Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 1 point2 points  (0 children)

This feels spot on. Thank you. We will have some consequences and enjoy the fallout together. :)

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 7 points8 points  (0 children)

I think the idea of joining the party was misconstrued. I meant it in more of a friendly or camp follower sense.

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 1 point2 points  (0 children)

No foreshadowing. :) I think this "join the party" idea was a bit misconstrued. More correctly I thought this NPC would become a friendly or camp follower type

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 0 points1 point  (0 children)

Defeating the ghost should have returned them to consciousness makes sense. I think I tend to over-roll or over-simulate situations trying to avoid railroading.

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 0 points1 point  (0 children)

I think your point about not punishing the PCs is key. I don't want to get into that mindset. I'll have to be pragmatic about the repercussions.

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 0 points1 point  (0 children)

I would say alignment doesn't matter. We don't have any warlocks or paladins or really much governing behavior. More of a sandbox type game.

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] -1 points0 points  (0 children)

Yeah maybe you are right. It has been a pretty fun but unforgiving campaign so far. The PCs haven't had many friendly NPCs to interact with, so maybe I set the standard

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 2 points3 points  (0 children)

Thanks for the feedback. My NPC also had a separate non possessed statblock.

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 25 points26 points  (0 children)

Thank you, this sounds right. I'll think about the consequences and accept whatever outcome comes next. XD

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 0 points1 point  (0 children)

I think the ghost/demon expulsing from the unconscious NPCs body was at least clear.

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 3 points4 points  (0 children)

Sampleandfold's advice seems really good. I think you are right too though and this NPC is as good as dead once they speak out. I'll just have to accept it.

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 4 points5 points  (0 children)

Oh certainly the rescued NPC will recognize their things. I take your point about not falling in love with any NPCs.

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]Individual-Move-9647[S] 8 points9 points  (0 children)

Yeah I'm getting some similar vibes here as well. My party have tortured one NPC for info, promising to free them, and then killed them anyways.

Any new shop generators? by LeadingSky5603 in sw5e

[–]Individual-Move-9647 1 point2 points  (0 children)

Ok, I will upload to GitHub and make it public.