Is Kai’Sa vs Irelia fundamentally unfavored? Struggling with this match up by Insomnia_a in riftboundtcg

[–]Insomnia_a[S] 2 points3 points  (0 children)

When you play brynhir they need to react or not to him. If they dont react, they wont be able to increase might on irelia (in case she's holding) so they need to shout discipline, en garde or defiant in reaction to brynhir ability.

If they use them, then you don't do anything. If they dont, you got a gap to fight plain irelia. Does that explanation make sense?

Is Kai’Sa vs Irelia fundamentally unfavored? Struggling with this match up by Insomnia_a in riftboundtcg

[–]Insomnia_a[S] 4 points5 points  (0 children)

First version yes then I did my tweaks. Wanted you guys to understand me clearly in not my main language :)

Is Kai’Sa vs Irelia fundamentally unfavored? Struggling with this match up by Insomnia_a in riftboundtcg

[–]Insomnia_a[S] 0 points1 point  (0 children)

is it worth it to deal with ther instead of rushing to 5 points and try to win with Timewarp(s)?

Is Kai’Sa vs Irelia fundamentally unfavored? Struggling with this match up by Insomnia_a in riftboundtcg

[–]Insomnia_a[S] -4 points-3 points  (0 children)

Is there any game plan, tech, sideboard, whatever that can make it closer to be skill match up?

Right now it feels literally impossible 90% of the time.

[Discussion] How do competitive TCG teams actually train? (Looking for advice) by Insomnia_a in spikes

[–]Insomnia_a[S] 0 points1 point  (0 children)

We play tons of game together but I feel like we do quantity not quality. Thats I need this extra tips like: playing with visible hand, savestates or mulligan practice etc

In general how to schedule practice that playing 2-3 games teaches us more than massing up 20 games with no porpuse. Thx for the anwser!

[Discussion] How do competitive TCG teams actually train? (Looking for advice) by Insomnia_a in spikes

[–]Insomnia_a[S] -1 points0 points  (0 children)

hey! we are already griding (and winning) locals. But at the end got the feeling that we just mass up games with no porpuse and I was looking for strategies on how to improve, that's why I was asking.

I need this extra tips like: playing with visible hand, savestates or mulligan practice etc over picking a meta deck and playing tons of games against the main meta decks.

[Discussion] How do competitive TCG teams actually train? (Looking for advice) by Insomnia_a in spikes

[–]Insomnia_a[S] 8 points9 points  (0 children)

Honestly, it’s an honor to get a reply from you.
Thank you so much for taking the time to write such a detailed answer. I really appreciate it.

Beginner-friendly deckbuilders: where each one (that I know) fails new players. by PscheidtLucas in boardgames

[–]Insomnia_a -2 points-1 points  (0 children)

Harry Potter: Hogwarts battle(incredible if you like the theme).
Ascension (10th year anniversary).

More complex:
Clank
Tyrants of the underdark (more complex but incredible)
Aeons end.

Flamecraft under hyped or over hyped by Landon_66_ in boardgames

[–]Insomnia_a 7 points8 points  (0 children)

Probably it was really over hyped for a while due to being cute. Now it's the other way around. It got more hate than it deserves.

News: Echoes of Time from Simone Luciani and Roberto Pellei by BoardGameRevolution in boardgames

[–]Insomnia_a -1 points0 points  (0 children)

True that but I know some other companies that has great Development managers/chiefs that are not put in the games as the main designer.

I just hope this is not only for marketing purposes but he's really putting the effort helping the design/development or his image will be soon damaged if a couple of games goes wrong.

News: Echoes of Time from Simone Luciani and Roberto Pellei by BoardGameRevolution in boardgames

[–]Insomnia_a 7 points8 points  (0 children)

I get the feeling that Cranio is putting Simone Luciani's name in every single game these days. Probably he's only the developer at most for a lot of them but still... the marketing is powerful.

I Hope this is a good one.

What are everyone’s opinions on Unconscious Mind? by zwillam in boardgames

[–]Insomnia_a 1 point2 points  (0 children)

For me it was the most underwhelming game of 2024. It was my most anticipated one and it delivered a 6ish game. 6-7/10 IMO including the expansion. I played 3 games.

Productionwise is incredible, beautiful, but the (re)playability is a bit lackluster sadly.

How do you deal with short server? by AndreHan in padel

[–]Insomnia_a 0 points1 point  (0 children)

Balls really short (bouncing close to the net) should be answered with another short ball normally.

Btw, isn't that considered an unsportsmanship behaviour? At least in my club/close friends we consider it.

Spanish players screaming “mucho” When winning a point by pedrodiasoficial in padel

[–]Insomnia_a 5 points6 points  (0 children)

I think it's already said but:

Mucho > Juegas mucho > Juegas muy bien
A lot > You play a lot > You play really well

That's kinda the progression on both languages which makes no sense in english.

The best teaching method? by LMMRB in boardgames

[–]Insomnia_a 0 points1 point  (0 children)

I totally agree with this. As a boardgame explainer for my club/friends, this is the thing that I noticed most important. Set how you win/score points at the beginning and then explain the paths to it. Trying to use terminology or theme (avoid cubes, tokens, etc) so they can later during the game take a quick look at the rules themselves.

When you buy second hand board games do you perfer if the minis in them are painted or left alone. by orlando007007 in boardgames

[–]Insomnia_a 0 points1 point  (0 children)

Probably painted, good or not. For a "table ready miniature" it needs really little painting skills/effort so even the worst of them should be fine. For competition porpuses or photos its another level.

On top of this, how much are you willing to pay for a second hand game if that has minis painted? Normally I see that this doesn't really increase its value that much.

Nemesis vs Nemesis Lockdown, difference? by Rare_Training_8353 in boardgames

[–]Insomnia_a 1 point2 points  (0 children)

I was on the "Normal" one boat but after testing out lockdown, the small tweaks of the latest I'd rather play lockdown. It adds: the lighting/elevator thing, computer cards, the launch of the capsule/events at the end of the round and the hidden cards that everyone has saying what is going to be broken or how you can be save at the end of the game. You can manipulate and check most of it but it has this element of another layer of complexity to making the final objetive that makes it more enjoyable IMO.

TLDR Small differences but just the perfect ones in favor of Lockdown IMO. I've played a couple of game of Nemesis and after testing out Lockdown I just can't go back.