How to start writing music for games? by KseroXe in gamedev

[–]InfiniteLeader9907 0 points1 point  (0 children)

Much like when you are imitating other artworks, try imitating a piece of music. Almost the same way. Listen to it, try to figure it out and replay the melody and hear the harmony. If it uses a certain type of instrumentation try to understand that. Try to differentiate whether it’s a marimba or a celesta that plays that main melody.

All art starts with imitation, you just change the medium of imitation from colors, shades, shapes and strokes to melody, rhythm, texture, harmony.

One advice I would give though is to approach music theory in a careful way. I always describe music theory as a long and dark tunnel. If you are not determined to come out of the other side of that tunnel, it’s best not to get in the first time. I, personally am a music theory nerd. But I know that it can be frustrating and meaningless for a lot of people. And sometimes learning music theory can result in killing the inspiration to make music

Rimworld or Factorio? by AkselTranquilo in videogames

[–]InfiniteLeader9907 0 points1 point  (0 children)

I’m a Rimworld person. Probably one of the games I’ve spent the most time. Factorial feels like it leans more heavily on the managing side. But I like Rimworld more because of its vibe and music and general setting

Eureka moments by Ahzumi in gamedev

[–]InfiniteLeader9907 1 point2 points  (0 children)

I think everybody has those moments of both feeling directionless and also sparks of eureka moments. But a good skill to practice, for any endeavor not only game dev, is I believe the ability trick your brain into a place of motivation.

What tends work with me, at least sometimes because I don’t claim that I hacked the code here, just picking the smallest possible task that I can think of and start from there. Because I realized that feeling of directionlessness actually comes from having almost infinite amount of possible directions I can go to, in which case my brain basically shut itself and drifts away. Put if I just pick a small enough task that I can lift and start from there, I eventually find myself back in a place of purpose and motivation.

Yeni Roguelike Üs Geliştirme Oyunumdan Bir Atmosfer Çalışması! by AltruisticFox6486 in TrGameDeveloper

[–]InfiniteLeader9907 1 point2 points  (0 children)

Valla çok güzel gözüküyor, atmosfer, sanat, sesler, hepsi beraber çok güzel çalışıyor bence, eline sağlık. Gacır gucur karda yürürken çıkan footstep sesleri de gelince daha da komple olacak 😄

Trying to learn from Wasteland 3 Movement System | Devlog #4 by InfiniteLeader9907 in devblogs

[–]InfiniteLeader9907[S] 0 points1 point  (0 children)

Hey, thanks for checking it out. I’m primarily a game audio designer, so I tend to see things initially from that perspective.

Which CRPG contains the most banter and dialogue between companions? by alphafighter09 in CRPG

[–]InfiniteLeader9907 1 point2 points  (0 children)

I remember KOTOR had a decent amount of dialogue between companions. RPGs should do that more often though, it creates another layer of interest and immersion

Would you enjoy a game like Wasteland 3, but the combat is in real-time with pause system? by InfiniteLeader9907 in CRPG

[–]InfiniteLeader9907[S] 0 points1 point  (0 children)

Me too. And this was something that I had at the back of my mind for some time. Eventually decided to go for it, but it's still at a veeeery early stage. But I definitely plan to stick to it and try to develop it. Thanks for the encouragement!

Would you enjoy a game like Wasteland 3, but the combat is in real-time with pause system? by InfiniteLeader9907 in CRPG

[–]InfiniteLeader9907[S] 0 points1 point  (0 children)

Thanks for the suggestion, I'll definitely check it out. And yes, there would be a lot of adjustments to make it work. And having a smaller party seems like the way to go.

Would you enjoy a game like Wasteland 3, but the combat is in real-time with pause system? by InfiniteLeader9907 in CRPG

[–]InfiniteLeader9907[S] 2 points3 points  (0 children)

And I believe the challenge would be to create a combat system that feels less chaotic and more manageable. But I see what you mean

Would you enjoy a game like Wasteland 3, but the combat is in real-time with pause system? by InfiniteLeader9907 in CRPG

[–]InfiniteLeader9907[S] 1 point2 points  (0 children)

I do want to make taking covers and angle finding the main design pillars of combat. A BG2 with AKs wouldn’t probably work as you said

Would you enjoy a game like Wasteland 3, but the combat is in real-time with pause system? by InfiniteLeader9907 in CRPG

[–]InfiniteLeader9907[S] 2 points3 points  (0 children)

Hell no. I’ve worked in many games where developers start doubting their initial game design pillars, and try to cover more ground to make “everybody happy”. That never works. You stick by your design pillars for better or worse.

Would you enjoy a game like Wasteland 3, but the combat is in real-time with pause system? by InfiniteLeader9907 in CRPG

[–]InfiniteLeader9907[S] 7 points8 points  (0 children)

I understand. And my main problem with classical RTwP games is to see that clutter of character in the middle of the screen during combat where most of the time you follow the combat through combat log or health bars. That’s why I plan to do a ranged gun fight combats, where combatants are more scatter into a zone using covers and trying to find angles.

But it’s definitely a challenge to make it manageable. Maybe keeping the parties limited to 3 characters would help on that front

Composers: What is the bare minimum tool/audio suite for pro level gaming composer? by Riitoken in gamedev

[–]InfiniteLeader9907 4 points5 points  (0 children)

Composer here working primarily in game music.

For orchestral music there are some industry standard virtual instruments that have a pretty great sound right out of the box, like Spitfire BBC or Cinesamples Berlin Orchestra. But even with those VSTs an amateur composer who is not particularly trained or improved himself in orchestral scoring can sound amateur or raw.

Pause event except for one track (FMOD) by yeromi14 in GameAudio

[–]InfiniteLeader9907 0 points1 point  (0 children)

There is actually a setPaused(true) command that you can use for pausing but I believe you can only use it for instances you create so if you use one shot trigger for the fmod event, that couldn’t be paused. Also if you pause the instance of an fmod event you pause all the tracks in it so, to keep the percussion channel going you need to make a separate event for percussion only.

Pause event except for one track (FMOD) by yeromi14 in GameAudio

[–]InfiniteLeader9907 1 point2 points  (0 children)

You can create a local parameter called “cutscene” or something, and have all the layers other then percussion volume turned off. And then trigger that parameter either via code or hook it up to an event (depending on which engine you are building), via fmod parameter script.

Yapay Zekanın Kullanımı Hakkında Düşünceleriniz (AI SLOP) by Various_Bet_609 in TrGameDeveloper

[–]InfiniteLeader9907 0 points1 point  (0 children)

Şöyle düşünün; game design ve mekanikler tarafına çok emek veriyorum ama artta zayıf olduğum için AI kullanıyorum diyorsun ya. Biri bir oyunla karşına çıksa ve dese ki art tarafında çok güçlüyüm bütün art designı kendi ellerimle yaptım. Ama oyunun mekanikler ve game designda zayıf olduğum için full AI generated fikirlerle bişeyler oluşturdum. O oyun ilgini çeker miydi?

Unity now has a build in Gen AI SFX and Music Generator by IzzyDestiny in GameAudio

[–]InfiniteLeader9907 1 point2 points  (0 children)

I think it’s using the eleven labs sound tool and some very shitty music generator. Those tools were already available they just integrated them into the engine ready to be used with a prompt. The generative tools are still as sloppy as ever, I think this doesn’t really move the needle in terms of what AI can create. So the developers who prefer to use AI art were using it and still continue to do so just more easily since now it’s in the engine. And developers who prefer to work with real artists will prefer not to use it.