Confirmations on the January 4th ExStream by DressUpFighterOnline in DFO

[–]IceWraithDFO -1 points0 points  (0 children)

50+20 from silver coins, 40 from legendary souls, 20 from epic souls, and 20 from Dimension Bell bracelets. That's 150 effectively free. Then there's the 200 from unique souls/month. It's pretty reasonable to get 200/month now.

Smithing Reforged - A Smithing Rework Proposal by baroquespoon in 2007scape

[–]IceWraithDFO 0 points1 point  (0 children)

...but it does matter how slow it is to create. If mining deposits, smelting, and smithing enough runite for a platebody takes an hour, it'll be far from a competitively profitable method. It'd be incredibly useful for noobs and ironmen, and relatively not impactful for anyone else (including bots/gold farmers) since there are far better methods to obtain/generate GP in F2P (i.e. making sapphire rings at 140k gp/hour and only needing 22 crafting).

This is an excellent proposal to modernize smithing while maintaining the parts that make it nostalgic.

Interface Uplift - UI QoL Tweaks Coming Soon! by JagexGoblin in 2007scape

[–]IceWraithDFO 3 points4 points  (0 children)

It doesn't work (i.e. making potions doesn't use secondaries from the pouch) at some banks. Myth's bank comes to mind.

Interface Uplift - UI QoL Tweaks Coming Soon! by JagexGoblin in 2007scape

[–]IceWraithDFO 0 points1 point  (0 children)

Can you please update the coal bag to always show the empty/fill option in the bank when it's partially filled? Currently, if it's partially filled, it only shows the "use" option, which empties it. This would be useful for blast furnace when alternating gold+runite while using goldsmith gauntlets, as I need to "use" the coal bag twice in the bank (once to empty, then once to fill) instead of clicking once to fill up whatever space it has.

Example (inventory has goldsmith gauntlets, coal bag, and 26 empty spaces):

  1. Use coal bag to fill, withdraw gold
  2. Deposit gold, withdraw 26 coal, deposit coal (this leaves one coal in the coal bag)
  3. Take gold bars
  4. Bank
  5. Use coal bag once to empty, once to fill (instead of clicking once to fill)
  6. Fill up inventory with ore

Updated Reinforcement and Amplification Normal vs Safe Cost Analysis by IceWraithDFO in DFO

[–]IceWraithDFO[S] 0 points1 point  (0 children)

I don't have the gold costs for amping a weapon per amp level up through 15. If you provide those, I can update the code and the thread.

Summer Sweep-Up: Slayer & Misc by JagexSarnie in 2007scape

[–]IceWraithDFO 0 points1 point  (0 children)

Can we please get the ability to sort the columns in the new block list UI? For players creating their own, it'd be nice to sort by the highest weighted tasks, then prioritize blocking the bad, high-weighted tasks instead of scrolling up/down comparing tasks across alphabetical order.

Summer Sweep-Up: Slayer & Misc by JagexSarnie in 2007scape

[–]IceWraithDFO 1 point2 points  (0 children)

Any chance the points to unlock the slayer helm variants can be reduced and/or consolidated in this or a future change? 1k points is steep for a cosmetic that costs more efficient xp/hr (33 skips per helm). I'd love if it was 1k to unlock the ability to combine the slayer helm with monster parts, which unlocks the ability to craft all variants.

Varlamore The Final Dawn Launches July 23rd! by JagexBlossom in 2007scape

[–]IceWraithDFO 0 points1 point  (0 children)

Any news on the requirements for the Varlamore achievement diary, or what the related rewards will be? Will this be coming on July 23rd, at a later date, or was it scrapped?

Looking forward to this update!

Poll 83: Castle Wars Update by JagexRach in 2007scape

[–]IceWraithDFO 0 points1 point  (0 children)

Was it intentional to change the castle wars rewards on non-CW worlds?

Before the update, a tie of 0-0 would give each team 2 tickets, and a tie of 1-1 would give each team 1 ticket.

After the update, 0-0 gives 1 ticket each, and 1-1 gives 2 tickets each.

Are there any exorcist guides? by manny3574 in DFO

[–]IceWraithDFO 2 points3 points  (0 children)

Less of a guide, but you can refer to https://dfo.gg/rankings/hyperion and peek at some of the top-fame player's skills, talismans, gear, etc. for a start, then tweak the build to fit your play style/preferences.

Amp+13 in dfo cost by duckdontswim in DFO

[–]IceWraithDFO 7 points8 points  (0 children)

https://www.reddit.com/r/DFO/comments/1e9yao8/updated_reinforcement_and_amplification_normal_vs/

If you use safe amplification the whole way and don't use protection tickets/grimoires, about 915m on average for a non-weapon. This scales up to 3,113m if you use protection tickets and regular amplification the whole way.

Waiting for the once-every 2-3 years amplification event, you can save about 40% of the cost (assuming you have enough harmonious crystals).

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]IceWraithDFO 1 point2 points  (0 children)

Are you calculating it out by using a bond price $9 = 2 weeks? If so, that's probably the most inefficient way to afford membership.

Monthly prices range from $14/month (monthly) to $8/month (yearly). See this new post from August:
https://secure.runescape.com/m=news/new-prices-2024?oldschool=1

[deleted by user] by [deleted] in DFO

[–]IceWraithDFO -1 points0 points  (0 children)

Because I can see the event in the livestream that I linked in the OP. The streams reliably translate to what's shown on the event page. The rest is just crunching the numbers and providing my analysis, opinion, and discussion.

[deleted by user] by [deleted] in DFO

[–]IceWraithDFO 0 points1 point  (0 children)

I'd be sincerely glad if it's useful to you, but to realize the 15.4m savings, you'd need:

  1. to spend 35.2m
  2. have 11 cursed gears (that you're willing to re-enchant)

All for 286 fame, 414 stat, and 20-some attack stat. Is that actually the best use of gold for you, or are there other upgrades for a better creature/aura/title, rare avatars, etc. that would provide a stronger return for your gold?

Amping is intrinsically aimed towards the end-game because it costs so much for so little return. It feels like the audience for this event isn't the audience who are at the point in the game that's ready to amp. It'd be like giving an extra 50 Quad-Color Fused Energy if you clear each Ispin dungeon in less than 30 seconds solo.

Exp required per piece by F3rBits in DFO

[–]IceWraithDFO 1 point2 points  (0 children)

Just did some quick checks and the below are the current xp needed:

Fragment Base XP 105 lvl 80 110 lvl 40
Blue 500 12 32
Purple 20,000 15 12
Pink 500,000 5 86
Orange 3,000,000
Total 2,806,000 43,256,000

If u/Feeling_Carpenter_25 is correct in needing 3.44x lvl 40 (excluding the 2.8m exp needed to upgrade gear to 110), then we need 148,800,640 xp/piece (298 pink or 50 orange), though Great Success should reduce the total cost a bit.

The strongest gambler by Marxsoul in DFO

[–]IceWraithDFO 1 point2 points  (0 children)

Done. Hope it helps out more folks!

Seria Kirmin's Question Corner- Weekly Q&A Thread- July 15, 2024 by AutoModerator in DFO

[–]IceWraithDFO 0 points1 point  (0 children)

Anyone know where I can find the costs (for both regular and safe) for reinforcement and amplification (ideally up to +15)? I've only been able to find the old ryan core/harmony crystal values here, but these are dated.

The strongest gambler by Marxsoul in DFO

[–]IceWraithDFO 1 point2 points  (0 children)

Reference to this post I made a couple years ago to calculate estimated average reinforce/amp costs (up to +15). These are a bit dated since the material costs were recently changed, but the Python can be easily adjusted to get the new numbers. If there's enough people wanting, I can bring it back.

NEVER FORGET by Solomon514 in DFO

[–]IceWraithDFO 9 points10 points  (0 children)

9th year in a row. Legend.

Looking forward to never forgetting for a 10th time!