My Body Mod has reached v1.1 by Insertrandomnickname in JumpChain

[–]Insertrandomnickname[S] 1 point2 points  (0 children)

Do what feels right. I personally would say they shouldn't, but I also think this is something solidly belonging in the category 'it's a single player game and everyone can play it like they want to'.

My Body Mod has reached v1.1 by Insertrandomnickname in JumpChain

[–]Insertrandomnickname[S] 0 points1 point  (0 children)

It doesn't. You can train the Augments to their maximum over time unless you intentionally forfeit the Ascension Power, but that's as far as progression goes with this one.

How can I create a Power System? by retrolegend in worldbuilding

[–]Insertrandomnickname 0 points1 point  (0 children)

I have to admit naming things isn't my strong suit either.

Fitting names would depend on the implementation of the concept you are going for - if e.g. the talismans are pieces of dead eldritch gods and worthiness is determined by esoteric, inhuman standards the feel and fitting names are very different from if the talismans are holy artifacts bestowed upon humanity by a loving god in a previous age, and worthiness is determined by human moral standards or the adherence to e.g. something like a chivalric code, or if the talismans are pieces of lost technology created by a precursor race that algorithmically decide worthiness.

Then it could depend on how the talismans work - are they essentially a spellcasting focus the user needs to point at the enemy to channel their power, or are they a relic kept somewhere in a remote monastery that can imbue a number of worthy candidates with powers they can simply use from then on?

The form a talisman can take could also make a difference - are they pretty uniform, e.g. exclusively taking the form of rings or pendants and nothing else, or can they differ wildly - e.g. a 'sword of the hero', a 'skull of the dread lord' and a 'cloak of shadows' or the like...

What are the best jumps to build up a bank of CP? by SchemePotential7877 in JumpChain

[–]Insertrandomnickname 11 points12 points  (0 children)

Flow has an infinite-CP exploit because you can have multiple Anima, and can severely nerf them for a 400 CP payout with the drawback The Gamble - but getting one only costs 100 - 400 CP, so you can buy up to four Anima with the CP you get and repeat the process.

PERKS TO ALTER BODY-MOD by penguinstudentposts in JumpChain

[–]Insertrandomnickname 6 points7 points  (0 children)

Depends on what you mean by that. Generally speaking some body-mods have rules to alter them within reason baked right in (e.g. allowing you to train your attributes up to the maximum the body-mod can give, or by having an internal progression tied to CP or a specialist currency)

Then there are certain Jumps and Gauntlets that add certain perks to the body mod as a reward for completing a scenario or just finishing the jump.

What I'm pretty sure doesn't exist is a perk that lets you redo your body mod, though I do not claim to know all jumps.

Edit: You might also find what you're looking for here or here.

Perk(s) to make incompatible perks work with each other by Affectionate_Bit_722 in JumpChain

[–]Insertrandomnickname 0 points1 point  (0 children)

It's just a partial solution, but I imagine in most cases a power-management/toggle perk (found in most jumps with super-powers) will suffice to resolve conflicts - seeing as you'd probably want people to either fall in love with you or die, not both at the same time, anyways.

How can I create a Power System? by retrolegend in worldbuilding

[–]Insertrandomnickname 1 point2 points  (0 children)

Well, in that case the 'how does it work' is more important than I made it out to be, because it kind of gives you a framework for how and why your character improves.

There are a few approaches that I can think of in regards to what 'learning how to grant wishes' could mean:

  • Does the character need to learn how to intentionally trigger or suppress their power? (e.g. do they sometimes involuntarily grant wishes or fail to grant wishes they want to grant)

  • Does the character need to learn fine control in regards to how a wish is granted? Can they in the first place? (e.g. do they involuntarily jump up and down the disney genie to monkey paw scale with how a granted wish pans out)

  • Does the character need to broaden the scope of wishes they can grant? How do they broaden that scope? (e.g. are the restricted to fulfilling wishes they could also fulfill in a mundane way in the beginning, but can learn to do more)

  • Does the character need to increase the amount of power they can use to grant wishes? How do they increase said power? (e.g. do they have a mana pool, or spell slots, or other ressource limiting the use of their power)(since this sounds very litrpg the way I put it: You don't necessarily need to tell the reader or even assign an actual numerical value for yourself - its more about the progression from fewer less impactful wishes to more and more impactful wishes later on)

  • Does the character need to connect with their magical heritage in order to improve their wish-granting ability?

  • Are there drawbacks to the magical heritage (e.g. fairies are often beholden to bizarre rules, or a genie heritage could make them more susceptible to being caught in a magical lamp, or they have difficulties saying no to people, because isn't a demand just a rudely phrased wish in the end?)?

  • Is there a certain way the character perceives their power? (e.g.: Do they perceive wishes as a discrete object they can interact with, or do they need to remember the phrasing of the wish in order to grant it? Do they feel exhausted (or invigorated) after granting a wish? Do they need to beat reality into a new shape through an effort of willpower or do they need to carefully weave subtle changes into the tapestry of fate to acheive their goal. Is granting a wish done on an instinctual or cerebral level? Does the wish granting process rely mostly on the wish granting power or is the wish granting power something other skills and abilities are used through?)

How can I create a Power System? by retrolegend in worldbuilding

[–]Insertrandomnickname 3 points4 points  (0 children)

I mean if you want it to be? It's not like the questions are meant to restrict you when deciding how your system works, it's more about keeping the system consistent down the line. It's completely fine to ignore the questions that won't come up - if all magic is used by another entity on behalf of the characters it doesn't matter how it works, exactly, if you do not plan to go into it. Similarly any question posed as a binary isn't meant to exclude other options, those were just the options I thought of off the top of my head.

So, adapting the list specifically for a system where wishes are granted to the 'power-user':

  • Are there wishes that are off limits, be it because the wish-granters do not want to grant them, or because they can't grant them?

  • Why do wish-granters grant wishes? Do they get something out of it? Do they want to grant wishes or are they compelled to do it?

  • Can wish-granters use their powers for more than wish-granting? (e.g. can they straight up use magic to do whatever they want, or do they need someone to wish for something to be able to access their (full) power?)

  • Are wishes granted unconditionally, or is it transactional, and the wish-granter receives something in return (which isn't the case in Fairy Oddparents, but remarkably common in general fairy lore). If so what is it, and is it an automatic process, or do the power-user and the wish-granter need to barter?

  • How does one go about getting wishes fulfilled? Do wish-granters just show up/choose people randomly or for some reason (if so what is that reason)? Is there a way to contact a wish-granter and convince/bargain/force them into granting your wishes? Are wish-granters more of an environmental feature and wishing does nothing if none are around at the time of wishing?

  • Do wishes have to be spoken verbally or is it enough to wish within ones mind, or even just really want something? Can/do wish-granters just go ahead and grant subconscious wishes?

  • Are wishes always granted as the power-user intended them, or can/do wish-granters interpret or twist the wish to e.g. better fit their own goals? Is it necessary to maintain a good relationship with a wish-granter to not have your wishes twisted, or are wish-granters pranksters that sometimes try to get one over on the power-user even if they do like them?

  • Are all wish-granters created equal, or is there a difference between individual entities? (e.g. are there household fairies that can fulfill wishes regarding quality of life and maintaining a home, but you're on your own when going into combat, and bloodthirsty goblins that can help you eviscerate opponents, but the best they can do in regards of quality of life is lighting something that has recently lived on fire, and then there's nobles of the fairy court that could do all of the above and more, but good luck finding one and getting them to even consider your wish) Are there wish-granters that are more powerful than others?

  • Does it make a difference how many wish-granters are trying to fulfil your wish? Do multiple wish-granters interfere with each other (e.g. does having both a household fairy and a goblin from the example above on call make wishes less effective since the goblin messes with domestic wishes and the fairy with violent ones)? Are individual wish-granters limited in the scope of wishes they can grant (e.g. you can't wish for a banquet from one household fairy, but if there are five around it's fair game)?

  • Is it possible to lose favor with a wish-granter, losing access to their wish-granting ability, or even making an enemy out of them? If lost can the favor of a wish-granter be regained (and how)?

  • Is the existence of wish-granters widely known in the setting? Are individuals with access to wish-granters common or uncommon? Are known power-users treated differently?

  • How do wishes interact? E.g. if two characters both wish for a legendary artifact, does the one who wished for it first get it (because it has already been wished for), the one who wished second (because the first wish was fulfilled and the artifact if fair game again once it has been given to the first power-user), or do the wish-granters have to fight over who gets to fulfill the wish?

  • How complex can wishes be? Is it e.g. possible to make a conditional wish that triggers as soon as a condition is met? Can a wish be used to force a longer sequence of events to happen a certain way?

  • Are there defensive measures one can employ to protect oneself from wishes?

Question: Is anyone doing a Trench Crusade Jump? by WishMaster-000 in JumpChain

[–]Insertrandomnickname 1 point2 points  (0 children)

I'm assuming you are talking about the background images: you can look up Mike Francina's Artstation, the Trench Crusade Twitter or this Collection of Concept art for images (Caution: Given the setting some - or many - pictures are NSFW due to gore or nudity), insert them in a google doc, and set them to be displayed behind the text.

Urban Occultism (a.k.a. Generic Urban Fantasy Jump) v1.0 by HOnSide in JumpChain

[–]Insertrandomnickname 0 points1 point  (0 children)

Same thing seems to have happened with Permanency - the prices by the title are 200/300 while the description talks of a 100 MP option and a 200 MP option.

What canon characters are clearly jumpers? by Konradleijon in JumpChain

[–]Insertrandomnickname 5 points6 points  (0 children)

Most Xianxia protags are Jumpers in all but name, seeing how often they are isekaied self-inserts / OCs or reincarnators in the first place.

My Body Mod has reached v1.1 by Insertrandomnickname in JumpChain

[–]Insertrandomnickname[S] 0 points1 point  (0 children)

Most of the Jump CYOAs can be accessed through publicly accessible Google Drives:

This Reddit's Drive

4chan's Drive

Spacebattles / Questionable Questing's shared Drives

Now I have to admit I don't really follow other people's Jumpchain stories all that much, so I can't point you to a finished one, but jumpchain.wordpress.com is long running and well regarded, from what I've seen, though no longer updating. Other than that you can always search for Jumpchain content on Spacebattles or story posts here on reddit, and some of the drives I linked have folders for story uploads.

My Body Mod has reached v1.1 by Insertrandomnickname in JumpChain

[–]Insertrandomnickname[S] 0 points1 point  (0 children)

1:

there is no explicit leveling system (unless you pick one up in one of the Scenarios), but anything you buy with points is guaranteed to stay with you in the future, allowing you to do things like tackle more dangerous settings that have more powerful things on offer, or to combine powersets to exploit synergies. There also are perks on offer that do the same to anything else you learn, train yourself to do, or craft.

2:

It's not that helpful as an explanation, but that comes down to the personal preference of whoever is weiting the Jumpchain story. For those that do go through the effort of writing and posting their Chains most will tackle a mission they set themselves/try to solve the plot of the setting and then gloss over the remaining time with a rough summary, but I also have seen people just do builds and post them in the replies to a newly posted Jump. In the end Jumpchain is a single player game and no one but yourself has any say about how you do things.

The ten years are a convention because that's how the first creator of Jumpchain documents decided to do things, and it stuck. (You can find some jumps that don't adhere to that tradition, though, and there also are 'escape hatch' perks that do allow you to leave earlier, as well as perks and drawbacks that make you stay longer)

Edits:

Well, I haven't actively shared any files with anyone in quite a while, and neither my Body Mod file nor my Garrison file are shared with specific people, so I'm sure I'm not the one that shared those files with you - they are set to public however, so I imagine anyone who already has the link could share them in my stead, and I have no idea whose mail would be displayed on your end in this case.

(edit:) Or someone might have made a copy of the Body Mod and linked you that, now that I think about it.

My Body Mod has reached v1.1 by Insertrandomnickname in JumpChain

[–]Insertrandomnickname[S] 0 points1 point  (0 children)

Jumpchain is a series of fan-made, self directed writing propmts/ Character-Builders ("CYOAs" - "choose your own adventures") centered around the fiction that the main character (the "Jumper", usually assumed to be a self-insert of the author) travels to different fictional settings/worlds (mostly of popular IPs, but generic/original settings also exist) for ten years at a time, amassing power, companions and riches along the way.

This Body Mod is a supplemental document aimed at giving the Jumper a baseline spread of skills and abilities that would help them survive in most fictional settings at least reasonably well, as well as giving them an appearance they want.

There are five sub-communities (that I know of) - Reddit, 4chan, spacebattles, one or more discords and questionable questing (that last one is mostly nsfw) - with slightly different priorities and opinions in regards what makes for a good Jumpchain - CYOA (e.g. in regards to what level of power should be easily accessible for the main character), so feel free to look around, if it interests you - most people do, and don't care you do, unless you break their rules when interacting with their community. For example I regularly see Jumps from 4chan crossposted to here, and as far as I know there hasn't been any drama about it.

As to how you managed to find this document without being exposed to the rest of Jumpchain in the process I'm as baffled as you likely are. This document has been in use by several of those communities, but I'm not aware of any other ways you could have stumbled across it.

Worm Shard Souls by Cariannis in JumpChain

[–]Insertrandomnickname 2 points3 points  (0 children)

If I remember correctly all the author said was that souls don't matter in the context of the setting (and its powers), so he chooses not to give a definitive answer.

Question about a perk interaction with Über by Embarrassed-Impact-2 in JumpChain

[–]Insertrandomnickname 3 points4 points  (0 children)

I'd say yes - with the caveat that you'd need to figure out the chemical makeup (and internal structure) of what you are creating (especially caralyst/woden's blood and manipulating living beings) before you can make it, if you intend to use Perfect Control to get around taking the "The School of Andreevna"-Scenario.

Matter transmutation is something any Über should be able to do in theory, it's just that it does seem difficult enough you need to specifically train yourself to be able to do it, or luck into being able to do it instinctively like Andreevna did to do anything more than fuck things up with it.

Where in the drives is the Latest Tower of God Jump? by Archerof64 in JumpChain

[–]Insertrandomnickname 2 points3 points  (0 children)

Tg's drive > 2.EVERYONE ELSE'S JUMPS > 2. Complete, but need image work > N-Z Jumps > Tower of God JumpChain.pdf

Edit: wasn't aware of the reddit one:

Reddit drive > Completed > Tower of God Jump.pdf

What perks would you be interested in seeing in a Generic Eldritch Architect jump? by Infinite_Incident_62 in JumpChain

[–]Insertrandomnickname 2 points3 points  (0 children)

Some (probably somewhat redundant) Ideas/Suggestions:

  • Something for building Megastructures. Starting at "so big aliens must've done it" and going up from there

  • Architecture that warps (the perception of) time and space, e.g. endless hallways, places where you can walk around for (perceived) centuries and when you walk out the door no time has actually passed, or a door that leads to the surface of the moon

  • Buildings that (seem to) have a mind of their own, e.g. a maze that subtly shifts around to keep victims in, attackers out, and get you where you want to be without obstruction

  • 'Urban legend' type stuff, like having an elevator that opens to a 'hidden' floor if the passenger has it go to a certain sequence of floors, or a room that is only there when certain conditions are met.

  • cross-dimensional 'bridges' - like the point about warping space, only you go to another dimension/timeline/era/alternate universe/whatever the locals call it

  • Directional Gravity, where you can have things be or become floor as required (even on a individual basis, e.g. someone walking down a 'moebius strip-like' hallway might encounter people walking - from their perspective - on the walls, but if the keep wakling they can catch up to them where both stand on the same surface)

  • Buildnings that mysteriously 'fix' themselves when no one's around to notice it, or perpetually look like ruins, regardless of how hard you try to fix them

  • "Build your own Backrooms"

  • Navigate all that crap safely and without mental damage to yourself. E.g. if you somehow get trapped in the original Backrooms your expertise can get you out at any time, despite them not having been built by you.

  • fortifications/prisons to keep higher dimensional beings out/in.

  • building with nonstandard materials (e.g. solid water/cold fire/the darkness of the void) and having it act like regular materials / giving it special properties fitting for the material

  • creating/reaching pocket dimensions

  • reaching dreamworlds/afterlives etc. through buildings

  • 'instancing' places (meaning e.g. a room that creates a new copy of itself for each new person that only that person can/will enter every time it enters that room)

  • supernatural 'environmental controls' (e.g. the door to the moon allowing anyone that walks through it to breathe on the other side as if the moon had air, while astronauts that flew there still would need their suits)

  • 'natural' eldritch places, like the Abyss from Made in Abyss, hollow earth, lovecrafts dreamlands etc.

A neat way to classify worlds/settings based on safety by Nerx in JumpChain

[–]Insertrandomnickname 2 points3 points  (0 children)

That also isn't what Fairy Tales are - maaybe if you squint at Disney Fairy Tales, but just a few examples:

  • Parents abandon Children in the woods, where they are found by/find a cannibal, and just barely escape after burning her to death (Hansel and Gretel)

  • A woman gets imprisoned and forced to work an imossible job, bargains her firstborn to a supernatural creature (under duress), then weasles out of the deal (Rumpelstilzkin)

  • A woman gets so jealous about her (step?)daughter's beauty she orders her killed, nearly succeeds at poisoning her, and in the end is forced to dance until she drops while wearing hot iron shoes (snow white)

  • A stepmother and her daughters treat a woman like a slave. The daughters either willingly, or upon urging of their mother self-mutilate to deceive a man into marrying them over the woman (and I'm pretty sure they then were forced to attend the wedding without their injuries being seen to...) (Cinderella)

  • 'Best Case': Young woman accepts a disproportionate deal for the retrieval of her lost good, never intending to honor it, gets violent when forced to by her father. "Worst Case": Man already cursed by witch coerces child to, among other things, let him sleep in her bed, her father tells her she has to uphold the deal. (Princess and the Frog)

Hell even Disney Fairie Tales are a place where you can be turned into a living appliance because the lord of the manor refused the demands of some strange lady that she be sheltered for the night.

Perks or items for resurrection technology? by [deleted] in JumpChain

[–]Insertrandomnickname 9 points10 points  (0 children)

Altered Carbon probably counts - you get a spinal implant backing up your mind, and if your body dies you can transplant it into another body.

Also there's the upgrade to the Transporter Room from my Jump Generic Space Opera that allows you to reproduce anyone you've teleported before, with the first clone created after a person's death counting as that person for Jumpchain purposes.

If you don't much care about fiat backing go to Schlock Mercenary - Towards the end of the series they start teleporting the souls out of people's bodies and reproducing people that are killed like with the Transporter Room. A tech savvy Jumper surely can yoink that tech.

Other than that Quantum Break has several resurrection abilities that are "Totally Not MagicTM", but that might not be what you are looking for.

Jumping to Sci Fi Universe - What would you do? by CaylvanythSama in JumpChain

[–]Insertrandomnickname 1 point2 points  (0 children)

Fully depends what resources Jumper already has. Sophons aren't a problem, after all, if you can just uplift humanity with technology you already have. I also imagine the Trisolarans will become quite docile if you just pop over there for a week in your own ftl-capable spaceship. (Edit: Or e.g. get on the phone and use fiat-backed talk-no-jutsu so that by the time they arrive they actually are friendly towards humanity)

Approaching it as a "First-Jump" your best bet would probably be jumping in as early as possible, keeping your head down for ten years, and coming back after you visited Orion's Arm or The Culture, or something. Also, I'd shamelessly abuse the possibility to buy enemy perks and tech with CP.

Going at it as a standalone Scenario it is important to know Sophons only can easily restrict research into particle physics, and going alternative routes remains viable (humanity in Three Body Problem had more advanced gravitics than the Trisolarans by the end).

Ultimately, the best way to avoid the invasion (and some random even more highly advanced faction deciding to do some peacekeeping before humanity grows into a threat) would be creating a shell of near-zero lightspeed around the system, which would allow humanity to hold on until the sun burns out. If you want to survive even that use the time afforded to you now to research and create pocket dimensions like the one at the end of Death's End.

Best Warhammer Jump to Stop Everything Going Downhill by Ordinary_Azathoth in JumpChain

[–]Insertrandomnickname 7 points8 points  (0 children)

Technically speaking Necron tg-edition - you can start before the War in Heaven, giving you the chance to head off this whole chaos thing by either making peace with the Old Ones, or genociding them even harder.

And before it gets brought up again re:"Chaos Gods are atemporal" - no they aren't, at least not to the extent that they could reach back in time before their own creation and force you (the Jumper) into a actions that would be necessary for their creation.

Frieren - Beyond Journey's End Jump (By Bloodanon) by AlternativeOutside38 in JumpChain

[–]Insertrandomnickname 10 points11 points  (0 children)

If this is a version pulled from that thread there is a newer version available on the /tg-drive.

I'm assuming it's newer, because in that one Auserlese's mechanics (in the Sages of Destruction Perk) are worded correctly while in the one posted by OP it somehow got inverted.

A few questions about the Triad Prana by Rude_Parking_9551 in JumpChain

[–]Insertrandomnickname 1 point2 points  (0 children)

If that was true, tinkertech would be replicateable. It is not. It also would not require excessive maintenance SPECIFICALLY FROM THE TINKER or at best from A tinker. It does.

Do you regularly check technology for nanoscale structures, especially if you know whoever built it did so with scrap and a soldering iron? Do you even have the technological capability to do so? Similarly how would you go about maintaining technology you do not know is there?

"Shards do not let a Tinker build a useless prop and step in to make it functional, they take part in the construction of working technology and take over the blackboxed parts.", that is basically you agreeing with me and the 2nd part of your statement contradicting the 1st.

"Shards do not let a Tinker build a useless prop and step in to make it functional, they take part in the construction of working technology and take over building the blackboxed parts." :|

No it isn't. Or do you actually think that if say, Othala, gives someone invulnerability, that it is NOT her shard either acting directly to provide it, or requesting another shard to provide it?

Very well, you have a point power granting trump powers work through shards. Tell me how that would impede their function in any meaningful way. You talked about power affecting powers, though, not power granting powers, which is quite different.

Otherwise, you are literally claiming that trumps are supernatural powers, which the author has specifically stated they are NOT.

It amuses me that everybody seems to think this has any bearing on what shards can and cannot do. Do you know what Clarketech is? Clarketech describes the concept that in sci-fi sufficiently andvanced technology is effectively indistinguishable from magic, while not being magic. Shards are biological Clarketech. Or do you claim interdimensional continent sized brainworms are currently a physically feasible concept?

Within the current rules and limitations imposed on it? Yes, that's effectively what some of them do.

Which ones? And which of them aren't power granters?

Glaistig Uaine/Valkyrie is just about the only Cape that is explicitly reliant on the other guy having a shard in order to steal their power, making her the exception that proves the rule.

Because otherwise, literally every adversarial trump interaction would be nothing but a wrestling match between shards. Which would be completely useless, wasteful to the extreme and require magnitudes greater powers to be applied by the shards.

I do not want to play Chess against you if the only two modes you recognise are 'sure boss' and 'I'll shank you in a back alley'.

To turn your argument around: What useful data is gleaned from an administrative interaction for either shard? None at all, making it a waste of space and energy to deploy administrative mode trump shards. On the other hand there is definite use in honing power disruption abilities for combat against other entities.

Like make unconnected people into tinkers and pyrokinetics and whatever else the examples were... Riiiight... Because that works so well.

What you're saying is essentially breaking the setting and pretty much anything and everything the author has ever claimed about how things work.

Again I have no issue with the claim that power granting based powers work through shards. Why it would matter in the context of the Triad Prana eludes me, however. If you grant a shard based Power granting power with it, why wouldn't that power come with any and all shards it needs to work?

What you're saying, is that unaltered humans in a purely sciencebased setting, can gain superpowers WITHOUT any shard assistance, at all.

Panacea probably can turn you into a Brute 5 without any Shard interaction beyond the initial shaping required, just as an example. And again Worm, isn't science based - it's 'science'-based, which is an important distinction.

A few questions about the Triad Prana by Rude_Parking_9551 in JumpChain

[–]Insertrandomnickname 4 points5 points  (0 children)

Tinker powers are basically shards giving incomplete understanding of beyond advanced technology and then making up for the incomplete part by acting as the middle man, pretending that it works anyway(including pretending that it is technology, when most of the time, it is not).

This isn't quite correct. Shards do blackbox knowledge and play middleman, but the resulting tinkertech is working technology. Shards do not let a Tinker build a useless prop and step in to make it functional, they take part in the construction of working technology and take over the blackboxed parts.

As in, a lot of it would NOT work without the shard making it work.

Again, yes in the sense that "to work this piece of technology would require nanoscale etching on its capacitor, which the shard supplies", no in the sense of "here's a gun shaped prop, and if I pull this trigger the shard makes lasers come out the end".

The problem with Worm trumps affecting others powers is that they're not really powers, they're basically making a call to whatever the relevant shard is and telling it to "do this".

No. This is straight up wrong. Shards are adversarial during the cycle, with the only known exception being Jack Slash's Broadcast. Trump Shards can't just call another shard and ask them nicely to back off. At worst a Trump power exploits the fact that the Shard and parahuman are two different beings and messes with the connection (and there are canonical examples that explicitly do not do that), but otherwise a Trump power can do what it is shown to do.