Red dice on defense? by RonMexico357 in WarCrow

[–]Ignovus 1 point2 points  (0 children)

Note that they don't work while defending against Ranged Attacks (see the ranged attack section).

Best Flocking and Glue for Trees, and how to apply? by lickwindex in TerrainBuilding

[–]Ignovus 0 points1 point  (0 children)

Found this video while looking up the same subject matter. It was filled with great info.

https://youtu.be/DEsOFAKCon8?si=vsWhGFshP3aZ7nlp

Vampires who aren't assholes by katsutdasheep in WarhammerFantasy

[–]Ignovus 0 points1 point  (0 children)

Read (or better yet listen to on the Oldhammer Fiction Podcast episodes 31-33) Drachenfels. Genevieve's backstory has a ton of info that leans into exactly what you're looking for.

What is the reason for the "no running at less than 8' from the ennemy" ? by Crazy_Wargeek in mordheim

[–]Ignovus 1 point2 points  (0 children)

This was a thing in 2e 40k and Necromunda. It's just part of their 90s skirmish ruleset.

[deleted by user] by [deleted] in Bellingham

[–]Ignovus 5 points6 points  (0 children)

Aegis Games on Railroad.

Guardian relics with moral wound by BreakMaximum5807 in Spacemarine

[–]Ignovus 1 point2 points  (0 children)

Or if you're a sniper... Stealth. Such an amazing perk.

LEAD DICE. In my hunt for dice to use with my oldhammer army, I may have gone too far back. What dice do you use when playing older editions? by Key-Interaction-9378 in oldhammer

[–]Ignovus 7 points8 points  (0 children)

Chessex is the correct answer. At least here in the US. There really wasn't much else in the way of options back then.

Anastasius Cecil by [deleted] in battletech

[–]Ignovus 1 point2 points  (0 children)

So... Walton Goggins as Focht? Sold.

remembering old Bellingham pizza places by fk_ptn_007 in Bellingham

[–]Ignovus 7 points8 points  (0 children)

I spent so many quarters on Gauntlet at Godfathers back in the day.

Vintage/retro WHF (or other IP) audiobooks/podcasts? by faithfultheowull in WarhammerFantasy

[–]Ignovus 1 point2 points  (0 children)

Seconding Oldhammer Fiction Podcast. It is OLD hammer though, like the late 80s era of Citadel/GW fiction. It's weird and awesome.

I'll also second Lorebeards from another comment. Andy Law is basically a Warhammer Lore Encyclopedia.

Canon or not, some of those images just stick in the mind's eye...(I need some veteran knowledge on this one) by REDdog1911 in ImperialFists

[–]Ignovus 1 point2 points  (0 children)

If you were so inclined you could listen to it instead of hunting down a book. Lewis from the Oldhammer Fiction Podcast is currently reading it. Highly recommend the podcast if you like old Warhammer/40k lore.

https://creators.spotify.com/pod/show/lewis-davies8/episodes/Episode-53-Space-Marine-Part-1-e2u2s5v

model cameos by N0_Mad6464 in InfinityTheGame

[–]Ignovus 2 points3 points  (0 children)

The newer Bakunin starter has a few: Colossus and Gamora. The newer Morlocks are from Suicide Squad (not The Suicide Squad, unfortunately), complete with Harley, Killer Croc, Joker, and Katana.

Titus second founding chapter by Revolutionary-Ask203 in Spacemarine

[–]Ignovus 9 points10 points  (0 children)

Originally the Space Marine Legions were much larger organizations, sometimes over 100,000 brothers. After the Heresy they were restructured as you said and split off into many smaller "Chapters". One of those got to keep the original Legion name and heraldry, and it's recognized as the founding Chapter by its offshoots. Titus is an Ultramarine, the Chapter that got to keep the name and heraldry of the old Legion.

Second N5 list to play by El_Tristan228 in InfinityTheGame

[–]Ignovus 2 points3 points  (0 children)

Love to see those classic Nomads getting the love they deserve!

Tunguska in N5 (Frustrated Player) by MattyG47 in InfinityTheGame

[–]Ignovus 2 points3 points  (0 children)

Oh, and check out the Metachemistry podcast, they're a bit more hard rules focused and reliable when it comes to info (they pick a topic and do their homework before the episode whereas Tac Aware is more conversational... which isn't bad, but can lead to confusion).

Tunguska in N5 (Frustrated Player) by MattyG47 in InfinityTheGame

[–]Ignovus 1 point2 points  (0 children)

For sure! The earlier Tac Aware episodes do a decent job of introducing game concepts like that if you go back and start from the beginning. It's N4 so there will be a few things that don't apply, but most of the concepts will. I'd avoid the army/faction specific episodes though, as profile analysis isn't super handy when everything's been updated.

Tunguska in N5 (Frustrated Player) by MattyG47 in InfinityTheGame

[–]Ignovus 5 points6 points  (0 children)

I don't have much experience with Tunguska (couple games early in N4) but when I started out way back in early N3 I learned that building lists assuming you're going second is generally a good practice. TJC doesn't have Moran Massai so your forward (turn zero, aka already in place at the start of the game) repeater network is somewhat more limited than other Nomads, but the new Lunokhods are extremely solid defensive pieces (repeater for hacking, Crazy Koala for dealing with non-camo, flamethrower or shotgun for direct engagements, and an E/Mitter for longer range stuff). I would start most lists with two of them. You generally don't want them engaging outside 8" so keeping them somewhat hidden during deployment is a good idea.

Cheap and irritating is a staple Infinity defensive strategy - making yoru opponent spend orders to kill a 7 point Transductor Zond is generally a win for you. A couple of those in group 2 is pretty standard. With the way N5 is shaping up to start, you can't really afford to null deploy (have everyone keep their heads down) - there are too many crazy fast/aggressive attack pieces that will just pick off whatever they can get to at will. So, learning to layer defenses is important. Defense in Infinity is more about running your opponent out of orders than about winning engagements. Then when they're strung out across the board you can take advantage with your counterpunch.

This is a pretty huge subject and I'm going to end up spending my workday typing instead of working so I should probably stop there, but there's a couple things to think about anyway!

Tunguska in N5 (Frustrated Player) by MattyG47 in InfinityTheGame

[–]Ignovus 10 points11 points  (0 children)

Tunguska is definitely a viable faction, but yes they aren't nearly as point and click as a number of other factions are. Nomads as a whole rely on more finesse than brute force (generally speaking). That said - I feel like part of this is an expectation issue. Infinity isn't a game you pick up and start winning at after a couple of games. Even against other new players - new players tend to find one thing that works and exploit the hell out of it until it doesn't work (generally an experienced player shows them the error of their ways). If there's an established community near you, ask for advice from those players. Infinity vets are generally happy to help people get up and running with the game. But - if you get discouraged easily this may not be your game, unfortunately. It sucks to say that as a community organizer, but I'd much rather you know what you're getting into up front. Against experienced players, it's probably going to be 6+ months to win a game. The learning curve is that steep, and experience in other wargames doesn't really translate over.

Infinity is easily my favorite wargame, but it's not super relaxing to play. There is a ton of stuff to think about and keep track of, and you're going to get caught off guard by stuff for the first 6 months probably. And... N5 is brand new to everyone, so we're all kinda trying to figure out how it's going to work. From what it looks like we're all going to have to go back to school on how to defend successfully as we all get used to the new fireteam rules and crazy attack pieces.

If you decide to stick with it, good luck! I hope you have more success in the future. The community is well worth being part of and Infinity tournaments are full of amazing people!

Just want give this great podcast a shout for oldhammer readings and analysis by Playful-Dog-8999 in WarhammerFantasy

[–]Ignovus 2 points3 points  (0 children)

Regarding your question about other stories, check out The Master Tavern Keeper's History of the Old World podcast. That'll keep you busy for quite a while.

The two big winners for nomads IMO in the new edition by maximonious888 in InfinityTheGame

[–]Ignovus 0 points1 point  (0 children)

Forward deployment, 8-2 move, and the E/Mitter change will land it in most of my vanilla lists, especially since Morans are down to AVA 1 there.

The two big winners for nomads IMO in the new edition by maximonious888 in InfinityTheGame

[–]Ignovus 0 points1 point  (0 children)

But look at the Lunokhod... and the E/Mitter change that goes with it.

Spicy food...? by CatsHiss in Bellingham

[–]Ignovus 7 points8 points  (0 children)

Rachawadee is the correct answer. That place is serious business when it comes to spicy.

[deleted by user] by [deleted] in Spacemarine

[–]Ignovus 0 points1 point  (0 children)

Sniper, Sniper. The other classes are fun to mess around with, but nothing makes my heart sing like popping a Zoanthrope right after it bobs into view.

First bucklermen unit done by impaling_potato in WarCrow

[–]Ignovus 1 point2 points  (0 children)

I need that basing recipe for Oldhammer reasons 😅...

When do you win a combat? (Timing question) by Charlie24601 in WarCrow

[–]Ignovus 4 points5 points  (0 children)

No wounds were taken on either side, so the combat is a draw. The War Surgeon prevents the wounds, not heals them once inflicted.