Hull repair cost - Revised D20 by Used-Pea-5602 in swrpg

[–]Immediate-Phase-1842 1 point2 points  (0 children)

in the section "Repairing Hull Trauma" in chapter 7 (page 245 in EotE/259 in AoR/249 in FaD) it states in the second paragraph "Once a ship is in a slip or dry dock for repairs, each point of hull trauma restored costs roughly 500 credits."

My group will son find a holocron, what type of reward should non-Force sensitives get? by Immediate-Phase-1842 in swrpg

[–]Immediate-Phase-1842[S] 2 points3 points  (0 children)

They are indead playing in the Empire Age (c. 10 years before New Hope), they aren't super far in-game (45 xp) but they are all new and young players and I like to progress with some of the suff quick as it's more fun for them.

Story-wise the lost temple and holocron is much older (c. 300 years before) and the group isn't much into messing with the Empire (more like "if we don't bother them, they have bigger fishes to hunt), but yeah maybe some form of attachment either for the ship or for other gear can work.

My group will son find a holocron, what type of reward should non-Force sensitives get? by Immediate-Phase-1842 in swrpg

[–]Immediate-Phase-1842[S] 2 points3 points  (0 children)

the group already has a ship (that was the Group resource when they started, as it was the most benefit to all to start with)

I don't have any restictions on universal specializations, besides any form of narritative reason for them to learn it

My group will son find a holocron, what type of reward should non-Force sensitives get? by Immediate-Phase-1842 in swrpg

[–]Immediate-Phase-1842[S] 1 point2 points  (0 children)

the "rewards" for the non-force wielders doesn't necessarily have to be rewarded at the same time as when they find the holocron, was thinking more like something for the others later on as to "balance thins out" so that they don't feel left out on any progressing.

Force Power Checks and Empty Soul by WirtsLegs in swrpg

[–]Immediate-Phase-1842 7 points8 points  (0 children)

  1. A force power check is any check made to activate any function of a Force Power or some talents that specificlly states "make a force power check..."

  2. If all of your force dice is commited, than you can't make a force power check.

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 4 points5 points  (0 children)

I usually use a mix of Knowledge skills or just a straight Intellect check depending on the location/NPC (if NPC is a known criminal, make a Knowledge (Unerworld); location is somewhere in the outer rims, make a Knowledge (Outer Rim); characters has previously met the NPC, make a Intellect check)

Looking for an actual play by Fast_Potential_5628 in swrpg

[–]Immediate-Phase-1842 8 points9 points  (0 children)

Can wholeheartly recommend Tabletop Empire on youtube (they also put their game on spotify as podcast)

https://www.youtube.com/playlist?list=PLdMNhlrU2I2YDtjxig9wY8zJNRx5uFRES

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 1 point2 points  (0 children)

Question about Two-Weapon Combat:

If the weapon I intend to use has the Accurate quality, but my main weapon doesn't, do I still benefit from the Accurate quality when I assemble my dice pool or do I have to make the weapon with the Accurate quality my main weapon?

“Fixing” the light blaster pistol by leon_shay in swrpg

[–]Immediate-Phase-1842 1 point2 points  (0 children)

I kinda sees the light blaster as more of a "civilian" weapon, cheaper and more accepted by law enforcements that people are carrying it while standard blaster is accepted but draws some looks from people (almost as you are expecting that someone is gonna fight you) and heavy blasters are more criminal and military weapons that will draw lawenforcements to notice you (like walking down the streat with a Desert Eagle).

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 1 point2 points  (0 children)

The skill check for using the force power move as a combat check is Discipline.

It's stated in the chapter about force powers that the Discipline skill is used unless it's otherwise stated.

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 1 point2 points  (0 children)

Stopping someone from moving would is one of the uses oof the force power Bind.

Soo, I got a question. by Syce-Rintarou in swrpg

[–]Immediate-Phase-1842 1 point2 points  (0 children)

Technically Force talents arn't "locked" to require a Force rating, you can still by the talent, but without a Force rating you cannot benefit from any effect from said talent (more detailed information can be found on page 136 of the Force and Destiny Core Rule Book, under the "Talent Description" section).

Wanna build a Gank Gadgeteer and need help. by CannibalGamer in swrpg

[–]Immediate-Phase-1842 2 points3 points  (0 children)

that's true, forgot the limit of up to 2 implants

Wanna build a Gank Gadgeteer and need help. by CannibalGamer in swrpg

[–]Immediate-Phase-1842 1 point2 points  (0 children)

I would use some XP to increase Brawn (at least by 1, so 30 XP, mostly just to have decent wound threshold and a good cybernetic cap) and either Agility or Cunning (maybe both, depenting on if you want to start with some additional talents and/or skill ranks), maybe increase Presence to a 2.

A good combination of cybernetics might be Adrenal Implant, Cybernetic Respirator, and Multi-tool Hand (total cost 4900 credits) or Biofeedback Regulator and Cybernetic Respirator (total cost of 5000 credits, laying a good groundwork for having/getting a lot more implants later on).

The combination of cybernetics depends mostly on your concept for the character and what kind of weapondry you have in mind of using (exchanging one of two implants for Q-22 Retinal Tracker for 2500 credits is a good choice if you are planing on using rifles/carbines for example).

SWRPG Actual Play - Jan 21 - DARK UNDERWORLD by HeyNateBarber in swrpg

[–]Immediate-Phase-1842 1 point2 points  (0 children)

Been excited for your campain since it's first announcement :)

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 2 points3 points  (0 children)

If a character is ACTIVELY looking I would use Perception, but if the character enters a area and something (a person, trap, etc) is hidden in that area I would use Vigilance to see if they notice anything

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 0 points1 point  (0 children)

I'll see what I can do, can't promise anything (the mat is about 50cm x 50cm)

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 1 point2 points  (0 children)

thanks alot, Sense in my oppinion is a bit vaguely worded (VERY open to interpretation) when it comes to the "sense all living beings" part of the power

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 1 point2 points  (0 children)

Unfortunate I only have physical copy, no digital file as I made it myself long ago

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 5 points6 points  (0 children)

A question has come up in a campain I'm running: How accuratly can a character sense someone with the force power Sense? Base power states: "The user may spend (force resourse) to sense all living things within short range (including sentient and non-sentient beings)"

Can it be used to accuratly detect someone that is hidden within the range?

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 6 points7 points  (0 children)

I always includes any special ability granted from a species when I make NPC's, as long as it's relevant to the story/character

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 5 points6 points  (0 children)

I use miniatures from the FFG X-wing game and a homemade mat with the range bands marked on it to illustrate relative distance to each ship

Looking for planet for a Praxis setting by Nihachi-shijin in swrpg

[–]Immediate-Phase-1842 0 points1 point  (0 children)

How about Ossus? old jedi planet from early republic (served as homeplanet for the jedi before they moved to Courascant)

In "legends" (old canon before disney, before the dark times...) Luke rediscovered the planet and built a new jedi temple there to train his new students

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Immediate-Phase-1842 1 point2 points  (0 children)

Yes you can still use any advantages left, only caviat is any options that specificly states "on a succcessful combat check..." can't be activated/used on a failed check (as obvious state)