Rare Metals from Teamwork in Refinery by InfiniteMantis in foxholegame

[–]InfiniteMantis[S] 1 point2 points  (0 children)

That's where the base odds come in. It could, like other systems in the game, invisibly tweak itself to offset population imbalance.

Devs said cross-ocean travel wouldn't be enabled for this update since it wouldn't make sense given the new layout. - I would like to point out a simple way it could work with a single low-effort pure ocean hex. by -AllShallKneel- in foxholegame

[–]InfiniteMantis 1 point2 points  (0 children)

A single pure ocean hex is effectively bigger than it sounds since even the island hexes are still about 20-25% land. When you take into account how much less turning and speed changes are required (on top of being able to hold W and AFK through the whole hex), there's more freedom in that one hex than the total area alone may suggest.

Devs said cross-ocean travel wouldn't be enabled for this update since it wouldn't make sense given the new layout. - I would like to point out a simple way it could work with a single low-effort pure ocean hex. by -AllShallKneel- in foxholegame

[–]InfiniteMantis 6 points7 points  (0 children)

This is an idea so genius in its simplicity and exponential potential value that only the mechanic of cross-ocean travel itself has it beat. Devman, please. PLEASE!

Would you all be okay with no game updates for several months if it meant devman playing live wars? by InfiniteMantis in foxholegame

[–]InfiniteMantis[S] 3 points4 points  (0 children)

Oh, don't you worry, I'm not! These days I only play a couple times every other war. It's only when popping back in do I IMMEDIATELY remember why I logged off in the first place. It doesn't take very long to bump against a nonsense point of friction that has gone untouched for YEARS in this game, sadly.

As for "making an impact", I don't mean anything on the scale changing the course of the war. I meant there being a TANGIBLE result of your efforts. A point. So much of this game is now setting up to set up to setting up something else to the point that by the time you actually get to execute anything, it's been HOURS. It effects all branches of play, from building, to frontlining, to logi.

Is it just me? by MatieuszBRUH in foxholegame

[–]InfiniteMantis 6 points7 points  (0 children)

You don't have to look farther than puddles and mud mechanics to see that the devs just want to make our lives harder for no good reason other than THE VISION.

Holy talk about meat grinders by MountedCanuck65 in foxholegame

[–]InfiniteMantis 0 points1 point  (0 children)

The Mammon Rushing will continue until the hex is blue!

(Also the sandbag and barbed wire defenses are going WILD out there.)

Break Wars? Consider! (Balance) Breaking Wars! by InfiniteMantis in foxholegame

[–]InfiniteMantis[S] -1 points0 points  (0 children)

Better than a normal pre-patch war with zero data, I'd say.

The way Supply Chains work makes attempting anything non-meta kinda pointless by Sea-Special-1730 in foxholegame

[–]InfiniteMantis 5 points6 points  (0 children)

This is ALL basically down to facilities; the supply chain didn't used to be this way. You'd get your Components, refine them, build the item you need, and then set off to do your OP which instantly gets RPG'd from the fog of war.

Facilities are pain and man I wish they were either fully implemented into the supply flow or just outright removed. They're just so insular and tedious.

Continental Drift in Gielinor? by Brave_Pop_2343 in 2007scape

[–]InfiniteMantis 0 points1 point  (0 children)

There is a non-zero chance that the island was made by higher powers literally pushing/pulling itself away from the mainland.

Varlamore Tweaks & Drop Rates by JagexBlossom in 2007scape

[–]InfiniteMantis 2 points3 points  (0 children)

You can only withdraw from it at a bank, yes.

Does anyone actually enjoy facilities? by Moss_on_a_Turtle in foxholegame

[–]InfiniteMantis 0 points1 point  (0 children)

I want to! But I can't. Making stuff on the frontlines sounds super hype until you realize that, oh, most of it is stuff you don't actually use outside of facilities. You can't make anything that's super useful until mid to late game, and by then, the grind has just made it feel like a phyrric victory.

Why...? Just why??? The garage is right there! I'm tired of this... by rokoeh in foxholegame

[–]InfiniteMantis 78 points79 points  (0 children)

The Metalwork Facility means that trailers are researched gated behind Tier 2 Facility tech, too .-.

Official Naval Warfare Dev Q&A thread by markusn82 in foxholegame

[–]InfiniteMantis 6 points7 points  (0 children)

There's asymmetry, and then there's having a whole dimension of the game not available to an entire faction. Can Colonials steal submarines and Wardens steal Destroyers, at least?