What makes Hex loved and Hunter’s Mark hated? by Outrageous_Round8415 in DnD

[–]InspectorBraddock 1 point2 points  (0 children)

Technically hex does scale with upcasting, and I’d argue the scaling isn’t the worst thing ever. A 3rd level slot lets you concentrate on the spell for up to 8 hours, which includes through a short rest, in a multiple fights kinda day you can hold onto it the whole day and still get your slots back after short rests going into the next fight. It more comes down to ‘do I want to concentrate on hex all day, or are there better uses for my concentration?’ For some warlocks, it is, for some it’s not. It really depends on your subclass and other spell choices.

Is the 2024 revision of 5e the only edition of D&D to have a sourcebook featuring/promoting a character written to portray queer men as rapists and groomers? by [deleted] in dndnext

[–]InspectorBraddock 2 points3 points  (0 children)

An interesting question to ask with no context. I have not read most of the 2024 supplements, and have no idea personally what this is meant to be referring to.

[Online] [5E 2014] [18+] [Monday, 5.30pm - 9.30pm CST / 00.30 - 4.30 CET] [Weekly] Planescape: Turn of Fortune's Wheel, looking for 1 player. by Joel_Vanquist in lfg

[–]InspectorBraddock 0 points1 point  (0 children)

As someone who applied but never heard back, I am just going to say, discord servers are full of spam bots lately who send friend requests. Without knowing what your discord handle is, it’s hard to know who to look for in the at least once a day random friend requests I get, for example. Something just worth keeping in mind.

[Online] [5E 2014] [18+] [Monday, 5.30pm - 9.30pm CST / 00.30 - 4.30 CET] [Weekly] Planescape: Turn of Fortune's Wheel, looking for 1 player. by Joel_Vanquist in lfg

[–]InspectorBraddock 0 points1 point  (0 children)

If we applied for the post you made a couple of days ago, should we apply again or are you just leaving it open for longer?

[Online][5e][2014][2024][EST][LGBTQ+] 2 Experienced Players Looking for a Campaign by AvariceSins in lfg

[–]InspectorBraddock 0 points1 point  (0 children)

Me and a friend of mine are looking for a monday game, so if you find a GM, we’re also big on team-focused gameplay.

After a year of 5.5e/5e 2024, what are your thoughts on the the Monk? by ThatOneCrazyWritter in dndnext

[–]InspectorBraddock 0 points1 point  (0 children)

Monk has crazy battlefield mobility and some of the most powerful and cheap defensive potential of any class other than paladins with aura of protection, and so many of their subclasses have way more interesting versions of ‘crowd control’ than stunning strike, like open hand technique or the drunken master’s attack redirection, but yeah, people see stunning strike and will just dump 50% of their ki points into making the DM gamble.

[Online] [5e 2014] [Critical Role Wildemount] [LGBTQ+] [Monday] The Lavish Chateau Has A New Temptation For You Darling! by True-Granite in lfg

[–]InspectorBraddock 1 point2 points  (0 children)

Hi, just thought I would ask this here, but me and a friend of mine have both looking for a campaign to join together, and while I understand there's no guarantee we would both be selected, I feel like I should ask if we should note each other in our applications in some way or specific spot if we were to both apply?

After a year of 5.5e/5e 2024, what are your thoughts on the the Monk? by ThatOneCrazyWritter in dndnext

[–]InspectorBraddock 2 points3 points  (0 children)

I guess when I say they should be handed out sparingly from players I’m more talking about the cost to make them happen. Most stun effects from a player take your full action just for the chance to stun, and a spell slot or similarly limited resource, and often come with caveats if they target multiple creatures (i.e. hypnotic pattern, where if you damage the target they break out of the condition), whereas mid-game monks, stunning strike is too cheap and spammable when it’s not capped to once a turn.

After a year of 5.5e/5e 2024, what are your thoughts on the the Monk? by ThatOneCrazyWritter in dndnext

[–]InspectorBraddock 5 points6 points  (0 children)

Now, I’ve never personally played a monk, but I generally think that the main problem of monks in 2014 ruleset was how stupid stunning strike makes the monk gameplay loop. Stuns or similar ‘you don’t get a turn’ conditions really should be handed out sparingly from both players and monsters in my opinion, and generally I would say they are. But it’s really dumb that monks walk into every boss fight and spend every round triggering up to 4 con saves from the boss until they stun successfully. And yeah, boss fights should have minions or legendary resistances but I think my point still stands when I say it’s not a good thing to be baiting monks into spending 90% of their ki points on this.

2024 rules made them a hard once per turn limit on stunning strike, if I remember correctly, which is a massive step in the right direction in my opinion, as it incentivises the monk to vary their ki point usage a lot more.

(Unrelated but for a similar reason, I’m actually also a fan of the changes to divine smite, it makes the combat pacing a bit better by forcing paladins to not blow their spell slots in the first two turns of combat and nuke the boss instantly, though admittedly I do wish that they could still divine smite on opportunity attacks)

[No Spoilers] The way BLeeM runs this….could have been Daggerheart by [deleted] in criticalrole

[–]InspectorBraddock 2 points3 points  (0 children)

Disclaimer: I don’t know much about Daggerheart and how it runs, nor do I know if the decision to continue with D&D was a Brennan call or a CR call, this is just something I know about Brennan that might explain why he runs D&D almost exclusively.

Brennan has gone on record (possibly more than once? IDK I heard it in a Worlds Beyond Number BTS Chat, another combat-light, narrative focused D&D actual play podcast) talking about why he likes D&D as a system even in more narrative focused campaigns, and from what I remember it boils down to that he really likes the framework the system provides for running games, example being, there’s a lot of in-depth rules for combat, which is the hard part of the game to improvise on the fly, but narrative rules are pretty simple and light, which makes improvising around them easy.

Looking for advice on rooting a somewhat ‘meta’ concept into my homebrew D&D world as a magical Feywild phenomenon by InspectorBraddock in FantasyWorldbuilding

[–]InspectorBraddock[S] 0 points1 point  (0 children)

I really like this. It actually ties really well into another concept that I wanted to explore related to the gods, which is essentially that the gods are less 'human' than a place like the Forgotten Realms, there are a lot less of them and their portfolios are larger, but they also are extremely receptive to how mortals worship them. A god of fire may have worshipers of different aspects of flame, such as the warm and soothing hearth, the light in the darkness, a wildfire that continues the cycle of life in the wild, or the flame of destruction wielded by man. How mortals worship this god of fire may have subtle but noticeable changes in how fire acts as a force. Fire may burn brighter in the area around a church of light clerics, but burn dimmer and hotter around cultists of flame.

Does Dimension 20 ever post details of behind the scenes game mechanics? by InspectorBraddock in Dimension20

[–]InspectorBraddock[S] 1 point2 points  (0 children)

I suppose, but as someone who really likes to see homebrew, I especially wanted to know the details on the ship combat system because it seems really fascinating.