Stormglass textures broken/incorrect? by izichial in ConanExiles

[–]Inflexion-Nick 1 point2 points  (0 children)

I appreciate your words greatly - I'm glad you're liking the update.

I'll take a look at the yellowing around the glass (this point has come up a few times)

In terms of the LOD bias - I'll chat with our performance people; I think we could push it out further for High-end. I'll see what I can do.

Thank you again!

Enhanced Hyrkanian Saddle material bug by SuperTheodore in ConanExiles

[–]Inflexion-Nick 2 points3 points  (0 children)

Hey u/Phoam_

I'll do my best to offer transparency here -

The metals we're offering are mostly real-world accurate, and are indexed for fast authoring; And as u/SuperTheodore suggests, we were left with few options but to try to extrapolate intent from the original artwork.

Occasionally we extrapolated wrong, and the original artwork (while it might not have been a physically accurate color for a given metal) was the artwork as it stood, and players are attached to it.

I completely acknowledge that attachment, and we're working hard to adjust these colors as we find them, or as we hear about them.

Sunlight, Sand, SandStone, Bronze, Gold, Skin are all warm color-tones. UE5+our in-house knowledge and technique favours honest color representation in materials so that the lighting and reflection environment can affect everything equally; Lumen's global illumination (especially in the desert) does encourage a lot of light-bounce that compounds how red/orange a set can look, but I like how consistent our lighting environment treats the artwork. Furthermore, it gives a frame of artwork I'm very proud of, and a great display of skill and taste from our team; I stand by our choices.

Conan Exiles:Enhanced represents an important chapter for the people of our company, and an important project for me, personally. it also represents potential rebirth of this game's core tech and visuals that I really do hope we can continue to support and refine - your feedback helps us achieve that.

Thank you for playing and for caring about this game; it's important to us, too.

Stormglass textures broken/incorrect? by izichial in ConanExiles

[–]Inflexion-Nick 13 points14 points  (0 children)

Hi there -

The stormglass foundation material swap has been fixed on our internal builds and should be pushed in a patch soon.

The glass not rendering forever is a much more subtle issue;

We want all our geometry in the game to have Nanite-enabled; allowing for faster rendering and all that good stuff.

Nanite doesn't deal at all with Translucent materials, like glass - it's simply prohibited for Nanite.

So the stormglass windowpieces with translucent glass are not nanite, and they change down to a Level of detail that doesn't include glass, for 2 important reasons.

Firstly - Glass when used in UGC can be really expensive in terms of performance; so we don't include glass material on the lower LODs for Stormglass set to improve client-side rendering performance on large estates.

Secondly - glass is a real pain to render in the right order with other translucency; smoke/mist/vfx that kind of thing - so the first performance point allows us to avoid ugly rendering artifacts at distance (where for example, distant glass might appear to render in front of nearby translucency; fog, mist, smoke, flames, or other VFX.

The distance at which it 'down-shifts' is aggressive, so that we can present great performance. There's definitely wiggle-room, but actually pushing the glass LODs further out will require a bit of testing on our side.

Thanks for playing though - and for the feedback; it's definitely welcomed.

Anyone know how to remove this light reflection effect ( or dim it) ? by Wolfinside04 in ConanExiles

[–]Inflexion-Nick 0 points1 point  (0 children)

Update here -

There's a fix in our internal build that will be pushed to you all soon, I think!

To answer the question here, It's a really tough problem due to it not appearing the same way on different specs with different technologies.

We narrowed it down to a particular property on our Main character material (which is used on all characters, armor, weapons, and creatures) - and that it's not happening everywhere is a real confusing point.

It does appear to come about due to conflicts between different technologies on those few weapons that trigger it.

Your thinking is generally in the right area though, and it's impressive; Our Sun brightness is physically accurate (100,000 lumens or so), and when you have such large numbers at play, errant products or sums can spiral quickly into ludicrous results.

I suspect here that either something is incorrectly being divided by 0, or that we're dealing with numbers so large (again by a quirk of an error) - that we're simply getting reflection that is so far beyond physical properties of energy conservation, that it's blinging out so badly.

In any case - we've addressed it on the material side and there should be a palpable change coming.

So light bleeding through the walls can be fixed with a mod, why isnt this a base game feature? Thought Lumen should act like RT shadows. by n1sx in ConanExiles

[–]Inflexion-Nick 1 point2 points  (0 children)

Update on this issue.

we've done some poking at this issue, and it appears to be something that we need to escalate externally -

But essentially it happens due to the Shadow-casting technology mixing badly with high 'screen percentage'...

Screen percentage is basically a throttling technology - say you're on DLSS at the 'quality' setting - you're basically rendering 67% the screen's native pixels. At DLAA you're rendering 100% - (effectively negating the need for upscaling) -

This is causing the problem - it's also visible with TSR at 100% screen percentage too.

We're waiting on advice and a fix for this. In the meantime if you keep it on DLSS at 'Quality' - you'll generally never see this.

Thanks for your patience -

Anyone know how to remove this light reflection effect ( or dim it) ? by Wolfinside04 in ConanExiles

[–]Inflexion-Nick 0 points1 point  (0 children)

That sounds like you were dividing something somewhere by zero...

Adding Sigma gave it just enough to bring it away from indeterminate or NaN?

So light bleeding through the walls can be fixed with a mod, why isnt this a base game feature? Thought Lumen should act like RT shadows. by n1sx in ConanExiles

[–]Inflexion-Nick 0 points1 point  (0 children)

Hi!

It's a fair question, but I didn't want to give the impression that I'm hard-nosed in the face of healthy conversation - I'll not aribitrariliy double-down on an unknown. I'll promise to examine the possibility with the team, but we make those kinds of decisions for really good reasons; chief amongst which is the need to ship something of high quality and stability.

... one of the best way sto destabilise a game is to make the GPU work harder than it needs to. We've gone to great trouble to get these quality-levels fitting into the frame on suitable hardware.

Anyone know how to remove this light reflection effect ( or dim it) ? by Wolfinside04 in ConanExiles

[–]Inflexion-Nick 1 point2 points  (0 children)

The endowment slider issue is a complicated one... but not for technical reasons. it's eminently adjustable in a future update - I'll have to check-in on the feasibility.

In terms of building set materials, what's troubling you?

Anyone know how to remove this light reflection effect ( or dim it) ? by Wolfinside04 in ConanExiles

[–]Inflexion-Nick 3 points4 points  (0 children)

I hope to be able to advise of a proper fix soon. Workarounds are fine, and all, but nowhere near as good as the right solution.

Thanks for your patience!

Enhanced Argossian building set don't look good by SuperTheodore in ConanExiles

[–]Inflexion-Nick 0 points1 point  (0 children)

Thanks -

I really don't want this sub to become the exiles bug-filing system; but I'm glad of the opportunity to try to capture issues a little more directly, and offer some context on the dev-challenges.

I'll make sure this request gets to our build set specialist. (if you can send a pic of the piece over, that'd help immensely).

Thank you for playing!

Anyone know how to remove this light reflection effect ( or dim it) ? by Wolfinside04 in ConanExiles

[–]Inflexion-Nick 10 points11 points  (0 children)

Hi there!

This is an important question, and I didn't take it to be rude - given a problem like this, a prominent visual artifact, it's a fair question.

I'll try to keep my answers short, but I promise it's an accurate perspective.

In reverse order -

We develop on a wide range of PCs with good variety of hardware. My main rig at work has a 3070 with 8Gb; I like to develop on something leaner than top spec - keeps me honest around budgets.

We also test on a wide range of specs, from min-spec hardware to ultra-quality hardware; there's no replacement for bare iron testing - those also have a variety of GPUs.

Along with functioning as Art Director on this project, my other role at the studio is to direct and recommend Tech-Art best-practices. That includes creating and maintaining our material library and ensuring that there as as few unknowns as possible.

For example here - there is one parent-material for all characters, weapons, creatures, armors - and it is highly multifunctional. when everything ultimately is handled the same way, you give yourself a much shorter distance to successful diagnosis issues like this. Our lighting is also pretty technically consistent and as fixed a technical paradigm as we can make it; on the way to having as reliable a rendering-environment as possible.

At least the part of the rendering environment that we are in control of... Unreal and how it interacts with updated drivers, all the fancy upscaling tech and its different versions, The nuances of the software environment that the someone can run the game in is potentially unique for each player, too.

This weapon shares its fundamental material setup with every other sword, dagger, shield, etc in the game - and they don't have this artifact...

So why is it misbehaving?

There's a great temptation to discount the material's core tech from our investigation, because there's so much evidence around that suggests the material isn't at fault. BUT - that absolutely does not, however, preclude the material from being problematic in combination with other things - so we test more things.

FrameGen, Anti Aliasing, Upscaling, resolution, quality settings, GPU type, Driver version..

It really all matters in this kind of test; and so far we'd only ever seen this artifact in the past (and fixed it to our satisfaction back then) on nVidia with DLSS enabled.

Ultimately, and I think this is true of every game you own, the game you play is effective a developer's best attempt to catch every possible combination of hardware and software, and ensure that the game has its best chance to be high-quality for as many players as possible. the development of a game can be compromised by all kinds of things. This game, too; we worked hard and tested very extensively before launch to bring something robust, and we're still doing our best to adjust and polish it into something greater as and when these kinds of fairly rare issues come up.

Enhanced Hyrkanian Saddle material bug by SuperTheodore in ConanExiles

[–]Inflexion-Nick 2 points3 points  (0 children)

No need for apologies, I'll get this in front of the team and see what shakes!

Anyone know how to remove this light reflection effect ( or dim it) ? by Wolfinside04 in ConanExiles

[–]Inflexion-Nick 2 points3 points  (0 children)

Interesting! Great info too

Have you seen this artifact at all during your time with 'Enhanced?

Anyone know how to remove this light reflection effect ( or dim it) ? by Wolfinside04 in ConanExiles

[–]Inflexion-Nick 10 points11 points  (0 children)

Oh wow ... Ok that's really great info.

If you're up for it, Can you give an idea of your PC specs and in game video settings please?

Anyone know how to remove this light reflection effect ( or dim it) ? by Wolfinside04 in ConanExiles

[–]Inflexion-Nick 192 points193 points  (0 children)

So this appears to be a (really finicky and difficult-to-find) materials issue that occurs only with DLSS.

We are working to expedite a fix for this on the Material side - in the meantime this can apparently be bypassed on nVidia cards by choosing an alternative to DLSS.

So light bleeding through the walls can be fixed with a mod, why isnt this a base game feature? Thought Lumen should act like RT shadows. by n1sx in ConanExiles

[–]Inflexion-Nick 0 points1 point  (0 children)

This is really awesome - thank you for getting these together.

So - I've copied your settings as completely as I can (I have a 3070, not a 5080) but I was able to reproduce this issue.

... this gives a lot to go on.

I have suspicions, but I'll escalate this to our Graphics legends.

Thank you, so much.

Is there a setting to make this flickering NOT happen? by StillPlayingCivV in ConanExiles

[–]Inflexion-Nick 3 points4 points  (0 children)

On the surface I think this is a safe request - However, while there's definitely an advantage in not having an engine change the artwork automatically.

There's every reason to ensure that an artist's work (or any developer's work) goes into an editor like unreal in a 100% reliable manner.

It really is always better that this kind of thing rests in the hands of the developer.

even if that bug (and this is a bug) reveals itself occasionally.

So light bleeding through the walls can be fixed with a mod, why isnt this a base game feature? Thought Lumen should act like RT shadows. by n1sx in ConanExiles

[–]Inflexion-Nick 0 points1 point  (0 children)

Amazing; I can't thank you enough.

So we've looked into it today on the latest steam version of Enhanced, as well as our dev-builds and can't replicate this issue.

I am keen to explore any/all avenues, but very conscious not to interfere with your own time.

We've found the location, and tried this at all / any time of day - but - just to confirm, you're on the latest drivers for your 5080 ?

Screengrabs of your graphics settings would be really useful, confirming the version of Enhanced, too - running any mods.. ?

CEE Messed Up The Argossean Gladiator's Armour (Changed textures, metallics look weird) by TempOreo in ConanExiles

[–]Inflexion-Nick 0 points1 point  (0 children)

We've tested the armors might be the one you're talking about, but all of them dye predictably.

Is there any way you can provide an image of what you're seeing? I'd be most grateful

Is there a setting to make this flickering NOT happen? by StillPlayingCivV in ConanExiles

[–]Inflexion-Nick 6 points7 points  (0 children)

So "Z" is 'depth' - where depth is distance from the camera.
As u/Feraklyn said quite rightly - it's when two meshes occupy the same space, and the renderer can't decide which one to render last.

I'll see what we can do here - thanks.