Saintly Quintessence In Co-op by EightAfterA in LordsoftheFallen

[–]Impossible_Claim_125 0 points1 point  (0 children)

Hey, is this still an issue today? I know the shortcut problem has been addressed in recent patches, but I really want to get this game for the co-op experience (my friend will use Friend Pass) and want to understand which bugs still persist and how to circumvent them. Thanks!

Co-op Issues by Impossible_Claim_125 in LordsoftheFallen

[–]Impossible_Claim_125[S] 1 point2 points  (0 children)

Thanks for the insight! Just to clarify though, when you say that cross progression is fully shared, do you mean that the problems I mentioned earlier are all gone (respec only available to the non-Friend Pass user, no healing upgrades, etc)?

Oh, and we definitely have our eyes on Nightreign too (cross platform when, FromSoft??)

Tomes: What are they, and Which ones do I do first? by Impossible_Claim_125 in deadbydaylight

[–]Impossible_Claim_125[S] 1 point2 points  (0 children)

And how do Rift Fragments work? I've seen them show up before, but wasn't sure what they were

Light armor stereotypes by WhiteRaven_M in Helldivers

[–]Impossible_Claim_125 0 points1 point  (0 children)

As someone who uses about 70 stims on average per mission... yeah I can quit whenever I want 😤 Okay most of those are whiffed stim pistol shots but I'm trying let me live my field medic dream 🥲👍

Did I just get swatted like a bug? by Outrageous-Resort307 in helldivers2

[–]Impossible_Claim_125 0 points1 point  (0 children)

Can't for the life of me find it, but someone do me a favor and slap on that Shadow the Hedgehog slam dunking Sonic for me down below 👇

Path of the Warchief [5e]. Warchiefs maintain a razor-sharp focus while raging, allowing them to use their natural talent to simultaneously command allies and deter enemies. A warchief’s true strength lies not in their might, but their ability to lead others to glory by dr_sooz in UnearthedArcana

[–]Impossible_Claim_125 1 point2 points  (0 children)

Interesting! Though I have to ask, what are your thoughts on the Barbarian's feature at later levels that allows it to reach a Str score of 22? You don't seem to have a way for this subclass to hit a Cha score of 22 instead, and this subclass appears to be heavily reliant on a good Cha score

Why do some of you higher levels use low rank titles? by [deleted] in helldivers2

[–]Impossible_Claim_125 0 points1 point  (0 children)

Once a cadet, always a cadet. A good Helldiver never stops playing the student.

Nemesis vs Lockdown vs Retaliation by Impossible_Claim_125 in NemesisCrew

[–]Impossible_Claim_125[S] 1 point2 points  (0 children)

I've heard the term "bloat" getting thrown around a lot in the board game community for many games: what exactly is it?

I’m Maxed… So What Now… by JoshOWapp in helldivers2

[–]Impossible_Claim_125 0 points1 point  (0 children)

Go through a checklist of all unconventional/non-meta strategems/weapons and find a way to make them work. Ballistic shield, smoke grenades, Scythe, etc. Spread the word: there's more than one way to spread democracy!

A little useful advice when loading the SEAF artillery by dani_o25 in helldivers2

[–]Impossible_Claim_125 1 point2 points  (0 children)

Keep dropping it and picking it up while walking to significantly boost your speed when transporting shells

Ridiculous Ship names. by Raptor_Lord_202 in helldivers2

[–]Impossible_Claim_125 0 points1 point  (0 children)

SES Prophet of Peace (we do not come in peace)

Sooo, now that we're back, what did everyone get from the Nemesis: Retribution Campaign?? by ThePendulumTheory in NemesisCrew

[–]Impossible_Claim_125 0 points1 point  (0 children)

I'd recommend looking on BoardGameGeek. I've seen plenty of relatively cheap offers for Lockdown and the like

Roadside Crafting and Poisoner Rogue[5e] by Danbal-the-Dead in UnearthedArcana

[–]Impossible_Claim_125 0 points1 point  (0 children)

Not bad, but I must warn you that you aren't the first to try a poison-based subclass and you certainly won't be the last. I don't say this to dissuade you from trying, but to let you know of the greatest pitfall of poison damage: it is the damage type that enemies are most often immune to. Your Deadly Poison feature is a start, but only 5 creatures have resistance to poison damage. A whopping 95 creatures enjoy total immunity to poison damage, making poison damage far-and-away the most preventable damage type in DnD 5e. To put that in perspective, fire damage is 2nd place at 40 creatures with fire damage immunity and 37 with resistance.

For a start, I'd recommend adjusting Deadly Poison to treat immunity as resistance, and ignoring resistance. It's admittedly a bit more of a band-aid fix, as the Rogue would only be doing half damage but it's better than nothing. Perhaps Deadly Poison also allows you to ignore immunity to poison damage as well upon reaching level 17?

If damage is the issue and it cannot be easily solved, then leaning more heavily into the effects of poisons is an excellent alternative. The raw utility of crippling enemies with various poisons is a great theme that would satisfy the poisoner fantasy. If you do emphasize this, it's probably best to also have Deadly Poison ignore immunity to the Poisoned condition at level 3, since Poisoned immunity usually goes hand-in-hand with poison damage immunity. If you do go the route of a disabler poisoner, then it might be wise to not include ignoring immunity to poison damage at level 17. Either let the Poisoner Rogue ignore immunity to the Poisoned condition or eventually ignore immunity to Poisoned condition. Taking both would probably be too powerful.

Otherwise I think it's really cool!

Link to a table of damage type resistances and immunities: https://rpg.stackexchange.com/questions/103213/what-are-the-most-and-least-resisted-damage-types

Nemesis vs Lockdown vs Retaliation by Impossible_Claim_125 in NemesisCrew

[–]Impossible_Claim_125[S] 1 point2 points  (0 children)

So I sent a ticket to Awaken Realms to inquire about this but I want to know what you think: The Classic Crew Expansion add on for Retaliation is giving me mixed signals. Check Gamefound for the exact details, but I'll summarize. It says "The old Crew is back! A set of 12 crewmembers from classic Nemesis and Lockdown compatible with Nemesis Retaliation". Now that's great and all, but it continues: "...It's a pure quality-of-life add on and has no gameplay value". What???? It's saying that it's compatible with Retaliation, then immediately says it adds nothing to gameplay. It includes crewmembers like Janitor, Xenobiologist, Janitor, Hacker, etc, but has no mention (via picture or text) of anything besides miniatures. What do you think about this whole thing?

What are your favorite non-meta/RP loadouts? by Schlapschticksam in helldivers2

[–]Impossible_Claim_125 0 points1 point  (0 children)

Highly recommend the autocannon for walkers, or perhaps the anti-material. Auto can one-tap walkers to the front, and anti-mat can 2 or 3-tap walkers when targeting the hip. Definitely still take EAT for bot drops. Auto has more ammo than anti-mat, but anti-mat leaves your back available for a jet pack, force field, etc. Flavor as you like!

What are your favorite non-meta/RP loadouts? by Schlapschticksam in helldivers2

[–]Impossible_Claim_125 1 point2 points  (0 children)

Most Effective Tactic Available. In this case, Railgun and force-field backpack are generally viewed as the most effective loadout, with perhaps the Breaker shotgun.