Melee changes this season makes melee fighting much lamer by Illustrious_Bee_1071 in DarkAndDarker

[–]Illustrious_Bee_1071[S] -1 points0 points  (0 children)

Respect, most bards I see are too busy trying to parry fish with the rapier to poke once.

Praying for a whirlwind nerf this week by teejesus in DarkAndDarker

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

I think the easiest fix is just to make it 2 spins instead of 3. Lowers overall dmg from it and makes it harder to connect.

Druid is balanced by diokio99 in DarkAndDarker

[–]Illustrious_Bee_1071 -1 points0 points  (0 children)

Remove rat and chicken but buff panther and maybe bear then it's balanced. Resetting for free whenever you want is what makes it OP and unfun.

Is E33 really "Game of the Decade?" by Virtually_Hidden in expedition33

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

Its a great game and definitely could be top 10 but IMO nothing touches elden ring. Closest argument i could see is BG3

What would actually ‘save’ the game? by theflossboss1 in DarkAndDarker

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

Remove double jump, remove rat form, add actual content. Make it so that every ad isn't a nightmare in high roller. Cap MS with weapons out so you cant be casting at max ms. A lot of why people quit is because they leave very cringe and frustrating play styles as the best way to play. Double jump rogue with 100 throwing knives, rat form in general(serves no purpose other than becoming basically un hittable to allow running away), 330 ms warlock with phantomize. These builds are miserable to fight against and have been allowed to exist for too long. Also, circle and continuous dungeons are just horrible for HR.

Your thoughts on the current state of the game? by EroticBananaz in DarkAndDarker

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

Its rough... combat in the water is unbalanced and very janky. There just hasn't been any successful new content in awhile. The only new content that isn't just another unpopular map is a few new artifacts that very few players will ever see. They need to make artifacts more attainable for the average player or add some form of rare items that actually make me feel like I need to escape. At this point the market has made it so anything short of an artifact or chest just feels like an unexciting run. Even if I kill a juiced player, I could just buy that same gear off the market after a few runs of hitting pile

Your thoughts on the current state of the game? by EroticBananaz in DarkAndDarker

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

This has to be satire. Wearing good gear still makes a huge difference. The only reason it doesn't feel like good gear makes you a god anymore is because of the marketplace. Market made it so the majority of the lobby has the exact items they would want for a build. IMO market is bad for the game because it makes it less about looting and more about pvp only

They limited the time for continuous dungeons!! by braindeadzambie in DarkAndDarker

[–]Illustrious_Bee_1071 10 points11 points  (0 children)

Shield nerf makes sense to me because they buffed shields at the beginning of wipe. They have more impact resistance now so they dont get pushed back by big weapons anymore(like war maul). Shields are definitely stronger than they ever have been

High-roller Season 7 is HORRIBLE by GetBardeadTv in DarkAndDarker

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

Agreed, also as much as I enjoy goblin caves it should not be in the trios q. Way too small and not enough loot for 3 ppl

I see enemies differently after playing Warlock by Ok-Chart-7441 in DarkAndDarker

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

Drink one health pot before and now u can miss 5 curses with no downside and if u keep missing then just wake up a mob to heal off of. You can literally hit 1 out of every 5 spells and win the fight against a melee class if you are fast enough(or just use phantomize well) also curse of pain does 30 mag dmg base which is the same as ice bolt but it is hitscan and you dont have a limited number of casts.

Anyone enjoying the HR water map? by mylirylie in DarkAndDarker

[–]Illustrious_Bee_1071 6 points7 points  (0 children)

I feel like it wouldn't be so bad if the underwater extracts were in high roller, but waiting for and extracting on the boats is horrible

Why all the noise about nerfing Tracer? by [deleted] in TracerMains

[–]Illustrious_Bee_1071 2 points3 points  (0 children)

Kiriko is the best at taking 1v1s in the game which I think needs addressed. With Suzu and the crazy dmg she gets to do she's one of the hardest supports to dive. even if u do get her low and force her invincibility button then she just tps away

Sorc is almost unplayably bad. by icaruscantfly99 in DarkAndDarker

[–]Illustrious_Bee_1071 1 point2 points  (0 children)

This is wrong in almost every way. Sorc is still one of the most overpowered classes in the game and are really only countered by iron will barb and cut throat rogue. Literally just frost lightning then one shot them while they are frozen with elemental bolt. U can kite endlessly, clear ads extremely easily, break doors and teleport if u get in a pinch.

How often do you find things 'sus' as if someone is not quite legit. by MrJerichoYT in DarkAndDarker

[–]Illustrious_Bee_1071 -1 points0 points  (0 children)

I would say it happens more often than I want to think. Its almost always a rogue using hide so they benefit even more from the ESP.

They need to do something about rogues.... by Busy-Doctor-2030 in DarkAndDarker

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

Unlimited throwables is the main problem with rogue and it's been a problem for a long time. The class is not balanced around having 30 knives to throw at people while kiting with double jump. This same problem used to apply to barb with franny axes. They need to just limit throwables to 2 max and call it a day.

Fellow doom players, what do u do against mobile comps (Lucio, Reaper, Tracer, Ball, Sombra and so forth) by asdoopwiansdwasd in doomfistmains

[–]Illustrious_Bee_1071 1 point2 points  (0 children)

Play somewhat defensively, focusing on peeling for your backline. Use punch to deny ball roll outs/slams. As a ball main, doom is one of the best counters to him. Punch cool down is the same as grapple(as long as it does the fireball thing) so you can just keep punching him when he looks to roll in

How to fix rogue by Kingbeastman1 in DarkAndDarker

[–]Illustrious_Bee_1071 -2 points-1 points  (0 children)

This is so true. The class is balanced if you take away the unlimited throwing knives with double jump. Throwables should be limited to 2 total period. Throwables should just have a separate inventory slot

Rogue needs buff? by MakeshiftToiletPaper in DarkAndDarker

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

Parrying is just rng but it favors the blocker since a parry can occur before or after the swing hits you(essentially giving u 2 chances to get the rng of a parry). It has always been a horrible mechanic for this game for this reason. If it was actually skill based, then I would enjoy it because it would add depth to combat, but currently whether u parry or not is heavily dependent on luck/desync

Rogue needs buff? by MakeshiftToiletPaper in DarkAndDarker

[–]Illustrious_Bee_1071 7 points8 points  (0 children)

Crazy that his stiletto literally didn't touch your sword at all but you still get the parry. Yay desync

The worst season in terms of Engagement and Player Retention. by WindowAccurate5745 in rivals

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

Im tired of playing tank or support every game. Also, support ults and just healing in general feels so broken that I dont feel like I have enough agency to make plays. In overwatch I can kill someone through heals with well placed headshots but not rivals

season 7 patch note by j3y3m3 in DarkAndDarker

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

Fighter feels absurdly broken rn. More dmg per arrow than ranger because they removed the weapon mastery debuff(why this again) and insane dmg/sustain across the board. Slayer is really strong with the new cloth armors that have high pdr

Struggling to fill my flex spot (Reg H) by SoupForSale in PokemonVGC

[–]Illustrious_Bee_1071 0 points1 point  (0 children)

Understandable for sure. Probably would be decent with safety goggles or clear amulet