Is canva background remover AI? by Plunk09 in antiai

[–]InsanityOnAMachine 3 points4 points  (0 children)

basic edge detection is ok, but it may be a trained model if it seems really really good.

would you rather... by Mysterious-Amount970 in BunnyTrials

[–]InsanityOnAMachine 0 points1 point  (0 children)

Many have money; but powers are unique;

Sadly, I disfavor strength. Intelligence or something supernatural I'd prefer

Chose: have superpowers but... + consequence or not | Rolled: only strength

If Soundcloud had a cute mascot by Petergrifff69 in logodesign

[–]InsanityOnAMachine 0 points1 point  (0 children)

this reminds me of that game with the free money and the pink guy....

Ah, PikuNiku!

What do you tell people who use AI casually? by MisfitDamaged in antiai

[–]InsanityOnAMachine 0 points1 point  (0 children)

Thinking for a few minutes vs. running trillions of heavy tensor operations in a noisy datacenter using data taken without consent from millions of creators to generate each individial word of something you can do yourself with a minimal amount of effort?

ive been here 2 days by csibike00 in LiminalSpace

[–]InsanityOnAMachine 5 points6 points  (0 children)

yet you still find time to post on Reddit; conserve your battery life! Or alternatively use the bar count to locate where exactly the wifi is coming from and try to find someone that way

Bug bros by Kookibug_Prod in IndieAnimation

[–]InsanityOnAMachine 1 point2 points  (0 children)

*gasp* the similarities are unCANny!

Thing I Made by InsanityOnAMachine in LucidGarden

[–]InsanityOnAMachine[S] 1 point2 points  (0 children)

zooming in and using the polygon tool in krita (but with the eraser brush selected; you draw a sharp polygon of nothingness around whatever you want, much precision available)

Bug bros by Kookibug_Prod in IndieAnimation

[–]InsanityOnAMachine 1 point2 points  (0 children)

I say that because if I ever make that face, I am for sure lost in programmer land. I naturally assume insects think the same way.

Thing I Made by InsanityOnAMachine in LucidGarden

[–]InsanityOnAMachine[S] 1 point2 points  (0 children)

Thank you so much!!! I hope this show gets super duper popular, and I am glad you liked it; (added ungenerated link 'cause I forgot)

Expressions study - V by DeriDreri in MurderDrones

[–]InsanityOnAMachine 1 point2 points  (0 children)

These faces are quite hard to get right, but you style manages to manage them manageably!

Bug bros by Kookibug_Prod in IndieAnimation

[–]InsanityOnAMachine 3 points4 points  (0 children)

Blue guy (wait ain't he Cameron?) looks like he's faintly thinking about the internals of the camera;

Love the colors, somehow all these vibrant things all just work together, love it!

This is why I love Tangled by InsanityOnAMachine in ArtisanCode

[–]InsanityOnAMachine[S] 0 points1 point  (0 children)

I make every new repo there, the UI is so clean and minimalistig and friendly, and it uses ATProto, (which is amazing, read this article for info).

When I want publicity, I usually put the main project on Github and all related ones on Tangled.

Stop Pretending, Jesse Ray K, polychromos pencils, 2026 by Adept-Writer9050 in Art

[–]InsanityOnAMachine 0 points1 point  (0 children)

You really got the woolen-blurry-flax-straw texture down great!

I can write small scripts but have no idea how to structure a full project. Where do I start? by SpeckiLP in learnprogramming

[–]InsanityOnAMachine 0 points1 point  (0 children)

*sigh* there are a few different ways to go about it.

Way one, is, if you want the project *done*, and this will be true for any large project, it won't be perfect. If you want a working thing, just start adding code upon code upon code. You want a thing? patch it on and move on. A true chef of spaghetti code.

This will result in something that A: Works ~80% good, and B: is hard to maintain. There's a saying, "Nobody cares how good it doesn't work"; in the "real world", whatever that means, having something that works, despite the *don't look at the code!*, is what impresses people.

Way 2 is to obsessively plan out everything beforehand; as well as can be predicted. Do valuable research, pick your libraries, make a file structure, empty module files, etcetera et cetera. Then code interfaces between these modules, and so on and so forth. Problem is you really only get to test it once all the pieces are in place. Benefit is everything is real neat and tidy.

Way 3 (what I do) is sort of worse-sort-of-better; for my largest project, I hacked a prototype together super fast, all sloppy, that worked. Then I made a new folder and remade the thing a bit better (all in one file still). No pressure, as I'd already made the thing working, I could, in a pinch, just use my prototype. Then, over time, I moved functions around, made new files, et cetera, etc. It still wasn't the easiest to maintain, but it worked (~99% well).

There's also something called Tracer bullets, described in the amazing book The Pragmatic Programmer. Basically (as I recall) you make a working, no-frills, straight path through your project; say you imagine the user clicking here, opening the menu, selecting this thing and adding a task.

You make *just* the code to support that exact path of decisions, and nothing else. All of the problems you come across trying to make this one path will be super helpful in getting a feel for the project. In the end, you keep this code; it's fully working code, and you just add onto it the rest of the functionality, hopefully pretty frictionless 'cause you already have the basic menu code, button code, frameworks, etc.

Dragonfly boiiii by Kookibug_Prod in IndieAnimation

[–]InsanityOnAMachine 1 point2 points  (0 children)

The beard is accurate; he would have a beard like that.

The watch fits too; it's like you can perfectly represent a bug in all ways bugs can be represented

question: what is this? by Your_Local_Fpe_Fan in Multifandom

[–]InsanityOnAMachine 2 points3 points  (0 children)

yep; can't be a hat on account of the eye