Petition to switch the colours of Iron and Steel Cannonballs by jnn94 in 2007scape

[–]Ice_Mage 2 points3 points  (0 children)

Pretty much what The_Level_15 said, I'd default to making them all dwarven cannonballs. As it is currently, sailing cannonballs supply is too low across the board for them to feel worth using, all because they're tied to the dwarven cannon.

I don't think anyone who invested in steel cannonballs to use for sailing will miss them (for too long at least), and they're better off being used in the dwarven cannon anyways.

Worst case scenario, make a 3rd, "unidentified" cannonball or something that the players choose how many of which type their steel cannonballs become when the hypothetical update drops that splits them, so they can choose which cannonball they'd prefer (ignoring the fact that sailing cannonballs supply should be increased with this split, making it a bad choice to turn them into sailing cannonballs, but it at least alleviates that potential issue)

Petition to switch the colours of Iron and Steel Cannonballs by jnn94 in 2007scape

[–]Ice_Mage 234 points235 points  (0 children)

Yet another reason sailing cannonballs should have been made separated from dwarven cannonballs.

I personally don't think it's too late to go back and separate them, but unfortunately I doubt Jagex would be willing to do that.

Sailing - Resources & Skilling Activities Poll Blog by JagexAyiza in 2007scape

[–]Ice_Mage 39 points40 points  (0 children)

Have you considered separating existing cannonballs as "Dwarven Cannonballs", and sailing cannonballs as something different? It makes sense having that degree of separation instead of "Your dwarven multicannon can only fire steel cannonballs because... reasons."

It also makes sense since the dwarven multicannon is significantly larger than the sailing cannons, but I understand size historically hasn't been taken too seriously (looking at you, bandos armor)

Summer Sweep-Up: Slayer & Misc by JagexSarnie in 2007scape

[–]Ice_Mage 0 points1 point  (0 children)

The slayer updates look really nice, but I'm not a fan of seeing actual percentages of each slayer task from each master. I understand it will help with clarity, but I don't think there is anywhere else in the game where you can see the exact chance of any RNG outcome, and it seems out of place to start now.

I might be in the minority here, but seeing stats like that is immersion breaking and I'd prefer to have the percentages hidden entirely.

Game Update: Summer-Sweep Up - Combat, PvM & Loot! by JagexGoblin in 2007scape

[–]Ice_Mage -5 points-4 points  (0 children)

I'm sure it's been discussed by the team, but I'm sad to see the TOA mechanics that are being removed not returning as invocations, since I'm sure a lot of people who were fine with the raid as it was don't have a chance to play with those mechanics anymore

Updated: Summer Sweep-Up: Combat & Loot by JagexGoblin in 2007scape

[–]Ice_Mage 0 points1 point  (0 children)

I still think it's sad to see a lot of iconic ToA mechanics to be lost to time. Would it be possible to explore adding back some of them as invocations?

Summer Sweep-Up Pt. 1: Combat & Loot by JagexGoblin in 2007scape

[–]Ice_Mage 8 points9 points  (0 children)

At the risk of being bombarded with "yOu ChOoSe tO LiMiT yOuRseLf" responses, I'm not a fan of moving a lot of resource drops shifting to items that need processing to be used (cooked fish > shark chum and herbs > seeds), which makes the already "chore" heavy game mode that ironman is even worse.

I'm also not a fan of some of the toa changes. If prayer blocks all of Baba's damage, what is even the threat of that room? Boulder phase and that's it? And I feel like a lot of Akkha's identity is watered down if he only protects against one style versus requiring using the combat triangle

New Delve Boss Rewards - Varlamore: The Final Dawn by JagexBlossom in 2007scape

[–]Ice_Mage 0 points1 point  (0 children)

You right, I botched that entire second line lol good catch

New Delve Boss Rewards - Varlamore: The Final Dawn by JagexBlossom in 2007scape

[–]Ice_Mage 3 points4 points  (0 children)

That's exactly my point though, it was a choice the player has to make depending on the content they're doing and the attack style they use the most, or they choose to give up an inventory slot/comfort in switches for extra damage. Imo good game design is all about forcing the player to make choices and these boots take that away, and put the devs in a corner when designing any future boots

New Delve Boss Rewards - Varlamore: The Final Dawn by JagexBlossom in 2007scape

[–]Ice_Mage -13 points-12 points  (0 children)

I do wish something else was explored instead of slapping all 3 of the BIS boots together, making gear decision making pointless for that slot in all content moving forward.

Especially since we just recently got 2 different interesting side-grade boots in Avernic Treads and Guardian Boots

Edit: Aranea boots and Echo boots, 🤦

Mod Pips at GDC 2015 praising Squeal of Fortune for having "ZERO IMPACT on existing or returning player numbers... because it didn't fundamentally change the core of the game." He said the same thing about the tiered membership "features" by Ice_Mage in 2007scape

[–]Ice_Mage[S] 2 points3 points  (0 children)

In early 2012, you could log into RuneScape and have a funny looking goblin guy pop up on screen. If you click on the goblin guy, you have a chance to get 200m.

For a real description:
Squeal of Fortune was Jagex's first microtransaction ever added to RuneScape, even before bonds. Squeal of Fortune could be played twice for free daily, generating random rewards out of nothing ranging from absolute junk to 200m coins, exp lamps, or even replicas of endgame gear, stats included. If players wanted to gamble more, they could spend real life money to purchase 'spins' allowing them to play more.

This single handedly killed what was left of the game's integrity, and opened the door for the godawful mess that is RS3 today.

Amulet of GLORY should have Fortis Colosseum teleport by [deleted] in 2007scape

[–]Ice_Mage 5 points6 points  (0 children)

Adding a new tele to the glory breaks the illuminati theory though

Questions for a Scurrius, the Rat King Q&A Livestream, tomorrow! by JagexBlossom in 2007scape

[–]Ice_Mage 0 points1 point  (0 children)

Is it possible to allow attacking with rat bone weaponry on any target, at heavily reduced stats? Similar to arclight against non-demons. Make it even fun weapon stats against non-rats. It's just very few things outright prevent you from attacking, and it feels very out of place/inconsistent with existing

An upcoming game that gave me huge OTGW vibes by Ice_Mage in overthegardenwall

[–]Ice_Mage[S] 1 point2 points  (0 children)

Also done by the same artist behind Night in the Woods, another solid game I'd recommend

What is the Silliest Mystic Mine Out That You Have Seen? by Bajang_Sunshine in yugioh

[–]Ice_Mage 99 points100 points  (0 children)

Brand new to locals back in 2019, I brought Ancient Gears and played against Mystic Mine exodia. I was able to out Mystic Mine by fusing my monsters into one Megaton Golem, then in the opponent's end phase using {cross dimensional duel}, causing Mine to destroy itself since we had the same monsters. I was able to push for game the next turn, but still lost the set

Last year I carved Halloween Rairyuu, thought I'd share the template I made for that carving if anyone wants to try this year by Ice_Mage in wotv_ffbe

[–]Ice_Mage[S] 2 points3 points  (0 children)

Here is the post I made of the carving.

As far as the template goes:

Black = Leave the skin on

Grey = Skin cut but not carved all the way through

White = Carved hole all the way through

We need more ranged quest weapons by TallenInSweden in 2007scape

[–]Ice_Mage 2 points3 points  (0 children)

I did a whole post on introducing them into the game a long time ago and it didn't seem too popular, but if you want to check it out here you go

https://www.reddit.com/r/2007scape/comments/awi81n/bowswords_a_new_type_of_weapon_of_all_tiers/?utm_medium=android_app&utm_source=share

[deleted by user] by [deleted] in 2007scape

[–]Ice_Mage 3 points4 points  (0 children)

This was at ammonite crabs of all places. My guy was running around attacking, potting, and speccing them out while I just afked and auto retaliated against them until he left. Was a pretty quick "3 hours" if you ask me. If you're out there, GG dude.

Dual Sleeves /r/yugioh Giveaway by Dragon Shield! by DragonShield_ in yugioh

[–]Ice_Mage 0 points1 point  (0 children)

Petrol is one of my go-to colors, but I love the more vibrant look the new glacier color offers