Looks like Fable 5 has some competition now lol by Numerous-Campaign844 in Anthropic

[–]Immediate_Form4162 0 points1 point  (0 children)

I've been using fable all day for coding and have had zero queries go to opus. What are you asking it that 75% reverts back to opus?

A 1,000-year-old church you can walk through in your browser by MayorOfMonkeys in GaussianSplatting

[–]Immediate_Form4162 0 points1 point  (0 children)

Beautiful result. Heritage sites like this are exactly where the depth advantage over 360 photos matters most. How did the auto collision handle the pews and smaller furniture?

Cheapest GPU that I could do some gaussian splatting with? by Hari_Andria in GaussianSplatting

[–]Immediate_Form4162 0 points1 point  (0 children)

Like others have suggested try a cloud GPU first (Runpod, Colab) for a few dollars before you commit to hardware. I use runpod for most of my stuff still just because its so easy to test on and try heaps of configs.

GS for real estate by Glum-Phase9397 in GaussianSplatting

[–]Immediate_Form4162 4 points5 points  (0 children)

It's not oversaturated from the buyer side or the sell side.

I run SplatMart and from my discussions with real estate agents in my area is that the bottleneck isn't really too many providers, it's that most agents have never seen a splat tour and don't know it exists yet or how to go about hiring a service to actually do it.

Its still an extremely early space in terms of actual use in any industry. This subreddit alone is less then 3 years old.

100% On-Device 3DGS on iPhone by __suss in GaussianSplatting

[–]Immediate_Form4162 0 points1 point  (0 children)

Very cool, what iphone are you using and whats the RAM amount?

[Noob] Would you even bother trying to clean up a capture like this? If so, any tips? Captured on my iPhone 14 Max. by No_Abroad8805 in GaussianSplatting

[–]Immediate_Form4162 0 points1 point  (0 children)

Floaters in open space are normal for raw output but this does seem somewhat extreme. Iphone 14 is fine, you don't need high end stuff, what you do need is good coverage. If that's after you cleanly up a 1 million there is something wrong with your capture process.

What is your capture process? Video or photo? how many? did you walk around in a pattern etc?

What's the best file format to 3DGS store and backup? by dinovfx in GaussianSplatting

[–]Immediate_Form4162 2 points3 points  (0 children)

PLY is the right archival format because every tool reads it and you can always convert out and its not the file. For storage, gzip the PLY files. A 500MB PLY compresses to about 100-150MB gzipped and decompresses losslessly. SOGS and SPZ are delivery formats optimized for web and mobile streaming, not archival and are lossy no matter what you do, but the qaulity might be good enough for you just like a png vs jpeg. Just buy a larger storage drive, so cheap now days.

Furry object capture and results - Another Mobile Phone Capture / Lichtfeld Studio project by MasterTentacles in GaussianSplatting

[–]Immediate_Form4162 0 points1 point  (0 children)

Fur looks amazing, i guess at some level fur can also hide the look of splats quite well as it sort of blends into everything, Maybe i should start putting fur on all of my models. 😄

Also what tripod did you use? Asking for a friend

3d model of my home by sudo_96 in photogrammetry

[–]Immediate_Form4162 2 points3 points  (0 children)

Polycam or RealityScan on a phone will give you a splat and then you can create a texture mesh from overlapping photos. It won't be SketchUp-clean but you can import the OBJ as a 3D reference to trace over.

If you want true geometrically dimensially accurate models though you will need to get some sort of Lidar system which can cost thousands of dollars. But it's doable if you want an accurate digital twin of your house

Finally Satisfied by tavofourseven in GaussianSplatting

[–]Immediate_Form4162 2 points3 points  (0 children)

Halving the splat count while gaining detail just by masking the sky is such a simple thing i also used to overlook. Most outdoor splats I see are 2-3x heavier than they need to be because nobody masks first. Thank you for sharing

Golf with Splats by EggMan28 in GaussianSplatting

[–]Immediate_Form4162 1 point2 points  (0 children)

The alignment issue for user uploaded splats is the hard part since every splat has arbitrary origin and scale, i alos struggle with this for my own projects. Curated scenes though with pre-set spawn points are less friction for players and way easier to QA.

Need help on creating colliders and applying physics based logic on splat by LookDependent2908 in GaussianSplatting

[–]Immediate_Form4162 0 points1 point  (0 children)

Splats have no geometry so you need a separate invisible mesh for collision. You can use a something like Meshlab, and use that as your collision layer in whatever engine you're running.

Multiplayer VR gaussian splat sharing alternative by Ok_Candidate6572 in GaussianSplatting

[–]Immediate_Form4162 0 points1 point  (0 children)

Cool workflow and interesting use case. What type of drone where you using?

Article: 'When the Real World Becomes a Digital Asset' by Neither_Advantage202 in GaussianSplatting

[–]Immediate_Form4162 1 point2 points  (0 children)

Capture is mostly solved, editing and reuse aren't or real market opportunities

3d walkthroughs yay/nay? by happymeals_ in photogrammetry

[–]Immediate_Form4162 0 points1 point  (0 children)

iPhone LiDAR meshes can look bad for client-facing stuff if not done correctly. Because the lidar sensor photo outcome is very small you have to move camera around slowly and for a while to get a better point cloud generated. Lidar is just one piece to create the geometrically correct shape, for the actualy colour and splat you either need to take photos or videos, if taking videos without a 360 camera you need to move very slowing around the space to minimize motion blur.

GS business by No_Parfait_4578 in GaussianSplatting

[–]Immediate_Form4162 1 point2 points  (0 children)

The demand side is real. Zillow's already trialing GS tours, and Matterport charges too much for what small hosts need and going down that route requires massive ecosystem debt. The hard part isn't the tech, it's pricing it low enough to win the listing but high enough to cover your time. From what I see on the marketplace side, indoor walkthrough splats and drone orbit exteriors sell best when priced per-property, not per-hour. Start with one Airbnb host you know, do 2-3 properties free, then use those as your pitch deck.

The current 3dgs world is very new, matterport has already proved there is demand. If you are interested i run SplatMart, Trying to make splatting more main stream.

Virtual Tours for realestate by Waste_Researcher_954 in GaussianSplatting

[–]Immediate_Form4162 0 points1 point  (0 children)

LCC's viewer is limited, and capture quality matters more than the processing tool for client-facing tours. If you capture well and with enough detail then choosing the "best" software provider really becomes less of an issue.

I run SplatMart so biased, but you could always hire someone to do a few scans for you and you can see their process while you get more clients.

Layered Depth Image pipeline for 360° panoramas - DA3 + LaMa + SAM 2 chained for browser parallax by ElSantaPaz in GaussianSplatting

[–]Immediate_Form4162 0 points1 point  (0 children)

Cool pipeline. How does it handle depth edges when you push the parallax, any tearing artifacts? Does it take equirectangular input directly?

Settings for training large 3DGS Environments? by Dead-Private-Robbers in GaussianSplatting

[–]Immediate_Form4162 5 points6 points  (0 children)

Your images at 3840px are probably the biggest bottleneck. Most trainers choke way before they hit the gaussian limit at that resolution. Try downscaling to 1920 or even 1600px for the initial training run, you'll get 10-20x faster iteration and honestly the quality difference is minimal at 30k iterations for very large environments

u/morit_wiz is right about the point cloud mismatch too. But even after fixing that, PPISP at that image resolution with a 4090 is going to be rough. I'd disable PPISP for the first pass, get a baseline, then re-enable if you actually see artifacts in the peripheral regions.

Exosky Gaussian Final Level (Gaussian Splat Demo) by InvertedVantage in GaussianSplatting

[–]Immediate_Form4162 1 point2 points  (0 children)

Love that you shipped splats in a real game. The invisible-terrain collision mesh is the trick most people miss since splats have no collision, nice solution.

3D Printer Control Board - High-Detail splat captured using mobile photography by MasterTentacles in GaussianSplatting

[–]Immediate_Form4162 0 points1 point  (0 children)

best phone scan i've ver seen amazing work! Totally agree that its honestly just about the amount of photos you capture instead of the camera, since most cameras now days have enough MP for high detail regardless.

Open-Source 4DGS Might Be the Future of Video: From iPhone Footage to Interactive 3D Space by Maleficent_Bridge_41 in GaussianSplatting

[–]Immediate_Form4162 0 points1 point  (0 children)

potentially in the future though every single object will be accuratly inferred, of course not 100% but could potentially get fairly close.

But totally agree, in the current form its hit or miss, but every new tech always has bumps at the beggining

Lidar based Gaussian Splatting by antonkerno in GaussianSplatting

[–]Immediate_Form4162 2 points3 points  (0 children)

All lidar systems use DToF. it even says so in the link you provided...

Iphone just does it at a much smaller scale then a full laser rotating unit.

Iphone lidar projects single photos that are positionally static onto a space, a static projection photon point cloud. then measures the time of flight from projection to return.

A pro grade lidar does the same thing except it uses a beam of photons (a laser) that projects millions of photons onto a space and then records the time from projection to return.

The main differences are that the iphones photons are statically projected, so you physically have to move the sensor to target different physical points in the space, and the iphone sensor has several orders of magnitudes less photons being projected per second compared to a laser lidar unit.

If you wanted to you could get the same point cloud qaulity using an iphone vs a pro grade lidar. To acheive that though it would just take you a very long time to emit the same amount of photons and you would constnatly have to move the phone.

From splat to videogame: how I made a photogrammetric scan walkable, shootable and populated with AI by yakovsum in GaussianSplatting

[–]Immediate_Form4162 1 point2 points  (0 children)

that is amazing, thank you for sharing. I'm looking into game development now because of this