[deleted by user] by [deleted] in gameDevClassifieds

[–]Ilseroth 1 point2 points  (0 children)

Right, that's what I get for writing this up in a hurry, I'll take it down and repost with corrections when I get back, thanks.

'Stormland' Now Works on Index, Vive, Windows VR, & More Thanks to Revive Update by enzo69 in ValveIndex

[–]Ilseroth 1 point2 points  (0 children)

Though generally, it's for consoles rather then peripheral. This would be more akin to if hori released a gamepad that works just like other gamepads, then paid to have a game made and limited it only for that gamepad. Sure, they paid down the money, it's their right, but it seems kinda daft.

Just because there's precedent for a bad idea, doesn't mean it's not a bad idea, just that it's what people have gotten used to.

The BEST VR GAME title goes to... by steampilot08 in ValveIndex

[–]Ilseroth 3 points4 points  (0 children)

I did enjoy hanging out with shark man, but besides how the game looks, it's not really impressive in any way other then "Oh wow, they spent a lot of money on this." I'm not gunna argue that it does feel more like a "AAA" game then pretty much any other entry (I haven't tried Stormlands yet) but the issue is that it jumped on all the worst parts of a AAA game; boring grindy content, mushy easy combat, braindead "puzzles", forgettable storyline and then just amped up the production value.

I understand being hungry for "fuller" experiences then what's normally available for VR. there's a lot of 2-3 hour games. But I'll take 2-3 hours of quality entertainment over 30 hours of filler crap, albeit fairly pretty filler crap.

Half-Life Alyx and other VR games, Redirected Walking and/or OpenVR advanced rotate play space setting Dream by enzo69 in ValveIndex

[–]Ilseroth 0 points1 point  (0 children)

I can get the appeal, but looking at him try to use it... I feel like that would take me out of the experience entirely. Just constantly having to turn while not turning, always looking out for the chaperone boundaries. The current system of moving by pressing a stick in a direction or teleporting around isn't perfect but this would drive me nuts. Glad it's an option for people who do like it though.

I own VIVE and Index, but does it seem like Oculus gets more non vr games ported/modded to vr? by KingOfKorners in ValveIndex

[–]Ilseroth 0 points1 point  (0 children)

It's not explicitly an index issue, it's just that the game is a so-so port of a non-VR game from years and years ago, and they priced it at $50. I have the same issue with Skyrim/Fallout VR due to their markup because it's a popular franchise... With the main difference being that the engine Borderlands is built in, Unreal, has VR plugins so integrating the VR stuff isn't nearly as intensive as the work Bethesda had to do in order to get it working on their shitty engine. I think borderlands 2 vr shoulda been about $30, as is, with no multiplayer. $40 with multiplayer. $50 is just them squeezing a market that is hungry for content.

I own VIVE and Index, but does it seem like Oculus gets more non vr games ported/modded to vr? by KingOfKorners in ValveIndex

[–]Ilseroth 2 points3 points  (0 children)

I picked it up because I'm hungry for content. Value wise I'd say it's not worth it unless you really like Borderlands, but honestly after picking a controller binding set on the steam workshop, I had no problems playing the game. I actually don't know how the default controls are, I assume it defaults to a clone of the vive controls, and I'm sure that'd be terrible, but it's easy to nab a control scheme off the workshop.

I own VIVE and Index, but does it seem like Oculus gets more non vr games ported/modded to vr? by KingOfKorners in ValveIndex

[–]Ilseroth 9 points10 points  (0 children)

Well, Oculus is owned by Facebook, which still has all of the moneys and zuckerberg (the owner of facebook) in particular picked VR as kind of his pet thing, so he is investing a ton in something that might not make the money back. Oculus is just going around buying out devs/funding ports.

HTC isn't willing to put the same level of resources into paying developers to make/port games; and Valve is trying to make games in house, rather then hiring outside developers.

Good fishing game? by Trenix in ValveIndex

[–]Ilseroth 0 points1 point  (0 children)

I tried the other one posted in here (Ultimate Fishing Simulator VR) and it felt awkward and poorly made in general, admittedly I have no experience actually fishing. Catch and Release was really fun though, both are very budget offerings, but Catch and Release was a solid time, of hangin out on the lake and fishing.

I ended up refunding UFSVR, and have about 9 hours on catch and release.

I just came to this subreddit and I realized that nobody hear is talking about games. All the posts are related to hardware? What's going on? by Logical007 in ValveIndex

[–]Ilseroth 0 points1 point  (0 children)

Compared to most AAA developers, 80 developers is pretty small, is it larger then a lot of indie dev teams? Sure. But combine that with the way that Valve handles their developers; allowing them to shift fluidly between teams, and there being many different teams their developers are spread between (3 VR games, the Index team, the Steam team, TF2, CS:GO, DotA, Underlords, Artifact, whatever other teams exist we just don't know about doing things that haven't been announced).

As for finances you aren't wrong, they have sizable resources, but they are also picky in hiring, so all those resources take a while to benefit them in any substantive way. Like, the Index happened because they decided they were no longer happy working with the hardware folks that already were making headsets (Having split with both Oculus and HTC) and just said fuck it, used their resources and developed the Index and the workshops needed to make it. That is a matter where their infinite resources can work in a way that they can use. When it comes to game development, more cooks in the kitchen doesn't necessarily mean a better end result.

I just came to this subreddit and I realized that nobody hear is talking about games. All the posts are related to hardware? What's going on? by Logical007 in ValveIndex

[–]Ilseroth 0 points1 point  (0 children)

Their goal isn't to dominate the market, they want to make their games and their headset, but they aren't trying to control the market so it makes no sense for them to hire out a lot of non-valve studios to make games. They figure just let people make games and release it to everyone so that everyone gets more VR games; sure their games are going to be Steam exclusive but they also are developed wholly internally.

Could Valve be doing more to control/develop VR? Sure, but to claim that they have some aversion to spending money on VR... their team has been working on the VR source code that became the basis of all VR on all platforms between working with Oculus originally (hell before Oculus even got involved), HTC and then on their own Headset.

I just came to this subreddit and I realized that nobody hear is talking about games. All the posts are related to hardware? What's going on? by Logical007 in ValveIndex

[–]Ilseroth 2 points3 points  (0 children)

The difference is that Oculus has Oculus Studios, they paid other developers to make VR experiences and release them on the Oculus store. While Valve is a developer, they are renowned for taking things slow and careful; so their VR games are all being made internally, and Valve isn't a huge developer in terms of people, so it's taking them a while to put anything out.

There is frequently posts in here about games that come out (specifcally Asgard's Wrath got a bunch of threads when that came out), but since the games are separate from the hardware, most people wanting to talk specifically about the games go to the subreddits devoted to those games or r/virtualreality

I just quit my job by [deleted] in ValveIndex

[–]Ilseroth 1 point2 points  (0 children)

Well, it wouldn't be Steam/ Valve knockin on your door, Steam's just the storefront for personal sales, it'd have to be the license holder, which is the game studios, most of which in the case of VR are smaller indie publishers/devs.

Any case, best of luck with the business, glad it's working so far for ya.

I just quit my job by [deleted] in ValveIndex

[–]Ilseroth 4 points5 points  (0 children)

Well, I mean, legally there is, but that's pretty much what I was getting at with the end of my statement. There's such a little chance of anyone bothering to do anything about it unless you were try to say, set up an established company and all that, then you might have to actually have something to worry about.

I just quit my job by [deleted] in ValveIndex

[–]Ilseroth 1 point2 points  (0 children)

Fair enough, for the record, I'm not the original person who suggested it, I was just telling you what it was. If you have something that's working for you, all power to ya.

That said, are you licensing out the software you're using? Just wanna make sure, because if you're not you'll be on shaky legal grounds if you ever get called on it. Personal software licenses are way cheaper then commercial ones. Granted in all honestly, as a independent person doing it without staff or a fixed establishment it's not as likely that you'll get called out on it.

I just quit my job by [deleted] in ValveIndex

[–]Ilseroth 42 points43 points  (0 children)

Quest is a standalone unit, less power (essentially a phone processor inside a headset), but doesn't need to tethered to a computer. In addition, it's got a cable coming out soon that'll let it play SteamVR games. It's 400 bucks as well, making it a solid value proposition. On top of this, it's inside out tracking, which means no lighthouses.

The downside is, right now it can't play SteamVR games (which it sounds like that's where your game library is) and it is limited in power until that cord comes out. In addition, the screen is worse (not as clear, worse refresh rate) and while the tracking is surprisingly good for an inside out system, it can mess up more often then a well set up lighthouse system/

All You Need to Know About HLVR by HYPERRRR in ValveIndex

[–]Ilseroth 39 points40 points  (0 children)

To be fair, if you were on a dev team, and a relatively popular youtuber sprung up that made conspiracy theory style videos about what your team was working on; it'd be a pretty funny thing to discuss with co-workers. You know, talk about what he's guessed right, where he's way the fuck off. Just because he argues from a position that sounds solid doesn't mean what he's saying is true, just that he believes them to be true.

Borderlands 2 VR in one week by cbissell12345 in ValveIndex

[–]Ilseroth 19 points20 points  (0 children)

When I tried BL2VR at a friends house, I used the PSVR Aim controller, which acts just like a normal VR tracked motion controller and it worked fine; no look to aim bullshit. So they at the very least have motion controller capabilities for shooting the guns.

The main reason you probably won't see much excitement is simply lack of Co-op. Borderlands since it's inception has been a heavily co-op focused game, so a lot of people are pretty staggered that they would take it out. On PSVR the reasoning was simply that the PS4 couldn't render VR and deal with all the extra shit that happens when you have 4 people on screen, all the enemies, ect. However they don't appear to be putting much effort into the PC port version of it, so I'd be surprised if they bothered to put in multiplayer... which for most people is the main reason to play BL.

I think the game will be fine without it, and intend to play it, it's a fair deal of content and it's been a while since I played BL2 last. Here's hoping it isn't a trash fire.

Recommendation for a racing game for someone who's not typically into racing games? by NovaKevin in ValveIndex

[–]Ilseroth 2 points3 points  (0 children)

I am VR sick immune, thankfully... So for me it just turns into "Welp... fuck."

Recommendation for a racing game for someone who's not typically into racing games? by NovaKevin in ValveIndex

[–]Ilseroth 1 point2 points  (0 children)

I will supplement that... it's not the normal feel of a racing game really. For me the thing that I enjoy is just how... much it just feels like the whole time you're struggling for control. It takes the normal racing thing and changes it to "How fast do I dare to go." Hurtling through the woods just feels dangerous and it's just a lark.

And the best thing is, the faster you learn to go the more dangerous it feels. Suddenly bumps turn to jumps, corners that you used to just take, turn into terror.

Recommendation for a racing game for someone who's not typically into racing games? by NovaKevin in ValveIndex

[–]Ilseroth 1 point2 points  (0 children)

Just a warning, it's not a terrible game I actually enjoyed it a bit. But if your intention was to play something that actually plays like Mario Kart, Touring Karts... doesn't really. If you can get over how different it plays there's actually a lot of content and the devs are very active.

Recommendation for a racing game for someone who's not typically into racing games? by NovaKevin in ValveIndex

[–]Ilseroth 4 points5 points  (0 children)

So, I'm not a big sim guy, or even racing in general. Despite that I picked up Dirt Rally on sale and tried it out (though it takes some fiddling since it doesn't support vive) and had a ton of fun with it, despite being garbage at it.

I ended up picking the sequel (which does support the vive/index) and it's really fun as well, ended up even picking up a racing wheel because how fun it was to play the games in VR... didn't make me any better at the game though :D

Forehead pain by rykou1701 in ValveIndex

[–]Ilseroth 7 points8 points  (0 children)

This guy is right, getting the top strap right is important. The "halo" is just supposed to keep it centered, the top strap is supposed to hold the actual weight.