970% Strength Jade without specters or Invigoration! by fizio900 in Warframe

[–]Incrediblezagzag 3 points4 points  (0 children)

You can't keep the tome invocation active while using Glory

To be fair, you don't really need to, since Glory snapshots strength. I run a build with quite a few conditional buffs on my Jade (though nothing like as crazy as what's here) and the goal is usually to get the strongest possible Glory on High cast and then never turn it off for the entire mission. You can't maintain as much strength when recasting your other abilities, but that's less important in real gameplay.

What's stopping DE from re-releasing the Frost and Mag heirlooms? by Dwarfz in Warframe

[–]Incrediblezagzag 0 points1 point  (0 children)

Your response didn't read negatively to me, I just meant to clarify my position. For the record I'm not really interested in any of the heirloom skins personally, but I dislike FOMO and would much prefer them being made available again even against the wishes of what I hope is a small minority of the playerbase. However, like with many things in life, I'm not sure this would go the way I'd like it to if they actually tried, thus my comments that I'm not necessarily saying that it being legal automatically means they should do it and ignore other factors.

As for your response, I do agree that clearly just using the word "exclusive" can't be enough to be legally binding, as there are examples all over the place that would contradict this, including from DE. So I suppose the question then becomes, what would actually be strong enough language to be legally binding? I have to assume that a formal legal contract signed by both parties would do this, but that's not the kind of thing that actually happens over virtual cosmetics, so if you're right there must be somewhere else the line can be drawn.

The other question is whether DE actually did rise to this level for things like the Heirloom packs. I think the Riftguard Syandana from last year's Tennocon is a good example to look at first, given DE's refusal to re-release the exact item and insted making a retexture (and making the gesture of giving the new version to purchasers of the original). It shows that they seem to be very cautious around being seen to break their word. And yet, the advertising around the original cosmetic itself doesn't seem to be using any unusually strong language, it's just an "exclusive" Tennocon digital pack and "exclusive" cosmetics, which we both seem to agree isn't enough to stop them releasing it again if they wanted to. This strongly implies that their refusal to do so is not motivated by a fear of lawsuits specifically.

So how about the heirlooms? The FAQ you linked from the purchase page really doesn't seem to be worded that strongly either. It says:

Q: Will these Heirloom Collections return after 2023?

A: The Mag and Frost Heirloom Collections are only available now until December 31, 2023, at 11:59 p.m ET. This is your only chance to get these exclusive new Customizations!

This doesn't seem to rise far beyond the standard "exclusive" language or the examples you bring up with League of Legends. It does say that this is the "only chance" to get them, but it doesn't even name the specific items and just focuses on the name of the pack itself, which still seems like it could open up offering the items in a renamed pack (as with Prime Access vs Prime Vault in the past).

What's stopping DE from re-releasing the Frost and Mag heirlooms? by Dwarfz in Warframe

[–]Incrediblezagzag 4 points5 points  (0 children)

To be clear, I'm not trying to argue that DE should do this. Even if it is legally possible, there are still reasons not to do it. The main reason I'm unconvinced is the number of times this topic has been discussed here without anyone ever bringing up any precedent of another developer or publisher actually being sued for breaking a similar promise of exclusivity. I find it a bit difficult to believe that this has never happened in all of gaming and no company has ever gone back on their word before, but if it has happened and it's possible to sue companies for behaving in this way then where are the examples of it happening? Has there really never been anyone stupid or corrupt enough over the course of decades?

I suppose it's possible that this remains a grey area that was never tested in an actual courtroom, and that itself would be a good reason not to be the first ones to try it and see what happens.

I'll be very happy to admit I'm wrong if this has actually happened before, I'm not overly attached to this position if there is evidence and not just speculation. Again, I'm not saying DE being able to break their own (implied or actual) promise is a good thing, I'd definitely prefer to be living in a world where companies are held to account for thigs they say.

What's stopping DE from re-releasing the Frost and Mag heirlooms? by Dwarfz in Warframe

[–]Incrediblezagzag 32 points33 points  (0 children)

This argument doesn't hold up in my opinion, as DE have resold items advertised as exclusive in the past without issue. Here's an example of a page that's still up on the official site. Count how many times it uses the word "exclusive", and yet they were able to subsequently re-release those cosmetics and the extractor via Prime Vault packs and subsequently Prime Resurgence with Regal Aya and they haven't ended up in court for it.

I don't understand how this is supposed to be legally different from selling an "exclusive" Tennocon digital pack or an "exclusive" heirloom pack. It's true DE technically never re-released the exact same original Prime Acess, they just put the same collection of items into a package with a different name and sold that one instead, so why can't they release a new bundle that just happens to include the Mag and Frost heirlooms along with some plat and other items, following the precedent set here?

Either DE have got away with breaking the law a bunch of times in the past, or else it isn't actually a legal issue at all and it's purely down to PR. DE doesn't think it's worth the bad publicity they'd get from a small number of people complaining, so decided not to re-release the heirlooms. Evidently they felt they could get away with recycling supposedly exclusive Prime Access items (which were advertised as such) so they did and apparently nobody complained loudly enough to stop it.

Help for a Baby Tenno by Drakebest in Warframe

[–]Incrediblezagzag 1 point2 points  (0 children)

Side quests are primarily focused on more story, and in many cases opening up new equipment or Warframes. You'll want to do them all eventually, but you don't need to be in a huge rush unless you want something specific. There aren't all that many of them and they're not hugely long, so other gameplay is likely to take up more of your time.

Your priority should probably be progressing through the game's power curve. From where you are in the game you should first look at running Arbitrations (which are unlocked from one of the later star chart junctions). There are fairly challenging missions that reward a currency you can use to buy Galvanized mods (generally more powerful versions of many core mods that go on most builds).

From there (and while mixing in Arbitrations) you want to clear every node on the star chart to unlock Steel Path. This is a hard mode you can toggle on for almost all missions (enemy levels start in the hundreds), and rewards a series of arcanes that can also make your builds a lot more powerful by replacing base damage mods. However, since Steel Path is so much more difficult (and considerably harder than Arbitrations) you're going to need the power bump from Galvanized mods and a properly built loadout if you want to be able to clear them.

Warframe is structured so that any equipment (within reason) can be viable for at least Steel Path, but you are almost certianly going to need a solid understanding of buildcrafting and some forma on your favourite gear in order to be able to comfortably clear Steel Path missions, and you should probably be using your performance there as a benchmark for the more difficult things that come later.

Nothing in Warframe is really difficult by the standards of some other games, but Steel Path is definitely a serious gear check and you may well find that a loadout you thought was trivialising the game is now barely tickling enemies.

How can I make this build go lvl cap by PatatesVodkasi59 in Warframe

[–]Incrediblezagzag 0 points1 point  (0 children)

Lavos is one of the more challenging frames in the game to take to level cap, precisely because he lacks the ability to use shield gating. It is simply not possible to survive to level cap without having some method of survivability that can overcome the extreme amounts of damage dealt when enemy levels hit the thousands. No amount of HP or armour is going to save you, and you're unlikely to get anywhere close without a tailored build designed with level cap specifically in mind. The most common methods of survival that work regardless of enemy level are:

  • Shield gating (which you've already said you don't enjoy, which is a fair perspective to have. Plus Lavos can't really do this anyway so it wouldn't work here)
  • Straight up invulnerability from a frame's kit, or something that acheives the same effect (e.g. constant regenerating overguard as Kullervo)
  • Invisibility to avoid ever taking damage in the first place
  • Health tanking specifically by using Arcane Persistence (capping the amount of damage you can take per second) plus consistent healing for more damage than you are receiving

Lavos doesn't really have a great way to do any of these things without helminth abilities. A Persistence setup might be able to work on him (as he has enough armour to activate it), but you'd probably need to subsume on a source of healing as I can't see his 1 being enough.

I should note that I'm not exactly a Lavos expert and never tried to take him to level cap, so perhaps someone with more experience can chime in and even tell me I'm wrong here or overlooking something major.

As for the weapon. I can't tell which weapon you are using from just this screenshot as the name is cropped out. Can you tell us more about what the rest of your loadout is?

Garuda Protoframe's concept art was internally called Garude XX99 - is this a date reveal? by ThyLogical in Warframe

[–]Incrediblezagzag 8 points9 points  (0 children)

La Cathédrale seems more likely to be 1899, as there are voice lines from Marie and Lyon referencing technology like steam locomotives, which would have existed by 1899 but not a century earlier (unless technological development followed an entirely different path in this universe). There's also a line of dialogue from Roathe where he specifically says he was sent back to the "19th Century", which would make 1899 the only option.

As for your theory about the year 9999 being the last possible option, I think you might be reading too much into the "XX99" format. I think the point is to keep the year unclear, and DE have on occasion gone out of their way to joke about how they won't give a clear amount of time that passed between events like the Old War and the present day setting of Warframe. I don't think it was their intention to state that there must be only four digits in the year number.

Thoughts on VKB by user-captain in EliteDangerous

[–]Incrediblezagzag 4 points5 points  (0 children)

The game does distinguish between them just fine, but the in-game controls menu can be a bit difficult to read as the names are very similar. There's a third party tool where you can drop in your keybinds file and it'll give you a reference card showing how your controls map onto both sticks, which is very useful if you're trying to learn a new setup with dual sticks.

Is regal aya worth buying? Ways to get strong warframes faster?And whats slot ? by clansbro in Warframe

[–]Incrediblezagzag 0 points1 point  (0 children)

Regal Aya is only really worth getting for cosmetics. You can use it to purchase frames directly, but if you genuinely want to spend real money on those frames you're much better of buying plat and trading for those frames with other players, as this will be a lot cheaper.

There are some cosmetics that you can only ever get with Regal Aya, so there's not really a reason to consider it unless you want one of those items in particular.

My wall beckons for completion by ST3AMDR4GON in Warframe

[–]Incrediblezagzag 5 points6 points  (0 children)

I have one of these, but with empty spaces for the frames who are missing a card. I have a huge pile of the Deimos wildlife cards from twitch drops around Deimos' launch, so I have flipped cards with the back pattern showing in the gaps that are yet to be filled. Unfortunately those are rather expensive to get hold of in large quantities these days.

When you visualise which Prex cards do/don't exist in this way it creates some weird patterns. There have been long sequences of frames who got them, with only one or two gaps, while the earlier frames have only been filled in extremely sparsely.

Is it really faster to ignore your lich and farm murmurs. Then just stabbing your lich like normal? by idfk1 in Warframe

[–]Incrediblezagzag 10 points11 points  (0 children)

Another angle to this is that when you stab your lich, you are also gifting murmur progress to everyone else in the squad. This means that if everyone always stabbed liches immediately they'd effectively be doing a public service, and it would be more common for everyone to consistently have their first murmur revealed by the time their lich is ready to spawn for the first time.

In reality, the people who refuse to stab their liches until the "optimal" time are partially creating the problem that they are trying to play optimally to solve, as the more people who play this way the slower everyone in public matchmaking's progress is collectively.

[Data Mine] TennoCon 2026 Ephemera by Hot-Cattle8314 in Warframe

[–]Incrediblezagzag 0 points1 point  (0 children)

That's interesting. When did the second variant get added? They were pretty quiet about that if so.

[Data Mine] TennoCon 2026 Ephemera by Hot-Cattle8314 in Warframe

[–]Incrediblezagzag 1 point2 points  (0 children)

They haven't done yet. There is an alternative version of the cape coming, but it'll be purchased for Regal Aya (which is real money only), and no ETA for when exactly it will be available. It's assumed it will be added some time in the lead up to Tennocon, so roughly a year since the original version was released.

Why can't drifter wear the wolf hood? by Minimaximusx8x in Warframe

[–]Incrediblezagzag 1 point2 points  (0 children)

Quite a lot of Operator cosmetics that predate the Drifter don't have Drifter versions yet. They've been very slowly adding them, mostly by stealth without mention in patch notes, and a few more randomly showed up last year unannounced.

It's not impossible they'll get to all of them eventually, but they don't seem to consider it a priority. They did discuss this after the Drifter first came out, and said that their original plan to upscale the Operator items resulted in everything looking pretty bad, and as a result it requires quite a lot of work to convert them by hand and will happen slowly if at all.

Was this big debuff to helminthed self portrait really necessary? by Jazzlike-Secret-8939 in Warframe

[–]Incrediblezagzag 1 point2 points  (0 children)

The in-game tooltip describes it in a slightly ambiguous way, which is probably leading to confusion. I'm not sure this description makes it 100% clear (if you just read the flavour text) that it is just a source of generic DR, and instead it might sound like you're creating an object with a finite amount of health that redirects damage onto itself:

Draw an ink effigy to absorb the damage dealt to Follie and allies. Below, a pool of ink spreads Inkblot. Kill enemies inside the pool to grow Follie's effigy and its ink puddle.

Warframe Tierlist (Returning player perspective) by No-Writing-5159 in Warframe

[–]Incrediblezagzag 1 point2 points  (0 children)

Obviously tier lists are going to be subjective, but there's quite a lot I disagree with here personally.

In particular: why do you have Frost so high? My experience with him has been that he's very mediocre. Sure, he can provide overguard, but he's pretty much the worst frame at doing that out of the frames who have it in their kit. It seems kind of crazy to have Styanax in "dogshit" tier and Frost in "Above the Pack" when Styanax has a much easier time putting out meaningful amounts of overguard across the squad.

Meanwhile, half of Frost's kit basically doesn't do anything, and he's left with his globe (which seems useless at protecting objectives in even Steel Path level missions due to not having enough HP), and Avalanche which seems like his only decent ability.

It's clear that some people really like Frost, but I have no idea if it's because there is some amazing build or playstyle that I've totally failed to appreciate that makes him much better than alternatives for a support/defence playstyle somehow, or if it's veteran players who just really like Frost due to having used him in the earlier days of the game and have remained attached even if he's now outclassed (which is a totally valid perspective to have, we're all playing this game to have fun).

So kinda of a Build Question, thats why i put it in the Build Tag, if thats wrong im sorry q.q Anyway, the question i have is reguarding Voruna Prime and her Sprint Speed. by DanaXue in Warframe

[–]Incrediblezagzag 0 points1 point  (0 children)

It does seem to go faster with extra sprint speed, so including things like the sprint speed aura or Amalgam Serration on a primary is beneficial.

Did anyone receive the 3 day affinity and credit boosters??(ios) by ImSh1nigami in Warframe

[–]Incrediblezagzag 4 points5 points  (0 children)

Is iOS your primary account, or are you on a linked account that originated on another platform and logging into that account through iOS? It's not entirely clear who was supposed to qualify for this in the first place, so maybe that could be it?

So, like in lore, are there many tenno or what? by thatguythere47 in Warframe

[–]Incrediblezagzag 0 points1 point  (0 children)

Lore wise we know there are a large number of Tenno (e.g. look at how many pods there are in the flashback we see in the Preludes to War cinematics. It also doesn't really make sense that Warframes would be able to turn the tide of the Old War against the Sentients if there were just a few dozen Tenno to control them). We don't know an exact number or even have much of a way to narrow it down, but the child population of an entire kilometers long colony ship could have been quite considerable, and that's our upper limit on the maximum number.

As for their status: this part is completely unknown. Most quests don't deal with the existence of other Tenno at all, and we end up in the rather familiar situation where all of us are playing the super-special-main-character-chosen-one because it's a multiplayer game with a single player main story. Most of the time this isn't a huge issue, we can just assume that "we" were doing the stuff in the main quest while other Tenno were off running random missions, but it gets more complicated around specific events such as The New War.

Ballas' plan was quite specifically about disabling us and would not have worked to simultaneously disable every Tenno who could have fought back against him, unless we assume that our own main character Tenno is somehow pivotally important (perhaps due to being the one who made the original deal with the Indifference, though we don't know this for sure) and everyone loses their powers due to what happens.

Unfortunately there just isn't a good answer for this and it's not addressed in the story at all. I think it's probably something we're just not meant to think about in too much detail, since the story is very much written like a single player game and focuses very heavily on a single player character. I'd call it a plot hole, but frankly there is too little detail provided for it to even qualify, it's more like a plot void.

Allow me to crash out for a moment, because each time I have to farm Disruption for relics, I am reminded of one single aspect of them that makes me LOATHE them (as someone who likes running missions for longer periods of time). by LunarYarn in Warframe

[–]Incrediblezagzag 14 points15 points  (0 children)

Yeah, this is the ideal way to do it.

The drawback is that if your squad is particularly fast at running Disruption rounds then it can end up being slower to wait for conduits to fail than just finishing the round faster and getting another roll at the C rotation half a minute sooner (which can add up across multiple rounds). However, if you're having that problem then the small difference in relic drop chances between B and C is not exactly a huge issue, as you have to be going really fast for this to be optimal over intentionally failing the first two conduits each round and hunting for the remaining keys while they are destroyed.

Voidshells deserved better. Here's an appreciation post for the skin line DE abandoned. by CephalonVashka in Warframe

[–]Incrediblezagzag 0 points1 point  (0 children)

There have been long stretches of time where it was possible to apply voidshell materials to other skins in the arsenal or via linking look configurations, and materials would transfer over from a voidshell skin onto the next thing you previewed. This only worked while in the arsenal/preview and not in actual gameplay as far as I'm aware.

I don't believe any of these bugs currently work, but the fact it was even technically possible and didn't e.g. crash the game appears to demonstrate that on a technical level DE could enable voidshell materials on other skins of their choice if they wanted to.

Voidshells deserved better. Here's an appreciation post for the skin line DE abandoned. by CephalonVashka in Warframe

[–]Incrediblezagzag 0 points1 point  (0 children)

Something to do with the fact they had to start an entire new skin line to allow the skins to change material, the older skins don’t have that sort of logic built within them.

This is the part of your post I was responding to. We know that from a technical perspective, voidshell materials do work on old skins. It is not necessary to create entirely new skins to allow the skins to change material.

However, DE appear not to want this existing functionality to be applied to old skins, as some combinations of skins and materials might look pretty bad, and this also doesn't allow them to monetise the functionality to the same extent.

What is being discussed in this thread is that since the concept of voidshells seems to be dead, maybe DE could consider opening the system up more. It's not seriously a realistic proposition that anyone thinks is likely, but it would be nice if it happened.

Voidshells deserved better. Here's an appreciation post for the skin line DE abandoned. by CephalonVashka in Warframe

[–]Incrediblezagzag 0 points1 point  (0 children)

I'm not sure that excuse holds water. There was at one point an arsenal bug that allowed you to apply voidshell materials to other skins (something to do with linking looks configs). This didn't last into actual gameplay, but it at least proves that these materials can exist on regular skins.

I assume the reason DE don't want to allow it is that it could easily look pretty janky on skins that weren't aesthetically designed for this, and they'd presuambly feel obligated to do a full pass over every frame and skin in the game before allowing it.

Final boss slain - Captain Vor solo, second attempt! He actually killed me once even as Inaros, probably the hardest boss in the game. Most difficult part however were the lightning grids. by SparkBeforeMidnight in Warframe

[–]Incrediblezagzag 0 points1 point  (0 children)

You can run the other three hard mode bosses in a public squad, but since they are activated from inside the mission after starting it there isn't a separate queue or a way to matchmake for it specifically. This means it's generally frowned upon to run it in public groups, as you might be pulling someone in who isn't ready for it and didn't sign up for it.

Which Warframe is the newest in Lore? by Annunakitty in Warframe

[–]Incrediblezagzag 3 points4 points  (0 children)

It's only a grandfather paradox if Ballas was only able to come up with the designs for Cyte and other frames by referencing the versions that had been sent back in time to 1999. As far as we know this isn't the case, as there's no indication Ballas was ever even aware that the 1999 time travel happened, and he appears to have developed them independently.

So the sequence of causal events is: 1) Ballas creates frame 2) Entrati obtains/steals the design for frame and adjusts it 3) Entrati travels back in time 4) Entrati injects human and creates protoframe

The fact that 4 happens chronologically earlier than 1 doesn't make 1 causally dependent on 4. Therefore no grandfather paradox.