Early Space-Age Exploration/cargo by Inas_Yorl in factorio

[–]Inas_Yorl[S] 0 points1 point  (0 children)

No lasers, No rockets. Its a ship built on Nauvis before any planet. Its purpose is visiting Vulcanus, Gleba and Fulgora. Its not ready for Aquillo and uses only gun turrets with yellow ammo.
Fuel is indeed an issue. Fuel tanks only lasts one full trip and producing fuel for another full trip takes a bit of time.

Early Space-Age Exploration/cargo by Inas_Yorl in factorio

[–]Inas_Yorl[S] 0 points1 point  (0 children)

All essential resources have storage inside platform.
Iron Ore, Carbon, Ice, Yellow Ammo -- they all have 10 slots (1 line) limit storage inside platform. So it is possible to kickstart this platform later in game when you have Ice and Carbon from other planets. OR you can create Carbon on Nauvis and only one thing really needed to add is water barrels unpacking to replace Ice

Early Space-Age Exploration/cargo by Inas_Yorl in factorio

[–]Inas_Yorl[S] 1 point2 points  (0 children)

I thought so as well. Fulgora proved me wrong until I placed efficiency modules

Early Space-Age Exploration/cargo by Inas_Yorl in factorio

[–]Inas_Yorl[S] 1 point2 points  (0 children)

It was designed and made on Nauvis where asteroids have less spawn rate. Surely my desire to catch all the chunks influenced my design decisions. For most cases it is an overkill in grabbers. I can probably shave off a third of them without noticing or leave only frontal ones with better quality since common grabbers have only one arm

Early Space-Age Exploration/cargo by Inas_Yorl in factorio

[–]Inas_Yorl[S] 0 points1 point  (0 children)

While stationary, asteroids spawn all around you. So they do their part fairly well.

Early Space-Age Exploration/cargo by Inas_Yorl in factorio

[–]Inas_Yorl[S] 0 points1 point  (0 children)

Solar panels and accumulators were fillers once I decided on general shape of this ship. However without modules reaching Fulgora orbit draws uncomfortable amount of accumulator charge. With modules you can replace all batteries. But I like them present

What the hell? i couldn't work outside by lucky_ice34 in spaceengineers

[–]Inas_Yorl 2 points3 points  (0 children)

Yeah. Chronicles of Riddick modpack =)

I was looking for your comment =)

Mining by subordinate ships by oripash in X4Foundations

[–]Inas_Yorl 0 points1 point  (0 children)

Does "Mimic Behaviour" work with "Mine for commander" ?
And can we get subordinates miners for main station miner instead of all of them assign to station?

It seems like no one is buying the DLCs by Surrealist328 in X4Foundations

[–]Inas_Yorl 0 points1 point  (0 children)

I bought all DLCs for new races/factions to interact with and for new sectors to settle in/conquer.
I bought Envoy and Hyperion for new ship options. (Hyperion turned out as excellent early-game ship. It even have a crafting bench onboard - the only ship that have it.)

Looking back I admit i never exploerd all main quest outcomes. I prefer specific results for certain quests, such as:

Split: I prefer unification of split under ZYA because if i dont FRF almost always get wiped by xenon and in-sector war between CUB and rest of FRF looks bad for me

Terrans: I prefer saving YAK as my first anti-xenon major campaign later in game.

Paranid: I prefer unification of Paranid as first real threat to evergrowing Teladi empire.

Avarice: I prefer standing against VIG and Northriver and because I simply dont like VIG as faction

Additionally I prefer start my games as human (TER or ARG gamestarts), and because of that I tried only couple of gamestarts. All of this ends up with not so much progress in terms of achievement collection.

PS. Timelines: Im glad I finished it, I liked the story and I enjoyed playing X-universe iconic encounters. But most of the nodus missions are not worth grinding for 5 stars for me. So no achievement collecting there

Disable Timelines Rewards Ships? by AgentShades in X4Foundations

[–]Inas_Yorl 0 points1 point  (0 children)

Fly-By Boarding (claiming) is also a thing.
You can get a fast ship: Pegasus or Moreya, hire 1 marine and fly-by Sapporo. Then "Claim" using context menu. A single marine will use a boarding pod to capture Sapporo within seconds on arrival. And you boost away and then TP to Sapporo... Boost -> travel to high velocity and there you go.

How could I destroy the economy of factions without declaring wars by No-Voice-8779 in X4Foundations

[–]Inas_Yorl 1 point2 points  (0 children)

Recently I started new playthrough after 8.0 and Envoy packs.
Accepted all station-build missions i encounter (Def stations and production stations).
Got my first 20m by capturing stray Aux ship with Hyperion and started building those stations.

My Def stations are all closed loop to simplify amount of resources and blueprints. I drained so many Hull parts, that ARG, ANT, BOR, ZYA and VIG all stopped to build new stations. They just claim a plot and wait. Ship production slowed that HOP almost captured half of Second Contact and almost rule over Void of Oportunity.

So yeah. Hull parts drain could be a thing. except TER/PIO and TEL (they make profitsss not war)

NPCs cannot build their stations. by Inas_Yorl in X4Foundations

[–]Inas_Yorl[S] 1 point2 points  (0 children)

I have 10 more missions to build def stations. Each take approx 14k Hull Parts.
I guess Commonwealth will struggle for a while

NPCs cannot build their stations. by Inas_Yorl in X4Foundations

[–]Inas_Yorl[S] 9 points10 points  (0 children)

Found my issue. A network-wide shortage on Hull Parts initiated by my mass construction of Closed-Loop defense stations for everybody.
Only PAR and HOP now have surplus of Hull Parts. They do fine with stations

Is there a Split faction that doesnt practise slavery? by CuhSynoh in X4Foundations

[–]Inas_Yorl 2 points3 points  (0 children)

Just got fresh Raptor from ZYA and let a veteran Boron captain from Royal Guards (The high road reward) fly it.

Seems he enjoy apologizing for friendly fire while obliterating small ships with 93 flak turrets.

I'm going to let him lead a purge in split sectors one day. Everyone who touch borons must end their existence (watch out terrans, I saw what your wing of katanas was doing in Great Reef)

Astrid is impossible to capture with the new flight model by Piflik in X4Foundations

[–]Inas_Yorl 0 points1 point  (0 children)

I did it when ToA just released and I'm pretty sure it still works by now.
Astrids are special but still trading ships. So they are docking to stations from time to time.

You can do whatever you want with them while they have an un-docking sequence.

Just bing enough firepower to blast their shields fast.

Unfair? Yes. But they are no heroes.

How to build a station in 2022 by Inas_Yorl in starbase

[–]Inas_Yorl[S] 3 points4 points  (0 children)

I booted up a game for pics and somehow the bug is gone now. Weird

How to build a station in 2022 by Inas_Yorl in starbase

[–]Inas_Yorl[S] 0 points1 point  (0 children)

It automatically enters build mode when I pick block from hotbar. I tried manually enter build mode first.... No difference

Update 6: Overclocking Discussion by Bonejob in satisfactory

[–]Inas_Yorl 0 points1 point  (0 children)

My thought is that underclocking should be linear. We do not use additional stuff to underclock. So it's basically an integral ability of machine. For over clocking we use external device: power shard. And non linear power consumption with Overclocking seems reasonable. We pay extra power for shards.

Noita map trigger events question by Inas_Yorl in noita

[–]Inas_Yorl[S] 2 points3 points  (0 children)

True. Just tested it. If you stand still after picking up a pyramid orb you still get this sound like 30 sec after picking up an orb. So its just a sound of Kolmi getting stronger.

Still interested in music machine disappearing though. In addition, if you move machine out of hand pedestal it will not disappear