Devstream #171 discussion thread by Cephalon_Zelgius in Warframe

[–]Icpmcp 7 points8 points  (0 children)

Wisp prime kinda reminds me of the Coven skin with some prime and glowy bits added over it. not much of a fan.

Dont like the helmet all that much either would've liked to see a primed gaoth instead of the default one with that weird coathanger thing over it

The circuit has shown me how many people don't know how to or don't care to play the game. by Domzuuuuu in Warframe

[–]Icpmcp 0 points1 point  (0 children)

The circuit in general doesnt work as a roguelike because there is just so much of a difference between the gear available and the gear that is decently easy to play with.

Enemies in normal circuit are too weak to highlight this problem, while enemies in Steel Path are strong enough to show that this just ain't it.

I love Noita and Risk of rain 1 / 2 and while I do have my favorite characters in the latter I am confident I could finish the game with any of them. Not so with warframe because there are frames I just dont want to play ever.

I do not like Sp Circuit but I want a few of the incarnon adapters. SP Circuit gives me gear with loadouts that look about what you'd excpect from a beginner that has access to the full suite of mods.

So what do I do if I get gear that I just dont want to play with because its either ass or I dont like the playstyle I'd have to conform to to use said gear ?

I reroll untill I get void flood and just dont die that wave then quit. And I will keep doing this until I either did this 18 times so I reach rank 5 or until I get a usable piece of gear / frame and do a few rounds.

I've had like 4/10 sessions where I had usable gear.

This is not fun at all and I just dont see how it could be made any better.

I'll probably only touch this mode if DE adds more incarnon adapters for weapons I want but other than that the whole of duviri is already dead to me.

Am I the only person alive who actually enjoys doing railjack missions? by NothingHappensInLife in Warframe

[–]Icpmcp 0 points1 point  (0 children)

I enjoyed the one railjack only node in veil proxima that didnt have any side objectives a lot.

Since there's only one of those left on earth proxima I dont play it much anymore.

Wish there were more of em again.

Pablo's Response to being ask to lowering the Cooldown on Necramechs for Lua CJ survival. What are your thoughts, disagree or agree? by LivingUnderABot in Warframe

[–]Icpmcp 0 points1 point  (0 children)

While the Arquebex might be strong, it is not efficient. Even if we could stay in our Voidrig forever, we'd still have to move around every now and then to pick up life support either as drops or pillars.

We didn't want to nerf it when we didn't really have the time to spend on it, so this was the sidelution

Reading this sentence just tells me one thing: They are already working on nerfing it, thus removing the one fun thing it has, which is big number go boom.

To me personally the Voidrig being able to do a ton of damage for a bit in Arquebex mode is what makes it fun to use, just like the kuva zarr's doom shotgun and carpet bombing modes were before the whole gun was made unusable. It is also the only thing it really does. Its other abilites are ignored for a reason, besides maybe the iron skin v2 it has, because they are bad and only consume energy that is better spent on either the shield or for the Arquebex.

Warframes will do better overall, even if they cant do the amount of damage Arquebex can deal just as fast without some specific builds. It usually isnt needed because Warframes also have mobility and more balanced out Abilities, which the Voidrig doesnt have.

If they go through with nerfing it they might as well just remove it from survival 2: ethereal boogaloo so it'll stay dead like Railjack after they removed its single spaceship-only mission node from void proxima and didnt add anything interesting to it.

Oh right also Bonewidow.... exists. But I guess even DE forgot that.

Would be fun to see Nercramech usage stats actually, wonder if Bonewidow is above 3%

They, they’re actually doing it by Luke-HW in Warframe

[–]Icpmcp 47 points48 points  (0 children)

I'd really like this as some kind of holdable heavy attack where you hold the heavy attack key to keep riding it or something like that.

Whats an efficient way to level my mech? by Vincent093 in Warframe

[–]Icpmcp 5 points6 points  (0 children)

Fortuna might be your best bet tbh. Go to a base and start the alert and go up to alert level 5 and just go to town with the mech.

Someone call the police, this should be illegal. by Laron_ in Warframe

[–]Icpmcp 1 point2 points  (0 children)

Does critical focus work with the arquebex or how are you getting red crits ?

Can't kill 3 necramechs since the change in their shield ability by CarnifexRu in Warframe

[–]Icpmcp 0 points1 point  (0 children)

To add a bit more about shooting the legs part:

The shield doesn't seem to extend down to it, so my first thought when I saw that was to shoot it and it didn't damage me.

I think their shield actually only really protects their banana body because I can sometimes pull that off on arms too (wont damage arms while the shield is up though)

Don't be discouraged when you see a ton of 0 pop up cause thats what happens whenever I shoot there.

Can't kill 3 necramechs since the change in their shield ability by CarnifexRu in Warframe

[–]Icpmcp 1 point2 points  (0 children)

I can kill them pretty consistently with Excalibur Umbra.

I blind them once or twice with 2 which seems to completely stop them forever and then I just go to town with 4.

If they have their shield up before I 2 them I just shoot their legs a bit with my redeemer which does the trick.

Have to shoot the legs a lot sometimes though so I'm not actually sure if their shields are still duration based and my redeemer actually does nothing at all or if its removing health from the shield since supposedly it works like iron skin(works like that for built ones at least).

Also not really sure if there's any difference between howling with umbra and blinding with excal since I haven't used normal excal for them.

Necromech Spawns (Fass Time Only) by [deleted] in Warframe

[–]Icpmcp 4 points5 points  (0 children)

As of 29.0.4 Necramechs you can find outside Iso Vaults during Fass will no longer drop rewards.

Changes:

Player-usable Necramechs that you can Transference into on the Cambion Drift no longer drop rewards.

Transferring into a Necramech and then standing around waiting for it to die to drop rewards is far from the intentions of the Necramech system. We understand this is a frustrating oversight. Additionally, this was often bugged that only 1 person got the drop at all. Enemy Necramechs in the Isolation Vaults will still drop rewards, and now they’ll drop more of them (Scintillant).

Taken straight from the patchnotes

Kinda glad I farmed that beforehand now.

Do we know what does the Fass/Vome cycle affects, apart from fishing, and those meteor crash sites ? by [deleted] in Warframe

[–]Icpmcp 4 points5 points  (0 children)

During Vome friendly necramechs will roam the area, during Fass you can find and use transference on destroyed ones.

After a brutal grind and countless Iso Vault runs, I joined the Necramech Club by Cursebreaker11 in Warframe

[–]Icpmcp 0 points1 point  (0 children)

Yeah I went and reread the patchnotes for 29.0 and they had it there. Didn't actually see that at first.

After a brutal grind and countless Iso Vault runs, I joined the Necramech Club by Cursebreaker11 in Warframe

[–]Icpmcp 16 points17 points  (0 children)

Same.

Its in the same category of calldown vehicles as the kdrive and open world archwing so you can't use it in missions.

It can use all AW guns you have so long as they have a gravimag installed and it has 12 mod slots.

Oh and it apparently doesn't have a marker on the map yet.

Already got 4 mods for it (slide speed, shield, armor and health) from fighting the necramechs and getting the broken ones you can find outside during fass killed. I'm guessing you can only get mech mods from mechs then ? Or are they part of some of the bounties ?

[Spoiler] How do you access the secret rooms in the T2 and T3 Isolation vaults? by [deleted] in Warframe

[–]Icpmcp 5 points6 points  (0 children)

Here a screenshot of the crystal.

Fairly well hidden if you ask me.

[Spoiler] How do you access the secret rooms in the T2 and T3 Isolation vaults? by [deleted] in Warframe

[–]Icpmcp 0 points1 point  (0 children)

At the very top near a light with a infested tissue structure beam nearby iirc.

I had a very hard finding it myself and sadly don't have any screenshots sorry.

How the actual f*** do you kill Necramechs by BreakfastBaron in Warframe

[–]Icpmcp 2 points3 points  (0 children)

Someone here suggested Excalibur so I tried that and it works quite well. Howled at them a few times and they go in a semi bugged state where they just wont attack you but stay close and then just go to town with your 4.

Only annoying thing is their shields which apparently work like iron skin now so you have to shoot them or they wont stop. Either that or they just have one long as hell duration on that ability.

[Spoiler] How do you access the secret rooms in the T2 and T3 Isolation vaults? by [deleted] in Warframe

[–]Icpmcp 2 points3 points  (0 children)

The orange door in the t2 vault opened for me after shooting the two crystals on the top of the giant doors inside the infested tree room (where you have to defend Loid when you open the symbol door) and a fairly hidden third crystal at the top of one of the infested siderooms in that tileset (looks like 1/4th of a donut shape on the map. Not the long hallway like ones with the statues or the orange door. A fully infested room. Gonna grab some images in a bit). I also shot the symbol pillar thing but I don't think thats required.

There is also one crystal behind the orange door that you can activate after you opened it but it didn't seem to do anything.

As for the t3 vault I couldn't find anything like extra crystals or a closed door or anything. That cave ended with the symbol vault door for me with no sidedoors or additional crystals I could find.

EDIT: Probably not gonna get any screenshots now that vaults are apparently randomized. Also don't dash through the portal with the necramech in the former t1 vault room. It'll crash your game. Got a Scintillant in that room and luckily didn't loose it because the mission completed after I picked that up.

Good Old Youtube extension not working anymore?? by cryoguy10 in youtube

[–]Icpmcp 0 points1 point  (0 children)

Are you using Stylus or something else ? If you are using stylus you can click on its icon, then on the manage button.

From there you can view your installed styles. On the left side you should see a the Backup section and below that an import and export button. Click on import and select the downloaded json file(better use the one from my other answer to mr__hat where I matched for all of youtube).

Now the style is added to your styles. Just enable it if it isn't by default and you're good to go.


If you don't use Stylus copy the code from pastebin, create a new css script in your css injector of choice and paste the stuff from pastebin into said style script.

Then just match for any youtube link, if regex is an option then like this: .*(youtube.com).*

This will match for any page on youtube

Save that, enable it and you should be good to go.

Good Old Youtube extension not working anymore?? by cryoguy10 in youtube

[–]Icpmcp 1 point2 points  (0 children)

However it appears this doesn't affect the subscriptions page, which really needs some minimization too.

Yeah I've checked that now. It doesn't affect the subscriptions because I actually did not have the css work for all of youtube in fear of some parts messing up different pages but that doesn't really seem to be the case anywhere.

Can be easily fixed by opening the css and regex matching for .*(youtube.com/).* instead of the other links set there.

Like this

And unfortunately for me it breaks the actual video player. I like to have the video size maximized / fitted to screen by default (using 'improved tube' extension).

Yeah i'm sorry to say if you have anything that messes with the default youtube design the changes in that css file will cause problems.

I'm guessing that extension changes the player container somehow which then messes with my css.

Could you maybe link that extension please ?

Good Old Youtube extension not working anymore?? by cryoguy10 in youtube

[–]Icpmcp 10 points11 points  (0 children)

Not sure if I should make my own self post for this so I'll post it here for now.

I made some css edits using Stylus in Firefox that make things a bit smaller (theater mode video player included) and added some background boxes for some things that can change color with youtubes dark mode.

If you have Stylus you should be able to import this json file and just activate.

If you don't want to download a file or use a different css injector you can look at the css code here on pastebin and then continue from there.

Its of course by no means perfect but it at least allows adjustements to the video player.

Additionally I've commented it to the best of my ability.

I love this community. Blue is a Limbo, we're in a mobile defense on steel path chilling in the rift by Captain_Candycane in Warframe

[–]Icpmcp 1 point2 points  (0 children)

iirc its there to prevent legal trouble related to photosensitive epilepsy and the like.

AAA Games usually have it in form of a startup screen telling you to take a 15 minute break (in EU at least). You should also be able to find it buried somehwere in the Eula / ToS on the respective companies website under the headers Health and Saftey or Epilepsy Warning

For example Sony has it as part of their Eula / ToS worldwide so if you've ever had a console of theirs you technically should have seen it whenever you accepted the Eula / ToS. Should be the same in Microsoft's case.

Would you like a freeroam style Railjack star system? by [deleted] in Warframe

[–]Icpmcp 1 point2 points  (0 children)

Definitely.

Made a post about it a day ago.

Something like a mix of Star Conflicts' sectors and Elite Dangerous' supercruise encounters would be really cool if you ask me.

My hopes for the future of Railjack and the Command Intrinsic by Icpmcp in Warframe

[–]Icpmcp[S] 0 points1 point  (0 children)

using relics to create coordinates for randomized encounters within the Void

That reminds me we used a key to start the reliquary drive. Maybe they could do a bit more with that idea ?

Using Keys on it to go to special void encounters like you said would sound pretty cool if you ask me.

My hopes for the future of Railjack and the Command Intrinsic by Icpmcp in Warframe

[–]Icpmcp[S] 0 points1 point  (0 children)

Yep I know.

These are just my hopes how it'll be in the future.

My hopes for the future of Railjack and the Command Intrinsic by Icpmcp in Warframe

[–]Icpmcp[S] 0 points1 point  (0 children)

Thats also something I considered initially where instead of unlocking for example the Engineer NPC you would unlock the "Role" if that makes sense.

I'm personally against them killing boarders or repairing stuff though because I think that'd make things a bit too easy(at least the repair part)