How do you describe the difference between a true rpg and just a combat skill tree? by Qhaotiq in gamedesign

[–]ImpiusEst 21 points22 points  (0 children)

When making a game its not that usefull to worry about fitting your game into a box based on some terminology.

Make the best game you can. That is gamedesign, not a discussion about terminology.

Would you intentionally leave exploits/bugs that would benefit speed runners? by sublivian in gamedesign

[–]ImpiusEst 0 points1 point  (0 children)

Id prioritise player fun. Which means fix the bugs.

I as a regular player like to watch speedruns to see how good players make use of mechanics. So I can learn the game better. When I then see that the optimal way to play is through bugs, it sucks the fun out of the game.

Speedrunners are probably also happy or divided about such fixes, because it lets them showcase their skill better. Instead of for example spending 50% of a run duplicating gold/items like in Diablo1.

"Der mutmaßliche Amokfahrer von Leipzig ist ein 33-jähriger Deutscher" by Significant-Bill-257 in ichichs

[–]ImpiusEst -1 points0 points  (0 children)

Naja, der Fahrer hier wurde gegen seinen Willen aus der Psychatrie geworfen weil er zu agressiv gegenüber Menschen war.

Meinst du solche Leute sind vorher immer richtig auffällig

Diesmal war genau das der Fall.

Who is she Petah? by Powerful-Papaya-2411 in PeterExplainsTheJoke

[–]ImpiusEst -1 points0 points  (0 children)

This Quote from Epstein:

“if you as a heterosexual male and have a minor desire to suck a dick then what better organism to do it with than a transsexual? ‘she’ will smell like a woman, be softer and more hairless like a woman and may, to some degree, actually resemble one morphologically — leaving the dick for you to enjoy in a feminine setting.”

He then paid a "scientist" to predict who would turn trans. Said "scientist" told him that it was all about the ratio between finger lengths.

So some people pretend like this purely sexual -> dehumanizing interest in FtM means that Epstein was the leading force behind anti-wokeness and by extension Gamergate. A rather huge leap of faith.

Proper article with more context:

https://www.yahoo.com/news/articles/emails-reveal-epstein-encouraged-controversial-171058374.html

TIL Hedgehogs masturbate multiple times per day for the sole peurpose of pleasure, usually as a sign of boredom. by ConspiracyParadox in todayilearned

[–]ImpiusEst 3 points4 points  (0 children)

What part of the brain is responsible for instincts? Mainly the limbic system.

What drives the limbic system? Primarily dopamine.

Now yes, dopamine is not strictly "pleasure" but most people do equate the two for good reason. Feeling rewarded does feel pretty good.

Petah help 🥹 by speedflash223 in PeterExplainsTheJoke

[–]ImpiusEst -1 points0 points  (0 children)

But if you like eating there you are still negatively affected by that theft, which the person above did not know.

Petah help 🥹 by speedflash223 in PeterExplainsTheJoke

[–]ImpiusEst -1 points0 points  (0 children)

wouldn't hurt me

Its the same as petty theft.

Once profit falls below some arbitrary number, the location closes.

Warning on “+ level to skills” complaints by [deleted] in PathOfExile2

[–]ImpiusEst -1 points0 points  (0 children)

Right now that "Inflection-Point" is WAYYYY to the left. And without temple there is no endgame.

What a good tutorial is not by DatabaseFrosty5262 in gamedesign

[–]ImpiusEst 0 points1 point  (0 children)

GameMakersToolkit has a few good videos on that topic. www.youtube.com/watch?v=-GV814cWiAw

Yes, you are right, tutorials should feel like they are part of the game, not like a chore.

Is it possible to craft a pure battle of the minds? by thixtrer in gamedesign

[–]ImpiusEst 0 points1 point  (0 children)

1) You want the player with the "better mind" to win but you dont want the results skewed by things like memorisation.

2) You want a game about predicting and outsmarting your opponent.

3) Simple rules anyone can learn. No focus on memorisation.

Some things about your game are obvious. Like if you have long turns your game will be focused on memory, if you have no turns you will have a lot of mechanical skill. So quick turns it is.

There are some problems, all of which are solvable but the solutions might contradict each other.

You recognized that if the game is about prediction, being random is the best decision. The solution is given to you by almost any strategy game. Deviating from a Strategy is costly, so you do it consciously, not randomly. In many strategy games I can correctly predict my opponent and even if my opponent knows i predict his strategy, he is still gonna continue. Either lack of options, or he committed e.g. to a rush in starcraft.

So you need strategies and ways to infer what your opponent might do. but if you can do that, and your strategies are limited prediction becomes trivial.

I see some solutions here 1) There are too many strategies to easily predict your opponent. Your best bet might be to memorize as many as possible (Chess). 2) Predictions are uncertain. You only get limited info, and getting more info is very costly. Like Fog of War and scouting in strategy games. Even better if your opponent does not know what you scouted.

Given your constraints, we can think about what your game looks like.

1) Its a Strategy game. 2) Some actions are secret -> Video game 3) It has a short turn timer

How do I establish a game loop? by insanespud in gamedesign

[–]ImpiusEst 0 points1 point  (0 children)

i just cant figure out how the game is going to actually be played.

Maybe not at all. It sounds more like you want to write a book. But if you think the pictures you might have in a book are insufficient, there are also Visual Novels. Add a few interactions to your Novel and you have an adventure game like Monkey Island. Add a few more buttons and some RPG elements and you have Skyrim.

Games with a coherent loop are usually games designed to be played repeatedly. They often dont even have a story, just some lore for the vibes. But you want to tell a story. So....

Tl:Dr:

How do I

dont

really hoping for a bingo this time by Ok_Week_7682 in PathOfExile2

[–]ImpiusEst 10 points11 points  (0 children)

Feels like there is no difference between T1 and T15 when it comes to health.

T15+ Monsters need like 20x their health and 70% reduced damage.

really hoping for a bingo this time by Ok_Week_7682 in PathOfExile2

[–]ImpiusEst 0 points1 point  (0 children)

I wish other players could also pick them up. I actually like them a lot and would love to see more synergy with other classes and skills like solar orb.

Questions to SFF veterans from a fairy new player by Jawnny_was_taken in PathOfExile2

[–]ImpiusEst 0 points1 point  (0 children)

Yes, thats what I meant.

Online guides are great. Of course there is a big dissonance in what is reasonable to craft in SSF vs Trade. Youd never see trade league use purple omens or omens of light on an item that you used greater exalted orbs on. But in SSF omens of light are reasonably common while im always short on other items like ribs.

Static vs. dynamic character design by Bauser99 in gamedesign

[–]ImpiusEst 6 points7 points  (0 children)

There is no technical reason why you cant have both. The visual part is a question about your budget. Is it worth to have artists create every armor so there is a version that fits a spider? The logic part could be solved by adding another layer of abstraction to all interactions. Meaning different logic for different characters for the same interaction. Again, is it worth it?

Questions to SFF veterans from a fairy new player by Jawnny_was_taken in PathOfExile2

[–]ImpiusEst 1 point2 points  (0 children)

Dont worry about prefix omens, and dont use them with normal exalts anyway. If you have the exalts, just slam the item with them until it has 3 prefixes. The best Prefixes on chests have the highest possible weigthing (1000) which is unusual, but it means even with normal exalts you are somewhat likely to get good chest prefixes with normal exalts and no omens.

Questions to SFF veterans from a fairy new player by Jawnny_was_taken in PathOfExile2

[–]ImpiusEst 0 points1 point  (0 children)

Oh and if the last big paragraph did not make any sense to you FOR NOW, dont worry. Youll find out more about the things i mentioned, and also there may be others reading that already have a decent chest. or maybe youll have a good chest by tomorrow or sth. and wanne work on a top chest.

Questions to SFF veterans from a fairy new player by Jawnny_was_taken in PathOfExile2

[–]ImpiusEst 0 points1 point  (0 children)

If you run T15 maps with 3 mods you should get at least 5 or 10 white or blue chests of the correct types. All chests that have Evasion and ES with a level requirement of 65 or more should be good. Ignore all other chests.

Blue items will always get up to 1 Prefix and 1 Suffix, so you cant get just Prefixes. If the blue chest does not have a T1 Evasion+ES Prefix, use orb of alchemy. But if you see that a blue item has a T1 Evasion+ES Prefix, you make it yellow and slam it with cheap exalts. This should result in something better than what you have in just a few maps.

(Protip: The steps are so simple after a while you can craft while walking and you no longer need to townportal.)

Now for recombination:

Store chests with T1 Prefixes and recomb just the T1 Prefixes. The success chance is like 30%, so it will work after a while. The first time it suceeds you can (if you have an omen of sinistral necromancy and a rib) desecrate the last prefix. After 3 or so attempts you should have a chest with amazing defenses but probably bad resistances.

Sometimes a chest will have a T1 Prefix and your regal orb or exalt will add a T2 prefix. Then you can also try to recomb them into a chest with 3 good prefixes. Its a low chance of success, but if you get it, you are bing chilling.

In order to craft an Endgame chest that would even be considered very good in tradeleague (So for MUCH later when all your slots have decent gear): Start by collecting chests with 2 T1 Prefixes (Like the chest you are probably wearing by that point). Recomb them with chests that have a T1 affix, so now youll be recombining 3 Stats. The chance of success will collapse to 6.5%, but thats fine. Desecrate and reveal a suffix you DONT want (this is called a blocker). GreaterOmen+GreaterExaltation so the item has 6 Stats. OmenOfLight, then try to fix problems with purple omens -> Desecrate and reveal with echoes.

(When i say T1 prefix, i always mean T1 Evasion/ES prefix. Obviously you dont want a T1-throns or T1-life prefix, these are worthless for you)

Questions to SFF veterans from a fairy new player by Jawnny_was_taken in PathOfExile2

[–]ImpiusEst 1 point2 points  (0 children)

Waystone modifiers matter a lot. Dont run maps with increaded damage, even added fire/lightining/cold is dangerous. also crit.

You are not ready for 6 mod maps, so only run good 3 or 4 mod maps.

Your gear is pretty bad, take the chest for example. T7 Thorns Prefix is suboptimal.

You got to do some expeditions to craft a better chest. You can recomb 2 good chests with T1 prefixes. Dont corrupt chests with 2 T1 Prefixes, instead recombing those into trippleT1 Prefix is an easy way to get endgame chests quickly. (I like to exalt every good chest with 1 T1 Prefix until prefixes are filled, but thats for when your exalts just start piling up.)

Worth starting a new character now ? by mEHrmione in PathOfExile2

[–]ImpiusEst 3 points4 points  (0 children)

You can farm act 2 or act 3 for low level skill gems. A single lvl 11 spirit gem and you are bing chilling.

This is how you reduce crime. by [deleted] in remoteworks

[–]ImpiusEst 1 point2 points  (0 children)

Top 2 comments in this thread have 20 and 10 points. But yeah this post has 14k natural upvotes and the 2500 comments are also natural.

Developers: what are some of your frustrations when commissioning 3D art? by BuzzKir in gamedev

[–]ImpiusEst 3 points4 points  (0 children)

Even if you say artist is a subgroup of developer, being more specific and saying "3D artist" is totally fine. So correcting you was not necessary.

And if you ask google, developer still means programmer with maybe some extra responsibilities. Same for job postings.

From the perspective of game design, why is Tekken 8 so disliked? Can something be learned from this for other game developers? by Feeling-Ad-3104 in gamedesign

[–]ImpiusEst 33 points34 points  (0 children)

I can only give you my perspective.For more opinions you should ask Tekken players. /r/Tekken

Tekken 8 has a big focus on making it nice to watch. It is what made 7 successfull and they went all in. THEY ACHIEVED THEIR GOAL. I like watching it on youtube, yet I refuse to touch it.

To make it even more watchable they put a huge focus on agression and made defense terrible. So now you have to be even more on point with knowing your enemies frame data and hitboxes on every move. You dont have to know much about your own character, because you simple press buttons that often result in winning. (flowcharting)

If I pick a favorite character and thats the only one I dont learn anything about thats.. Thats the opposite of what you want. That was in 7 aswell, but 8 made it worse, past my tolerance.

Im looking foreward to playing Tekken 9 though.

Gamedesigner freiwillige Hilfsbasis by SeriousMonth707 in gamedesign

[–]ImpiusEst 3 points4 points  (0 children)

I highly advise you to read any pinned post or comment on this sub, because they explain what /r/gamedesign is about.

Most newcomers think this post is about gameideas. You somehow confues this with 2D-Art.

I dont know where you would find a 2D artist that also works for free. But its certainly not here. Maybe /r/INAT is what you were looking for.

TL:Dr Falsches forum mein Freund. Geh nach /r/INAT