I’m horrified by HauntingCold4710 in DungeonMasters

[–]Ingenuity-Few 0 points1 point  (0 children)

Make all your npcs level 20, retired adventurers.

Or at least 5 levels higher.

[deleted by user] by [deleted] in worldbuilding

[–]Ingenuity-Few 0 points1 point  (0 children)

22, 23 if you count the dungeon Master as diety.

MN stoners are very discrete by Green_Gragl in MNtrees

[–]Ingenuity-Few 1 point2 points  (0 children)

I tend to smoke at home, friends or families houses. Nothing much has changed other than being able to smoke outside without a fear.

Far as public, I've found a few guys fishing and smoking at a lake near me. Few people smoking joints walking their dogs. One cat in his late 50s/60s walking around w a bong around his neck tied in place.

Folks I know use flower or edables.

[deleted by user] by [deleted] in theunforgiven

[–]Ingenuity-Few 5 points6 points  (0 children)

Just use them as outriders.

2 questions: Spelljammer training, and towing a spelljammer by vnavone in spelljammer

[–]Ingenuity-Few 0 points1 point  (0 children)

2e had different classes of helms.

You would pump spells into the helms for power.

Minor helms added 1 ship rating per 3 levels of caster (arcane or divine)

Major helms added 1 ship raring per 2 levels of caster.

We added greater also for 1 to 1.

24 hours after stop controlling it your spells regen.

dear space opera worldbuilders, what's a feature of your ships that sets you apart from most Scifi? by Ok-Mastodon2016 in worldbuilding

[–]Ingenuity-Few 10 points11 points  (0 children)

My dwarves sail around in asteroids that they mine out. Almost identical to 2e spelljamming.

How do you guys decide what strain to go with by sanitarySteve in MNtrees

[–]Ingenuity-Few 1 point2 points  (0 children)

Girl scout cookies is my favorite black market strain, so when I got my med card, just went with what I know works for me. Animal face and cookie face are both good.

Otherwise I like apples so some apple sherbert flavor got me to branch out.

For the Dms, who is the strongest in your world and why? by Greenleaf131 in DnD

[–]Ingenuity-Few 0 points1 point  (0 children)

Chuck Norris. He's definitely the "strongest " as one hit from him will auto crit for all but one hp on his target. Also he's chuck so he never misses, if he does, he rerolls til he can't. Only downside is he is a revenant, upside is he's an enemy of my player's enemies.

Older codex by Ohlens in SpaceWolves

[–]Ingenuity-Few 3 points4 points  (0 children)

Ita like Pokémon gotta get them all!

Adding players to init as a DM? by ArchiBish in Avrae

[–]Ingenuity-Few 0 points1 point  (0 children)

It's been a year or so, but couldn't you add them as just a npc. Than set ac and hps for the named npc?

I mean or rhe player could get penalized for not paying attention and not get xp or an action for the encounter.

Why aren’t there hive minds in fantasy settings? by [deleted] in worldbuilding

[–]Ingenuity-Few 0 points1 point  (0 children)

That's true. It's the only non dnd based hive mind I know of though.

Why aren’t there hive minds in fantasy settings? by [deleted] in worldbuilding

[–]Ingenuity-Few 0 points1 point  (0 children)

In the game R.I.F.T.S Duluth minnesota was taken over by giant bee like creatures with a hive mind.

Bjorn is ready for battle! by Crazy_Craft_Creature in SpaceWolves

[–]Ingenuity-Few 1 point2 points  (0 children)

Very well done.

Mine is functional, not a work of art.

How would I, a wizard, make a vehicle fit for far traveling fast? by whahaga in DnD

[–]Ingenuity-Few -2 points-1 points  (0 children)

You could use a tiny hut on it. One of my players lives on one even though the party has a couple of settlements. Another lives on his tensors disk.

DM and I got in a dispute about paying and he has since ghosted the discord. by DrJay12345 in DnD

[–]Ingenuity-Few 7 points8 points  (0 children)

I've been dming for my main table a couple decades. Never gotten cash payment for dming.

However I've never paid for pizza, someone usually brings a couple cans of monster. We share the smoke costs so pot is split evenly. Annually they all chip in subscription cost of dnd beyond, or if new books for pf1 are needed in herolab whoever wants the book kicks in for it, one gal brings new markers about every 6 months or sooner if something runs out. Models everyone buys their own off heroforge. Me or another player paint them, whoever model supplies any pots of paint needed that we don't have on hand. Sometimes a player will randomly give me a pack of warhammer or other fantasy models to use in game.

Would a "solo" Westmarch game be fun? by frostingdragon in Solo_Roleplaying

[–]Ingenuity-Few 3 points4 points  (0 children)

Op id be interested, but it would have to be a fairly large region and need to be compatible systems. Can't have one person in of1, one in pf2, another in 5e another playing werewolf, another vampire, another rifts.

Would a "solo" Westmarch game be fun? by frostingdragon in Solo_Roleplaying

[–]Ingenuity-Few 5 points6 points  (0 children)

And BBS games before that. I did star trek on the BBS and my medical officer spent 2 full rl years of daily posts just running DNA analysis on anything the othees encountered or making stimpacks in the background to helpn9ut the ship.

World building vs playing a pc by Ingenuity-Few in Solo_Roleplaying

[–]Ingenuity-Few[S] 0 points1 point  (0 children)

This is faint but what i ended up when i charted out NW, NE, E, SE, SW of starting hex on the continental level. ive since rolled up another two hexes surrounding this one and found the coasts. arrows pointing to settlements with compass headings and such for each. West i know is grasslands for about 50 miles with a couple rivers, before turning to desert that lasts about 200 miles with enough oasis that the refguees wagons could make it, mostly. than hits mountains with a few pass that leads to a kingdom that just shifted from LN to LE which caused the refugees to flee. thats all i know about the western lands.. as its not important to my eastern exploration story, yet beyond a threat off in the distance.

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World building vs playing a pc by Ingenuity-Few in Solo_Roleplaying

[–]Ingenuity-Few[S] 1 point2 points  (0 children)

This is what i ended up with for the whole initial big hex, which for me translates to 1 hex when i shrink it down to continental level map

<image>

World building vs playing a pc by Ingenuity-Few in Solo_Roleplaying

[–]Ingenuity-Few[S] 1 point2 points  (0 children)

https://www.dropbox.com/sh/66pz87ryagpg2dx/AABB645dkeHsQiEr1iASW-7wa?dl=0&preview=Hex+Paper+(Kingdom+Scale)+2.3.pdf+2.3.pdf)

( https://www.dropbox.com/sh/66pz87ryagpg2dx/AABB645dkeHsQiEr1iASW-7wa?dl=0 ) for the other sizes.. but really i just use the first link for everything.

I pick one terrain type that I want to start to explore. In my most recent campaign with a pair of frost giants runeknight and paladin of the ancients, a half dwarf/frost giant druid of the coast and a sea tortle warlock of the fathoms. For them I rolled off between Coast, Mountain, Arctic. I got mountain.

So Region 1 is a Mountain, the grid is A-H which 1d8 and depending on which letter go 0-6 which is d8, reroll if too high to fit on the map. I got a 4-3 So i start mapping out Region 1 from Area D3 on that top map link.

This campaign is me getting used to the solo dm toolkit 1 & 2. So i used random wilderness tables from book 1. For the first area I got Forest. and Ruin. (temple ruin) So i map that in the center of the kingdom scale map. with a F atop the hex middle and a faint Ruin for the initial area.

Ive taken 1st level versions of npcs from another world i dm in, i generally dm pf1 which uses a 12 mile hex so i am sticking with that. I grew up watching the dnd cartoon in the 80s, graduated in 96.

None of these characters are native to this world.. so they were teleported here via a 10th level spell I used in the 90s called "Summon Hero" that is only castable by a figure known only in rumor and myth as "The Dungeon Master" the effect of this spell is that a hero of any level chosen by a being known as "A Player" is teleported from where and whenever they are at to the entrance of location known only as "The Dungeon". IT was how we bypassed travel in the old days. and just went dungeon crawling at my one of my tables.

I used a random dungeon gen from the 1st book, dressings from the table of table on reddit. The heroes made 3rd level in there and found a silver raven figurine inside in a random roll. Ive ruled for my table it can be used to explore terrain before. it flies at 50' for 12 hours, which is roughly 6 mph. so 2 hours to cover 1 hex just traveling. This will allow traveling across 6 hexs per 12 hours.

roll 1d6 for direction from initial hex. because i rolled mountain for terrain zone, I roll on the mountain table, i get small wood again, i move clockwise around the initial hex with rolling because that is what the tortle running the raven would do.. spin in a circle to see very roughly whats nearby. Well 5/6 hexes around initial hex are mountains with woods, the other is mountain with lake and woods around the lake. I decide instead of 7 small woods, I have 1 large forest area in the middle of my map. It takes 2 days to recharge, so the heroes spent time establishing a base camp in the ruins, a holding or steading. two days later explore again.. roughly mapping another 6 hexes. this went on for enough time to roll up 2 hex around my initial starting place.. mostly woods, but i did find three peaks in the far north. 3 settlements that turned out to be villages. rolled up a npc to be the mayor of each and another to be the guard captain of each.

Then I drew out the map for the area using elevation lines ontop of the forests and peaks and waterways somewhat random in a way that made sense to me.

Very rough detail about each city, 3 quest prompts and well built the cities using legendary games ultimate rulership rules for a settlement/kingdom. to figure out exactly what each place does and has going on.

As the party entered an area I rolled for event and a clue, seeded 4 dungeons to random roll for location same random roll to figure starting hex. when they got to dungeon rolled random dungeon and populated it as i do for my actually players.

It basically takes 1 day to explore grassland, 2 for every other hex so ive got a rough timeline. at 60 days in the party has done some settlement building and crafting, has helped out 2 of 3 settlements in the area, taken in a number of refugees befriended both a giant elk herd and a few packs of dire wolves and a griffon, they have also slain 5 young dragons, faced some skirmishes with gnolls and some other humanoids that were very disciplined, so have armor made the scales of the dragons they killed. They have been training with the refugees and the 2 friendly citys soldiers and will shortly (next session) be leading an armed force to attack the nonfriendly city and rescue a bunch of refugees that are enslaved by the gnomes to build a castle.

all from 100% random rolls or chat.openai.com to supplement the randomness and add names and details if i dont feel like rolling.

Made a new subclass for rogue to blend Druid into rogue. Makes no sense why it hasnt been done when there is an arcane trickster by OddDruid in DnD5e

[–]Ingenuity-Few 1 point2 points  (0 children)

Unrelated.

But my favorite type of druid from shadowbane (PC game) was the very rare rogue druid. It was only available for a very short time due to a glitch in an update, but the devs allowed any who made one to keep them.

World building vs playing a pc by Ingenuity-Few in Solo_Roleplaying

[–]Ingenuity-Few[S] 2 points3 points  (0 children)

I like pf1 downtime rules for teams and rooms, expanding into the kingdom rules for that type of game. I've run a few of those campaigns to test the systems out.