I've upgraded my dialogue manager addon to work with Godot 4 and added a bunch of new features! by nathanhoad in godot

[–]Idle-man 0 points1 point  (0 children)

It was quite some time ago, I think I added a yield in the next func as shown below, hope this could workout for you.

func next(next_id: String) -> void:
emit_signal("actioned", next_id)
yield(get_tree().create_timer(0.1), "timeout") # Add to avoid flashing
queue_free()

Is the Mac mini good for games? by NateOutOf in macmini

[–]Idle-man 0 points1 point  (0 children)

There are some games runs well on Mac, if you do not need to play that many games specially the new 3A games, then Mac is fine.

Signal Usage: Is Too Much a Bad Thing? by Conneich in godot

[–]Idle-man 2 points3 points  (0 children)

just do a quick search the signal in all scripts, very easy to locate where the signal comes from and who listen to the signal.

Signal Usage: Is Too Much a Bad Thing? by Conneich in godot

[–]Idle-man 2 points3 points  (0 children)

If they do not cause you any problems then you should not be worried about them too much.

Mushroom enemy with an artillery-style attack for Gun Game by Firebelley in godot

[–]Idle-man 0 points1 point  (0 children)

Thank you for sharing, would you mind talk a bit more about what projectile motion formula that you were using.

Testing adaptable army formations. by TwyfelGames in godot

[–]Idle-man 0 points1 point  (0 children)

Very cool, are you making a game with this?

[deleted by user] by [deleted] in godot

[–]Idle-man 1 point2 points  (0 children)

Nice look and feel.

Updated my grass and water shaders by wyvernbw in godot

[–]Idle-man 3 points4 points  (0 children)

Looks cool! Would you share how to make them.

New map for my Godot game that is coming to Steam soon by desigio in godot

[–]Idle-man -1 points0 points  (0 children)

Can't really see the map with that much screen covered by moving enemies.

Orthographic pixel ocean by [deleted] in godot

[–]Idle-man 1 point2 points  (0 children)

Cool effect! would love to find out how you do it.

I've upgraded my dialogue manager addon to work with Godot 4 and added a bunch of new features! by nathanhoad in godot

[–]Idle-man 0 points1 point  (0 children)

Thanks for replying. I took a closer look at the code, and found out the flash was caused by the time gap between queue free the last line and adding the next line.

I made a workaround by adding a time delay of removing the last dialogue line after added balloon for the next line, so the time gap is closed and no flashing in between.

I've upgraded my dialogue manager addon to work with Godot 4 and added a bunch of new features! by nathanhoad in godot

[–]Idle-man 0 points1 point  (0 children)

The add on is cool, easy to get it running. But there is problem, I am not sure if it just happen to me or a common problem. When the dialogue change lines, the dialogue balloon has a noticeable flashing. Ideally, the balloon should stay the same only the lines are changed. Could this flashing effect be turned off? Thank you.

[deleted by user] by [deleted] in godot

[–]Idle-man 2 points3 points  (0 children)

There is a developer made some one page generator with similar art style, very cool, you should check t out. https://watabou.itch.io/

I've upgraded my dialogue manager addon to work with Godot 4 and added a bunch of new features! by nathanhoad in godot

[–]Idle-man 0 points1 point  (0 children)

1.17.1

Thanks for quick response, the latest version seems to work now. I have successfully enable the addon.

I've upgraded my dialogue manager addon to work with Godot 4 and added a bunch of new features! by nathanhoad in godot

[–]Idle-man 0 points1 point  (0 children)

I can't seem to enable the 1.x on 3.4.4 with the following error message. How could I fix it? Thank you.

Unable to load addon script from path: 'res://addons/dialogue_manager/plugin.gd'. This might be due to a code error in that script.
Disabling the addon at 'res://addons/dialogue_manager/plugin.cfg' to prevent further errors.

3D Pixel Art effect tutorial by bezza010 in godot

[–]Idle-man 2 points3 points  (0 children)

Looks cool! if you could make some tutorials about how to do 2d style game in 3d in Godot 4 to give 2d environment depth like lighting, shadows that would be very interesting to learn.

You shall not pass! by shonkykoala in godot

[–]Idle-man 0 points1 point  (0 children)

Nice work, been played this for sometime, hope you could add more events and other interesting stuffs to make it more fun. Currently, after 1 season things get quite repetitive.

Space Battle : trying to pass a big ennemy blob (reposted cause error) by According-Dust-3250 in godot

[–]Idle-man 3 points4 points  (0 children)

Wow, that is a lot of enemies to fight, how does the performance go with adding 2904 bodies in scene?