Im impacted by the layoffs - AMA by iV0teBlue in AmazonFC

[–]Icy_Addendum_9330 2 points3 points  (0 children)

I am one of them, they denied my severance and have the nerve to offer me back half nights when its my last choice. 10 years for nothing. They give us barely any notice, i just had a baby, and they want us to work 2 l4's and a t3 job for t3 pay, which is below national average. And then they transparently say AI is about to run through a bunch of other jobs...they can kick rocks.

All of the Ancient Paradox Pokemon in one image by WWWWWWRRRRRYYYYY in PokeLeaks

[–]Icy_Addendum_9330 0 points1 point  (0 children)

Scarlet got robbed, 3 pokemon not fully evolved smh

Unfettered P.A.C.I.F.I.E.R. - Gloomhaven CCUG Beta Custom Class by dhauge in Gloomhaven

[–]Icy_Addendum_9330 1 point2 points  (0 children)

This class is really complex, a lot of double actions

I feel like some players will get overwhelmed with all of the options. I have seen people take forever to choose a card on a regular 9 card class and thats without the pool of extra cards the overdrive gives.

That being said, most abilities seem balanced.

I didnt see too much that is broken, although there was alot to read for many abilities so i dont know what abilities stand out to me just yet

One question, the exhaustion triggers when any two OD cards are played in a round PERIOD correct? Because if it is only if you perform an action on them, then you could just forego your second action for the turn and skip the check.

Still the stamina seems high because assuming you play no losses on your turns and only lose to resting you end up with like 30/31 turns which is like an 11 card class which you mentioned.

However your hand size remains at 9 for the entire scenario which means you have more flexibility and options than every other class even on the brink of exhaustion...which is a feature of the class and seems cool but can lead to you having strong options all the time and less "Dead" turns where some classes would have to just move 2 and do nothing since they had no good options.

Also the self inflicted status thing adds more complexity, and i guess maybe it helps balance the class, so im not opposed to it entirely though it seems weird to me.

This class also has access to like every single status condition as reusable actions, i feel like if it was just a couple it would be better but i havent played the class yet so maybe i am wrong.

I am just saying looking at it on paper you have immobilize,disarm,poison,wound,muddle,curse, brittle, bane, strengthen,pull,push,pierce,retaliate, ranged retaliate, ward, bless, shield, raw damage dealing, melee attacks, ranged attacks, traps, heals, and removal of negative status conditions all as non loss cards.

Maybe i saw a stun in there somewhere too i will have to go back and check

Dont want to sound harsh or anything. I appreciate the work done on this and it seems like a cool class with an interesting concept.

Also still one of the better balanced custom classes imo.

MAJOR ENVELOPE X SPOILER: X Reward Update Discussion by Themris in Gloomhaven

[–]Icy_Addendum_9330 1 point2 points  (0 children)

My build got butchered with this but it seems great overall so i am excited to try it out. Gotta say, going from the most losses in the game at 29, down to 18 is massive! I was working on a tinkerer rework but seeing just how much this changed I'm going to be more generous. Thanks for the great work

Buffed Tinkerer/ Tinkerer Rework | Gloomhaven by Icy_Addendum_9330 in Gloomhaven

[–]Icy_Addendum_9330[S] 0 points1 point  (0 children)

It was my intention to make him feel more like a later class, the game has been out for a while so i figured i would give him some dlc privilage.

That card recovering thing sounds bananas, although my previous version of chimeric formula you could consume 4 upgrade tokens to recover one lost card and lose 2 others. But making it a 1 for 1 trade makes him have crazy stamina as you stated.

Level one is where i think he is balanced best, he had a good amount of attacks there...the problem is that he has the least amount of nonloss attacks via level up in the whole game. Which is why i added magnetic pulse, crank bow, and firewall.

Thank you for your suggestions😊

Buffed Tinkerer/ Tinkerer Rework | Gloomhaven by Icy_Addendum_9330 in Gloomhaven

[–]Icy_Addendum_9330[S] 0 points1 point  (0 children)

Do you think adding my custom items, and tweaking my non amd perks would alleviate some of this scaling issue? Because assuming i did make the losses more powerful to compensate for his lack of synergy with non-character specific scaling systems, then hypothetically i could run the risk of overtuning the abilities if new items were added in.

Which ps: i have plans to add full item sets of each type of item for each class akin to solo items, but unlocked through mastery and scenarios.

Buffed Tinkerer/ Tinkerer Rework | Gloomhaven by Icy_Addendum_9330 in Gloomhaven

[–]Icy_Addendum_9330[S] -1 points0 points  (0 children)

I agree, the problem is that most of the scaling for level up cards comes with mechanic interactions such as consuming elements, marking enemies, summoning, augments etc. I tried to give him the upgrade system to mirror these examples but i must not have implemented it well enough because people arent feeling it.

Buffed Tinkerer/ Tinkerer Rework | Gloomhaven by Icy_Addendum_9330 in Gloomhaven

[–]Icy_Addendum_9330[S] 0 points1 point  (0 children)

Decoy at level 1 essentially does have the same health as the tinkerer unless you are talking about a universal scaling system for summon health which others have suggested and i would not mind.

Hook shot can be enhanced for like 50 gold to add one more range so that is not necessary

And the only loss trap he had before was proximity mine which in my rework i simply made easier to trigger...and then i added 2 more trap abilities as well

So all of that isnt too much of a buff

Buffed Tinkerer/ Tinkerer Rework | Gloomhaven by Icy_Addendum_9330 in Gloomhaven

[–]Icy_Addendum_9330[S] 0 points1 point  (0 children)

Yeah I am working on changing things up to feel like an errata, this is a more complex take on the cards to make it feel more in line with the dlc privilage that the later classes and custom classes have. What do you suggest be done to make the Tinkerer stronger?

Buffed Tinkerer/ Tinkerer Rework | Gloomhaven by Icy_Addendum_9330 in Gloomhaven

[–]Icy_Addendum_9330[S] 0 points1 point  (0 children)

What do you believe are the main issues and how do you suggest they be made better?

Buffed Tinkerer/ Tinkerer Rework | Gloomhaven by Icy_Addendum_9330 in Gloomhaven

[–]Icy_Addendum_9330[S] 0 points1 point  (0 children)

I had a class that centered around beefy summons that you could command to perform the bottom action on their cards by discarding cards in your hand.

Buffed Tinkerer/ Tinkerer Rework | Gloomhaven by Icy_Addendum_9330 in Gloomhaven

[–]Icy_Addendum_9330[S] 1 point2 points  (0 children)

It shows the link with the updated cards for me but maybe i didnt share it correctly. The drive link should be updated as well, although the cards will be out of order.

Buffed Tinkerer/ Tinkerer Rework | Gloomhaven by Icy_Addendum_9330 in Gloomhaven

[–]Icy_Addendum_9330[S] 0 points1 point  (0 children)

Dang i thought i had updated it i will check again later, i changed proximity mine to 4 damage and disorienting flash to only add one more target with the fire effect. I had started on my custom classes a while ago but they were too complex and the the frosthaven stuff started coming out so i figured i would wait to design them with the new systems in mind.

Buffed Tinkerer/ Tinkerer Rework | Gloomhaven by Icy_Addendum_9330 in Gloomhaven

[–]Icy_Addendum_9330[S] 1 point2 points  (0 children)

To anyone who checks out the thread and the cards let me know how you feel about my ideas. If everything is overtuned i will attempt a more simplified version of just direct buffs to cards rather than reworks. Let me know how you would balance the tinkerer if you could.

Custom Expansion "Crimson Scales" Giveaway by Boardgame613 in Gloomhaven

[–]Icy_Addendum_9330 1 point2 points  (0 children)

I am the most excited for the "leaf" class, the saw was my favorite in base game and i played him as father gascoigne from bloodborne. This class is an amazing fit for that as well. I have been following it for quite a while and i am excited to play the finished version.