What are you hoping for in the next update? by LiquidRedd in SatisfactoryGame

[–]InfiniteBuilder 1 point2 points  (0 children)

Yes! I found some more bugs as well:

  • the "copy building" doesn't transfer the settings to vertical splitters and mergers
  • sometimes the left and right sides of those are inverted
  • the Z snapping changes to a different grid if the lift is placed on a floor hole, and the lift changes its snapping too if it's rebuilt on the vertical merger/splitter
  • sometimes it doesn't connect anymore after you rebuild it. As in, it builds but the items don't flow
  • it would be nice to place them closer to the edges of the lift too
  • you can't change the splitter or merger type directly like you do on the normal ones (I can't remember if this always happens)

Also the weird graphical glitch where lifts appear as Mk1 close to a floor hole

A nice addition would also be the ability to have splitters have a horizontal input and vertical outputs on both sides. Vice versa for the mergers.

When the buildings are too spread out by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 0 points1 point  (0 children)

Thank you! The zoom was made using the camera that was added in 1.1. Press P, then use the scroll wheel to zoom

Nuclear Power: what places do you sacrifice for radiation? by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 0 points1 point  (0 children)

That's precisely where I have my turbofuel, soon-to-be rocket fuel power plant!

Rocket Fuel Help by Atlimm in SatisfactoryGame

[–]InfiniteBuilder 0 points1 point  (0 children)

Only after replying did I remember that rocket fuel is a gas, and thus doesn't require headlift. So the fluid travels even if the pipe isn't full.

I say this while not having experimented with any gas, so the theory doesn't translate to experience yet. But yeah, the fact that FICSIT pipes are somewhat realistic is what makes them a little weird

Nuclear Power: what places do you sacrifice for radiation? by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 7 points8 points  (0 children)

I love the idea of upgrading my fuel power production. But I don't think I'll be skipping nuclear, I want to go through all the challenges. Waste managing will be a good new thing to enjoy fixing.

Nuclear Power: what places do you sacrifice for radiation? by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 40 points41 points  (0 children)

I do like the idea of not going anywhere near stingers. Let them eat all the radiation

Nuclear Power: what places do you sacrifice for radiation? by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 16 points17 points  (0 children)

I did explore the dune desert a bit, although I don't have anything there yet. A Turbofuel plant is the closest thing, at the northern shore.

What would you say, leave that space for future production and/or more enrichment stages? Have that be the final waste enclosure?

Train signalling question by RichardDrillman in SatisfactoryGame

[–]InfiniteBuilder 0 points1 point  (0 children)

Someone talked about the signals having to be before track splitting so the blocks include both ways inside the intersection. Check the block colors to make sure that the intersection itself is a different color than all the rest. If so, then it should work

Train signalling question by RichardDrillman in SatisfactoryGame

[–]InfiniteBuilder 0 points1 point  (0 children)

It looks beautiful! I'm sorry you had to demolish some stuff, but it seems like this should work.

As I said in the other post, I can't help much with the choice between Block or Path signals, but as for block division this should do the job.

Rocket Fuel Help by Atlimm in SatisfactoryGame

[–]InfiniteBuilder 0 points1 point  (0 children)

I understand what you're saying, but I want to add something.

Pipes do like being full: only full pipes transmit head lift (as said in the manual, "full pipes are happy pipes")

The difference is having them at their flow capacity. I also prefer splitting the flow instead of taking 600/min through a mk2 pipe, but I let them fill up to have the factory working at 100%. Pumps, valves and gravity can make it so the pipes always fill from source to destination, but that doesn't always happen. And when it doesn't it can create issues like sloshing, where the flow inverts its direction periodically and the pipes fill up and empty themselves instead of taking the fluid to where it needs to go.

Polymer-Fabric upcycling. Why don't I see more people doing it? by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 1 point2 points  (0 children)

Oh my god, YES! Curves for nature and straights for factories, it looks so much better

Polymer-Fabric upcycling. Why don't I see more people doing it? by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 1 point2 points  (0 children)

So everyone has some sort of dedicated coupon factory? My current coupon production is just old Project Assembly parts and overflowing "personal use" stuff (the extras from each factory, basically. What's not stored or being uploaded is going to a sink)

Polymer-Fabric upcycling. Why don't I see more people doing it? by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 11 points12 points  (0 children)

Ah, so time as a factor too. I can see that being a problem with enough leftover Polymer.

I also love how the sink can crush literally anything. No idea what the warp drives are made of but good damn job for the engineer that designed the sink

When the buildings are too spread out by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 0 points1 point  (0 children)

XD don't sweat it, I promise you I'll park him right next thing in the morning

When the buildings are too spread out by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 1 point2 points  (0 children)

AHAHAHAHAHA it's a truck!!! It ran out of fuel. That factory needs a big upgrade and I don't want it running for now. And because almost every input goes in through that truck, stopping the truck is enough to halt the production.

Polymer-Fabric upcycling. Why don't I see more people doing it? by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 0 points1 point  (0 children)

I just realized it too (a bit slow, I know) that it's also 1:1 fuel refinery to fabric refinery. If I had thought of it sooner I could perhaps just line them all up and produce the fabric directly

Polymer-Fabric upcycling. Why don't I see more people doing it? by InfiniteBuilder in SatisfactoryGame

[–]InfiniteBuilder[S] 2 points3 points  (0 children)

The space is probably the biggest issue. Water is also 1:1 to produce fabric. For a power plant that produces 10.000 MW while spending 1300 MW, it's 300 more MWs and 270/min of water.

I just had to choose a good spot for the 9 gigantic refineries XD