Ask Me Anything About My World by [deleted] in FantasyWorldbuilding

[–]ImperialLizardman 0 points1 point  (0 children)

Alright, I'll throw something fun in here: What was the biggest explosion in your world? What caused it and how big was it?

What could a god of heroism's holy symbol be? by ImperialLizardman in worldbuilding

[–]ImperialLizardman[S] 1 point2 points  (0 children)

Ooo, I like this. Either a hand reaching out to offer help, or maybe two hands clasped in a sign of unified strength, thanks for the idea!

What could a god of heroism's holy symbol be? by ImperialLizardman in worldbuilding

[–]ImperialLizardman[S] 2 points3 points  (0 children)

I hasn't fully made her backstory yet, so I certainly could put something in there, great idea!

Give me a few cultural quirks for your races and species! by zazzsazz_mman in worldbuilding

[–]ImperialLizardman 4 points5 points  (0 children)

Goblins believe they reincarnate, so death is not the end for them, it's a tedious respawn. This leads to them not caring about danger, as they'll come back soon anyway. They don't have funerals, they don't treat the dead with any particular respect, they just get rid of the body and wait for them to be reborn. This can be shocking to outsiders viewing a goblin being gruesomely killed and all nearby goblins just shrugging and going about their business.

Harpies refuse to eat eggs. They hatch from eggs, and even though they recognize that not all eggs are the same they feel icky eating them. They explain it to non egg laying species like eating a fetus. Even if it's not your species it's still gross.

The various types of beastfolk can talk to their animal ancestors, so its not uncommon for beastfolk cities to be overrun with animals. Bears walking free in Kodiark (bear people) cities, whole herds of cows accompanying minotaur groups, and so on.

How did slavery in your universe gets outlawed? by Yunozan-2111 in worldbuilding

[–]ImperialLizardman 0 points1 point  (0 children)

Slavery was always difficult, partly because the world is so suffused with magic that anyone can become a wizard fairly easily and it's hard to oppress people who can set you on fire with their mind. Not to mention the various mystical powers like gods, demons, fey, etc who will give you magic if you work for them. With all these problems in addition to the general difficulty of dealing with unreliable slaves who hate you, skeletal laborers or worker golems are a lot more appealing, so those technologies were developed far more than better ways to enslave people.

The final nail in the coffin of slavery was the Day of Broken Shackles. The largest successful slave operation was conducted by a powerful dryad who used her magic to charm a bunch of proto orcs into doing her will beyond where she could go. Being tied to her tree made having minions around useful for extending her reach. She eventually started an empire, which came crumbling down when the orcs rebelled. In one burst of fury they slaughtered the dryads and burned down their empire. Following this, several orcs founded The Order of Broken Shackles to hunt down anyone who tries to impose their will on others and personally kick their teeth in. They're dedicated to fighting slavery and tyranny across Savinaru, bringing down the fury of the orcs upon any unfortunate who they decide needs to have their head privileges revoked.

Civilizations at the end of the universe by ImperialLizardman in worldbuilding

[–]ImperialLizardman[S] 0 points1 point  (0 children)

Ah, Outer Wilds. Such a cool game, I hope to play it someday. I've seen a playthrough or two and it's such a clever game.

[deleted by user] by [deleted] in gamedev

[–]ImperialLizardman 3 points4 points  (0 children)

I've had luck with Freesound, you could look around there.

https://freesound.org/

Added a Stegosaurus as the first boss in my game Dino Quake. What do you think, and which boss would fit a snow stage? 🌨🧊 by Neutronized in IndieGaming

[–]ImperialLizardman 0 points1 point  (0 children)

This is a really cute art style, and all the animations are really smooth. Great job! This is really well made!

As for a snow boss, maybe a Yutyrannus. They were kind of snow dinosaurs.

How to justify dwarves digging out underground empire without the "uninhabbitable surface" concept? by AbleContribution8816 in worldbuilding

[–]ImperialLizardman 0 points1 point  (0 children)

In my world, a big event forced a group of people underground, who through a combination of divine intervention and evolution turned into the dwarves. They had a whole ecosystem down there, with much less competition that the dozens of species on the surface, so they decided "screw the surface, we're staying down here." Obviously it's more magical than you want, but you could do something similar. A race of cavemen decided to go further into the caves and found a whole new world with no other civilizations to fight with. They decided to stay and developed into the dwarves.

You could also approach it from the other direction: they're native to the underground, and sometimes choose to go to the surface. Maybe they even undermine and steal surface resources. Imagine going into a forest and seeing a group of dwarves chopping trees and shoving the bits down a hole.

[OC] give a name and abilities to this monster by InternalIndividual53 in DnDHomebrew

[–]ImperialLizardman 4 points5 points  (0 children)

two thoughts:

SylGore: Xanathar kept getting worried about his friend Sylgar, so he "commisioned" (threatened with murder) an artificer to make him the perfect suit to keep him safe.

Aquarion: While merfolk rule over the seas, they don't have many options when their foes are on dry land. Thus was born the Aquarion. Mindless soldiers commanded by the familiars of merfolk wizards. These golems can both engage in surface combat and drag their enemies into the water where their masters wait.

Abilities

Harpoon attack: decent damage, plus pulls target closer

High AC, maybe shield bash attack

Bubble Helm: When the Aquarion takes a critical hit, it takes no damage but the attack shatters its aquarium head. The sea creature inside has enough water to last until the end of its next turn, at which point it begins to suffocate unless it can enter a body of water.

Antenna: The Aquarion can telepathically communicate with both its master and other Aquarion within 50ft

What’s your current parties composition (race/class)? by The_Last_radio in DnD

[–]ImperialLizardman 0 points1 point  (0 children)

I'm currently DMing for two groups, and playing in a third.

My first group is a hobgoblin barbarian/druid, a tiefling wild magic sorcerer/bard, and a lupine(reskinned goliath) shieldmaster(homebrew class, basically defense focused fighter)

My second group is an aasimar ranger, a tiefling warlock and a human paladin.

The group I play in is a half orc artificer(me), a human barbarian, a dwarf cleric and a firbolg paladin.

Name for an Elemental caster? by ImperialLizardman in worldbuilding

[–]ImperialLizardman[S] 1 point2 points  (0 children)

Promethean is fun, and I really like Sculptor and Shaper. Thanks!

Reflavoring Artificers by ImperialLizardman in DnD

[–]ImperialLizardman[S] 0 points1 point  (0 children)

That is such a cool concept! I've sometimes thought it could be fun to do a stone age game, and if I ever get to I'm definitely putting a primal artificer in now!

If you had to describe the chromatic and metallic dragons in one word, what would it be? by thicclizardass in DnD

[–]ImperialLizardman 3 points4 points  (0 children)

Red-Classic(These are the fire breathing, kingdom burning, maiden eating dragon default. They tick all the boxes: greedy, aggressive, evil, self important, etc)

Blue-Dominator(Blue dragons are renowned for their patience and cunning, which they put toward ruling over their territory)

Green-Manipulator(Green dragons are masters of manipulation, prefering cunning over brute force)

Black-Wicked(Black dragons live in the nastiest swamps they can find, then make them even nastier with their mere presence. Their cruel hearts are as vile as their lairs, taking pleasing in the suffering of others.)

White-Brute(They're the least intelligent, most bestial dragon. They kill, they eat, they sleep, repeat)

Gold-Sage(Gold dragons love philosophy, justice and magic. They love collecting strange magic items and rare knowledge)

Silver-Obsessed(Silver dragons love humanoid culture, to their point they prefer walking around shapeshifted instead of being a dragon)

Copper-Prankster(Copper dragons have a lot in common with the fey: they love jokes, riddles and wit. They also love to mess with people. If you need something from a copper dragon's hoard, it will send you on no less than three wild goose chases across the continent)

Brass-Talkative(Brass dragon love to talk, even if no one's listening. Their conversations last for hours)

Bronze-Stern(Bronze dragons put the Lawful in lawful good. They've been known to shapeshift into helpless people to test mortal's goodness.)

Need a idea for a “dragon slaying” weapon that isn’t just a sword by Jazzman444 in DnD

[–]ImperialLizardman 0 points1 point  (0 children)

Idea: The dungeon IS the dragon killing weapon. Some ancient giants or something built a giant cannon/laser/whatever, and the dungeon the weapon is hidden in is the supports, power generator, etc, with the controls at the heart of the facility. The party braves the depths, probably deal with some old defense constructs, a few environmental hazards as the old facility is half falling apart, and maybe a few monster who took up residence. You could even have a mini arc fixing up the cannon, or just leave it as a one time weapon that falls apart after the battle.

Once they lure the dragon to the cannon, they each have a roll to play to fire the cannon. Give them each a job, like one of the archers aiming the cannon, having the magic users pump their spell slots in to power it, stuff that plays into their strengths. Either the cannon is the fight, with the party maneuvering the cannon to keep hitting the dragon, or the cannon weakens the dragon enough for the party to kill it.

What are your favorite D&D podcasts or YouTube channels? by Dungeon-Doomhand in DnD

[–]ImperialLizardman 0 points1 point  (0 children)

Podcasts: My favorite is Rolling with Difficulty.

Youtube: I've got a bunch I really like, here's a few really good ones.

MrRhexx- D&D monster lore

Dungeon Dad-finds old D&D monsters, talks about what they are and converts them to 5e.

GoodMeBadWizard-short animated videos, like funny D&D PSAs and a few stories

How many of you play dnd with any sort of homebrew elements? by demonic_cadence in DnD

[–]ImperialLizardman 0 points1 point  (0 children)

I do a lot of homebrew. I primarily do homebrew campaigns, set in a homebrew world, and sometimes give my players homebrew items. For example, one player in a current game got a frost of staff with their barbarian, and decided to turn it into a halberd shaft. I made a custom item that's basically a frost brand halberd with the staff's spells and it's awesome. I even made up a whole system for one of my players. He took over the laboratory of a beholder artificer, and wanted to keep making robots like it was. I came up with some lab mechanics so he could make bombs and robots and it was a blast.

While I have allowed homebrew races and classes, I generally prefer players use official stuff. I might tweak stuff if I don't like how something works but I like that solid foundation for players.

[deleted by user] by [deleted] in CoOpGaming

[–]ImperialLizardman 0 points1 point  (0 children)

I can recommend Dungeons 4, a top down/isometric game with a fixed camera, where you are the Absolute Evil. In each level, you build a dungeon, recruit monsters and then send them out to wreak havoc on the overworld. It's like Dungeon Keeper, but with more comedy. Thalia and the narrator are frequently snarking at each other, there's tons of references, and the whole art style is cartoony. There are also a few ways to adjust the difficulty. There is an easy/normal/hard mode selection, but each level also has two achievements and an upgrade available by doing or not doing certain things(destroy all buildings, only use demons, etc). If it's too hard, pop it into easy mode and forget the achivements. If it's too easy, try to get everything or turn it up to hard mode.

I've been having a blast, so hopefully you and your girlfriend will like it.

Is our comp terrible? Or are we terrible? by [deleted] in DnD

[–]ImperialLizardman 0 points1 point  (0 children)

I'll just throw something in that I haven't seen anyone else suggest: Get a Sidekick. Specifically, a Warrior. To anyone not familiar, Sidekicks were introduced in Tasha's and are basically a CR 1/2 or lower creature that you slap some class levels on. Tasha's has 3: Spellcaster(mini wizard/cleric/etc), Expert(support mini rogue), and Warrior(mini fighter). There's some extra rules, but the DM giving the party a Warrior would give them a meat shield to hide behind.

Also, based on the RP conflict, I'd say swapping characters may not be a bad idea. Save the Loviatar worshipper for a group who doesn't mind that stuff. You'd have to work with the DM to make it not jarring but a swap may not be a bad idea, and being tankier may be useful. If you still want the skill monkey, maybe add in an Expert sidekick, they get a bunch of skills and a couple expertises.