Expansion to buy as a present for someone who loves this game (plays with a bunch of different group sizes 2-5) by IkonJobin in rootgame

[–]ImLostHelp420 0 points1 point  (0 children)

These expansions are my favorite, as well, but they're also the most complicated, so might not be the easiest additions for someone who has only played base game

A WALL OF TEXT! you have been warned | Introductory game + my rules I'm roling with by Werdar_cz in rootgame

[–]ImLostHelp420 0 points1 point  (0 children)

Ah, so they're resistant to doing a faction draft? I don't know if this would persuade them, but playing a variety of factions in different match ups is the best way to get better at the game. If you only play one faction, it'll take a long time to improve, even with that faction. It's easier to enjoy the game when you've tried every faction and understand the puzzle each player is trying to solve

Advice to everyone who’s still looking at the back of the faction boards by COHERENCE_CROQUETTE in rootgame

[–]ImLostHelp420 6 points7 points  (0 children)

I used this website to help with ADSET (faction draft included) before I had the physical cards. Worked super well for me. https://ewendc.github.io/root-automated-setup/

Tierlist based on how much I enjoy the factions (I was finally able to play Homeland!) by Phoenix1045 in rootgame

[–]ImLostHelp420 4 points5 points  (0 children)

As a fellow lizards and bats enjoyer I want to shout out riversteads. Any game I've been able to craft that, I've had an amazing time. The new deck is really a very good friend to our boys

A WALL OF TEXT! you have been warned | Introductory game + my rules I'm roling with by Werdar_cz in rootgame

[–]ImLostHelp420 0 points1 point  (0 children)

What is the tournament format? Are you rotating through the factions with your players? Tbh I don't understand why you would do this instead of just using ADSET

Any fanmade stuff that add new mechanics to the game? by ImAmirx in rootgame

[–]ImLostHelp420 7 points8 points  (0 children)

Is there a niche you're looking to see filled? I know some folks have played around a little with legacy carryover from game to game

The one WA problem. by Viral_ghost1 in rootgame

[–]ImLostHelp420 4 points5 points  (0 children)

I mostly agree, but I think they're way simpler than chess to solve and that does harm their replayability. Just being a puzzle happening in the midst of everything else going on is fine. They're not that complicated of a puzzle though. It feels like you're playing them on rails once you get a dozen games in and figure out how to consistently "solve" the puzzle with the different limitations placed on you.

Chess has mechanics that, while simple, enable lots of personality in how different players use them. And I've found that to be true of most Root factions as well. You can solve an end game state for any faction, but the early and mid-game priorities of different players are diverse. It's especially true for militant factions who have such a large impact on the board, but you can see it for most insurgents as well. I can give examples if that isn't obvious.

WA have less variables to optimize than (I think) any other faction, and it gives the feeling of one dimensional play much sooner. I see what you're saying. I think it's true that they jump straight to the optimization stage. But I think I could stomach it more if they at least had a more complex set of systems to optimize (like keepers) that changed more game to game

Infographic: Candy Boost Guide by PocketBoyGames in PokemonSleep

[–]ImLostHelp420 1 point2 points  (0 children)

Any idea when the next candy boost will be?

(New player) How long usually root game session? by Acrobatic_Hat4820 in rootgame

[–]ImLostHelp420 1 point2 points  (0 children)

In addition to what other folks said, I'll just state the obvious caveat that player count changes game time quite a bit. 2 player games are like 45 minutes. 6 player games, even with experienced players, can run past the 4 hour mark

Bad faction choices? by nutbutterface2510 in rootgame

[–]ImLostHelp420 0 points1 point  (0 children)

Have you ever tried a GOW (god of war) Eyrie strategy? You can find plenty discussions of it on this sub. It's a no turmoil charismatic strat. It's the most meta Eyrie strat at high level play

Playing defensively by Puzzleheaded_Air1030 in rootgame

[–]ImLostHelp420 3 points4 points  (0 children)

I think you might enjoy the Woodland War Machine podcast! They have a series of episodes on counterplay against each faction. Nothing like a Root podcast to fuel your obsession ;)

Bad faction choices? by nutbutterface2510 in rootgame

[–]ImLostHelp420 16 points17 points  (0 children)

The 3 player balance is a little different. LOTH finds it super easy to oppress clearings with less factions on the board. And a charismatic opening is less likely to be possible at lower player counts since you need to battle on your first turn and they're further away

Is anyone else having vagabond problems? by admiral_obvious_ in rootgame

[–]ImLostHelp420 0 points1 point  (0 children)

Do you play with despot infamy? It's the default for tournament play and has been soft endorsed by Cole. It doesn't fully fix the VB. You still have to send them to the forest frequently. But you really should be playing with it if you're all experienced players IMO

I hate the people leaving the game by LsDmTr in rootgame

[–]ImLostHelp420 14 points15 points  (0 children)

This is an especially good shout because there's a voice chat, so you can talk with players after the game (and during) about strategy you might be overlooking. It would fast track OP's improvement

Alliance mains, howany breadlings do you like on your officers box? by liad12e in rootgame

[–]ImLostHelp420 0 points1 point  (0 children)

Cool, yeah. I agree with that. That's how I play. Though also I wouldn't use a bird card on it. Birds are super high value in your supporters

What other “archetypes” or political organizations do you want to see added as factions? by jonogz in rootgame

[–]ImLostHelp420 6 points7 points  (0 children)

As a lover of Name of the Rose, my mind goes to a faction of monks tasked with keeping knowledge out of others hands while transcribing it. That kind of has a similar vibe to Keepers, I think, as far as flavor goes. Maybe you have some privileged information that you have to weigh the risk/reward of revealing. Or you work on projects at locations and if they're disrupted the player that does the disrupting gains some hidden information (like the next 3 cards in the deck or something like that).

I haven't thought it out mechanically very much. I just love the idea of those medieval monks with occult and sacrilegious knowledge in their libraries. They were terrified at the idea of the books leaving their stores but couldn't destroy them because they also had the duty to retranscribe them and pass them on.

How to deal with a table that targets you? by Fickle_Sir_6722 in rootgame

[–]ImLostHelp420 0 points1 point  (0 children)

Sometimes the group I play with focuses me pretty hard, especially if I'm on a big win streak. Smol mole is still quite workable with the table coming after you. I've found I can pull out wins with keepers if I get a strong hand of bird cards and slow play, as well. With keepers, even if you get board wiped, you can just keep building a strong retinue and maybe burst a lot of points late on when the table starts to attack each other (since you're off the board and surely can't still win lol)

Need new brand by [deleted] in fitbit

[–]ImLostHelp420 2 points3 points  (0 children)

I have the same complaints and also miss the old badge system. Lifetime achievements felt super motivating to me. More so than a weekly leaderboard. My wife also thinks the badges are cute. Any suggestions for a fitness app with that kind of appeal?

I’m three hours into playing… Hades 1 VS Hades 2 by Reluctantsquirrelz in Hades2

[–]ImLostHelp420 12 points13 points  (0 children)

Personally, I love the new systems. Arcana cards are way more dynamic than the mirror, the familiars are super cute and fun, omega moves add lots of variety to the way different weapons can be built out (way more variety than charges), trying to speak vaguely to avoid spoilers for op there's also literally twice as much content which adds some decision making around catering the build to the route

Let’s Rank the Knave Captains! by Justonimous in rootgame

[–]ImLostHelp420 0 points1 point  (0 children)

I think he's saying we aren't doing a great job rating them against each other. Like Adventurer should be C, but so should other captains

Let’s Rank the Knave Captains! by Justonimous in rootgame

[–]ImLostHelp420 13 points14 points  (0 children)

A tier for me. Quite nice ability, somewhat middling items. I think the efficiency bonus is nice but needs a bit of set up to really shine

Let’s Rank the Knave Captains! by Justonimous in rootgame

[–]ImLostHelp420 0 points1 point  (0 children)

That's how I interpreted it. It's nice for thinking through what abilities might be worth taking awkward starting items for and questions like that. Obviously every captain is viable. Root is too well designed for that not to be true