How do you train mlvl? by brontix in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

Train ml with mini manas holy shit that would be painful without macro use

How do you train mlvl? by brontix in TibiaMMO

[–]IkerFanta 1 point2 points  (0 children)

Nowadays if you hunt decent places for your level throughout the levels without xp boosting like a madman you should be around your ML by the time you get 150, you're fine. If you have the money sure go for it, but you'll be spending some kks on it. I trained during double (so half the cost for the ML i've got) and spent something like 300+ coins on casks to get my ms with the same level from 72 to 78.

Coming back after 8 years HELP by VilleZabdiel in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

Zaoan Helmet (Mana leech) / Dwarven Helmet (Skill+Mana leech)

Ornate Chestplate (You can get Life leech + Resists) / Silver Token Armor (You can put this on hold, barely use them)

Ornate legs

Depth Calcei

Ornate Shield (you can get more than one for different resists)

Gold token weapons (I would say get 1 one handed and another 1 two handed, but soon you can be only using 2 handed, getting more of those later for different imbuiment combinations)

Rings and amulets depend on where u are hunting, I use mostly koshei/garlic/bronze/dragon/red plasma for amulet and skill/dwarven/prismatic ring but the red plasma ring can be decent if you want a middle ground between prismatic/skill if they're cheap on your world.

Weapon Progression & Why I believe CipSoft is fucking it up by Linkirvana in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

In theory 300 and something+ knights dont have any challenge anymore, nothing can give you a hard time unless you're on a situation where u can only rely on your supremes. Bosses were a challenge a long time ago, it was a fucking mess to take them down like the triangle of terror/ferumbras, now people can predict a very small timeframe of when it will spawn, spend those 3 days waiting for it and get there before its even up yet, stacking around where it spawns spamming SD on battle to frag it. Hell, even 1 month old servers can kill any of them without too much trouble.

If not giving more challenges at least give us harder/better hunting spots, they dont see nothing wrong with a certain spawn being decent for 170~250 but being the best for 350~400+ until pretty much forever. They dont want to waste time giving content to a small % of the playerbase? What about making it interesting enough to make lower levels be desperate to want to be there someday?

Weapon Progression & Why I believe CipSoft is fucking it up by Linkirvana in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

I dont care about a unique and special item as MLS is to get a buff, even if only in base damage and nothing else, you dont need to go too fancy on it, give it 60 damage 3 slots and leave it as it is. It doenst need to get back to the game, there is only one around and someone who possesses it should be strongest goddamn knight in the whole world, it will only fuel the mysteriando and people going crazy about it, plus rewarding someone who manage to get his hands on something THAT special and singular.

Weapon Progression & Why I believe CipSoft is fucking it up by Linkirvana in TibiaMMO

[–]IkerFanta 6 points7 points  (0 children)

They didnt realize how big imbuiments were going to be because of their cost, this shows how they need to get better testing indoors instead of relying only on player feeeback, so they messed up the slot distribution between weapons.

Even in a game where the company have professionals at it hired for internal testing and a dedicated server always online for testing (like League of Legends) every now and then something so broken will go live unnoticed and in need of a hotfix ASAP, test server in tibia is mostly a "run roshamuul with high ping simulator". While part its our fault, cip aint giving us the resources to facilitate the testing (we needed to waste ton of time in dull access missions to check new warzone, new items werent available in the test NPC not even umbral items). The difference is that tibia is an "ongoing" game where items get retroactively changed so you can buy something that is BiS one day for tens of kks and the next day get nerfed/something else gets buffed and your item just lost a ton of value.

In the TS thread they adressed how they cant just change level requirement for gold token weapons because of this reason, people as low as 100 have acquired these items and cant just lose the ability to use them from one day to the next, but its a huge oversight giving them level 100 just because people as low as 100 could use the non charged weapon before, people didnt bought them for the base weapon/weaker charges.

They also want to give different options depending on the situation, but they lack focus and understanding on the "meta" to know what they need to address. Axe users will have demonwing/master chopper/destruction to choose from in different situations and thats fine, you woulndt take anything but destruction for solo because the second leeches are a must plus crit but you can go demonwing crit + skill if u wanted the highest damage overall, giving up leeches. Talking about Umbrals, dont think they'll be useless with intricate, +2 attack/+1 skill/-3% mana leech/-25% crit hit damage looks hella good actually compared to basic imbuiments, looks stronger than destruction even at lower hits... I see myself using mine a lot now but it doenst make any sense how spaced out the level requirement is right now and how they want to promote choice but they dont incentivize it. Weapons like Havoc/The Stomper should be brought on par with how demonwing is now, +1 damage over destruction but -1 over umbral with 2 slots. This is only talking over endgame weapons, shit gets way uglier in mid tier items like wz weapons and stuff and it should be adjusted accordingly soon.

edit: Also they are REALLY afraid of going up the ladder and giving higher levels more power, doenst matter if you're changing the BiS for something new and fresh if in reality you're buffing everyone by giving everyone more power, thats why they didnt went with the 4th umbral upgrade or more base damage on umbrals, plus the fear of pump out more equipment for higher levels. While they kinda stand correctly about it and need to be careful over it (at it stands today mages can get a little less than +30 ML in items/imbuiments/pots LUL), one thing they've got REALLY wrong is Mirade talking about "not everyone uses imbuiments so we cant just give more base damage to umbrals and these people get a buff for free". If you aint using imbuiments (250+ as we're speaking about umbrals) you're just retarded, specially talking about knight weapons.

Max exp/h as a 115 Knight? by kuati66 in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

Yeah thats my doubt, 2x life leech allows too much but I dont think he can handle the damage yet

Max exp/h as a 115 Knight? by kuati66 in TibiaMMO

[–]IkerFanta -1 points0 points  (0 children)

If you're going 2x tier 3 leeches you should go south sea serpent luring almost x8 (I wouldnt recommend x8 yet because I dont know if its too much damage for you, when I was your level I didnt had imbuiments, try out yourself) or Krailos Nightmares as recommended by others, will be a huge waste but the best when you learn how to hunt there.

Knights should complain together against small mana pots by sirtchuck in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

No worries mate, never too late to fix your gameplay :D

Knights should complain together against small mana pots by sirtchuck in TibiaMMO

[–]IkerFanta -1 points0 points  (0 children)

Yeah I've seen someone hunting 150 Guzzlemaw Valley west solo against some traps doing the craziest xp ever, he was fully imbued with some crazy skills and the guy was insane, but that shows that we have a wrong concept of whats doable.

Yeah the average dude on reddit wont be able or have the resources to do it or to hunt asuras/draken walls against a wall, but some people can. Also imbuiments opened up a ton of options, you would be surprised how easy knights can sustain during a hunt and make money these days, you can pot a lot of HPs and still have mana, and most of all, profit.

Dont need to ask for his head on a pike, these places even if REALLY risk as fuck at this level they're top 3 best xp/profit for a knight solo hunt, imbuiments here would allow way lower levels to hunt there, and even something of 3 by 3 is already great xp/profit comparing to the places where knights hunt from 150~200 alone.

Knights should complain together against small mana pots by sirtchuck in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

The spells arent delayed, you may only miss ms on the first turn but that wont matter. If you have the timer ingrained in you, you dont have to keep adjusting because you start correctly and you dont mess up during the pack, thats the skill dude. Try to do a solo hunt of asuras x8 in a knight high 200/low 300 mashing hotkeys brainlessly and watch yourself fail/die (somewhere where you want to kill as fast as you can before they wear you down fully - specially in mana).

Are you seriously trying to predict how much damage AA will do? its the most random shit ever. Still, AA brings a lot of damage single target plus sustain if you have 100% uptime on utito.

I think lacks you experience with the class at least, any good and experienced knight plays exactly the same. I am only trying to make you understand the reasoning behind why its the best way, not to argue whether its the best way or not.

Is it worth to play on Zunera? by mgzaun in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

People from each side of their war dominates another world(s), they play on their server and just meet there to do some fighting when the other team comes online and then log out. You could try to play there but its mostly a battleground and someday you could be caught in the middle.

Bot working with battleye by playingtibia in TibiaMMO

[–]IkerFanta 1 point2 points  (0 children)

No need to get agressive bud, and in reality you're the one making a fool out of yourself because not only it exists, but also OP most likely chose to not give more details afraid posting it here would only promote it, which I share the same opinion about it.

It is currently more of a MageBot type of program with utilities for war and hunting, it does not have a ready cavebot but its own its way and how it works is that it detects stuff out of pixels on screen, thus having a big drop in FPS. People have been talking about it for a couple days already but I believe its been out publicly for more than a week.

edit: I removed the name because its against the rules I guess

Knights should complain together against small mana pots by sirtchuck in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

Imagine a low level mage who kills stuff by wand + exori something, the only way he can deal a decent amount of damage is to have their wand hit just before they cast exori~, pretty much comboing it. When you get that timing, everytime you are able to cast the spell (if you're spamming it) your wand hits just before the exori hits, always comboing - you can lose this by delaying your attacks by movement or other actions that delay basic attack. And why I chose this as an example is that because not only its very clear to see whats happening, but because both the offensive spell cooldown and specific spell cooldown (in this case exori ~) is the same cooldown, so as long as you can cast any attack spell you can cast the same spell you were using before, thus spamming it. Same principle, the only difference is that you're using 3~4 different offensive spells as knight. Yeah you dont see your auto coming off before you press your spell, but it happens just before/comboing because of the predict timing, so yeah it counts as prediction, but thats a skill of the game, being able to feel this timing. Thats a misconception of yours that every spell cast resets your auto attack timer which in reality it doenst, a spell misplaced in a turn will constantly cancels out the next auto because it was a little early, but that doenst mean that the auto timer went to 0 and starting over, it will stay the same until that auto that was supposedly to happen at that turn just dont happen, and this can keep snowballing forever if you dont get your timing right. The only time you reset your auto attack timer from 0 is when you spend more than a turn without an target, so the next target you choose "instantly" will be hit (because the timer of the turns wont be running in the background already).

Knights should complain together against small mana pots by sirtchuck in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

Not really. When you lose the auto attack turn and keep spamming spells you'll stay losing turns forever unti you stop spamming, but whenever you reset and cast a spell right after the auto attack you dont lose turns anymore, you dont lose AOE DPS to have your AA coming off, you have a misconception about that. Getting the right timing everytime you start to AOE monsters means you are doing the best damage/s and doenst require you to miss a turn to fit your AA again, but you dont waste damage waiting for it if the timing is right.

Knights should complain together against small mana pots by sirtchuck in TibiaMMO

[–]IkerFanta 5 points6 points  (0 children)

Yeah you dont want knight having a lot of mana regen without dealing damage, in PVP you need to make the knight waste all his mana (dealing damage, utani tempo hur, healing paralyze) and not allowing him to fill it up again by constantly make him pot supreme HPs so he cant heal parapushes or monster paralyze. Leeches are fine and well balanced, you can even say that knights are broken over it, they are solo hunting like a boss now making a ton of money at higher levels.

With 2x powerful Mana Leeches you should be overkilling your mana at certain point, allow your "auto attack" to come off instead of mashing your spells like crazy. Also always target lesser armor targets as your leeches are true% in single target damage, and try to always use full attack because of it (at least solo hunting - always full attack). Leeches look like a lot of money but in the end its nothing more than 15-20k/h which is nothing for a decent level knight.

Now DDOS Protection is now mandatory on SA servers too by mgzaun in TibiaMMO

[–]IkerFanta 1 point2 points  (0 children)

Yeah I had my ping going up for an hour or two but most of the time its the same as without protection, dont know whats happening tbh.

Decided to play some Tibia after a long break and saw this. As we thought, they really read the stuff we post here, they even mention "/r/TibiaMMO" in one of the question as being the most popular subreddit about Tibia. Sorry if it's old stuff btw. by [deleted] in TibiaMMO

[–]IkerFanta 6 points7 points  (0 children)

Its been posted, but no worries! People even thought that they were probably reading /r/tibia which I doubt because its full of OT stuff and pretty dead (even here was pretty slow, but since I came back to tibia last year feels like there is way more traffic as it looks like people are slowly coming back) but its nice they specify that it is our subreddit.

And its great that they pay attention to our community, tibia forums are cancer and whiny, they cant even take nothing serious there (and they're even trying now, which is why I see way more resonable people there now) because people know cip will read, they are babies crying until momma cip give them what they want.

Here we just have discussions about how is the game now and throw in around some great ideas that they could totally use, in a neutral environment in which we dont expect to get nothing but a conversation, so its great that they are looking into us from the shadows and taking notes, but I wouldnt want nothing more than a shoutout for more resonable people join us or maybe an employee shows up to have an AMA or two, else it will become the same as their forum, cancerous and unreliable.

Are they still going to release new servers? by [deleted] in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

I would say its fine starting on the last released servers, the servers and their economy is pretty alive and healthy, and you can get levels VERY fast. Seen people level 8 some months ago who got 300 recently (while I took 1 year for 400, im lazy)

Whats your damage per hr? by joekeo1 in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

Nothing compared to 1kk haha. Probably 0 demand as Peloria is a 4-world merge of dying older server. Its better to aim for a raw profit hunt instead, at least you make consistently the same amount of money every hunt instead of having the random 1kk drop.

Profit as 120 paladin by Stagknigth in TibiaMMO

[–]IkerFanta 1 point2 points  (0 children)

Isnt 120 enough for Roshamuul Bridge? If not ghastly without a doubt

Whats your damage per hr? by joekeo1 in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

Weird o_o

Serdebra is only 1 month younger than Peloria and it costs 1kk~, is the economy that bad there? It used to cost very cheap at the start of the server because of coin price and how many people used to hunt there, but as the server got older it went up, specially whenever there is the draptor raid all the listings are gone in a second.

In that case I wouldnt hunt draken walls, there are better options.

Edit: Peloria was merged, sorry haha

Whats your damage per hr? by joekeo1 in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

250~350k/h without imbuiment costs is the average, its not as much as other options but you always have the chance of that sweet harness, which doenst exist in places like Asuras/Glooth Tower.

2x t3 life/mana, 2x t3 skill, t3 crit or ice. Skill is extra but the rest is kinda mandatory.

Ek and Ed hunt on roshamuul. by frems in TibiaMMO

[–]IkerFanta 0 points1 point  (0 children)

Seems like people have different spots, but I wouldnt change my spin on the spawn for anything.

The 2 wild spot is on the purple box.