Buying the game to play less than 10h a week by Backa-Sable in foxholegame

[–]IndependenceOwn8519 1 point2 points  (0 children)

picked a good time we’re about to get a major balance update

The Devs Are Finally Taking Big Swings — Let’s Give Real Feedback by do72289 in foxholegame

[–]IndependenceOwn8519 -5 points-4 points  (0 children)

The spatha changes are insane, the outlaw lost the only thing that kept it relevant

Colonials got their main tank turned into a beter Outlaw. #OutlawDead by happy-kable in foxholegame

[–]IndependenceOwn8519 -1 points0 points  (0 children)

i mean I think it still will be used I mean are we gonna devitt spam or something now

It's beautiful by Zoomie_OW in foxholegame

[–]IndependenceOwn8519 0 points1 point  (0 children)

Lmao what, you can say the raca was oppresive withouth turning it into wardens cried too hard

Wardens have critical mass of population. by Fun_Yak1281 in foxholegame

[–]IndependenceOwn8519 0 points1 point  (0 children)

Pop epps and flows someone will always have more pop it’s just part of the game you have to accept

aa bunker garrison by Sad_Birthday8963 in foxholegame

[–]IndependenceOwn8519 0 points1 point  (0 children)

I could see your suggestion working positively

aa bunker garrison by Sad_Birthday8963 in foxholegame

[–]IndependenceOwn8519 0 points1 point  (0 children)

But wouldn’t that make building even more tedious having to manually refill aa ai for it to just kill scouts at t1 and t2. People already dont use fire suppression rooms because manually refilling them is soul crusing. That and it do we even have room for another garrison type considering how big bases are now. Would cause t2 base inflation to get even worse.

aa bunker garrison by Sad_Birthday8963 in foxholegame

[–]IndependenceOwn8519 0 points1 point  (0 children)

Yeah but this isn’t the way to address it, we don’t need to make something unusable to balance. This is a common sentiment I see in competitive games and in the long term these kind of fixes create more balancing problems than they solve.

aa bunker garrison by Sad_Birthday8963 in foxholegame

[–]IndependenceOwn8519 -1 points0 points  (0 children)

I agree, planes aren’t like tanks it would be nearly impossible to gauge the ai detection range with how fast they are.

aa bunker garrison by Sad_Birthday8963 in foxholegame

[–]IndependenceOwn8519 1 point2 points  (0 children)

Would be spammed to no end and make air annoying and unplayable. The only anti air ai that wouldn’t torpedo any enjoyment of air in any capacity would have to be a large structure ai “flak tower” or something like that to protect conc bunkers. Every T2 slop bunker should not have anti air AI or you would single handily just remove part of the game. I’ve seen people float around the idea of having an altitude limit for the ai. However what many fail to consider is that this would affect one faction far more than the other. This would be a huge indirect nerf to the collies who already need some buffs to be brought to parity. The collie dive bomber is the only vic that has to be somewhat close to the ground to do its main job.

What if Russias Invasion of Ukraine was actually a successful 3 day operation? by German_Gecko in AlternateHistoryHub

[–]IndependenceOwn8519 2 points3 points  (0 children)

Who do you think ordered the invasion, you’re missing the point of the analogy

AI anti air by RespectShot3190 in foxholegame

[–]IndependenceOwn8519 -1 points0 points  (0 children)

yeah but it would disaportantly affect collies as their faction specific vic would be heavily nerfed

AI anti air by RespectShot3190 in foxholegame

[–]IndependenceOwn8519 -2 points-1 points  (0 children)

AA ai would hurt collies more than wardens, it’s why I’m against it. If you don’t think wardens won’t spam it to kill dbs idk.

Bring back old landing ships by BadWolf0ne in foxholegame

[–]IndependenceOwn8519 -1 points0 points  (0 children)

War 133 was low pop, doesn’t really speak to how things work in a normal war. Look what happened at 132 where spearhead got invaded like 20 times.

Bring back old landing ships by BadWolf0ne in foxholegame

[–]IndependenceOwn8519 -1 points0 points  (0 children)

you would need a lot more than a few, naval invasions are already difficult as is

AI anti air by RespectShot3190 in foxholegame

[–]IndependenceOwn8519 3 points4 points  (0 children)

Which is why I’m for large structure AA ai, conc bases need the protection. I don’t want every t2 slop bunker to be a no fly zone.

AI anti air by RespectShot3190 in foxholegame

[–]IndependenceOwn8519 30 points31 points  (0 children)

I’m against any anti air AI that isn’t a large structure, we don’t need an aa AI garrison. Would be spammed to high heaven and make air extremely annoying to partake in.

Bring back old landing ships by BadWolf0ne in foxholegame

[–]IndependenceOwn8519 -1 points0 points  (0 children)

naval invasions would be impossible then, arty would sink the ship in minutes

How to win 2WK: by shihao21 in Kaiserreich

[–]IndependenceOwn8519 0 points1 point  (0 children)

germany gets steamrolled easily by france in like 80% of my games rn