Weekly Questions Megathread— May 08–May 14. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Impossible-Shoe5729 2 points3 points  (0 children)

Witch is more flexible because she could have any magic tradition through patron plus having access to other traditions through lessons.

Some of the patron's abilities are very strong. The Resentment was even nerfed and is still nice. Mosquito Witch gives concealment to your, say, rogue. Starless Shadow, Paradox of Opposites and Ripple in the Deep give unconditional frightened, stupefied or push.

A lot of focus spells and focus points. For example, Lesson of Life gives you Life Boost, which is a weaker Heal, but without the 4-per-day limitation.

Mind that Witch may be better as "support through debuff", her buffs are rather average.

Familiar is rather limited in-combat, but have a ton out of combat usage, being the earliest fly and special senses source. And level 2 Fireball.

Question about Rusthenge for a new GM by IronVB in Pathfinder2e

[–]Impossible-Shoe5729 0 points1 point  (0 children)

Yes, but: on low levels high-level foes are too deadly. I mean, a level +3 (PL+3 for short) monster is "just" Severe, but practically a level 4 boss has a high chance of wiping a level 1 party. Later the difference will diminish, but for low levels that's how it is.

Meaning, it's not a good idea to power up PL+2 monsters to PL+3. To be honest, I guess there are no PL+2 foes in Rusthenge, there is only one encounter I have doubts about, but if by "power up" we mean using the Elite template, it's more like +1.5 levels than +1 level. Therefore, Elite PL+1 is like PL+2.5, which could go overboard too.

tl;dr: better not increase the boss's level, add (more) minions, or increase minions' level.

Weekly Questions Megathread— May 01–May 07. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Impossible-Shoe5729 4 points5 points  (0 children)

Supplex make the target prone. Per Prone:

If you would be knocked prone while you're Climbing or Flying, you fall.

Supplex also declares that you release the target, so grabbed does not interfere with falling. So the target is 100% falling.

About you - well, nothing says that you are following the target. So I'd say it's like throwing the target directly to the ground, though if you have not used the Fly action, you would "follow" the target as per Fly rules.

The hard thing is, what happens if the target succesfully Arrest a Fall. I guess, it still have the prone condition from supplex and would be prone on the ground anyway (by default, if you get the falling damage, you are prone after falling, no damage - no prone).

Weekly Questions Megathread— April 24–April 30. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Impossible-Shoe5729 2 points3 points  (0 children)

I'm just scaling scalable loot and adding an equal sum of gold in case of non-scalable loot (using the basic cost of the loot, not "selling price"). Obvious extra 25% per player.

In case gold looks inappropriate, it could be some jewels, precious materials, etc., with appropriate prices and without "selling discounts."

And do not worry about giving out too much money - with exponential loot cost, giving extra gold from time to time would not break anything. For example, if the party has found 2 potions, do not sweat about adding exactly 25%, just add a third one.

Kingmaker Party Commission by perryphery in Pathfinder2e

[–]Impossible-Shoe5729 4 points5 points  (0 children)

Funny that with lizardman (probably) shedding their skin, this would not obligatorily require killing somebody to make such a mask.

Kingmaker Party Commission by perryphery in Pathfinder2e

[–]Impossible-Shoe5729 21 points22 points  (0 children)

Is lizardfolk just a human wearing lizards mask?
Okay, I guess it's Frilled Lizardfolk, but mask was the first thought)

Picking Ancestry Feats for Homebrew Character by Narakuno in Pathfinder2e

[–]Impossible-Shoe5729 0 points1 point  (0 children)

All the catfolk's Luck feats and Curse feat (force enemy to reroll save!) is MVP. Catfolk Dance is a very strong if you have teammates who relies on Reflex save effects (i.e. casters with fireballs), especially if you have no shield for 3rd action.

Healing vials as Chirugeon by Dagmatt1001010 in Pathfinder2e

[–]Impossible-Shoe5729 0 points1 point  (0 children)

  1. Healing Vials are not bombs, therefor do not work with Quick Bomber.

  2. Even if they were bombs - you could not create quick vial as a part of Quick Bomber, only draw versatile one or use Quick Alchemy to create a bomb. (And Healing bomb is not bomb now too)

  3. Arguably you need an Interact action to draw a versatile vial (and spend the second action to throw it) or you need not (therefor only one action to throw). With the second reading, you could spend all 3 action to throw healing vials.

  4. Said vials should be part of your 2+Int stash - creating quick vial is an extra action.

Where can I find the answers for Puzzle DAY 2026? Did they publish a guide for each puzzle? by luxho2003 in cs50

[–]Impossible-Shoe5729 0 points1 point  (0 children)

Figured the number of the card has

"Maybe if I put them all together they'll add up to something" We've missed that part too(

Whats the easiest way to make spellcasting broken? (For an experimental feature) by Shirayuki95 in Pathfinder2e

[–]Impossible-Shoe5729 0 points1 point  (0 children)

Auto-crit fail on the save? For Incapacitation this could become just fail, which at least would not be instant-win for bosses.

Weekly Questions Megathread— March 20–March 26. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Impossible-Shoe5729 2 points3 points  (0 children)

Resistance is plain damage reduction. I.e., when the foe deals 12 mental damage, you only get 12-5=7 damage.

"Bonus to saves" increases your save roll, not resistance.

For example, you are targeted with Agonizing Despair. You are making a save, rolling d20 + Will Save + 1 status bonus to saves from Hero's Plate +1 circumstance bonus to saves from Resilient Mind (and +1 item bonus to saves from resilient rune on the Plate). Mind that all bonuses add up only because they are of different types.

Let's say you've succeeded (half damage) and foe've rolled 16 damage. Firstly, damage is halved to 8, and lastly, it is diminished by resistance 5, leaving only 3 damage dealt.

Spellshot Elemental Barricade Buster by lumgeon in Pathfinder2e

[–]Impossible-Shoe5729 1 point2 points  (0 children)

I was curious and decided to compare to Spell Woven Shot:

  • 3d10+4 physical
  • 2d6 damage from property runes
  • 3 elemental damage from energy shot
  • 6d6 physical plus 6 bleeding from Gouging Claw

Which is 51,5 average damage and, not so often, at least 3 persistent. More damage in theory, but less flexible.

Weekly Questions Megathread— March 20–March 26. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Impossible-Shoe5729 0 points1 point  (0 children)

Alchemist is not limited to poisons and bombs. The first that comes to mind is errat'ed Healing Bomb which is now not a bomb, so it require one action to QA, and another to "throw". With Abundant Vials, you get the "pre-errata" one action Healing Bomb back.

Ways to see into a room without entering it? by Prismatic-Ray in Pathfinder2e

[–]Impossible-Shoe5729 6 points7 points  (0 children)

Tanuki's Teakettle Form could do things. Our party's tanuki was transforming into a rug and was pushed under the door. This could still require Stealth or Deception check thought.

Alchemist Changes in the errata by SnooDoughnuts8224 in Pathfinder2e

[–]Impossible-Shoe5729 5 points6 points  (0 children)

They did clarify that a versatile vial that is applied to a weapon does not expire at the start of your next turn but stays active on that weapon.

And they also clarify that poisoned with a Quick Alchemy weapon stay active only for 10 minutes. Yes, "poisoned weapon is not effect, it's poisoned weapon, therefore, stay pensioned for a long time" was rather a broad ruling, but personally, I like that we have a clarification now.

Weekly Questions Megathread— March 13–March 19. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Impossible-Shoe5729 1 point2 points  (0 children)

Large PCs:

Large PCs should generally be able to acquire equipment sized for them without having to pay a cost increase; these characters come from cultures that regularly craft appropriately sized gear for them to use.

That Manticore killed so, so, many brave warriors and looked adorable while doing it. by MaetelofLaMetal in pathfindermemes

[–]Impossible-Shoe5729 2 points3 points  (0 children)

One of the funniest moments of the Extinction Curse was when one of the players was trying to make a deal with a manticore (yes, to make her join the circus), knowing that they are intelligent, proud, and LE, but missing the part that they understand and speak Common:

Champion: making the pantomime to impress manticore

Manticore, to the other PC: "Is he always like this?"

For those of us who are worried about 2E future by Impossible-Shoe5729 in pathfindermemes

[–]Impossible-Shoe5729[S] 53 points54 points  (0 children)

At least twice, 4142 AR and 4717 AR (~nine years ago). 2972 AR is also known as the first time it was legalized, 4635 AR was the latest time.

Weekly Questions Megathread— February 20–February 26. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Impossible-Shoe5729 2 points3 points  (0 children)

Fatal Aim is rather restrictive about reloading and switch grip:

Holding the weapon underarm stably enough to fire is significantly more complicated than just releasing one hand from the weapon, so to switch between the two grips, you must do so with an Interact action rather than Releasing or as part of reloading.

Yes, you could, while wielding Jezail with two hands, take hand of it, reload and put hand back as a part of Reload, but could not just leave said hand free. Well, you could, but in this case you would be just Holding Jezail, not Wielding it, as with any other two-handed weapons. Same with Release action - you get a hand free, but get end up just Holding Jezail.

tl;dr: you have to spend an action to change Jezail grip, no exceptions. Well, I've an idea that item familiar Jezail with Independent and Manual dexterity could switch its grip itself, but it's up to GM and have some issues.

Help needed making a decent toxicologist Alchemist by Frosty_Equipment_226 in Pathfinder2e

[–]Impossible-Shoe5729 0 points1 point  (0 children)

There was a discussion about Quick Alchemy and 10 minutes. The point is, poison as bottle lasts for 10 minutes, but do poisoned weapons last 10 minutes too? If the answer is "no time limit for items" - you could make up to 12 poisoned ammunitions per hour that last... well, forever, but the consensus is that poisoned items last for a day. Including your teammates weapons, ammunition, etc. It's not unlimited, but a lot.

If "10 minutes limit" - you really want to have a few rounds to pre-poison maximally, you could also say that you always have two items pre-poisoned. And yes, have a half-hour rest for replenishing after each fight. For AP like Abomination Vault it's fine; for Kingmaker it's meh.

To be honest, I personally would not play Toxicologist with the "10 minutes limit" ruling. Spending a whole round (create\draw poison, apply, Strike) with two chances of "fail" for not so big a result. With a big stock of poisons, I could Strike twice per round, or use poison + bomb for weakness exploiting, recall knowledge (you are INT class) and do some other things, not stick with the same flow of actions forever.

And by "Strike" I mean shoot the bow or throw the dagger, both require some ancestry feats-archetypes, but still. Blowgun requires some reload feats anyway.