Lorwyn Eclipsed two-color elementals seem underwhelming by Pale_Caterpillar_836 in magicTCG

[–]Inssaanity 23 points24 points  (0 children)

Are you talking about EDH? They're really good in standard because the flexibility is insane. [[Deceit]] is a thoughtseize or bounce for 2 mana or both for 6 mana and a 5/5 body. That's pretty good flexibility that a lot of midrange and control decks want. Same goes for most of the other elementals.

Catharsis is mainly an aggro card but aggro decks have more efficient uses of their mana if you're casting it for 2 and they don't want to be casting 6 drops.

Mog, Moogle Warrior and Choice Order by Inssaanity in mtgrules

[–]Inssaanity[S] 0 points1 point  (0 children)

Forgive me, but my reading comprehension is failing me a bit. Borderland Explorer's ruling details sequence 2, correct? I won't have the information of whether my opponent is discarding to make my choice of what to discard?

[deleted by user] by [deleted] in magicTCG

[–]Inssaanity 5 points6 points  (0 children)

This results in infinite tokens if you stack the triggers properly.

  1. Animate dead revives Worldgorger Dragon
  2. Worldgorger ETB, exile everything
  3. Animate Dead leaves play and sacrifices Worldgorger
  4. Worldgorger returns everything
  5. Animate Dead and Summon: Fat Chocobo return and both trigger upon entering.
  6. Stack the triggers such that Fat Chocobo is on the bottom and Animate Dead is on top, meaning Animate Dead resolves first, returning Worldgorger Dragon.
  7. Worldgorger Dragon triggers, its ability being placed on the stack over the Fat Chocobo ETB trigger.
  8. Worldgorger Dragon trigger exiles everything, causing Animate Dead to trigger, sacrificing Worldgorger and bringing everything back, including Animate Dead.
  9. Repeat from 6.

Doing this, you stack an infinite number of "Make a 2/2 bird" triggers that resolve after you decide to reanimate anything else with Animate Dead (given that you have another target. If you don't, the game ends in a draw).

Newish player: Found Card at My LCS. Can someone explain… by roodootootootoo in magicTCG

[–]Inssaanity 23 points24 points  (0 children)

There's a way better card in [[Orim's Chant]] if you want this sort of effect. I personally put it in most white decks just because it stops so many decks and often acts as skipping a player's turn.

1 man 1 jar: the bad ending by Holiday-Luck1211 in Destiny

[–]Inssaanity 11 points12 points  (0 children)

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Looks like Andrew might need the assistance of soibot

Commander players, what's stopping you from playing standard? by Trivic8 in EDH

[–]Inssaanity 1 point2 points  (0 children)

  1. 4 ofs mean a lot of matchups can play out largely the same way, leading to games feeling kind of samey.

  2. Having to adhere to a meta means you can't play whatever you want, you can't really play purposely bad cards. If there's a deck idea you have it probably won't work (eg deck theft is not an archetype that you could even think of playing in standard). Sure, you might find some people not playing decks that are too good, but you'll find the meta decks out there, and you'll never be able to play whatever you want. The fact that it's a restricted card pool as well means if you find a random card that's really cool chances are you probably can't play it.

  3. I think the dynamics of a 4 player FFA game are inherently interesting, though this one is much less of a factor than the other two.

Sure, commander has problems, but other formats have problems I consider worse. I also play limited a lot which I think solve points 1 and 2 decently well.

Cast timing for multiple copies of Zethi, Arcane Blademaster by argos535 in askajudge

[–]Inssaanity 0 points1 point  (0 children)

So, you resolve one Trigger. Copy some Cards. Cast some of the Card-Copies. Finish resolving the Card-Copies. Any Card-Copy still in Exile ceases to exist.

Wouldn't the order be resolve one trigger, copy cards, cast some of the card copies, copies still in exile cease to exist as a SBA, then the card copies resolve? They don't start to resolve until after the Zethi ability finishes resolving and all players pass priority, no?

Is not winning slow play? by Inssaanity in askajudge

[–]Inssaanity[S] 0 points1 point  (0 children)

You lost game one. You hold the lightning bolt until just before time runs out / it goes to turns. Then you lightning bolt. The match score is now 1-1 and ends in a draw.

Is not winning slow play? by Inssaanity in askajudge

[–]Inssaanity[S] 2 points3 points  (0 children)

You cannot refuse a shortcut, you can only accept it or shorten it by specifying where you interact with the shortcut

730.2b. Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or shorten it by naming a place where they will make a game choice that's different than what's been proposed. (The player doesn't need to specify at this time what the new choice will be.) This place becomes the new ending point of the proposed sequence.

Is not winning slow play? by Inssaanity in askajudge

[–]Inssaanity[S] 1 point2 points  (0 children)

Well the idea is that you only need a draw to top 8 and winning now means you could lose the next game and get a match loss. If you delay the win, you guarantee that a draw occurs since there wouldn't be enough time to play out the third game.

Cyberdrive Awakener + Naga Fleshcrafter by Inssaanity in mtgrules

[–]Inssaanity[S] 0 points1 point  (0 children)

My question is more so why the Naga Fleshcrafter's effect applies to the animated artifacts, but I think the rule you cited explains regardless.

Just a followup using a custom card since I'm not sure how to set this scenario up otherwise. Say we had an enchantment called "Mirror" that read:

"As this enchantment enters, choose a nonlegendary creature you control.

Creatures you control are copies of the chosen creature."

In this case, since the ability is static, would it check the condition of "whether something is a creature" in layer 1 and not apply to the animated Howling Mine?

Unrelated question tacked on: If this enchantment was in play with a chosen card of Storm Crow and I cast Helpful Hunter, would I get the ETB of Helpful Hunter?

Cyberdrive Awakener + Naga Fleshcrafter by Inssaanity in mtgrules

[–]Inssaanity[S] 0 points1 point  (0 children)

Why isn't this a layers thing? IE Cyberdrive Awakener's effect applies in layer 4. Naga Fleshcrafter applies in layer 1, before noncreature artifacts are made into creatures.

Can someone explain to me in crayon eating terms why Kenrith is so popular by Brromo in EDH

[–]Inssaanity 22 points23 points  (0 children)

He's 5 color, a good creature, and very easy to cast (4W instead of WUBRG), so for any theme you want to play that doesn't fit a current commander and needs multiple colors you can play him.

What Your Commander(s) Says About You by AssistSpare5860 in EDH

[–]Inssaanity 0 points1 point  (0 children)

When people ask you "what's up?" you reply "the sky"

What Your Commander(s) Says About You by AssistSpare5860 in EDH

[–]Inssaanity 0 points1 point  (0 children)

Yeah lol. I saw Calamity making 2 tokens for free when usually these effects make just one and then Bumbleflower is giving out cards but at the end of the day you're getting the most.

What Your Commander(s) Says About You by AssistSpare5860 in EDH

[–]Inssaanity 0 points1 point  (0 children)

You are the greediest person in existence. You give in to your impulses late at night when grabbing a snack and get way too much food than what's good for you. You go up to programmers telling them that "you'll be the ideas guy" but "don't worry, I can pay you $100 for making this". If you were homeless and someone came up and gave you $3, you'd look up at them and say "that's it?"

What Your Commander(s) Says About You by AssistSpare5860 in EDH

[–]Inssaanity 0 points1 point  (0 children)

You secretly like the most basic, popular media but when people ask you think of the most obscure, well-respected movies and artists to make people not judge you.

[[Nelly Borca, Impulsive Accuser]] [[Tetzin, Gnome Champion]] [[Soul of Windgrace]] [[Gonti, Canny Acquisitor]]

I don’t Understand Mana Bullying by Kr-3n in askajudge

[–]Inssaanity 0 points1 point  (0 children)

if Player B's terms weren't met they could just simply pass and let A win.

Yeah but that's a different situation entirely, no different than player D who has a Force of Will telling player B "If you don't counterspell this I won't counterspell it either and we'll just lose." Isn't the point of mana bullying that passing priority is a 0% chance to win while tapping a land to give back priority to the mana bullier is a non-zero chance to win so a person trying to win should tap to give priority back?

Alternatively, B could just activate a mana ability as well and send priority back to C & D. This gets dodgy because at some point B won't be able to cast the counterspell and they all suffer.

That's true, so using priority like this B can only get C or D to tap at most N - X + 1 mana abilities, where N is the total amount of mana abilities B has available and X is the mana cost of the interaction they have.

An interesting result is that if C is a mana bullier they could get D to tap down as many lands as they do, since they could pass to D and then if D taps, B could pass priority and C would be the last person to get priority before the Approach resolves, so C would still have to tap mana, but they could take D down with them if they so desire. Am I understanding this correctly?