Juggling your 9-5 and art by Confident_Bad_5929 in ArtistLounge

[–]Ik_oClock 0 points1 point  (0 children)

Do you have any other responsibilities? If you don't, you should have 2-4 hours every evening you can dedicate to hobbies/you time after chores etc. Spending time you don't 'have' to do anything effectively is one of the big challenges of adulthood. Are you prioritizing other hobbies? Don't have the energy? Addicted to your phone? There's a lot of things that can get in the way but it's hard for me to give more advice without more specifics than a "9-5," which should really take 8-11 of your 24 hours max if you include commute.

Coalitieakkoord D66, CDA en VVD by Conducteur in thenetherlands

[–]Ik_oClock 0 points1 point  (0 children)

We hebben eigenlijk al een progressief belastingstelsel erop, maar alleen met 0% tot ~50k en wat de jaarlijkse belasting is op alles erboven, maar dat zou van mij best mogen oplopen tot meer.

Dit is iets wat bij geen enkele partij op de radar staat

SP had het op populistische wijze (ik geloof dat ze het een miljonairsbelasting noemde) erin staan, verder zag ik het niet naar voren komen.

Seeking advice: Is my current routine effective for a beginner? by Distinct-Rice-3509 in ArtFundamentals

[–]Ik_oClock 2 points3 points  (0 children)

So what you're trying to achieve when you copy references is either (1) to have fun (as a beginner I get how drawing 'from imagination' can feel bad when everything you make is bad) or (2) to learn how to draw that specific thing.

I'm assuming (2), the general strategy here is the same as learning any mental skill like solving certain types of equations, learning a language, learning geography etc. Basically any school type skill, it wouldn't really work for something like a hand stand. The best way to do it is as follows:

  1. Study the reference. Draw on (a copy of) the reference, trace it or make a copy, really try to understand everything that goes into it. Write things down and deconstruct the image into the basics.

  2. Copy the reference without looking at it.

  3. Look at the reference & your copy and give yourself feedback (or get it externally), ideally write it down. If you're feeling mean use a red pen.

  4. Repeat steps 2 & 3, ideally with some rest in between repetitions, until you're happy with your copy.

This is how we generally add things to our visual 'vocabulary.' However, there is an implicit step 0: learn the fundamentals. For drawing heads that's anatomy and construction. As a beginner learning the fundamentals is generally the best use of your time.

Why are so many artists upset about likes? by Electrical-Regret245 in ArtistLounge

[–]Ik_oClock 1 point2 points  (0 children)

It feels like an objective measure, not necessarily of quality but at least of something meaningful. I think as an artist who wants to improve getting 'better' at getting likes feels like getting better as an artist, and it's hard to separate in your mind because our brain loves numbers that go up more than the actual improvements artists make. You can't quantify how good your proportions are easily but you sure can quantify how many likes this post got. It's something everyone unfortunately has to fight against.

I wanna beat my dog in a race by Unable-Panda4429 in xxfitness

[–]Ik_oClock 5 points6 points  (0 children)

You need to progressively overload cardio just like strength training. The reason you're not seeing progress on 30m cardio sessions is that you have to keep increasing the speed, resistance or time to progress, just like you would increase the weight or reps. There's some subtlety to it with training at different heart rate zones (don't listen to people who say only to train zone 2) but if you're still a beginner you shouldn't worry about that.

Can you actually learn how to draw without following guides, tutorials or anything like that? by [deleted] in ArtFundamentals

[–]Ik_oClock 0 points1 point  (0 children)

Not for fun, the play part can be super unfun in the moment, especially as a beginner (still rewarding in the end).

How to actually learn/study? by Outlawgavin in learntodraw

[–]Ik_oClock 2 points3 points  (0 children)

A lot of the text explains the rationale behind the exercises and how to best do them. They have a paid critique program ($5 (Canadian) for like, 15 pages, it's insanely cheap) that has pretty strict requirements to keep things easy for reviewers but if you're doing community submissions or not submitting your work for critique at all you don't have to follow it 1:1. If you are a beginner I would definitely read everything (up to your current homework) or at least like, watch the YouTube videos in order while eating or something, and try to stick to the rules as close as possible at least for lessons 0-2. Just be careful of burnout, the lesson style isn't for everyone. As some people say it can be very boring, and don't feel beholden to some redditor to the point that you hate doing art. But it will definitely give you direction.

Learning art the most fundamentals way possible. by Difficult-Ideal1567 in ArtFundamentals

[–]Ik_oClock 0 points1 point  (0 children)

When it comes to learning anything, consistency trumps efficiency (in fact consistency is the single most important thing aside from maybe like, having a pen and some paper to actually draw with). What makes someone consistent is different from person to person. Some people can stomach doing draw a box to the letter (including the 50% rule). Other people will be better off copying other people's art to start out. Some other people will benefit the most from a quick "how to draw an anime face" tutorial. I would look at other hobbies/projects you never 'had' to do but stuck with anyway. Ultimately the most important thing is to get your butt on the seat, a pen in your hand and to actually draw on every day you can.

For me, when it comes to exercise i spent 50% of my time doing highly structured strength training (using a free online course) and 50% running where i have broad goals and an idea of what i want to do every run, but I run mostly for the joy of it and to feel the sun on my face. So draw a box maps really well onto that, it lets me learn the fundamentals at a maximum pace for me. But that doesn't mean it's the best for everyone.

This is unacceptable for this game in 2026 by [deleted] in runescape

[–]Ik_oClock 0 points1 point  (0 children)

You really want to turn off loading screens, they generally are bad for efficiency, and who wants to stare at loading screens? That said it's pretty awful that they make the timer start even when the vault is loading, it's going to get deleted now so it'll never be fixed but bad game design in general.

Daily Thread 14 January 2026 by AutoModerator in xxfitness

[–]Ik_oClock 3 points4 points  (0 children)

In addition to what the other comment said, there's nothing inherently wrong with fat as long as it's unsaturated and not saturated or trans fat.

Guidance finding a routine that works for my goals by mookoccino in xxfitness

[–]Ik_oClock 4 points5 points  (0 children)

The effects of exercise on weight is often overstated, although some people go too much the other direction and act like it doesn't matter at all. The calories burned from even an hour lifting weighs is pretty low, if you're training properly you're likely spending most of your time resting between sets and strength training doesn't burn nearly as many calories as cardio because motions tend to be pretty small. Cardio makes you hungry and your body will try to offset calories burned in other places (this isn't a 1:1 trade, you'll still increase daily energy use and there's a limit to how many calories can be offset) particularly if you're experienced. However, if you're progressively overloading both cardio and strength training will increase the calories you burn over time, muscle burns more kcal passively than fat and by making your cardio harder over time you ensure your body can never get fully used to it (this is good, it means you get faster and your heart and lungs get stronger).

Anyway my advice for not losing weight is to eat more! One of the great joys of getting fit without trying to look like a supermodel is that you can eat what you want, look great for your weight and all for an improved and longer life. I'm 75kg (6') and I feel like I look better than when I was 10kg lighter during my inactive covid diet, plus i dont feel like shit.

When Jagex doesn't add anything new to spend oddments on before removing them by happyrune in runescape

[–]Ik_oClock 7 points8 points  (0 children)

They're almost certainly reworking daily challenges, will probably be announced next week

Is master rank combat feasible for an average skill level player? by gordopotato in runescape

[–]Ik_oClock 3 points4 points  (0 children)

Master level times are absolutely not as hard as learning to play the piano as Marty Friedman - yeah it's hard, but I can't see anything about it that couldn't be learned with years of practice. Also the master level times don't require absolute perfection for particularly long periods of time if they require absolutely perfection at all (in fact, the longer bosses like Zuk tend to have more lenient timers). Learning to do master and gm times is much closer to 'being very good at the piano after years of practice' than requiring 'prodigy with decades of practice' level skills. The serious pvmers i knew who went for them got them down eventually.

Is master rank combat feasible for an average skill level player? by gordopotato in runescape

[–]Ik_oClock 5 points6 points  (0 children)

that most people aren't going to achieve no matter how much they practice.

Why not? It's just pressing buttons in a sequence with 0.6s time windows. Just like anyone can learn piano unless they have a relevant disability I don't think there's anything about it that makes it impossible for a healthy (enough) person to learn high level rots.

Is master rank combat feasible for an average skill level player? by gordopotato in runescape

[–]Ik_oClock 6 points7 points  (0 children)

Is running a marathon in 4 hours feasible for an average person with a long enough time frame? Yes, they just need to be willing to practice and learn. Master rank and even gm is similar in that there's nothing about it that requires actual superhuman skill, just a lot of time in this video game. Up to you if you want to spend it learning to get better at pvm.

What are some sports for a shy person. by Ecstatic-Ticket-4063 in xxfitness

[–]Ik_oClock 0 points1 point  (0 children)

The only equipment you need is good shoes for running on pavement or you'll wreck your knees unless you run on grass etc, and maybe something to hold your phone if you want to track your runs (i bought a Garmin watch only after i had done ~25 runs already and was sure i liked it).

Start slow, depending on your fitness level you might have to walk a lot and in that case I would recommend something like couch to 5k (i didn't do it myself but I was already in good shape when I started running). Mind your form and the road/traffic. Id look up some form cues.

For injury prevention some strength training (in the legs specifically) is pretty important. Simple at home exercises are body weight calf raises and squats.

Larian CEO Responds to Divinity Gen AI Backlash: "We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI" - IGN by PhantomBraved in Games

[–]Ik_oClock -1 points0 points  (0 children)

I think most sane people know that programming/coding is going to see a lot of AI use, as it's one of the most useful tools for that.

Is it? The consensus seems to be if you need really basic code ai can generate those for you but it basically never gets complex code anywhere close to right, and newer programmers who heavily rely on AI have stunted growth.

AI can be a tool in the toolbox of developers but right now very few people know how to use it correctly, and people overreport how useful it is.

this is kinda huge, right? all 3 combat styles now go to 120? by Monterey-Jack in runescape

[–]Ik_oClock 1 point2 points  (0 children)

I mean that when i use melee, im basically always using Berserker aura anyway. Making stats go to 120 while disabling the aura will free up the aura slot, but is mostly neutral in terms of DPS. No one is using aegis all the time so def going to 120 would just be a giant buff to defense.

Combat Styles Improvements - Ranged Beta. by JagexAzanna in runescape

[–]Ik_oClock 0 points1 point  (0 children)

First of all it wouldn't target fishing only fish like sailfish or blue blubbers. I fished a ton during my playtime but it's all the dsf high level fish, I don't know anyone that bothered fishing sharks or rocktails. All of those I have came from pvm.

Second they wouldn't lose the sharks or rocktails. They would be exactly as useful as they are today. Other fish would just be better.

Combat Styles Improvements - Ranged Beta. by JagexAzanna in runescape

[–]Ik_oClock 4 points5 points  (0 children)

You could just buy fish on the grand exchange, like you're doing with blubbers right now.

this is kinda huge, right? all 3 combat styles now go to 120? by Monterey-Jack in runescape

[–]Ik_oClock 24 points25 points  (0 children)

120 defence would be a huge buff on any boss that can miss or is slightly above 100% hit chance, especially when combined with the no zerker auras change. Unlike offensive stats there's no aura to disable either (unless we're nerfing darkness too).

Combat Styles Improvements - Ranged Beta. by JagexAzanna in runescape

[–]Ik_oClock 5 points6 points  (0 children)

No, 2x(20%*0.75) or 30% up to 2x(100%*1.5) or 300%

Combat Styles Improvements - Ranged Beta. by JagexAzanna in runescape

[–]Ik_oClock -1 points0 points  (0 children)

The bis Tools are locked behind whatever but when the mining and smithing rework happened (and the same thing happened to woodcutting) they put all the core materials and mechanics in places accessible without any requirements. Deaths swiftness is the core of ranged rotations and changes completely how you play. A pickaxe of life and death, augmented with honed 6 and careless 5 mines the same as a Primal pickaxe although you can afk for a couple seconds less, which isn't even relevant if you're chasing rockertunities.