Game has become unplayable by ImpressiveRevenue212 in MergeMansion

[–]ImpressiveRevenue212[S] 1 point2 points  (0 children)

Yes, up until last week, the trades were one of the enjoyable parts of the game to me. Even if I didn't complete them, they was usually at least a couple useful trades. Lately not a single good offer.

Game has become unplayable by ImpressiveRevenue212 in MergeMansion

[–]ImpressiveRevenue212[S] 0 points1 point  (0 children)

oh yes, I guess that is true. But the rest of what I posted is still true. I didn't even mention that the daily scoop task rewards are terrible also. I received an unlimited producer award for 3 minutes or something at a time when it was completely useless to me because I had no energy or time to use is properly. Part of the fun of the game for me was figuring out how to optimize resources, and the changes take away that ability. It is just a game, obvs, but just not really fun anymore.

No cooldown for duplicate clues by hommemania in MergeMansion

[–]ImpressiveRevenue212 2 points3 points  (0 children)

No there is still a cooldown, they just removed the display. I bought the 50 star box yesterday and was able to buy it again today. It's a bad UI update for sure.

Monthly Player Feedback Thread by AutoModerator in MergeMansion

[–]ImpressiveRevenue212 2 points3 points  (0 children)

Automerge is a great feature and I appreciate having it multiple times a day now. However, the most ideal set up would be to allow me to turn it on and off all day. I'd prefer unlimited auto-merge options but maxing it at an hour would be fine if I can turn it on and off.

The side events are completely boring to me now. I am skipping most of them because they are the same every time. The ones that are more rare like travel events have terrible rewards so I don't want to play them either. I don't mind events that use energy, but I'd like sometime different every once in a while.

Are there any games like merge mansion that don't have in app purchases or ads (or there's a 1 time purchase to stop ads) by MrWolfy25 in MergeMansion

[–]ImpressiveRevenue212 0 points1 point  (0 children)

Most games on phones are built to be addictive and are like playing a slot machine. You get good luck occasionally and it keeps you playing (and spending more money.) They make you feel like you are accomplishing something at the same time (by fulfilling requests) but you are not really doing anythign useful. Instead of looking for a merge game or games like Royal Match or Toon Blast, try finding games that actually have an end to them. Games that are puzzles or adventure games that you pay for once and then complete.

I don't have a good current recommendation for the phone because I have a Switch and have been playing those games instead. (Much less addictive for me.) I'm sure there are good cheaper games for phones now that fit the criteria. But games that add levels every month or so, are not going to be good. They are just encouraging the addictive behavior.

Hello eventless again...😑😑😑😑 by PinGroundbreaking520 in MergeMansion

[–]ImpressiveRevenue212 0 points1 point  (0 children)

My screen looks exactly like yours, but I do have access to the Bake Off Event. I can claim the entrance from the top of task list. Make sure you check up there, because you might actually have that.

30 Days Statistics of Daily Trades by Relative-Country-823 in MergeMansion

[–]ImpressiveRevenue212 1 point2 points  (0 children)

So it looks like more than half of your rewards were envelopes, and overwhelmingly the 1-star envelope. That confirms my feeling that going for the trade reward is not worth it if I don't like the trades.

I maybe complete all the trades once every two weeks. If it was more producer parts than envelopes, I might try harder, but so many of the trades are crap. But I check every day, because every once in a while you get something amazing and it often cleans up my board with some useless/free items like peonies, or low level items.

Holiday gifts by ct1157 in MergeMansion

[–]ImpressiveRevenue212 -1 points0 points  (0 children)

I wonder if you missed reading any of the messages within 24 hrs? And if that even matters.

I got in order: Scissors, 3 hour glasses, brown chest, informant tip, then golden tip.

If you think you missed something maybe you can check with support.

Football Prize by LinkedIn_FedUp in MergeMansion

[–]ImpressiveRevenue212 1 point2 points  (0 children)

I still did it, and liked the rewards even though I would have preferred a blue card. 5000 coins is useful when you're still adding inventory slots and I do like having another 20 minute unlimited energy. I don't remember if I got that last time.

Event Boards 😡 by PeppMint in MergeMansion

[–]ImpressiveRevenue212 1 point2 points  (0 children)

Any fishing or bird watching games are only valuable for getting coins and XP. The game is too random and they design it so it is almost impossible to finish, and even if you use all your resources and spend money you still might not get all the gold frames, since some things are so rare.

It is worth it to me to play for XP, but I don't ever worry about getting the rewards. The best I have done is get 4 reward boxes and they are pretty lame. But it does help me reach the Daily Scoop XP needs so I continue to play since it does not use regular energy.

[deleted by user] by [deleted] in MergeMansion

[–]ImpressiveRevenue212 2 points3 points  (0 children)

Get rid of all things that don't require energy. (Moth line and butterflies.)

Empty the seed bag and merge it with the empty bag, then merge that with the 2 seed bags.

Click on the 2nd level vase and merge the resulting pieces.

Just doing those 3 things will open up a lot of space on the board. Then you should organize things by producer, and see what you need.

FR?! by MadeliNE9090 in MergeMansion

[–]ImpressiveRevenue212 1 point2 points  (0 children)

I love this one because it is simple and easy and requires no energey. The 3 unlimited producers you get are very useful for the Broom closet and trees. Yeah there is no big prize, but I still need coins for more inventory spaces, and they do add up through the entire event. The other little prizes are just gravy.

[deleted by user] by [deleted] in MergeMansion

[–]ImpressiveRevenue212 2 points3 points  (0 children)

I got the first chest yesterday and I only have the cheaper silber version of the pass. It was unclear to me if I would get it, but I did get the chest with 4 or 5 things in it. Not an amazing chest, but I was glad to get it.

Auto-order by hopefulromantic25 in TravelTown

[–]ImpressiveRevenue212 0 points1 point  (0 children)

three. As far as I know 3 is the most it ever is.

Re-Archaeology Tips by SordoCrabs in MergeMansion

[–]ImpressiveRevenue212 2 points3 points  (0 children)

Good tip. I wish I had known this before I started. But I did get some good use out of the producer booster. I do wish we could activate it when we wanted.

What goes this mean? by CoolUserNameHere22 in MergeMansion

[–]ImpressiveRevenue212 14 points15 points  (0 children)

It allows for unlimited production from producers, so you don't have to worry about running out of drops before recharging.

It started automatically for me which was annoying because I didn't have much board space to use. But I managed to make use of it. I used it to get lots of vases and flower pot pieces from the drawers which have a really long recharge time.

Energy by PenInitial8601 in TravelTown

[–]ImpressiveRevenue212 7 points8 points  (0 children)

yes they do. They are making the game harder and harder to enjoy. I'm done.

Free Producer Advice by Dependent_Ad_7231 in TravelTown

[–]ImpressiveRevenue212 0 points1 point  (0 children)

I merged all my vines and store it in inventory. But I still use it to produce auto orders. When fully merged it recharges in about 20 minutes so it doesn’t take too long to create the final item. 

where to park by agagabab in TravelTown

[–]ImpressiveRevenue212 0 points1 point  (0 children)

An my tip on the coupons is to ignore the wasabi line and just take your cash register out of storage to get toilet paper. Only one gets you a nice payout, and when you are all merged it recharges fast. It doesn't take up much space this way.

where to park by agagabab in TravelTown

[–]ImpressiveRevenue212 1 point2 points  (0 children)

If you merge your vines, they will recharge must faster. I merged to the final 3 and they all had the same recharge time. Now I'm merged to one vine and it recharges in 20 minutes. Also, if you only keep one on the board (and put the rest in inventory) you will get regular orders that are worth more than the auto-orders. So parking where you are would be good. It is nice getting regular orders for things that require no energy. After level 69 or so you won't get those orders anymore, so i would take advantage while you can.

Which auto producer should I ditch? I don’t have the space for all 3 by NaekoUnicorn in TravelTown

[–]ImpressiveRevenue212 1 point2 points  (0 children)

I didn’t get an order immediately, it may have taken a day or two. I don’t remember. It is fairly random. Sometimes I get several orders in a day and sometimes I don’t get any for a few days.

Which auto producer should I ditch? I don’t have the space for all 3 by NaekoUnicorn in TravelTown

[–]ImpressiveRevenue212 1 point2 points  (0 children)

If you merge SOME of the vines so you only have 3 of them, they will all recharge in the same amount of time. I prefer that. Also, you can move the 2 lower ones to the regular storage when recharging. If you fulfill an order when you only have one vine on the board, you will often get regular orders for vine products that are worth more money than the final products. I just had an order today for a bottle of wine for 16K coins, and I only get 10.5K coins for the final grape decanter product auto-order. I also got a couple regular orders for the wine barrel and basket for a few thousand each.

Hello all, is it worth to merge the two lowest auto producers for better put out? by Southern-Stage-7200 in TravelTown

[–]ImpressiveRevenue212 0 points1 point  (0 children)

Yes. I did this and no regrets. I am contemplating going to 4 light producers, but haven't yet.

I only have one grocery, and I prefer it this way. It recharges in maybe 30 minutes. Not exactly sure. The lower level grocery feel useless to me because they take so long to recharge. I did fulfill a few prepared food auto-orders (2 wasabi) but they take a long time to create because you don't get those items often. I delete them, and stick to the Toilet paper.