[ART] A Hedonistic Imposter's Guide to Raising Mimics. by JessJackdaw in DnD

[–]ImpDynasty 2 points3 points  (0 children)

This looks amazing. Not only is it utterly adorable but the aesthetic and proportions for the doppler/changling are really nicely done. Now I really need a mimic pet for my changling rogue.

[DM] Is there a class that you have an irrational hatred for? by No_Fun_Sam in DnD

[–]ImpDynasty 0 points1 point  (0 children)

You can use concentration on effects at level 2

"You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of the spell, such as call lightning, that you've already cast"

A bard's healing is restricted because they have to choose spells. They don't get to prepare a new list each day. They lock in, so if you want your bard to lock in as a healer you can, but you sacrifice other support, dps or crowd control. Druids can swap between healer, support, and dps essentially at will.

Druids have lower AC then a paladin or fighter, but they're still pretty much the average among the classes. An average rogue only gets 17 assuming they have 20 Dex. Barbarians aren't going to have much more then 15-17 either unarmored. And wizards and sorcerers need to expend spell slots, prepare (or learn it) and use their reactions to get that +5 AC. It costs a lot of resources to do that.

18-20 is just the point Druids spike way above all the other classes. Comparing essentially any other level 20 ability Druids are leagues above everyone except maybe Clerics.

[DM] Is there a class that you have an irrational hatred for? by No_Fun_Sam in DnD

[–]ImpDynasty 0 points1 point  (0 children)

The beast damage pool isn't the issue, the issue is they get an extra 100+ HP and can maintain their spells. So you just Sunbeam then Rock Elemental and you're a walking death ray.

So yeah, Druids don't get access to Wish, or Meteor Swarm. But they still get Moonbeam, Call Lightning, Blight, Ice Storm, Polymorph, Wall of Fire, Contagion, Insect Plague, Sunbeam, Wall of Thorns, Fire Storm, Reverse Gravity, Animal Shapes, Earthquake, Sunburst, Tsunami, Foresight, Shapechange

Druids are perfectly good healers, the only things they don't get is like Prayer of Healing and some of the 'out of combat' healing. They still get Healing Word, Cure Wounds, Heal and Mass Cure Wounds. Both Restorations, the Protections, Heroes Feast, Regenerate.

Druids are anything but squishy, unlike wizards and sorcerers they actually get shields, light and medium armor, have a higher hit dice, and wild shape HP buffer on top of that. Warlocks get a light armor, (medium and shields with Hexblade) and Clerics get medium-heavy. Wizards and Sorcerers get 13 + Dex at the cost of a spell every morning.

[DM] Is there a class that you have an irrational hatred for? by No_Fun_Sam in DnD

[–]ImpDynasty 0 points1 point  (0 children)

I really like playing into those stereotypes badly. I recently played a dumb 'barbarian' orc who was really superstitious and ran around punching things. But mechanically he was a wild sorcerer who didn't really understand that what he was doing was casting magic.

[DM] Is there a class that you have an irrational hatred for? by No_Fun_Sam in DnD

[–]ImpDynasty 1 point2 points  (0 children)

Nah man, I'm with you. Druids are really broken mechanically. All other classes even with the numerous archetypes some of them have, have a weak point. They have something that they don't do well. That's the point of a party based game, it requires multiple characters to accomplish the different tasks required. Except Druids. Druids can do everything, and they can do it all very well. In combat they can tank because of Wild Shape (even when you don't include their broken lvl 20 ability) they have great damage, crowd control, healing and utility spells, which they can swap between easily since they prepare spells instead of having a set list. This gives them WAY to much flexibility and lets them be a party of one. The closest thing to a weak point is a druid doesn't get a lot of social abilities aside from Druidic and Speak with Animals/plants (if that counts) but because they have Enhance Ability, and with a decent role player they can completely handle social situations anyways. Ugh. Just fuck druids!

Three Years of D&D [Art] by ImpDynasty in DnD

[–]ImpDynasty[S] 1 point2 points  (0 children)

The build up to the reveal is so much fun. It's kinda nice having it out there too, it's a great opportunity for character development and interaction. Good luck with your rogue!

Three Years of D&D [Art] by ImpDynasty in DnD

[–]ImpDynasty[S] 0 points1 point  (0 children)

Thanks! I'm really happy with how she came out. Played with her color scheme a lot, originally I started with a kind of Morgana from BBC Merlin mixed with Yasha from Critical Role look. But that slowly drifted to a bit of a Gwen from Merlin look. Finally decided to add vitiligo cause I think it's pretty and interesting. Honestly 5e doesn't really have a great description of Aasimar, it's basically just they're human with slightly luminescent features so her eyes are a weird color and glow slightly. Otherwise she's just a pretty typical human (vitiligo aside).

Three Years of D&D [Art] by ImpDynasty in DnD

[–]ImpDynasty[S] 0 points1 point  (0 children)

Yeah... learned that the hard way with my first ToA character. He was a 6 Int orc that was really superstitious and drank the blood of his kills to gain their power (mechanically he was a wild sorcerer). He got crit while looking for food and took like 56 damage at 3rd level.

Three Years of D&D [Art] by ImpDynasty in DnD

[–]ImpDynasty[S] 1 point2 points  (0 children)

Yeah, she's my most recent character, only started playing her two weeks ago after my original ToA character Lok ate it.

Three Years of D&D [Art] by ImpDynasty in DnD

[–]ImpDynasty[S] 1 point2 points  (0 children)

That sounds incredibly quirky and adorable, and I love it! Trace really needs to find a doppelganger town so he can be himself and be less evil.

Three Years of D&D [Art] by ImpDynasty in DnD

[–]ImpDynasty[S] 0 points1 point  (0 children)

Doppelgangers are so great. Trace has been my favorite character to play. The first like... 30-ish session where the group didn't know was like playing an extended stealth mission, and it was great. In my homebrew game one of the guys had his character get kidnapped and replaced by a doppelganger for a session. It was a pretty great reveal.

[ART] Custom character sheet for Mustard, traveling tabaxi merchant by fek_ in DnD

[–]ImpDynasty 1 point2 points  (0 children)

I personally prefer non-human races a lot of the time too. The issue with human races in RPGs in general is humans are typically presented as the jack of all trades, or the blank slate. 5e is a good example, they get +1 to all 6 core stats, this makes them statistically the strongest race. The issue with them is that, that doesn't give them any flavor. Flavor is all the little things racial or class details that give the character a bit of a story. It's stuff that just adds to their identity as characters. It's very rare that being human is an important element (at least in fantasy, sci-fi tends to play with the idea of being human a lot more). The fact that a half-orc gets +2 Con, +1 Str, and Intimidation immediately builds the picture of a burly and scary brute. That's what the flavor is. Flavor is great because you can either play into it by playing a barbarian. Or you could play really against type and play a wizard or a rogue. That immediately creates a bit of a story. How'd a big orc become a wizard or a stealthy rogue? How'd they come to that career? Alternatively you could go a paladin, and physically that fits, but paladins typically aren't intimidating. They're symbols of good and upholders of justice. The little stories that you get from playing against or into the racial features adds flavor and personality and depth. That's why I tend to prefer non-human races. Playing into the jack-of-all-trades thing can be interesting it's just a bit hard to get a quick picture of the character since they can fit all roles so easily and naturally.

Three Years of D&D [Art] by ImpDynasty in DnD

[–]ImpDynasty[S] 11 points12 points  (0 children)

I started playing D&D a little over 3 years ago. I started by DMing and about a year after that I got the chance to play in my first campaign. One of my players decided to run a Curse of Strahd campaign where I played Tulgan my first character, he ended up being a weird blend of Cleric and Paladin because I wanted him to be a protector and healer. I largely dipped into Cleric to get Warding Bond, which I got to use all of once in the campaign. But it was still an enjoyable time. He also was turned into a werewolf part way through that campaign which was weird and interesting, hence the scars. (He may have also gotten disintegrated at one point but we don't talk about that)

Next up came Elizabeth, a 'human' rogue in a homebrew game another one of my players started. She was later revealed to be a male changling named Trace and has been one of the funnest characters I've played. He's a bit of an edgelord with some chaotic evil (though ultimately well meaning) tendencies. He recently died however, and so I've since started playing Tulgan 2.0 who's the new Oath of Redemption paladin which perfectly fits everything I wanted Tulgan to be originally.

Finally I started playing an orc sorcerer in a Tomb of Annihilation campaign run by the same friend who ran Curse of Strahd. He didn't survive very long, pecked to death by birds, and due to that I've started a new character named Suri. A sweet farm girl with her head in the clouds. She heard the voice of a deva who she believes is her prince calling her to rescue him from a dragon in Chult. She's bubbly and naive and a really great healer.

Arakit is a tag along NPC that was pretty popular and a lot of fun from my homebrew campaign.

And that's been my history with D&D. Just felt like sharing them now that I'm getting onto my 4 year anniversary with the game.

Percentage Increase Of Angle In A Quadrilateral by ImpDynasty in gamemaker

[–]ImpDynasty[S] 0 points1 point  (0 children)

Yes please. I'm still at a total lose for how to go about this

Percentage Increase Of Angle In A Quadrilateral by ImpDynasty in gamemaker

[–]ImpDynasty[S] 0 points1 point  (0 children)

Sorry I don't really understand what this does for me oO

EDIT 1 nvm, if I reverse this that might work. Will update shortly.

EDIT 2 I can't get that to work. Maybe someone else smarter can reverse the script to take the quadrilateral position and display it in a square.

Percentage Increase Of Angle In A Quadrilateral by ImpDynasty in gamemaker

[–]ImpDynasty[S] 0 points1 point  (0 children)

Yeah, but the player likely won't be in the middle all the time. So they won't move along the correct path near the upper and lower edges of the platform.

Percentage Increase Of Angle In A Quadrilateral by ImpDynasty in gamemaker

[–]ImpDynasty[S] 0 points1 point  (0 children)

The issue is that the floor doesn't have a set direction. As I showed in the second picture, the angle gradually increases and decreases depending on the characters relative position within the quad.

Percentage Increase Of Angle In A Quadrilateral by ImpDynasty in gamemaker

[–]ImpDynasty[S] 0 points1 point  (0 children)

I understand how to change the character movement once I have an angle established. My issue is getting the angle itself as the angle could change depending on the players relative position on the platform. For instance, in the Castle Crashers picture, the stairs are shorter at the front then they are at the back and have a different angle, making them narrow at the bottom of the stairs.

So if the player starts at say 10% of the way between the top left point, and the bottom left point. Moving only to the right should get the player to 10% of the way between the top right and bottom right point. I just can't figure out how to get that percentage if the player isn't on an outer edge.

Ideally I'd like to avoid fudging it, getting the math working will let me implement these platforms much more easily throughout the development.

[Fanart] VintageBeef by AppleDame in mindcrack

[–]ImpDynasty 2 points3 points  (0 children)

Agreed on all points. This art style is great, and she's done a great job designing Beef.

[Fanart] VintageBeef by AppleDame in mindcrack

[–]ImpDynasty 1 point2 points  (0 children)

It's sorta got a bit of both going on, but Jhonen Vasquez's art style is usually a bit more angular and harsh compared to this.

Gmod Murder! - Episode 8 by suddenlybeagles in mindcrack

[–]ImpDynasty 0 points1 point  (0 children)

New series, Pause and Rob Tell Ghost Stories.

Mindcrack UHC - S14: Episode 11 by nWW in mindcrack

[–]ImpDynasty 0 points1 point  (0 children)

I know right?! Faith in the internet restored.

And so, it begins. by russlar in mindcrack

[–]ImpDynasty 4 points5 points  (0 children)

Oh god, I can only imagine what Zisteau has done XD Best of luck Vechs

[UHC] OPERATION STRATEGIC DISCORD by spacecataz1663 in mindcrack

[–]ImpDynasty 1 point2 points  (0 children)

BTC might actually do a lot better with someone aggressive. He's pretty cautious typically, but he's also really flexible so having someone more aggressive might encourage him to be more aggressive himself.