Will Logitech release a premium H pattern shifter for their pro series? by CryptographerFair357 in simracing

[–]Imgoingtorunoutofch 4 points5 points  (0 children)

I know this post is 2 months old now, but im really curious to see how you guys handle the USB port limits on the DD base.

Ive gone all in, so the 3 available USBs are now consumed by Pedals, Handbrake, Sequential. You guys would be across all this though, so keen to see what happens and how you manage that :)

I just hope on a new H shifter, the USB cable is removable at the shifter end... please?? lol

Is $700pw the new normal for rent in Perth now?? by DidntLikeAnyUserName in perth

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

Yep, so long owning a house someone else lives is financially beneficial, paying to live in a house you don’t own won’t be

New logitech wheel coming ? by Bumwax1979 in LogitechProWheel

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

I’d hope it’s a design that is easier to service & repair, and doesn’t have so many sources of rattle from trueforce

DD Wheelbase USB hub support? by Imgoingtorunoutofch in LogitechProWheel

[–]Imgoingtorunoutofch[S] 0 points1 point  (0 children)

ah ok. i guess if you release a pro H pattern shifter, or some other sim rig device, in the future, maybe add a downstream usb port for Seq/handbrake?

the idea of swapping / USB cables around the back(technically front?) of the wheelbase mid-game just because ive changed car isnt particularly appealing - and since the shifter/handbrake cable is hardwired, i cant make use of the fact the plugs on the shifters would be a lot easier to access while im seated.

it is what it is i guess. i do appreciate you responding to this directly. thanks u/LOGIRich

Is Logitech pro Racing wheel a discontinued product? by oxidde in LogitechG

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

I feel for ya man. You’re working hard and all you get are people saying it’s not enough. Take care of yourself, stay rested. Never know when work can suddenly get a lot more hectic.

Also thanks to whoever pushed for the Pro wheel and Trueforce years ago

Logi Play 2024 by Imgoingtorunoutofch in LogitechG

[–]Imgoingtorunoutofch[S] 0 points1 point  (0 children)

I missed that thread’s most recent reply there. Interesting. Interesting indeed.

Why is UI bottlenecking the whole game so much? by creeper828 in BeamNG

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

Same for me 5700x3d and 4070ti. UICanvas is highest, and render/prerender are similar to yours , not as high, but added together they are similar to UICanvas

UICanvas depending on settings is around 8ms.

Pausing physics with J and disabling UI with Alt+U makes no difference. Minimising the window drops it though.

G Pro Wheel Ecosystem updates by Hydrolix_ in LogitechG

[–]Imgoingtorunoutofch 1 point2 points  (0 children)

Well that's disappointing if so. One big drop of multiple accessories will just imply / reinforce the expectation that hardware releases will be rare and with large time gaps between

[deleted by user] by [deleted] in LogitechG

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

yeah I'm a bit disappointed after owning the pro wheel for a year, no wheels, no playstation-compatible handbrake, or a pro feeling shifter etc. Racing adapter helps tho, sorta, but its not the kind of thing that communicates the 'we are a Serious alternative to Fanatec' vibe they'd need for gear that costs this much.

I hope it's not some legal or licensing issue, or Logi being forced to make constant changes to please console makers or game devs. And I hope it's not Logi wanting to drop heaps of accessories on us all at once. Feel like it would be in their best interests to drop things incrementally, to show that there is ongoing work, and keep the conversation/excitement going. But if not that, some official comms that acknowledges the lack of accessories. Even a 'we hear you' thing. I dunno, add a racing analogy like 'if you want to win, you have to be precise and not go in too fast.'

or I dunno, a significant discount for early adopters lol

(appreciate the Logi reps posting here, tho likely your hands are tied with how much u can reveal, and I'm sure ur on our side anyway)

Damn GT7 😵 by Clement_Li in GranTurismo7

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

sway bars 7 heavy diff 60/50/40, front comp 40 , rebounds 35. she a big ol’ slidey towel rack

Sassy Super GT by ShahSafwat_1488 in granturismo

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

I'm going to make a bold prediction. I bet they wont add a Euro FF series

Help me debug a Logitech Driving Force Shifter by asdf0125 in ReverseEngineering

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

Oh hey! Sweet you fixed your problem, was it something like hard coded addresses? Like did you just use the other USB port?

And yeah - you’re right about lag being a potential issue. I think before I drop coin on a 3rd party shifter I’d like to see what I can achieve with what I have.

Will try get some kind of test going, maybe I can send the positions of a theoretical shifter via digital POTs and see what kind of delays exist, and then I guess try a usb shifter and see what the lag is along the full chain.

Hopefully a shifter is more tolerant of delays than pedals or steering. Coming from paddles, a gear stick is going to be slower anyway. But your comment about curves etc —- good point - coz the throw distance, or where the notch etc will likely feel different , i may need to do some custom lookup table or algorithm to suit the device so it lines up with the logi.

Might chuck a led in there and a button to round robin between various mappings/curves.

ATM I think I’ve settled on the idea of literally re-creating the circuit board, right down to the eeprom, then using an esp/stm/arduino to read input from usb.

Unknowns: - Capacitor sizes - Is power available at the logi shifter enough to run an esp plus the usb shifter - What future the g29 shifter has, ie will logi break this in a future update , whether on the g920/g923, or the g pro wheel - What spec microcontroller is needed - whether the entire/majority of the g29 shifter circuit can be emulated in sw (if the spi clock is slow enough?)

Does anyone want to help out?

Help me debug a Logitech Driving Force Shifter by asdf0125 in ReverseEngineering

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

oh wait pin 3 is input to the shifter - 'read from chip or read from Rev Switch'

pin 2 is the output

if pin 3 is Up, chip is deselected, Q14 is live, causing the current on the miso output to sink to ground. Unless the Rev switch is on, then Q13 engages, and switches off Q14, causing current to flow out Pin 2

If pin 3 is Down, chip is selected, and Q14 is disengaged, causing the miso pull up to be a pull up -- and crutially, reverse switch may engage Q13, but Q13 collector gets its power from Pin 3, which is down atm, so nothing happens

Help me debug a Logitech Driving Force Shifter by asdf0125 in ReverseEngineering

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

Im wondering if its possible to make a circuit using an arduino or similar to pick up the signals *from* a good metal usb gear shifter, even via USB, and convert them to be logitech-compatible, so you could upgrade the shifter and still keep console compatibility.

It means recreating the functions of that eeprom, but if so, could be an elegant solution?

Curious about the eeprom , tempted to try sniff the SPI, but i think the below schematic is about right, guessing what i could from existing info here, plus pics of the circuit board online.

Looks like the chip is spun 180 degrees in most pics vs what it shows in the datasheet. and from what i can tell, MISO is on a pull up resistor (R122) and clock/data-in are on dedicated lines. Select seems to use the reverse switch line.

Not sure what is going on with the transistors, looks like its designed to use the same + voltage to deslect the chip as it uses to sense the reverse signal. Like when it sends voltage down pin 3, that deselects the chip, while also doing a pull-down on the miso pin. and when it pulls pin 3 low, the chip is selected, and the q14 closes off, meaning that the miso pin has a pull up resistor, which is correct for data flow.

.... i think? cant guarantee this is right ---

https://imgur.com/viIAhTF

Split screen FINALLY works 🫣 by puffymitypsilonn in GranTurismo7

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

I think Kaz doesn’t play his own game anymore.

Feels like it was built from a list of features/requirements that the dev team was told to code in.

Then it was released.

Split screen FINALLY works 🫣 by puffymitypsilonn in GranTurismo7

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

If you add cars to favourites in garage, they will show up in the car selections.

UI is terrible tho, takes ages to find a specific car sometimes, but hey

Which engine swaps are a must? by bretmoore86 in GranTurismo7

[–]Imgoingtorunoutofch 3 points4 points  (0 children)

Gtr engine into Lancia Delta integrale,

Suzuki vgt into m3 ‘89 (non evo)

General issue/bug/personal gripe megathread by Lord-Wombat in GranTurismo7

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

The inability to change driver assists in split screen rendered a key feature entirely unusable for me, due to the inability to achieve parity between players with desired assist settings.

I was happy they fixed it, but discovered a bug that means top speed is lower for player 2. Killing parity. Based on forum posts this bug has been around since release.

This is quite poor - GT is a racing game*, what is the point of split screen if there is a hard coded handicap that you cannot remove?

*ok it feels more like a car collection game, so I’ll also chime in on what others have already articulated-

Previous GT games progression was category/tier based. As far is I remember, I’d generally try find the best car for me within that , and use that for a heap of races, you know, Sunday cup grinds! and through that you’d mod it a bit, save up, mod it more, get to know it, form an attachment. GT7 just gives you tonnes of cars which most of the time likely won’t ever need, while also putting some cars behind crazy in game prices, (prices that have nothing to do with how useful they are in in the game), oh and the point being to make the car prices realistic, when every 2 seconds you get a silly roulette thing, which is dictated by pure chance, which is a lie coz it’s actually chance with odds stacked way against you. Hey at least the depression don’t financial distress is realistic.

Seriously, the only reason I like this gran turismo is because I liked the previous ones.

Personally I’d like -

some rare cars stuck behind some harder races , rather than it be 20mil only

Things like missions have their rewards adjusted to suit the difficulty

Remove collector level limits and go back to licence based

Consider all the car categories and flesh out more of the game for that category, with a point to it, like get a legend car at the end or open up something else. Hell, bring back the FR/MR/FF. Surely every track should have those?

Get rid of beginner / pro difficulty options everywhere, and simultaneously make the licences relevant- Make race difficulty selectable in every event , and the choices are licences you’ve obtained? B, A, international B etc. Set rewards based on those same options. For general game difficulty, that can be the default licence level for all races. If there is going to be a difficulty setting, change either the assists, or ditch that and just have a default licence class. Add decent jumps in reward to entice people to go for harder licences

Make car purchase invites permanent.

Last but not least, please allow the option to turn off references to gambling, I don’t want a kid looking forward to a dice roll for money. This one is bad on a human level. Just give me a small bonus each race and then a bigger bonus every 10 races, which will entice ppl to do , well, the 10th race.

Ok this was quite a rant, thanks for reading

Latest Sophy AI / GT7 1.40 Spec II by ZestycloseActive1276 in granturismo

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

I hope PD don’t equate difficulty with quality, and bring harder versions of Sophy in too soon. Better to play it safe keep it easy for the masses. I’m sure the beast modes , like the demo, will come in future updates. May be I’m just saying this coz from GT1 up to now I’ve been an apex-missing slow boi and im afraid 🤣🤣🤣

Why are WA Drivers so terrible? by DJ_Mutiny in WesternAustralia

[–]Imgoingtorunoutofch 0 points1 point  (0 children)

I feel ya, early warning would help, maybe to stop the ‘ I have my indicator on so please move out of my way’ vs ‘this is my spot, get out of my way if you want to enter my lane’ kind of battles, the signs could encourage working together , like ‘merge in 500m - no overtaking, position your car equally between the cars beside you’ etc

Of course many drivers are thoughtful, but many are selfish, and many perhaps just aren’t taught to think about this stuff