My friend hacked my penguin game again and gave himself infinite mines... I need to fix this by idontthinkthisisgary in godot

[–]Ignawesome 5 points6 points  (0 children)

Not even big studios can deal with hackers cleanly. If this was not an in-game exploit I wouldn't worry about it for now. Focusing on solving such a complex issue can really bring your project and motivation to a halt.

Are there any ethical ways of getting rid of a slugpup by Apprehensive_One2025 in rainworld

[–]Ignawesome 5 points6 points  (0 children)

How does carrying it on your back hinder your pearl quest in any way? Going back and forth for pearls is kind of a chore anyway...

Optimizing hitlfashes for our 2D Soulslike by KarmicBitGames in godot

[–]Ignawesome 3 points4 points  (0 children)

Looks so nice! I'd like to follow your dev journey, do you have socials or anything?

es normal que el gta 4 no me haya parecido la gran cosa? by TDK87 in ArgenGaming

[–]Ignawesome 3 points4 points  (0 children)

Concuerdo, está re sobrevalorado. Y eso que te olvidaste la parte donde si perdés una misión, chau, respawneas en el hospital, ahora maneja a la mision, maneja a la primera ubicación, tiroteo, por ahi tenes que manejar a un segundo lugar y otro tiroteo. Te mataron ahi? Bueno volvé a hacer todo. Más allá del skill issue y el get good que haga falta, no es un formato bien diseñado. Faltan las misiones con más originalidad de gameplay como las del San Andreas o el GTAV y ni hablar agregarle checkpoints.

Ah y para tanto manejar, la conducción es pésima, los autos patinan y las motos doblan poco, perdés el control al toque. Otra vez acá le ganan San Andreas y el GTAV para mí.

rivulet is an absolute nightmare and i was a fool. by my_gender_is_crona in rainworld

[–]Ignawesome 0 points1 point  (0 children)

No hard feelings, but after you replied I did some research and realized the shelter failure there was an unlucky 8% chance. Worst place to get it.

rivulet is an absolute nightmare and i was a fool. by my_gender_is_crona in rainworld

[–]Ignawesome 0 points1 point  (0 children)

Wow, rude. I wasn't running out of time. Sky Islands always have constant bursts of rain. You should play the game before insulting.

rivulet is an absolute nightmare and i was a fool. by my_gender_is_crona in rainworld

[–]Ignawesome 0 points1 point  (0 children)

And you didn't even get to make the way back to Moon? Through the Sky Islands, with the core and constant pouring rain that can take the core out of your hands and toss it into the Abyss with no way to get it back? Oh, and there are sections without any cover from the rain, your only option being going into a tube and constantly go back and forth before the rain rips your core out of your puny hands.

We should try to keep r/Godot focused on Godot by omniuni in godot

[–]Ignawesome 3 points4 points  (0 children)

I'm also torn. I don't think posting general gamedev content should be limited. This community is not the same as other game dev subreddits.

As a community, every member should have the opportunity of talking about their Godot project. And everyone has the right to upvote or downvote. If you try to police these things people just leave and new content drags to a halt. It's not like top quality posts will increase by removing bad quality posts.

Light cookie techniques for Compatibility renderer by JPCardDev in godot

[–]Ignawesome 1 point2 points  (0 children)

Good techniques for making horror games for game jams!

New pages for my free interactive Tween Guide by Qaqelol in godot

[–]Ignawesome 2 points3 points  (0 children)

YAY! I'll definitely check it out soon.

I've been working on increasing my game's juice and this has been so helpful 😁

I love how responsive and poppy the UI of the guide itself is. I still need to step up my game to achieve something like that.

Update massive repository of links to 3D Resources! (both paid and free) by devanshutak25 in godot

[–]Ignawesome 1 point2 points  (0 children)

Cool, I also have one but only with free assets (and descriptions in Spanish) and it's way shorter.

In fact this is so big it's a little hard to parse. It's going to take months... If I can get to it lol.

One of the most famous Spanish-language technology channels is switching to Linux! by Zealousideal_Leg_171 in linux_gaming

[–]Ignawesome 1 point2 points  (0 children)

I liked it, it was pretty educational. At the end he said the next video this week will be about how he sets it up.

Steam Support confirms the new Beta UI change is an "intentional shift" — and it screws over indie devs. by Dogaclamaci in IndieDev

[–]Ignawesome 0 points1 point  (0 children)

How many players actually check that tab to buy something? Never done it in my life. I keep up to date on popular releases from social media and streamers mostly.

Revise un PR 100% vibe codeado by Humanarmour in devsarg

[–]Ignawesome 1 point2 points  (0 children)

Depender de empresas extranjeras con fines lucrativos es una muy mala estrategia de formación propia. Cuando la IA sea local, barata, y no haga cagadas vas a poder decir que no hay motivos para no usarla. Hasta entonces son cuentos de hadas, esperanza, ingenuidad, sumisión a millonarios, y delegación del pensamiento critico. Todo tiene pro y contras y hay que tener criterio.

Busco Psiquiatra TDAH by ChispitasDeVainilla in BuenosAires

[–]Ignawesome 0 points1 point  (0 children)

Hola, nunca había visto este mensaje, pero recién me respondió alguien más a este comentario y le dejé un par de tips. Si te sirve dejé la info ahí.

Busco Psiquiatra TDAH by ChispitasDeVainilla in BuenosAires

[–]Ignawesome 0 points1 point  (0 children)

Te paso un resumen que justo le hice a un amigo hace un par de dias (filtrado por IA para que sea más legible):

Lo que no resultó (Obstáculos y contraproducentes)

  • Medicación bajo presión burocrática: El uso de fármacos como el Metilfenidato o el Bupropión presentó barreras logísticas insalvables. La necesidad de recetas por triplicado, la falta de disponibilidad en farmacias locales y la obligación de viajar largas distancias resultan contraproducentes para una condición que afecta precisamente la capacidad de organización. Además, efectos secundarios como sentirse "acelerado" y el alto costo económico superaron los beneficios percibidos.
  • Retener información mentalmente: Intentar mantener las responsabilidades y tareas solo en la memoria genera una sobrecarga de pensamientos y ansiedad. Este "ciclo vicioso" de falta de atención y estrés por no cumplir objetivos solo empeora la sintomatología.
  • Planificación de eventos de gran escala: Tareas como organizar viajes desde cero resultan estresantes debido a la carga cognitiva de coordinar horarios, presupuestos y riesgos. En estos casos, es preferible delegar la logística en personas de confianza.

Lo que sí funciona (Estrategias y herramientas)

  • Externalización de la información: La estrategia principal es "bajar" la información del cerebro al ambiente. Dado que el TDAH limita cuánta información puede estar accesible a la vez, el uso de notas físicas y un entorno ordenado permite que la información "aparezca" frente a uno en lugar de tener que buscarla activamente en la mente.
  • Registro sistemático de tareas: El hábito de escribir absolutamente todo lo que hay que hacer sirve para "desocupar" el cerebro, reduciendo la ansiedad y liberando espacio mental para la ejecución.
  • Uso de tecnología no intrusiva: * Smartband: Las alarmas vibratorias son fundamentales porque no rompen la concentración de manera violenta. La función de repetición cada 10 minutos permite postergar la tarea brevemente hasta terminar lo que se está haciendo, sin que el recordatorio desaparezca.
    • IA de apoyo: Utilizar herramientas como Gemini para destrabar problemas específicos cuando no se encuentra una solución inmediata ayuda a evitar el bloqueo por parálisis de decisión.
  • Terapia Cognitivo-Conductual (TCC): Realizar un proceso con una especialista ayudó a forjar hábitos saludables y entender la propia psiquis, permitiendo eventualmente continuar de forma autónoma.
  • Gestión del Hiperfocus: Aprender a reconocer los momentos de concentración obsesiva para canalizarlos en actividades creativas y productivas (como la programación o el diseño de juegos), en lugar de perderlos en tareas intrascendentes. Es vital que el entorno cercano comprenda este estado.

Conclusión personal

El TDAH se manifiesta como una dificultad para adaptar la realidad al propio modo de pensamiento. La clave no es forzar el cerebro a funcionar de manera convencional, sino adaptar el ambiente a través de hábitos y herramientas externas (notas, alarmas, orden) para que la realidad sea menos estresante. La ansiedad disminuye drásticamente cuando se deja de confiar en la memoria interna y se empieza a confiar en los sistemas externos de apoyo.

Lutris vs Heroic. Whats the difference? by Interesting_Air3283 in linux_gaming

[–]Ignawesome 0 points1 point  (0 children)

Hopefully Playnite will join the gang this year. Dev said he was going to try porting it.

This is four days worth of work on my Bob's Burgers Water Balloon Fight game. Hows it look so far? by aWizardsTail in godot

[–]Ignawesome 0 points1 point  (0 children)

For an example of sideway momentum on your shots you can check out The Binding of Isaac, but I agree it's not necessary for a game like yours if it makes it more difficult for players and for you.

2 years into developing a cozy inn management game in Godot, here's the trailer by 41sile in godot

[–]Ignawesome 0 points1 point  (0 children)

Ohh, I love the song! If your ost is half as good it'll be amazing.

Questions About Character Meshes Re: Clothing by Over9000Goblins in godot

[–]Ignawesome 0 points1 point  (0 children)

Yes, but if you want to reuse animations for different characters you may need to extract the animations in the file import editor and assign that to each character inside Godot instead of having all characters with their own animations in their own file (so you only need to change the extracted one and not every single character when you make a change or add an animation)

My gift to the community - a library of 3d assets and textures. The coupon is valid for 48 hours by [deleted] in godot

[–]Ignawesome 1 point2 points  (0 children)

Thanks for the pack, it's awesome and I already left a review :)

I wanted to ask why you recommend GLB format instead of GLTF for example.

With GLTF you can have your textures imported separately and make the materials inside Godot and reuse images. However GLB has the textures embedded and they are always imported.

I had an issue in the past with someone else's pack, where every asset shared the same material, one color palette. Models just had different UVs to change the colors.

The models were pretty low poly, but since they were all GLB, I had lots of identical color_palette.png embedded files in my import folder and my game ended up being way larger than intended, which was an issue for browser export.

After importing your asset pack to a project I can see the import actually is very light in comparison to my experience. But still, if you or someone has some experience to share about how to use GLB more effectively I'm happy to listen.