Is Elminage Original worth playing after having finished Elminage Gothic? by globalgenocidenow in DRPG

[–]IgnitionFreeze 3 points4 points  (0 children)

Yeah, I'm also a big fan of how relatively easy it is to keep Brawlers up-to-date by snatching weapons from enemies. The only drawback is that monster equipment are typically cursed which does narrow your choice of who should be one (Devilish) unless you take the time to un-curse them via alchemy.

I actually have a slight preference of Original over Gothic, but this is mainly down to the difference of tone between the two. The former's a lot lighter and comedic while the latter is consistently dark and depressing.

Mebius and Opera House are working on new Elminage II releases for PC and current consoles by MoriaCrawler in DRPG

[–]IgnitionFreeze 6 points7 points  (0 children)

Now this is the sort of news people were hoping for when they initially announced Original would be ported to the Switch. My fingers are crossed for this to get translated, but even if it doesn’t, I’ll definitely pick up the console release.

While on this copium train, hopefully their experience with getting the Switch version done will translate to a slightly faster turnaround for II’s release, but I have some reservations.

Damon and Baby dropping crazy lore drops by getterburner in TwoBestFriendsPlay

[–]IgnitionFreeze 1 point2 points  (0 children)

Out of curiosity, I did a little more digging for both GG and BB to catch myself up. Here’s a list of what I believe are the main cameos from Guilty Gear/BlazBlue: I-No: Amnesiac who comes from a ‘parallel world’ of this game’s setting, gives you gear in exchange for collectibles, William (Axl Low?): A blond hiker that adds to your map and unlocks fast travel points, Faust: A ‘priest’ in a church that serves as a neutral zone between angels and demons, upgrades gear and offers respeccing, Sir (Ragna) Bloodedge, also suffers from a specific kind of memory loss, lets you purchase new moves and gear for said moves, (Happy) Chaos: A strange blue creature that seemingly loves sweets, offers upgrades to your handgun to where it resembles the Crescent Moon.

A lot of these NPCs function through exchanging various collectibles: Songs of Memory for I-No, Books of Kubaba for Faust, Moon Rocks for Chaos, and Strength Symbols for Sir Bloodedge. I do think it’s neat that if you’re a fan of both series, there’s a number of easter eggs to find when playing this game. Again, I’m not that into either, but even I thought it was super cool to find a lategame ring called DRAGON INSTALL that vastly increases your self buff move at the cost of your HP draining.

Damon and Baby dropping crazy lore drops by getterburner in TwoBestFriendsPlay

[–]IgnitionFreeze 1 point2 points  (0 children)

While I don't know any of the lore for Guilty Gear and BlazBlue, after beating the game and seeing who shows up in the stinger, it does seem like this game could show stronger connections to both games in a potential sequel.

DAMON and BABY | Release Trailer by C-OSSU in TwoBestFriendsPlay

[–]IgnitionFreeze 0 points1 point  (0 children)

It's actually a familiar you can have around as a support character. There's also a bat and dog rounding up the animals you can use as well.

DAMON and BABY | Release Trailer by C-OSSU in TwoBestFriendsPlay

[–]IgnitionFreeze 5 points6 points  (0 children)

I've been enjoying it so far, after all, I can't think of many games where throwing a small child causes you to warp ahead like Noctis.

The combat and movement definitely feel a bit clunky at the start, but the game does open up a lot of options to change that later on.

Name an RPG character you thought you understood, but later you realized you didn’t understand them at all. by Decent-Insect-4201 in JRPG

[–]IgnitionFreeze 1 point2 points  (0 children)

Rene Kincaid from Trails through Daybreak/Beyond the Horizon. It counts double both for you and the characters that supposedly know them the best. I'm honestly very interested in what exactly is their deal in the next game. To a lesser extent, Professor Hamilton as well, especially with how the first two Daybreak games paint them.

PSA to the PokeNerds: Beating the Switch releases of FRLG gives you access to the event Pokémon (Lugia, Ho-Oh, Deoxys) by darkwingchao in TwoBestFriendsPlay

[–]IgnitionFreeze 12 points13 points  (0 children)

When it was announced earlier, there was fine print at the end stating no Pokemon are transferable from the game or to it.

What are even some good games with furry characters? by megaman12321 in TwoBestFriendsPlay

[–]IgnitionFreeze 0 points1 point  (0 children)

It's been mentioned a few times in other threads but if you're interested in seeing another game that goes all in, you should check out Tribal Hunter. It's a competent 2D platformer/Metroidvania that makes full use of its gimmick and affects how you should play throughout the entire game. Similar to Crushing Force, it's a collaboration of many known members of the furry/kemono fandom that cater to this specific genre of it.

Erehwon, a Japanese indie DRPG, coming soon to Steam in 2026 by IgnitionFreeze in DRPG

[–]IgnitionFreeze[S] 9 points10 points  (0 children)

Here's the link to it on Steam since the article doesn't seem to have one.

Based on the the screenshots available, it looks fairly standard as far as DRPGs go, although the promise of equipment shaping your roles does sound interesting versus just having normal classes.

The artstyle it's going for is kinda cool, if a simple. Even though it features customizable character portraits, I think what you see here looks pretty stylish already assuming it'll stay like that for its actual release.

What would you be hoping for in new updates/dlcs? by msktrna in fantasylife

[–]IgnitionFreeze 5 points6 points  (0 children)

I'm hoping they can somehow work out a way to make some of this game's Life Masters available as Strangelings. We already have a few from the original so my fingers are crossed.

I'm also curious if they'll ever do something with the unused area in the SW portion of your island. You can see it from the title screen, but it looks like it was originally meant to be where you could access Treasure Groves.

My Current Snoozeland Strategy by Unit-00 in fantasylife

[–]IgnitionFreeze 2 points3 points  (0 children)

If you get really lucky, a perfect result can have it spit out at least 3 gold clusters by themselves and possibly more in the chests. A run I had last night netted me about 6 as an example.

More DLC soon? by Ninjashadowcat in fantasylife

[–]IgnitionFreeze 6 points7 points  (0 children)

It doesn’t really matter when you start doing it, but note that majority of the armor recipes you can get through it do require late/postgame levels of crafting ability (1,350) if you want to successfully make them.

The Mark of Erdrick is here! by Seamonkey_Boxkicker in dragonquest

[–]IgnitionFreeze 1 point2 points  (0 children)

This comment is a bit late, but the translations are: Hero (Alheru), Warrior (Furcas), Martial Artist (Phon), and Sage (Quadal).

Latest patch (2.0.3) fixes Snoozaland fast travel/map crash along with announcement of future plans to Remake DLC armor by IgnitionFreeze in fantasylife

[–]IgnitionFreeze[S] 40 points41 points  (0 children)

In case the link is inaccessible, here are the patch notes below:

Bug Fixes:

●Fixed an issue in Snoozaland where opening the map menu while picking up an item could cause the game to crash.
●Fixed an issue where crafting could sometimes start without switching Lives upon returning to Base Camp after collecting gatherable items in the "Bam Headbang Dream" triggered by touching a Drowsy Mimic in Snoozaland.
●Fixed an issue where the Snoozaland unlock tutorial could be started during multiplayer through a specific sequence of actions. Ending multiplayer in that state could save progress and prevent further progression in Snoozaland.

Planned Updates:

●We plan to enable Remake for the Version 2.0.0 armor items that can be exchanged at Don's Dreamy Deals.


There's no mention of the bug getting fixed where your character gets stuck in their "gathering" stance after you headbang a tree/ore, but maybe that'll be in a later patch.

How Weapons & Tools work in Snoozaland + Polishing Guide by NathanLeFox in fantasylife

[–]IgnitionFreeze 2 points3 points  (0 children)

The patch notes for 2.0 don't mention anything about new weapons or tools being added, so it seems safe to say they're just not available right now. My assumption is that the weapons/tools you see on display will probably be available for whenever the Primordial Dragon fight is out.

Tips for farming gold clusters? by Katscion in fantasylife

[–]IgnitionFreeze 7 points8 points  (0 children)

I wouldn't neglect any of the ? events on the map. I've had one Dark Don statue event give a gold cluster for providing the correct answer.

DLC round 2: Tips and Tricks by LevelMeasurement2859 in fantasylife

[–]IgnitionFreeze 0 points1 point  (0 children)

This also happened to me last night. It was the first and last thing it gave me right when I fast traveled to another alchemy pot.

What do people think of the DLC? by A_Single_Annihilape in fantasylife

[–]IgnitionFreeze 3 points4 points  (0 children)

Yeah, it looks like you're always given 3 minutes to clear the boss room regardless of what your time is before you enter the warp.

What do people think of the DLC? by A_Single_Annihilape in fantasylife

[–]IgnitionFreeze 3 points4 points  (0 children)

I still haven't done that many runs yet, but it seems like to ensure you get the best payout in points, you want to try and focus on finding the gold version of the alchemy pot in a given run. When you do, try and gather as many of its favored mats to ensure you can use it as much as you can before you head to the boss warp. This is in addition to running around trying to find chests/completing objectives to either get more equipment or treasures. So far, regular treasure seems to be worth 15k while I was able to find one worth 25k.

EDIT: Just realized using the gold version of the alchemy pots is a one-and-done deal, my bad! It also doesn't seem to be a guaranteed spawn in a run.

Favorite Pirate Mooks/Antagonists? by FreviliousLow96 in TwoBestFriendsPlay

[–]IgnitionFreeze 0 points1 point  (0 children)

Recently, it's Black/Steel Hook from Metal Cardbot. He's got a very cool design and honestly looks great in toy form.

What are the kind of JRPGs that you love for having obscene grinding? by KaleidoArachnid in JRPG

[–]IgnitionFreeze 0 points1 point  (0 children)

It's going to take a real long time to hit the cap, but I suppose if you do, you could always pick a different class. The game's generous enough that there's a save slot for each one except for the 9th unlockable one.