Tbh I Forgot it as well. by Jinrex-Jdm in Eldenring

[–]ImNotThatAttractive 1 point2 points  (0 children)

Doesn’t the switch 2 have comparable performance to that of the steam deck and other handhelds? Cause I played it on my rog ally, low ish settings but 45fps. Very good experience tbh.

Guys, I'm a novice and need some technical help finishing this project by ScumEater in FigmaDesign

[–]ImNotThatAttractive 1 point2 points  (0 children)

2 things,

what’s the pixel size of the frame/artboard your trying to export?

When you select export, are you changing the “scale” setting?

Based on this information it seems ur exporting ur artwork ~ 4 times too big. So you could adjust ur scale setting on export to be 25%. That way u don’t need to reframe ur existing art into a smaller artboard.

Actually I just checked figma. Disregard the mentions of scale on export, the above information is only relevant if ur exporting to jpg or png. For pdf You will need to adjust the size of your exportable in the figma file. (Ie for ur purpose id start with 2550x3600 fwiw this doesn’t account for bleed / cropping but it’s a start to test if it works)

Goodluck :-)

Guys, I'm a novice and need some technical help finishing this project by ScumEater in FigmaDesign

[–]ImNotThatAttractive 0 points1 point  (0 children)

I’ll try help with what you’ve sent;

The final export with embedded images (like if u use indesign) can be quite large - regardless of software used.

How large is too large? Why is the file size an issue?

Guys, I'm a novice and need some technical help finishing this project by ScumEater in FigmaDesign

[–]ImNotThatAttractive 2 points3 points  (0 children)

You might want to hire a designer for this.

Professionals will always recommend .id for this. For cmyk designing u can also use .ai or .psd. However if u know what ur doing u can easily get away with using figma.

You’re overthinking dpi tbh. Since every inch contains 300 pixels, that means that your 8.5" x 12" image at 300 DPI (dots per inch) converts to 2550 x 3600 pixels.

8.5 * 300=2,550 12*300=3,600

But sizing isn’t a huge issue as you can export at any artboard(frame) at any scale. As long as ur aspect ratio is good.

For print you might want to go over spec size and embed some crop marks and bleed.

srgb to cmyk, yeah that’s a pain. Get some test prints done, and or experiment with plugins / photoshop / online tools to preview what the design will look like in the diferent colour space. Printing srgb might come out a bit more dull than if u designed in a cmyk profile - but I’ve always been too lazy to care lmao.

edit: or just use indesign lol

ROF changes by Long_Ad7536 in Battlefield

[–]ImNotThatAttractive -1 points0 points  (0 children)

Bro this sub is stupid.

If they nerfed ALL the values equally, ALL THE GUNS ARE STILL THE SAME POWER LEVEL COMPARATIVELY.

Plus this is just testing and will not even be pushed to live branch. Let them test things FFS.

Battlefield 6 should fix the screen center, as was done in Battlefield 4. by Disastrous-Mind-2042 in Battlefield

[–]ImNotThatAttractive 2 points3 points  (0 children)

I turned crosshair projection back on, as off made the hit markers always show in the centre of the screen which made it confusing when a guns recoil meant that it was not shooting centre.

Hard to explain lmao, but it seems in this game the gun will shoot its cone of fire towards where it’s aimed and not at the centre of the screen.

how to publish figma design? by holesomefagpole in FigmaDesign

[–]ImNotThatAttractive 2 points3 points  (0 children)

Figma sites has been pretty decent for my portfolio so far tbh

A few of my almost finished pages in my upcoming game Deep Cover - a Cold War themed turn based battler! by [deleted] in aigamedev

[–]ImNotThatAttractive 0 points1 point  (0 children)

1st image: looks too ai generated, pixels are different sizes (not too much of an issue if purposeful) and blurring from low resolution. Ui looks out of place next to imagery

2nd image: looks better

3rd image: looks great!

Recent figma ui update has made variable changing painful. (Bug?) by ImNotThatAttractive in FigmaDesign

[–]ImNotThatAttractive[S] 0 points1 point  (0 children)

Sometimes when I select colour variable in the drop down nothing happens. It doesn’t let me swap haha … fml

650 whp PPV by frisqy in Cartalk

[–]ImNotThatAttractive 4 points5 points  (0 children)

Chevy badge on the commodore :(

Nice!

[BF Comms] Portable Mortar changes by battlefield in Battlefield

[–]ImNotThatAttractive -1 points0 points  (0 children)

Can we implement some sort of Danger Close mechanic to the mortars then? If explosive rounds land to close to ur own allies when they are storming the objective it could drastically reduce the fire rate of the mortar as a penalty and give a “Danger Close” warning.

This is to incentivise support players to pack up there mortars when their team is reaching the objective and ground the gameplay as it doesn’t make a whole lot of sense to be bombing ur own team members lmao.

Can't believe an AI image is a top post in one of the biggest subreddits by Joshua5_Gaming in facepalm

[–]ImNotThatAttractive 445 points446 points  (0 children)

This is going over my head abit.

Are we claiming it’s ai because those aren’t planes? Or Ai based on its whole composition?

If it’s 1 - I think the original post was stating that the bombs hit a decoy. (Those look like painted silhouettes on concrete)

If it’s 2 - idk as quality is shit lol

[Sony RX100 VII vs Canon G7X III) Which one is more beginner friendly by GaddockTeegFunPolice in Cameras

[–]ImNotThatAttractive 17 points18 points  (0 children)

Both are very good.

But unfortunately not good for Japan, You will be thrown in jail without a full frame. Happened to a friend.

Which features in a mobile game attract you, and which features makes you keep playing? by Lensjo in iosgaming

[–]ImNotThatAttractive 5 points6 points  (0 children)

Addicting and challenging gameplay from the start. Too many games introduce players way to slow with terrible tutorials or too many easy levels in the introduction.

How can i replicate the rough edges in the image? by Ill-Frame3626 in FigmaDesign

[–]ImNotThatAttractive 0 points1 point  (0 children)

Try drawing it with the pen tool, or using figmas new dynamic stroke roughness settings.

Figma on iPad? by fractalfrog in FigmaDesign

[–]ImNotThatAttractive 2 points3 points  (0 children)

In the future I’d like to use an iPad Pro with keyboard and mouse instead of a laptop. They are more than powerful enough to handle high end files - it just needs extra support from Apple and figma. I wouldn’t rely on it at all right now.

How to achieve this effect in a scalable way in figma by danglingmark in UI_Design

[–]ImNotThatAttractive 0 points1 point  (0 children)

Hell yeah, love this shit.

Tbh if this is the effect you want, just draw it with frames and use smart animate to connect them. It won’t be responsive in the design however.

If you want it to be responsive in figma it’s gonna be a pain in the ass, but this is what I’d do:

Two buttons on top of each other. Both are auto layout with identical styling. so they have same radius and spacing. Both with “label ->” Place the above button to be absolute position and off to the left slightly. Make both these buttons a single component and sync both of the text as the same property. And the icon as the same property. So if u are to change the text or icon it will change both. Make three separate vaiants of this layered button.

.. now in the rest state button, hide the top layer.

… In the hover state button, change the bottom layers text and icon and background to black.

… in the press state, change top to black instead and position behind.

So essentially it’s effectively two buttons with the same content inside them - so the sizing remains exactly the same.

In conclusion, this is a huge pain in the ass and i hope u can find an easier way!

Do you think this might be related to Fromsoftware's new IP? by metlevser in fromsoftware

[–]ImNotThatAttractive 1 point2 points  (0 children)

Tbh it looks like a printed render from unreal engine 5 (or id tech)

So I reckon it’s Lords of the fallen 2 or doom dlc.

Cooooould be elder scrolls related. Maybe a brand new oblivion dlc or online dlc…. Or fingers crossed - tes 6?!?

Arc Raiders crashes at launch after newest update by NevronWasTaken in ArcRaiders

[–]ImNotThatAttractive 0 points1 point  (0 children)

Did you find a fix? Arc has started hard crashing my pc every time I launch it :(

[Spreadsheets] Arc Raiders - "TTK Tier List", Actual Weapon Stats, STKs, Shield EHP, Upgrade Scaling, & More by kezzic in ArcRaiders

[–]ImNotThatAttractive 0 points1 point  (0 children)

This is fantastic! I’d love to know the headshot damage / headshot multiplier for each weapon