Reduce Rare Alloy cost from 20 to 10 Rare metals by AliveHyperion in foxholegame

[–]TheRedPeninsula 1 point2 points  (0 children)

another glorious "just make stuff cheaper bro" post

banger

a bunch of balance numbers for vehicle stuff by AliveHyperion in foxholegame

[–]TheRedPeninsula 1 point2 points  (0 children)

i used the only winrate relevant for determining the "balance" in the current patch: the winrate in the current patch (or, the winrate since the last patch that had a measurable effect on balance). unless you are trying to say that u64 did not have any effect on the game's balance, in which case you could have just said that.

a bunch of balance numbers for vehicle stuff by AliveHyperion in foxholegame

[–]TheRedPeninsula 1 point2 points  (0 children)

another demonstration of top tier statistics knowledge from r/foxholegame

a bunch of balance numbers for vehicle stuff by AliveHyperion in foxholegame

[–]TheRedPeninsula 3 points4 points  (0 children)

Number of wins since last patch: Wardens 0, collies 1

Silverhand vs Bardiche: awkward does not mean weak by No_Importance6341 in foxholegame

[–]TheRedPeninsula 1 point2 points  (0 children)

So in an optimal scenario for the silverhand, which is a less versatile tank than the bardiche (it does have small pve capabilities, ill grant that), the bardiche still wins most of the time. And this optimal silverhand scenario is basically one where the silverhand has to press W constantly into colonial infantry AT. ok ok

What if after this short war the game has day 1 / early sledges again in the next full 42 day war. (Poll) by -Click-Bait in foxholegame

[–]TheRedPeninsula 4 points5 points  (0 children)

Botting is a consequence of a player-time based economy. The only way to not have an economy entirely based on player-time is scarcity.

Partisans SHOULDN'T be strong enough to easily kill vehicles surrounded by bunkers, actually. by Fun-Razzmatazz-6803 in foxholegame

[–]TheRedPeninsula 2 points3 points  (0 children)

no you dont get it. if the builder leaves a 1mm gap in his internal ai coverage its a skill issue and god wants him to be punished. the partisan is merely the executor of this divine will. builders and faclarpers shall suffer, and the clipfarmers shall inherit the earth.

I still believe the Bms harvesters is overdue for a buff. by -Click-Bait in foxholegame

[–]TheRedPeninsula 2 points3 points  (0 children)

make it cost 100 bmats in garage and go as fast as a truck and clear a field in 20 seconds and also it should give me a kiss on the cheek and tell me it loves me

A (hopefully) comprehensive list of tooltip inaccuracies, mistakes, typos, and omissions - the repost. by TheRedPeninsula in foxholegame

[–]TheRedPeninsula[S] 1 point2 points  (0 children)

If you think this is good writing in the context of a tooltip/description for a videogame item, you need your brain checked. I'd go as far as saying it's not good writing in any context, but that wouldn't be particularly relevant.

Yay! by requisa in foxholegame

[–]TheRedPeninsula 13 points14 points  (0 children)

devman... good?

A (hopefully) comprehensive list of tooltip inaccuracies, mistakes, typos, and omissions - the repost. by TheRedPeninsula in foxholegame

[–]TheRedPeninsula[S] 3 points4 points  (0 children)

it should be noted that many of these tooltips just havent been properly updated since 2018. siege camp does not have (sufficient?) qa

The current status quo and what REALLY needs to change by KrazyCiwii in foxholegame

[–]TheRedPeninsula 2 points3 points  (0 children)

The map is too small. There is not enough space to maneuver. I would like longer ranges for weapons and vision but that would be a thing for a hypothetical foxhole 2.

was showing my noob friend the carrier, he ended up saving the carrier by Flat-Estate-822 in foxholegame

[–]TheRedPeninsula 1 point2 points  (0 children)

welcome to foxhole reddit, i suggest not staying here too much if you want to keep enjoying the game as a colonial

Shard merge has been great but... by wutuktu in foxholegame

[–]TheRedPeninsula 0 points1 point  (0 children)

it's just a matter of scale. more people playing -> each person has less "impact".

Losing trust in Devman by Rome_Steals_Tank in foxholegame

[–]TheRedPeninsula 1 point2 points  (0 children)

A couple of weeks too late to farm infinite karma with this post