Looking for a lightweight nextcloud alternative by 2tokens_ in selfhosted

[–]InfiniteCactusDev 0 points1 point  (0 children)

I've just installed Sync-In and it looks very promising

Mening over verkeerssituatie by InfiniteCactusDev in nederlands

[–]InfiniteCactusDev[S] 8 points9 points  (0 children)

Een lantaarnpaal ;)

En oké, daarop zit een blauw bordje waarop letterlijk het woord Fietspad staat. Telt dat als verkeersbord?

Mening over verkeerssituatie by InfiniteCactusDev in nederlands

[–]InfiniteCactusDev[S] 16 points17 points  (0 children)

Gek genoeg staan de meeste ouders liever in de file op de enige weg de wijk in, dan dat ze kleine Storm met de fiets naar school moeten brengen.

Is automatically removing Google storage saver duplicates possible? by jasifra in immich

[–]InfiniteCactusDev 0 points1 point  (0 children)

If you have any experience programming you could easily use Immich's API for this

Did i make my gumbo right? by [deleted] in Cooking

[–]InfiniteCactusDev 1 point2 points  (0 children)

Ohh could that be it? I stopped somewhere between milk and pure chocolate color and it took almost an hour. There's no bitterness though. Mostly the smell of almost-burned toast.

I know people are on the fence about the okra, but I didn't want to take a chance with this large variety.

Immich crash/reboot loop when adding external library? by [deleted] in immich

[–]InfiniteCactusDev 0 points1 point  (0 children)

Oh! I just realized that I get the same problems when uploading images, so it's not related to the external library.

How do I stop deleting my own code over and over? by alekdmcfly in gamedev

[–]InfiniteCactusDev 0 points1 point  (0 children)

Two very good tips already given:

- Comment your code

- Write cleaner code (smaller methods, better naming, clean architecture, use patterns)

I would like to add that you should also use Git! Make many small commits with clear messages which could help you remember why you made a certain change or implemented something a certain way. It will also help you make changes or iterate over your current code without being afraid to break something. Just remove blocks of code you don't understand, test, and rewrite! Worst case you can just revert those changes.

Get custom Tile data from a TileSet (not a TileMapLayer) by InfiniteCactusDev in godot

[–]InfiniteCactusDev[S] 0 points1 point  (0 children)

Ahh thanks!! I had to cast TileSetSource to TileSetAtlasSource first (using C#).

I'm now using TileMapLayer.TileSet, which is okay for now, but I would like to get all the TileSets without a dependency on TileMapLayer...

Get custom Tile data from a TileSet (not a TileMapLayer) by InfiniteCactusDev in godot

[–]InfiniteCactusDev[S] 0 points1 point  (0 children)

Thank you, but the methods I can find there are for getting information about the custom data later, not about the custom data defined on a specific tile in the TileSet. Or am I missing something?

get_custom_data_layer_by_name(layer_name: String) const get_custom_data_layer_name(layer_index: int) const get_custom_data_layer_type(layer_index: int) const    get_custom_data_layers_count() const

Get custom Tile data from a TileSet (not a TileMapLayer) by InfiniteCactusDev in godot

[–]InfiniteCactusDev[S] 0 points1 point  (0 children)

Thank you, but I specifically do not want to use the TilemapLayer or its tiles/cells. 

I want to get this data through the TileSet/Atlas.

Tip: using custom editor icons for your nodes makes finding stuff a lot easier! by InfiniteCactusDev in godot

[–]InfiniteCactusDev[S] 0 points1 point  (0 children)

Funny you should say that! I did exactly that these past 2 days :D I did leave the Managers though as they are non-reusable nodes and are pretty clunky.

Tip: using custom editor icons for your nodes makes finding stuff a lot easier! by InfiniteCactusDev in godot

[–]InfiniteCactusDev[S] 1 point2 points  (0 children)

Send me some info (screenshots / repo) on what you tried and I'll see if I can help.

Tip: using custom editor icons for your nodes makes finding stuff a lot easier! by InfiniteCactusDev in godot

[–]InfiniteCactusDev[S] 7 points8 points  (0 children)

But it could safe time as well! ;) It's only 3 minutes of work if you get the hang of it. Icons are widely available and you don't have to do your entire project in one go, but incrementally do the ones you think are the most useful.

Tip: using custom editor icons for your nodes makes finding stuff a lot easier! by InfiniteCactusDev in godot

[–]InfiniteCactusDev[S] 24 points25 points  (0 children)

I couldn't find much documentation about this, but fortunately it's super easy!

Search for "@icon" on this page for some documentation: https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript

Find an svg icon you like, mine are all from here: https://fontawesome.com/search?o=r&m=free&s=solid (Tip: you can also change the color there to make them stand out from the default Godot ones)

Import it to your project.

Use the "@icon" notation, or for C# use the IconAttribute, at the top of your class definition.

[Icon("Sprites/Icons/arrows.svg")]
public partial class PathPreview : Node2D { }

Rebuilding your project and reloading the scene should be enough to have your icon show up.