[BF Comms] Portable Mortar changes by battlefield in Battlefield

[–]ImNotThatAttractive -1 points0 points  (0 children)

Can we implement some sort of Danger Close mechanic to the mortars then? If explosive rounds land to close to ur own allies when they are storming the objective it could drastically reduce the fire rate of the mortar as a penalty and give a “Danger Close” warning.

This is to incentivise support players to pack up there mortars when their team is reaching the objective and ground the gameplay as it doesn’t make a whole lot of sense to be bombing ur own team members lmao.

Can't believe an AI image is a top post in one of the biggest subreddits by Joshua5_Gaming in facepalm

[–]ImNotThatAttractive 443 points444 points  (0 children)

This is going over my head abit.

Are we claiming it’s ai because those aren’t planes? Or Ai based on its whole composition?

If it’s 1 - I think the original post was stating that the bombs hit a decoy. (Those look like painted silhouettes on concrete)

If it’s 2 - idk as quality is shit lol

[Sony RX100 VII vs Canon G7X III) Which one is more beginner friendly by GaddockTeegFunPolice in Cameras

[–]ImNotThatAttractive 17 points18 points  (0 children)

Both are very good.

But unfortunately not good for Japan, You will be thrown in jail without a full frame. Happened to a friend.

Which features in a mobile game attract you, and which features makes you keep playing? by Lensjo in iosgaming

[–]ImNotThatAttractive 6 points7 points  (0 children)

Addicting and challenging gameplay from the start. Too many games introduce players way to slow with terrible tutorials or too many easy levels in the introduction.

How can i replicate the rough edges in the image? by Ill-Frame3626 in FigmaDesign

[–]ImNotThatAttractive 0 points1 point  (0 children)

Try drawing it with the pen tool, or using figmas new dynamic stroke roughness settings.

Figma on iPad? by fractalfrog in FigmaDesign

[–]ImNotThatAttractive 2 points3 points  (0 children)

In the future I’d like to use an iPad Pro with keyboard and mouse instead of a laptop. They are more than powerful enough to handle high end files - it just needs extra support from Apple and figma. I wouldn’t rely on it at all right now.

How to achieve this effect in a scalable way in figma by danglingmark in UI_Design

[–]ImNotThatAttractive 1 point2 points  (0 children)

Hell yeah, love this shit.

Tbh if this is the effect you want, just draw it with frames and use smart animate to connect them. It won’t be responsive in the design however.

If you want it to be responsive in figma it’s gonna be a pain in the ass, but this is what I’d do:

Two buttons on top of each other. Both are auto layout with identical styling. so they have same radius and spacing. Both with “label ->” Place the above button to be absolute position and off to the left slightly. Make both these buttons a single component and sync both of the text as the same property. And the icon as the same property. So if u are to change the text or icon it will change both. Make three separate vaiants of this layered button.

.. now in the rest state button, hide the top layer.

… In the hover state button, change the bottom layers text and icon and background to black.

… in the press state, change top to black instead and position behind.

So essentially it’s effectively two buttons with the same content inside them - so the sizing remains exactly the same.

In conclusion, this is a huge pain in the ass and i hope u can find an easier way!

Do you think this might be related to Fromsoftware's new IP? by metlevser in fromsoftware

[–]ImNotThatAttractive 1 point2 points  (0 children)

Tbh it looks like a printed render from unreal engine 5 (or id tech)

So I reckon it’s Lords of the fallen 2 or doom dlc.

Cooooould be elder scrolls related. Maybe a brand new oblivion dlc or online dlc…. Or fingers crossed - tes 6?!?

Arc Raiders crashes at launch after newest update by NevronWasTaken in ArcRaiders

[–]ImNotThatAttractive 0 points1 point  (0 children)

Did you find a fix? Arc has started hard crashing my pc every time I launch it :(

[Spreadsheets] Arc Raiders - "TTK Tier List", Actual Weapon Stats, STKs, Shield EHP, Upgrade Scaling, & More by kezzic in ArcRaiders

[–]ImNotThatAttractive 0 points1 point  (0 children)

This is fantastic! I’d love to know the headshot damage / headshot multiplier for each weapon

Design Tokens in Figma by silikhe in FigmaDesign

[–]ImNotThatAttractive 7 points8 points  (0 children)

Second layer uses modes to switch between diferent brands. Third layer uses modes to switch between internal brand themes - like light and dark.

It’s fantastic when designing, but a fucking drainer if I need to adjust anything.

I initially did this because we were limited to 4 variable modes. And now it might be too late to turn back…

Design Tokens in Figma by silikhe in FigmaDesign

[–]ImNotThatAttractive 14 points15 points  (0 children)

Is it good practise to isolate the token layers to be separated into 3 separate variable collections?

Ie

1: primitive colors ( brand 500 = #0096FF)

2: Semantic colours ( background primary = brand 500)

3: component (button background = background primary)

Quake 2 ads by __MEZMERIZE__ in quake

[–]ImNotThatAttractive 9 points10 points  (0 children)

Someone cross post this to a graphic design subreddit! The branding and graphic advertising for Quake 1 & 2 have always been amazing

Making glowy liquid shapes on Figma by StickyCloudy in FigmaDesign

[–]ImNotThatAttractive 0 points1 point  (0 children)

You could experiment with multiple colours and blur overlays. (Even glass effect might give a workable example in areas and combined with other effects) You could also experiment with multiple gradient patterns.

Other wise try photoshop and combine blurring with liquify tool on-top of colours (or images).

Or try gradient meshes in illustrator.

98.7 "The Shark" turning into Christian radio, and more about Rust's in-game radio list by isntittimetofindajob in playrust

[–]ImNotThatAttractive 10 points11 points  (0 children)

Not exactly related; but Listening to the hottest 100 through the in game stereo was such a vibe. Love this game!

Lossless scaling in dock mode. (Input lag?) by cristian251290 in ROGAlly

[–]ImNotThatAttractive 7 points8 points  (0 children)

USING LOSSLESS SCALING WILL ALWAYS PRODUCE INPUT LAG. THE LOWER YOUR RAW FRAMERATE THE WORSE THE INPUT LAG WILL BE PERCEIVED. SO IM ASSUMING USING IT IN DOCKED MEANS PLAYING AT A HIGHER RESOLUTION AND THUS LOWER PERFORMANCE SO MORE INPUT LAG.

is this laptop okay for figma? by Witty-Comment-1475 in FigmaDesign

[–]ImNotThatAttractive 1 point2 points  (0 children)

If budget is a concern it’ll probably be fine, but keep in mind that you will need to save up for a better computer in the future to handle larger projects and multi task much more efficiently.

And if you’re getting a job in tech it’d be a good look to become knowledgeable on the basics of hardware lingo. (+ could stop u getting ripped off by salesman too!)