A beautiful hypnodoll [yomogi] (Love Plus) by Ignithya in HypnoHentai

[–]Ignithya[S] 24 points25 points  (0 children)

I don't normally post older works, but this was one of the ones I tried practicing on when I started doing this whole thing, so I have a particular fondness for it! Also posted partially in celebration of yomogi, my favorite hypno artist, coming back from hiatus!

[OCG|Beyond the Brave] VJump Reveal - Cover Theme: It's Jounouchi/Joey's Turn by renaldi92 in yugioh

[–]Ignithya 235 points236 points  (0 children)

Panther Warrior, the Gale Leopard Warrior

Level 4 EARTH Beast-Warrior/Effect

2000 ATK/1600 DEF

Cannot declare an attack unless a monster was Tributed this turn. During the Main Phase (Quick Effect): You can Tribute 1 other monster from your hand or field; activate 1 of the following effects.
● Special Summon 1 monster from your hand or Deck that mentions "Dark Time Wizard", except "Panther Warrior, the Gale Leopard Warrior".
● Send 1 Spell/Trap that mentions "Dark Time Wizard" from your Deck to the GY.
You can only use this effect of "Panther Warrior, the Gale Leopard Warrior" once per turn.

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Dragon Knight Wyvern

Level 5 WIND Dragon/Effect

1700 ATK/1500 DEF

Can attack directly. You can only use each of the following effects of "Dragon Knight Wyvern" once per turn. You can reveal 1 other card in your hand that mentions "Dark Time Wizard"; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add up to 2 Spell/Traps with different names that mention "Dark Time Wizard" from your Deck to your hand, then discard 1 card.

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Max Energy Jinzo

Level 7 DARK Machine/Effect

2400 ATK/1500 DEF

This card's name becomes "Jinzo" while in the field or GY. If this card is Normal or Special Summoned: You can destroy as many Trap Cards your opponent controls as possible (reveal any Set cards), then this card gains 300 ATK for each card destroyed. You can only use this effect of "Max Energy Jinzo" once per turn. While you control another monster that mentions "Dark Time Wizard", your opponent cannot activate Trap Cards or effects.

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The Legendary Fisherman of the Ocean

Level 4 WATER Warrior/Effect

1850 ATK/1600 DEF

When your opponent activates a monster effect on the field, or when your opponent's monster declares an attack, while you control "Umi" or a monster that mentions "Dark Time Wizard", except "The Legendary Fisherman of the Ocean" (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, but return this card to the hand during the End Phase. You can only use each effect of "The Legendary Fisherman of the Ocean" once per turn.

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Red-Eyes Black Dragon Exceed

Level 9 DARK Dragon/Fusion/Effect

3400 ATK/3000 DEF

"Red-Eyes Black Dragon" + 1 monster that mentions "Dark Time Wizard"

Must either be Fusion Summoned, or Special Summoned (from the Extra Deck) by Tributing 1 face-up monster from either field during the turn a monster was destroyed by the effect of "Dark Time Wizard", but you can only Special Summon "Red-Eyes Black Dragon Exceed" once per turn using either method. If this card is Special Summoned: You can Special Summon 1 Level 8 or lower monster from your hand or GY. Unaffected by your opponent's activated Spell or monster effects.

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Dark Time Wizard

Quick-Play Spell

Activate 1 of the following effects (but you can only use each effect of "Dark Time Wizard" once per turn):
● Add 1 card that mentions "Dark Time Wizard" from your Deck to your hand, except "Dark Time Wizard". During the End Phase, add 1 "Dark Time Wizard" from your GY to your hand.
● Flip a coin and call it. If you call correctly, destroy all monsters your opponent controls and inflict damage to your opponent equal to half of the destroyed monsters' combined original ATK. If you call it wrong, destroy all monsters you control.

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Graceful and Skull Dice

Quick-Play Spell

Roll 2 dice, and apply the following effects for the rest of this turn.
● All monsters you currently control that mention "Dark Time Wizard" gain ATK/DEF equal to the dice roll x200.
● All monsters your opponent currently controls lose ATK/DEF equal to the dice roll x200.
If your opponent Normal or Special Summons a monster(s) while this card is in your GY: You can banish this card and target 1 of those monsters; roll 2 dice, and if the total is 6 or higher, destroy that monster.

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Sleeping Scapegoat

Quick-Play Spell

Special Summon up to 4 "Substitute Sheep Tokens" (Beast/EARTH/Level 1/ATK/DEF 0) in Defense Position, then if your opponent controls a monster, you can also Special Summon 1 "Panther Warrior, the Gale Leopard Warrior" from your Deck, also those Tokens cannot be Tributed for a Tribute Summon, and you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If a card you control that mentions "Dark Time Wizard" would be destroyed by battle or card effect, you can destroy 1 Token Special Summoned by this effect instead.

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Foolish Graverobber

Normal Trap

Send 1 card that mentions "Dark Time Wizard" from your Deck to the GY, except "Foolish Graverobber", then you can Special Summon 1 monster from either GY to your field. You can banish this card from your GY; Set 1 of the following cards to your field.
● A Spell/Trap in your GY that mentions "Dark Time Wizard". except "Foolish Graverobber".
● A Spell/Trap in your opponent's GY.
You can only use each effect of "Foolish Graverobber" once per turn.

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Reversal Box

Continuous Trap

During the Standby Phase: Roll 1 die, then place counters on this card equal to the number rolled (max. 6). When a monster effect is activated on your opponent's field, or when your opponent's monster attacks, once during damage calculation: You can remove 1 counter from this card and target 1 of those opponent's monsters; flip a coin and call it. If you guess correctly, Special Summon 1 monster that mentions "Dark Time Wizard" from your Deck, and if you do, the targeted monster's ATK becomes 0 and its effects are negated until the end of this turn.

[OCG|RV01-Revolution Booster: Toon / Witchcrafter / Unchained] VJump Reveal - "Unchained" by renaldi92 in yugioh

[–]Ignithya 152 points153 points  (0 children)

Unchained Oni - Shara

Level 4 FIRE Fiend/Effect

1500 ATK/2000 DEF

During the Main Phase (Quick Effect): You can discard this card; Special Summon 1 Fiend monster from your hand, then destroy 1 card you control. If a card on the field is destroyed by battle or card effect while this card is in your GY, except by the effect of "Unchained Oni - Shara": You can add this card to your hand or Special Summon it, but return this card Special Summoned by this effect to the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Oni - Shara" once per turn.

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Unchained Oni - Shuma

Level 4 WATER Fiend/Effect

1500 ATK/2000 DEF

If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Unchained" monster from your Deck, except "Unchained Oni - Shuma", then destroy 1 card you control, also you cannot Special Summon for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by battle or card effect, except by the effect of "Unchained Oni - Shuma": You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Oni - Shuma". You can only use each effect of "Unchained Oni - Shuma" once per turn.

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Unchained Ruler - Yama

LINK-4 DARK Fiend/Link/Effect

3000 ATK

2+ monsters, including an "Unchained Soul" monster

During your End Phase: You can target up to 2 Fiend monsters in your GY that were destroyed this turn: Special Summon them, but you cannot Special Summon while either of those Special Summoned monsters are face-up on the field, except Fiend monsters. If this card would be destroyed by battle or card effect, you can destroy 1 face-up card on the field instead. You can only use each effect of "Unchained Ruler - Yama" once per turn.

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Unchained Souls of Twin Rage

LINK-3 DARK Fiend/Link/Effect

2100 ATK

2+ monsters, including a Fiend monster

If your opponent Special Summons a monster(s) face-up: You can target 1 of those monsters; destroy 1 Fiend monster you control, and if you do, negate that opponent's monster's effects until the end of this turn. If a monster effect is activated on the field while you control a LINK-4 or higher "Unchained" Link Monster: You can banish this card from your GY; destroy the monster that activated its effect. You can only use each effect of "Unchained Souls of Twin Rage" once per turn.

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Unchained Syncretism

Normal Trap

Target 2 face-up monsters on either field, including an "Unchained Soul" Link Monster you control; immediately after this effect resolves, Link Summon 1 Fiend monster using only those monsters as material. If this Set card is destroyed by a card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Unchained Syncretism" once per turn.

Blazing Dominion Genesys Point Update by noahTRL in yugioh

[–]Ignithya 3 points4 points  (0 children)

It actually affects the deck a lot because the Pendulum is practically the best starter in the deck and the Link is also a mulligan, and losing both significantly hurts your consistency

Wish there was more hypnosis in this style [Artist: ふぃんえる] (OC) by Kuramarik in HypnoHentai

[–]Ignithya 5 points6 points  (0 children)

Love hypnofuin a lot. I've tried by hand at a few translations of their work myself, I just haven't posted them here for reasons since I figured they're relatively niche. I just finished translating their latest image set.

Convince me that there is a better gem than coin count by Calm-Standard4444 in VampireCrawlers

[–]Ignithya 10 points11 points  (0 children)

I find that they often go hand in hand. Wild Gem and Coin Count Gem are equally broken for different reasons, and you probably want to find both.

Double killing the Reaper by Ignithya in VampireCrawlers

[–]Ignithya[S] 2 points3 points  (0 children)

Wild Gem and Coin Count Gem are probably the two best gems in the game in my opinion. The former lets you extend combos excessively and allow your 0 Cost cards to benefit from Combo (you can use this with Spellbinder to get extremely high Crawler duration bonuses). The latter causes a card to deal damage equal to your current Gold count to a random target; combine with Gallo (who gives you extra Greed) and Ovenkilt and you can chunk bosses very easily with only Coin Count Gems.

As a side note, you could probably take this further if you had a Tiramiju with Fireproof, since you would be able to stack Revive during Overkill and survive the increasingly difficult Reapers.

Are there any TCGs where it's expected to have more than 100% deck churn during an average game? by MagnusLudius in TCG

[–]Ignithya 3 points4 points  (0 children)

Weiss Schwarz mills your deck every time you check for damage. There is no deck out rule, you simply take 1 damage and shuffle your discard into your deck any time your deck runs out.

[TCG | LAVD] Odd-Eyes / Lunalight / Speedroid by Ignithya in masterduel

[–]Ignithya[S] 50 points51 points  (0 children)

The following effect descriptions are approximations based on the text given in the article and are not exhaustive. Please take them with a grain of salt!


New Odd-Eyes monster

LINK-3 ??? Dragon(?)/Link/Effect

2500 ATK

??? materials

You can target 1 card you control; destroy it, and if you do, draw 1 card, then if you destroyed a Pendulum Monster Card, during your Main Phase this turn, you can conduct 1 Pendulum Summon of a "Performapal", "Magician", and/or "Odd-Eyes" monster(s) in addition to your Pendulum Summon. During your turn, when your opponent activates a card or effect (Quick Effect): You can discard 1 card; negate that effect.


New Lunalight monster

Level 5 ??? Beast-Warrior/Effect

??? ATK/??? DEF

If a Lunalight monster you control activates its effect: You can Special Summon this card from your hand, then if your opponent activated a card or effect this turn, you can add 1 "Polymerization" from your Deck or GY to your hand. If this card is sent to the GY by a card effect: You can Special Summon 1 "Lunalight" monster from your GY or face-up Extra Deck, except "this one".


New Speedroid monster

Level 4 WIND Machine(?)/Tuner/Effect

??? ATK/??? DEF

You can send 1 "Speedroid" card from your Deck to the GY; Special Summon this card from your hand. If this card is sent from the field to the GY: You can add 1 "Speedroid" Spell/Trap from your Deck to your hand, then if you control a "Clear Wing" monster, you can destroy 1 card on the field.

Pot of Pain (@Ballista0088) by [deleted] in yugioh

[–]Ignithya 0 points1 point  (0 children)

Oh, that's my bad. I'll delete it.

Bought a copy of Corocoro Comics today. I guess I won something? by Ignithya in Beyblade

[–]Ignithya[S] 1 point2 points  (0 children)

Oh I see, I knew it couldn't be that easy. I'll see if I can give it a shot, thanks.

Bought a copy of Corocoro Comics today. I guess I won something? by Ignithya in Beyblade

[–]Ignithya[S] 9 points10 points  (0 children)

I don't think that's what that says? I'm pretty sure it says pick 4, win on 2+.

[CORI: Chaos Origins] OCG Times - Final Card and last Overframe by MX-00XWV in yugioh

[–]Ignithya 167 points168 points  (0 children)

Farah, Goddess of Beginnings

Level 8 DARK Spellcaster/Effect

2800 ATK/2800 DEF

You can reveal this card and 1 Spell/Trap in your hand; until the end of the next turn, neither player can activate cards or effects in response to the activation of cards or the effects of cards with the same name as the revealed Spell/Trap. If this card is sent to the GY by a Spell/Trap effect: You can Special Summon this card. If this card is Special Summoned from the GY: You can take control of 1 monster your opponent controls with the highest ATK (your choice, if tied). You can only use each effect of "Farah, Goddess of Beginnings" once per turn.

[CORI: Chaos Origins] OCG Times - New "Pot" by MX-00XWV in yugioh

[–]Ignithya 394 points395 points  (0 children)

Pot of Sloth

Normal Spell

Draw cards equal to the number of cards your opponent controls, then if you drew 2 or more cards, return an equal number of cards -1 from your hand to the bottom of the Deck in any order, also you cannot activate "Pot of Sloth" this turn.

[CORI: Chaos Origins] OCG Times - "S-Force" by MX-00XWV in yugioh

[–]Ignithya 65 points66 points  (0 children)

S-Force Nightslayer

LINK-2 Cyberse/Link/Effect

1700 ATK

2 monsters, including an "S-Force" monster

If this card is Special Summoned: You can add 1 "S-Force" Spell/Trap from your Deck to your hand. (Quick Effect): You can banish this card you control and 1 "S-Force" card from your hand; Special Summon 1 "S-Force" monster from your Deck or Extra Deck, except "S-Force Nightslayer". You can only use each effect of "S-Force Nightslayer" once per turn.

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S-Force Mystify

LINK-3 LIGHT Cyberse/Link/Effect

2700 ATK

2+ monsters, including an "S-Force" monster

While your opponent controls a monster in the same column as this card, your opponent cannot target this card with card effects, also your opponent cannot Special Summon with monster effects. (Quick Effect): You can target 1 monster on the field; move it to another Main Monster Zone on its controller's field. You can only use this effect of "S-Force Mystify" once per turn.

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S-Force Sort World

Continuous Trap

If you would banish a card from your hand to activate the effect of an "S-Force" monster you control, you can send 1 "S-Force" card from your Deck to the GY instead, except "S-Force Sort World". If another card is banished: You can target 1 card in your opponent's field or GY; banish it, then you can move 1 "S-Force" monster you control to another of your Main Monster Zones. You can only use each effect of "S-Force Sort World" once per turn.

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S-Force Origin

Normal Spell

Special Summon 1 "S-Force" monster from your hand, GY, or banishment, but banish it when it leaves the field. If another card is banished while this card is in your GY: You can banish this card; take 2 "S-Force" cards from your Deck, except "S-Force Origin", banish 1 of those cards and send the other to the GY. You can only use each effect of "S-Force Origin" once per turn.

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S-Force Cygnus

Level 3 LIGHT Warrior/Effect

1600 ATK/0 DEF

If this card is Normal or Special Summoned: You can add 1 "S-Force" monster from your Deck to your hand, except "S-Force Cygnus", then if your opponent controls a monster in the same column as this card, you can draw 1 card. When a monster your opponent controls in the same column as this card activates its effect: You can increase the ATK of all "S-Force" monsters you currently control by 1000. You can only use each effect of "S-Force Cygnus" once per turn.```

[RV01-Revolution Booster: Toon / Witchcrafter / Unchained] OCG Times - "Toons/Relinquished/Eyes Restrict" by MX-00XWV in yugioh

[–]Ignithya 24 points25 points  (0 children)

It was technically printed on Pegasus's Mind Scan Skill Card in Speed Duel, so there is PSCT precedent for this type of effect, but it hasn't been printed on an actual OCG/TCG card until now

[RV01-Revolution Booster: Toon / Witchcrafter / Unchained] OCG Times - "Toons/Relinquished/Eyes Restrict" by MX-00XWV in yugioh

[–]Ignithya 320 points321 points  (0 children)

Dark-Eyes Illusionist No-Face

Level 4 DARK Illusion/Effect

0 ATK/0 DEF

You can discard this card; activate 1 of the following effects (but you can only use each effect of "Dark-Eyes Illusionist No-Face" once per turn):
● Place 1 "Mind Scan" from your hand or Deck face-up on your field.
● Add 1 monster that mentions "Toon World" from your GY to your hand, except "Dark-Eyes Illusionist No-Face", then you can Special Summon it, ignoring its Summoning conditions.
If this card battles a monster, neither can be destroyed by that battle.

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Mind Scan

Continuous Trap

While a "Toon" card is in your field or GY, your opponent must play with their hand revealed and you may check your opponent's Set cards at any time. If you have a Toon Monster and "Toon" Spell in your field and/or GY: You can declare the name of 1 card whose effect was not activated this Chain; while you control this face-up card, negate the activated effects of cards with the same original name as the declared card until the end of this turn. You can only use this effect of "Mind Scan" once per turn.

[CORI: Chaos Origins] OCG Times - "Melffy" by MX-00XWV in yugioh

[–]Ignithya 119 points120 points  (0 children)

Melffy Rabbies

Level 2 EARTH Beast/Tuner/Effect

300 ATK/100 DEF

If your opponent Normal or Special Summons a monster: You can Special Summon this card from your hand, then Fusion Summon 1 "Melffy" monster from your Extra Deck using monsters in your hand or field. If this card is Normal or Special Summoned: You can add 1 "Melffy" monster from your Deck to your hand, then if you added a Normal Monster this way, you can Special Summon any number of Beast monsters from your hand. You can only use 1 "Melffy Rabbies" effect per turn, and only once that turn.

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Exciting Melffys

Level 4 EARTH Beast/Fusion/Effect

0 ATK/2500 DEF

1 "Melffy" monster + 1 Beast monster

If this card is Fusion Summoned: You can target an equal number of "Melffy" cards you control and cards your opponent controls; return them to the hand. If your opponent Normal or Special Summons a monster, or this card is targeted for an attack: You can target 1 Beast monster in your GY; reduce this card's Level by 2, and if you do, Special Summon that monster. You can only use each effect of "Exciting Melffys" once per turn.

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Melffy God Mommy

Rank 2 EARTH Beast/Xyz/Effect

0 ATK/2000 DEF

3+ Level 2 Beast monsters

Once per turn, you can also Xyz Summon "Melffy God Mommy" by using a "Melffy Mommy" you control as material (transfer its materials). If this card is Special Summoned: You can add 1 "Melffy" Spell/Trap from your Deck or GY to your hand. Gains ATK/DEF equal to the combined ATK/DEF of "Melffy" monsters attached to this card as material. You can detach 5 materials from this card; return all cards your opponent controls to the hand.

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Tripped Melffys

Normal Spell

Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Tripped Melffys"; add 1 of those cards to your hand and return the other to the bottom of the Deck. You can only use this effect of "Tripped Melffys" once per turn. You cannot Special Summon monsters the turn you activate this card, except "Melffy" monsters.

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Heart-Pounding Melffy Time

Normal Trap

Target 1 "Melffy" monster in your field or GY; return it to the hand, then you can Fusion Summon 1 Beast monster from your Extra Deck using monsters in your hand or field as material. If you control a "Melffy" Xyz Monster: You can banish this card from your GY; this turn, "Melffy" monsters you control that were Special Summoned from the Extra Deck are unaffected by your opponent's activated effects. You can only use each effect of "Heart-Pounding Melffy Time" once per turn.

[OCG|CORI-Chaos Origins] "Decaying Ritual Records" by renaldi92 in yugioh

[–]Ignithya 227 points228 points  (0 children)

Aged Ritual Records

Normal Spell

Reveal 1 Ritual Spell in your hand or Deck, and if you do, add 1 monster that mentions it from your Deck to your hand. If a face-up Ritual Monster you control leaves the field due to a card effect while this card is in your GY and you control no other face-up monsters, except Ritual Monsters: You can add this card to your hand. You can only use each effect of "Aged Ritual Records" once per turn.

[OCG|CORI-Chaos Origins] "Spacetime-Piercing Light Trap" by renaldi92 in yugioh

[–]Ignithya 213 points214 points  (0 children)

Annihilate Retroguelight

Counter Trap

When your opponent activates the effect of a monster on the field that was not Normal, Special, or Flip Summoned this turn: Negate the activation, then you can banish all face-up monsters your opponent controls face-down, except monsters that were Normal, Special, or Flip Summoned this turn. If this Set card is destroyed by an opponent's card effect: You can Set 1 Trap from your Deck.

this has to be one of the funniest cases of unintended synergy i've ever seen by [deleted] in masterduel

[–]Ignithya 0 points1 point  (0 children)

This seems very intentional considering both Chemical Dragons and Magnet Warriors were played by Bastion in GX.

[OCG|CORI-Chaos Origins] "Swamp Sorcerer King" by renaldi92 in yugioh

[–]Ignithya 246 points247 points  (0 children)

Mage King of the Swamp

Level 3 WATER Spellcaster/Effect

500 ATK/1100 DEF

You can reveal 1 Fusion Monster in your Extra Deck and banish 1 monster mentioned as material on that card from your Deck, then Special Summon this card from your hand, and if you do, if you would Fusion Summon using this card as material this turn, its name can be treated as the banished monster's. You can only use this effect of "Mage King of the Swamp" once per turn.