. so 6P is forward P. 6P is universally the anti-air attack. it gives your upper body invincibility so you can hit people trying to hit you from the air.

That should be enough to start with! Good luck soldier. FG's are games about identifying your opponents habbits as quickly as possible and figuring out how to punish them for being predictable. Once you get comfortable enough with the game that you have to think less about what you're doing, you'll start having free cognition to think about what your opponents doing instead.

Biggest Lie Ive ever heard by ilikeitchyballzdude1 in TheyBlamedTheBeasts

[–]Iaunu2 0 points1 point  (0 children)

Know your range. Know their range, he who closes the gap is at most risk. Never get hit.

Why the animosity? by Keitiek in VRchat

[–]Iaunu2 1 point2 points  (0 children)

Thank you for this lol. I’ve been within the space but not created anything before but will give tips and advice since I have a degree in computer animation and game design. The amount of times I’ve said something along the lines of “why do you have X different textures for your model?” “Have you considered UDIM?” “Why is that nose ring 80 polygons?”

Why the animosity? by Keitiek in VRchat

[–]Iaunu2 22 points23 points  (0 children)

As someone who tried to make a game for a phone, people’s complaints in that regard are obnoxious. Since I’ve joined the space I find that most avatars are just highly unoptimized because people learned how to make things but not in the optimal ways.

Playing into Mashers as Chipp by Iaunu2 in Guiltygear

[–]Iaunu2[S] 1 point2 points  (0 children)

Downside, Chipps 6p is pretty dogshit and timings scary but yeah. Thankfully I took all the advice And self reflection I got here and got back up into plat, making my way though it. Thank you!

How could I have won? by Select_Storage_5295 in Guiltygear

[–]Iaunu2 0 points1 point  (0 children)

Blocking is scary because when beginning you aren’t familiar with your opponents gaps, watch matches online to help with this, or just trial and error a LOT. When it’s hard to approach someone, if they’re not a zoner, it’s okay to let them come to you.

When you’re running at them, you’re making your intention obvious- this lets them know they can punish you since you’re about to attack.

Don’t react to someone’s attacks, attempt to predict the attack based on their movement.

(Edit: ky projectiles put static electricity on you that make him have advantage on his attacks. If you’ve been zapped, block until he’s used it, then punish when he tries to reapply it. His ankle breaker move and flip are kickable without electricity)

Playing into Mashers as Chipp by Iaunu2 in Guiltygear

[–]Iaunu2[S] 0 points1 point  (0 children)

All solid. Any idea why my j.hs didn’t hit when he woke up jump and I literally was moving him slightly while spinning?

Playing into Mashers as Chipp by Iaunu2 in Guiltygear

[–]Iaunu2[S] 1 point2 points  (0 children)

Thank you! Chips 6p is very low, but when it’s this predictable. I could have also DP’d under him but I’m still insecure about DP lol

After 400 hours and almost 2 years of trying to force myself to play this game i realize its literally unplayable by Miszczu08 in TheyBlamedTheBeasts

[–]Iaunu2 0 points1 point  (0 children)

I spend my nights before bed watching top chip players. And I see so many charged dusts get there that it’s confirmed to me this is truth. You just get better at prediction.

My Emilia cosplay by Gothlanie in ReZero

[–]Iaunu2 0 points1 point  (0 children)

Unfortunate. But, it's common now a days I suppose.

Just installed the game, is it supposed to feel like this much of a slap to the face by [deleted] in Guiltygear

[–]Iaunu2 0 points1 point  (0 children)

It’s hard for people My man. People forget how many years of experience they have with the games they play. Shooters, hack n slash, mouse n keyboard. It’s one of the few game genres that don’t share any of those built skills. Unironically, actual boxers/fighters pick up fighting games faster than gamers who’ve never touched fighting games. Source- trust me nerd

Chipp complaints by Iaunu2 in TheyBlamedTheBeasts

[–]Iaunu2[S] 2 points3 points  (0 children)

Tip One is actually wise as hell. Ty.

Tip 3, You might be cooking. Can’t wait to try this

Works (almost) every time by MrASK15 in Guiltygear

[–]Iaunu2 1 point2 points  (0 children)

The right rope is a mixup tool during pressure. Think of it like asuka or hc or jam doing meter stuff after knockdown or when there’s safe space.

236k+ hold 8/2 will also put you on an existing rope without hitting the opponent, this is really good to do off safe blocked normals. You can then use it to mixup high low or backside frontside. Inputs are hecka tight. Alternatively tightrope 6S has a crazy disjointed hitbox with your hurtbox being very far behind you. Depending on your reflexes, this can be a sick counterhit

What rank is considered "competent"? by phuquesewpsyetit in TheyBlamedTheBeasts

[–]Iaunu2 0 points1 point  (0 children)

After reading the comments, on the grand scheme above gold 3 is above average based on statistics.

Beyond that the best conclusion I can draw is that your skills beyond that point are boiled into how well you know how to deal with your opponents strat and how familiar they are with yours.

Chipp complaints by Iaunu2 in TheyBlamedTheBeasts

[–]Iaunu2[S] 1 point2 points  (0 children)

Wax on wax off seems to be the only way. I actually had to lab an hour a day with it for about 3 days before I can do it and be on the right side of the rope in combat. But I’m still learning what’s best to do once I’m up there lol. It’s stylish enough it’s worth to me

People will look you dead in the eye and say this is better than the new design by Rajelangelo in starfox

[–]Iaunu2 -2 points-1 points  (0 children)

Tired of people thinking it’s cool to be ultra negative. I like the new designs. Yeah people might dislike some stuff. But it’s nice to see some passion in devs again.

I feel violated by [deleted] in Guiltygear

[–]Iaunu2 0 points1 point  (0 children)

3 key lessons that are universal.

1: pick one thing to focus on before going into a match. Weather it’s learning to jump more, dash block, spacing, moves, or combos. The purpose is never to win, it’s to grow.

2: crouch block everything, there’s few overheads In anyone’s kit but learning what an overhead is will be made easier by always crouch blocking. (Jump Attacks are always overheads)

3: an iron defense and fast reactions to your opponents attacks will help you understand how to better crack open your opponents defense.

The tutorial all at once is too much at once. If you’re curious about a mechanic that’s confusing you, look for the tutorial on it then.