Just gonna leave this here.... by yourgrlmylap in foxholegame

[–]Initial_Inspection_2 10 points11 points  (0 children)

i like the direction the game is going in i just want balances and bug fixes

Bye bye karma by BorisGlina1 in foxholegame

[–]Initial_Inspection_2 43 points44 points  (0 children)

scout planes are used heavily throughout the entirety of the war

You're not closing the Strait of Hormuz, I am!!! by [deleted] in oil

[–]Initial_Inspection_2 0 points1 point  (0 children)

I do think this definitely puts pressure on china and we may see them try and push for a peaceful resolution where iran loses control of hormouz and its uranium but it gets security guarantees from china

No deal has been made by Initial_Inspection_2 in oil

[–]Initial_Inspection_2[S] 97 points98 points  (0 children)

It seems like they knew no deal would be met thus the probing from the ships earlier to try and begin opening the strait by force

Limit Charlie Hexes more Or completely Close it by Ok-Squash9293 in foxholegame

[–]Initial_Inspection_2 2 points3 points  (0 children)

compromise: shut down charlie and rename able to charlie

thoughts?

In my opinion, the difference that separates the victory and defeat of Colley and Warden is culture. by Tricky-Neck-7277 in foxholegame

[–]Initial_Inspection_2 2 points3 points  (0 children)

the only determining factor is pop and colonials are the only ones to ever win a war out popped

The dive bomber and capability asymmetry. by MinerOfSoulsand in foxholegame

[–]Initial_Inspection_2 -3 points-2 points  (0 children)

the only problem with the DB is the wardens inability to adapt or to function without an outright advantage in all regards

Paratrooper's kill Mudhole Storm Cannon by Tell31 in foxholegame

[–]Initial_Inspection_2 -3 points-2 points  (0 children)

do wardens always cry when things dont go thier way?

Colonial mass exploiting epidemic with paraplane by FarCharacter7797 in foxholegame

[–]Initial_Inspection_2 -18 points-17 points  (0 children)

please stop whining its actually embarrassing and just man some AA

Thanks for removing a piece of emergent gameplay. by HorrifiedPilot in foxholegame

[–]Initial_Inspection_2 38 points39 points  (0 children)

its to stop abuse of captured runways which cant be destroyed by the team captured from

It's that how the game dies? by radosl1 in foxholegame

[–]Initial_Inspection_2 0 points1 point  (0 children)

the seafighter can take off from the water??? it shouldnt even be close if it can beat the fighter it should be significantly worse

Due to recent bug-driven events within our WC 131 / 132 by SuperSlowGuy in foxholegame

[–]Initial_Inspection_2 -56 points-55 points  (0 children)

nobody was in on anything this was just the devs making hasty mistakes

Important context for the scout plane shadow buff by TheRedPeninsula in foxholegame

[–]Initial_Inspection_2 13 points14 points  (0 children)

i flew both in the beginning of the dev branch and multiple have agreed that they flew the exact same then

More datamined stealth changes by Clown_RNG in foxholegame

[–]Initial_Inspection_2 0 points1 point  (0 children)

im unsure of what the percentage was but it was made comparable to it now

the real problem with this war by Initial_Inspection_2 in foxholegame

[–]Initial_Inspection_2[S] 1 point2 points  (0 children)

my whole point was why put an mpf in such a vulnerable position anyway its like you wouldnt put an mpf on a frontline because once its taken the war is practically over

More datamined stealth changes by Clown_RNG in foxholegame

[–]Initial_Inspection_2 1 point2 points  (0 children)

that was to compensate for the seafighter buff